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EFEKTIVITAS PENERAPAN MEDIA PEMBELAJARAN INKUIRI TERBIMBING TERHADAP KEMAMPUAN BERFIKIR KRITIS DAN HASIL BELAJAR SISWA PADA MATA PELAJARAN BAHASA INDONESIA KELAS V SD NEGERI 07 LIMO KOTO Dira Oktavia; Fetri Yeni J; Mutiara Felicita Amsal; Elsa Masriani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11637

Abstract

This research was motivated by the low critical thinking skills and learning outcomes of students in Indonesian language subjects in grade V at SD Negeri 07 Limo Koto. This was due to the learning process which was still dominated by the lecture method, causing students to be less active. This study aims to analyze the effectiveness of the Guided Inquiry learning model on students' critical thinking skills and learning outcomes. The research method used was quantitative with a one-group pretest-posttest design. The research subjects consisted of 19 fifth-grade students. The research instrument was a validated critical thinking skills test. Data were analyzed using the paired sample t-test through SPSS. The results showed a significant increase in the average score from 56.63 during the pretest to 80.42 during the posttest. The hypothesis test results showed a significance value of 0.000 < 0.05, which means it can be concluded that the implementation of the Guided Inquiry learning model is effective in improving students' critical thinking skills and learning outcomes in Indonesian language subjects.
Analysis of Student Understanding about Teacher Competency (Personal Competence) Amsal, Mutiara Felicita; Munir, Munir; Rusman, Rusman; Sagita, Dony Darma
AT-TA'LIM Vol 29, No 2 (2022)
Publisher : Institut Agama Islam Negeri Imam Bonjol Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15548/jt.v29i2.742

Abstract

This study aims to determine the extent of student understanding of the personality and social competence of teachers. Personality competence is part of teacher competence that must be known by prospective teacher students. This study uses quantitative research methods with a sample of 173 PGSD students in the fourth semester. Based on the results of the study, it was found that 20% of the students did not understand the competence of teachers, especially the personality competencies that prospective teachers must possess to become teachers in the future. Personal competence is a competency that must be possessed by every teacher. Personality competencies do not just appear, but must be instilled since the teacher is still a teacher candidate at a teacher training college.
Character Education through Local Content Curriculum of Budaya Alam Minangkabau Amsal, Mutiara Felicita; Zuwirna, Zuwirna; Sihes, Ahmad Johari
AT-TA'LIM Vol 27, No 2 (2020)
Publisher : Institut Agama Islam Negeri Imam Bonjol Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (153.561 KB) | DOI: 10.15548/jt.v27i2.631

Abstract

The study aims to determine whether Budaya Alam Minangkabau subject is able to shape the character of students in accordance with Minangkabau cultural values. The selection of learning strategies, the availability of teaching materials, and learning media determines the success of students' character planting. A Mixed Method was carried out where the population of this study was elementary school teachers in Padang. Budaya Alam Minangkabau is taught in grades 4, 5, and 6. The numbers of elementary school teachers are 939. For quantitative data, a sample of 100 teachers was determined, while for qualitative data the headmaster and school supervisor were assigned. Based on the results of research that has been done, the subjects of the Budaya Alam Minangkabau play a role in the formation of character, namely the planting of cultural values, ethics, morals and local wisdom. Thus, students have a high sensitivity to the cultural values of the region in order to remain sustainable and not uprooted from its own cultural roots. The formation of character in students is a value education, character education, and formal education, character education that aims to develop the ability of all school members to provide good and bad decisions, exemplary, maintain what is good and realize goodness in everyday life to the fullest heart. Through Budaya Alam Minangkabau subjects, students are expected to be able to recognize and become familiar with their own natural, social and cultural environment. Students have the stock, abilities and skills as well as knowledge about the area that is useful for themselves and the community in general, and develop noble values of local culture in order to support national development.
Development of Interactive Learning E-Modules in Geography Subjects in High School Lilis Suryani; Alwen Bentri; Zelhendri Zen; Mutiara Felicita Amsal; Rayendra; Leni Zahara
Jurnal Penelitian Pendidikan IPA Vol 12 No 3 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i3.14430

Abstract

This research aims to develop an interactive learning e-module in the Geography class XI phase F of high school and test the level of validity, practicality, and effectiveness of the developed product. This research uses a Research and Development (R&D) approach with the ADDIE development model which includes the stages of analysis, design, development, implementation, and evaluation. The research subjects involved media experts, material experts, linguists, Geography teachers, and grade XI students of SMA Negeri 1 Padang Gelugur. Data collection techniques use observation, interviews, questionnaires, and learning outcome tests. The data was analyzed descriptively, qualitatively, and quantitatively. The results of the study showed that the interactive learning e-module developed had a validity rate of 89.33% with a very feasible category. The practicality test showed a very practical category, with a percentage of 92% of teachers and 89.6% of students. The effectiveness test through the N-Gain calculation obtained a value of 0.58 (58%) which is in the effective category, showing an increase in student learning outcomes after using the e-module. Thus, the interactive learning e-module developed is declared valid, practical, and effective and suitable for use as a Geography learning medium in high school, especially in Natural Resources Management and its influence on life.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE JIGSAW BERBANTUAN WEB TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN IPS KELAS VIII DI SMPN 2 LUBUK SIKAPING Hanifa Zahara; Abna Hidayati; Rayendra; Mutiara Felicita Amsal
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 Nomor 02, Juni 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.12731

Abstract

The low learning outcomes of students in social studies are influenced by one-way learning, low student participation, and the ineffectiveness of the learning model. This study aims to determine the effect of the web-assisted jigsaw cooperative learning model on student learning outcomes in social studies for class VIII at SMPN 2 Lubuk Sikaping. This study uses a quantitative approach with a quasi-experimental method with a nonequivalent control group design. The research sample consisted of two classes, namely the experimental class and the control class, each consisting of 25 students. Data collection techniques used tests in the form of pretests and posttests. Data were analyzed using normality tests, homogeneity tests, and t-tests. The results showed that the average value obtained from the learning outcomes of students in the experimental class who applied the web-assisted jigsaw model was 75, while the control class who applied conventional learning obtained a learning outcome value of 66. Based on the t-test, the t-test was obtained 2.069 and t-table 1.677 at a significance level of α = 0.05. Therefore, if the calculated t value is 2.069 > t table 1.677, it can be interpreted that H1 is accepted and H0 is rejected. Therefore, it can be concluded that there is a significant effect of the implementation of the web-assisted jigsaw cooperative model on the social studies learning outcomes of eighth-grade students at SMP Negeri 2 Lubuk Sikaping.
GAME EDUCATION: MEDIA PEMBELAJARAN UNTUK MATERI BERPIKIR KOMPUTASIONAL SISWA SMP Indah Febrianur; Mutiara Felicita Amsal; Rosmaria; Elsa Masriani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.12754

Abstract

This study aims to develop a game-based learning media for computational thinking material for seventh-grade junior high school students. This development is motivated by the limited use of interactive learning media, which has resulted in low student motivation and understanding. Therefore, an innovative learning medium is needed to create a more engaging and enjoyable learning environment. This study employed the 4D development model, consisting of the define, design, develop, and disseminate stages. The subjects of this study were seventh-grade students. The instruments used in this research included expert validation questionnaires and practicality questionnaires to evaluate the feasibility and usability of the developed media. The results indicate that the developed game-based learning media is categorized as very valid, with media validation scores of 4.60 and 4.53, and a material validation score of 4.84. In addition, the practicality test result obtained a score of 4.54, which falls into the very practical category. The media is equipped with learning materials, introductory games, and interactive evaluations that facilitate students in understanding the concepts of decomposition and pattern recognition. Therefore, the developed media can be used as an alternative learning medium that is engaging, interactive, and effective in improving students’ understanding of computational thinking material.