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Pelatihan Pembuatan Aplikasi Game Edukasi Menggunakan Mit App Inventor Bagi Guru Rizqi, Hesti Yunitiara; Rini, Zulmi Roestika; Mujiyono, Sri
Jurnal Masyarakat Madani Indonesia Vol. 3 No. 3 (2024): Agustus
Publisher : Alesha Media Digital

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59025/nfsz9k17

Abstract

 Pengabdian ditujukan kepada Guru SDN Ungaran 01 Kecamatan Ungaran Barat Kabupaten Semarang. Masalah yang dihadapi mitra adalah guru belum dibekali pengetahuan tentang beberapa jenis game edukasi, kurangnya eksplorasi guru untuk membuat aplikasi game edukasi dan pemanfatannya,  serta  pengetahuan  guru hanya sebatas media yang secara instant dapat digunakan sehingga minimnya guru dalam membuat game edukasi. Metode yang digunakan adalah sosialisasi, demonstrasi dan praktek serta monitoring dan evaluasi. Hasil dari pelatihan ini  peserta kegiatan telah mengalami peningkatan pemahaman guru dengan rata-rata 93,2%, yaitu pengetahuan guru tentang jenis-jenis game edukasi 100%, Pengetahuan tentang game edukasi melalui mitt app inventor 92,5%, dan keterampilan guru dalam membuat game edukasi melalui mitt app inventor 87%. Oleh karena itu, hasil kegiatan  pelatihan  pembuatan aplikasi melalui mitt app inventor  ini  dapat  dikatakan  berhasil  dalam  kategori sangat baik. Mitt app inventor dapat membantu guru dalam melaksanakan pembelajaran sehingga dapat meningkatkan minat dan kemampuan siswa dalam proses belajar. Kegiatan ini diharapkan dapat menjadi salah satu program unggulan yang  dapat  menjadi  salah  satu  sumber  belajar yang dapat digunakan sekolah.
PENINGKATAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA TERHADAP MODEL PEMBELAJARAN CONTEXTUAL TEACHING & LEARNING (CTL) BERBANTUAN VIDEO PEMBELAJARAN INTERAKTIF (VIPI) PADA SISWA KELAS III SD Anggraeni, Deputri Rizky; Rini, Zulmi Roestika
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41526

Abstract

The purpose of this study was to investigate the improvement of students' mathematical problem-solving abilities through the influence of the Contextual Teaching and Learning (CTL) learning model, incorporating interactive learning video media. This study employed a quantitative approach with a quasi-experimental design, specifically the Non-Equivalent Control Group Design type. The research subjects consisted of two classes: class III A, an experimental class that received CTL learning assisted by Interactive Learning Videos, and class III B, a control class that received CTL learning without the aid of Interactive Learning Videos. Data collection techniques were carried out through problem-solving ability tests, questionnaires, and observations. Data analysis employed prerequisite tests, including normality and homogeneity tests, as well as hypothesis testing using independent sample t-tests and regression analysis. The study's results showed significant differences and influences in the understanding of problem-solving abilities between students who participated in CTL learning assisted by Interactive Learning Videos and those who participated in CTL learning without media. CTL learning, assisted by Interactive Learning Videos, was able to increase student engagement, facilitate mathematical problem-solving abilities, and create a more meaningful and enjoyable learning environment. Thus, the use of the CTL learning model assisted by Interactive Learning Videos has a positive effect on the mathematical problem-solving abilities of third-grade elementary school students.
PENINGKATAN MODEL THINK PAIR SHARE BERBANTUAN WHEEL OF TIME TERHADAP KEMAMPUAN PEMAHAMAN KONSEP MATEMATIKA SISWA SD Alya Giri Salsabila; Zulmi Roestika Rini
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41847

Abstract

This study aims to determine the differences and the effect of implementing the Think Pair Share (TPS) learning model assisted by the Wheel Of Time media on students’ mathematical concept understanding in Grade II of SD Negeri Lemahireng 01. The research problem is based on students’ low conceptual understanding, indicated by difficulties in explaining, comparing, and applying mathematical concepts, which are caused by teacher-centered learning and the limited use of interactive learning media. This study employed a quantitative approach using a quasi-experimental design with a nonequivalent control group design. The research subjects consisted of two classes: Class II A as the experimental group, which applied the TPS model assisted by the Wheel Of Time media, and Class II B as the control group, which applied the TPS model without media. Data were collected through concept understanding tests, questionnaires, observations, and documentation. Data analysis techniques included normality tests, homogeneity tests, independent sample t-tests, and simple linear regression analysis. The results showed a significant difference in students’ conceptual understanding between the experimental and control groups. Furthermore, the regression analysis indicated that the Think Pair Share (TPS) learning model assisted by the Wheel Of Time media had a significant effect on improving students’ mathematical concept understanding. The implementation of this learning model increased student activeness, encouraged learning interactions, and helped students understand mathematical concepts more concretely and meaningfully. Therefore, the Think Pair Share learning model assisted by the Wheel Of Time media is effective in improving mathematical concept understanding among Grade II elementary school students.
Strengthening Character Education through Digital Literacy in Elementary Schools: Challenges and Opportunities in So-ciety 5.0 Era Iffah Zahrotul Khasanah; Salma Natha Erlinda; Nesya Nabila Az Zahra; Vikar Waruwu; Zulmi Roestika Rini
Proceeding International Collaborative Conference on Multidisciplinary Science Vol. 3 No. 1 (2026): June : ICCMS (Proceeding International Collaborative Conference on Multidiscipl
Publisher : International Forum of Researchers and Lecturers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70062/iccms.v3i1.252

Abstract

The rapid convergence of digital technology and everyday life in the Society 5.0 era has reshaped how elementary school students learn, socialize, and build their character. While digital literacy equips young learners with the technical and cognitive skills needed to navigate digital environments, character education remains essential to ensure that technological fluency is balanced with ethical judgment, empathy, and social responsibility. This study examines the interconnection between digital literacy and character education for elementary school students, identifies the challenges faced by teachers and schools in integrating both competencies, and explores the opportunities that Society 5.0 offers for strengthening character formation through digital means. A qualitative narrative literature review method was employed, synthesizing findings from national and international peer-reviewed journal articles published between 2018 and 2025. The results indicate that digital literacy contributes positively to character strengthening when it is deliberately embedded in classroom pedagogy and supported by teacher competence, parental supervision, and school policy. However, challenges such as unequal digital access, teachers' limited digital pedagogical skills, and students' exposure to cyberbullying and misinformation continue to hinder effective implementation. The study concludes that strengthening character education through digital literacy requires a collaborative, human-centered approach involving teachers, families, and communities, consistent with the Society 5.0 vision of technology that serves human values.
Integrating Digital Literacy and Character Education to Foster Digital Citizenship in Primary Schools: A Society 5.0 Perspective Kartika Yuni Purwanti; Zulmi Roestika Rini; Ela Suryani; Suhirno Suhirno; Hesti Yunitiara Rizqi; Anni Malihatul Hawa
Proceeding International Collaborative Conference on Multidisciplinary Science Vol. 3 No. 1 (2026): June : ICCMS (Proceeding International Collaborative Conference on Multidiscipl
Publisher : International Forum of Researchers and Lecturers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70062/iccms.v3i1.254

Abstract

The Society 5.0 era requires primary education to balance technological advancement with the development of students' moral and social values. Although digital literacy has become an essential competency, many primary schools still implement it separately from character education, limiting students' ability to develop responsible digital behavior. This study aimed to examine how digital literacy and character education can be integrated to foster digital citizenship among primary school students. A qualitative case study was conducted in selected primary schools implementing Society 5.0-oriented learning. Data were collected through semi-structured interviews with teachers, classroom observations, and document analysis, and were analyzed using thematic analysis. The findings identified three key strategies for promoting digital citizenship: integrating digital ethics into subject learning, implementing collaborative project-based learning to strengthen digital empathy and responsible online behavior, and fostering active partnerships between schools and families to reinforce digital character development. The integrated approach contributed to improved ethical awareness, responsible technology use, collaborative skills, and the prevention of cyberbullying among students. The study concludes that integrating digital literacy with character education provides an effective pedagogical framework for preparing responsible, ethical, and digitally competent citizens capable of thriving in the Society 5.0 era.
Utilization of Tapertis Educational Technology in Learning Multiplication Concepts in Elementary Schools Zulmi Roestika Rini; Yoannes Romando Sipayung; Abdul Rahman; Kartika Yuni Purwanti; Himmah Taulany; Anni Malihatul Hawa; Ella Suryani; Nurfitriyani Kartika Dewi; Hesti Yunitiara Rizqi; Swantika Ilham Prahesti; Nico Irawan
Proceeding International Collaborative Conference on Multidisciplinary Science Vol. 2 No. 2 (2025): December : ICCMS (Proceeding International Collaborative Conference on Multidis
Publisher : International Forum of Researchers and Lecturers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70062/iccms.v2i2.214

Abstract

This study aims to determine the effectiveness of using the Jarimatika method combined with Tapertis media in improving elementary school students' understanding of multiplication concepts. This study uses a quantitative approach with a pre-experimental intact group comparison type design. The research subjects consisted of 17 fourth-grade students of SDN Candigaron 03 who were divided into two groups, namely the experimental group and the control group. Data collection instruments were in the form of tests (pre-test and post-test) and observation sheets. Experts carried out media validation with an average result of 56.33 (outstanding category). Data analysis used paired sample t-test, t-test, and simple linear regression. The results showed a significant difference between the pre-test and post-test results in both groups. The average post-test score of the experimental group was higher (84.89) than the control group (77.12). The regression test showed that Tapertis media significantly affected understanding of multiplication concepts (p < 0.05). This study concludes that the Jarimatika method, supported by Tapertis media, is effective for use in mathematics learning to improve elementary school students' understanding of multiplication concepts.
Analysis of Learning Objectives Lesson Plan for Low Class Indonesian Thematic in the Implementation of the 2013 Curriculum Anni Malihatul Hawa; Indah Rahmayanti; Lisa Virdinarti Putra; Ika Silfiana Arifatul Kh; Ela Suryani; Kartika Yuni Purwanti; Zulmi Roestika Rini
Tradition and Modernity of Humanity Vol. 3 No. 3 (2023): September
Publisher : TALENTA Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32734/tmh.v3i3.14392

Abstract

This research is motivated by the obligation of a teacher in making a Lesson Plan (RPP in Indonesian language) prior to conducting instructional activities. Consequently, it is imperative for prospective teachers, specifically students enrolled in the PGSD programme at Ngudi Waluyo University, to possess the ability to effectively and accurately develop lesson plans in accordance with relevant regulations. The primary objective of this study is to examine the learning objectives of the theme RPP (Rencana Pelaksanaan Pembelajaran) in the Indonesian Language and Literature Learning course within the elementary school curriculum of 2013, specifically focusing on the low grade level. The participants in this study were randomly selected fourth-semester thematic RPP 3 students of PGSD at the University of Ngudi Waluyo. These students were enrolled in the Low Class Elementary School Indonesian Language and Literature Learning course. The employed methodology is the descriptive qualitative approach. Based on the findings derived from the analysis of the three thematic lesson plans, it can be deduced that there exists a congruence between the learning objectives outlined in the implementation of the 2013 curriculum and the objectives stipulated in the relevant laws and regulations. Each lesson plan demonstrates alignment with the analysed aspects, specifically: 1) the learning objectives under scrutiny, which encompass the intended learning outcomes as prescribed. The Core Competencies (KI) encompass various components, including spiritual attitudes, social attitudes, knowledge, and abilities. 2) The learning objectives are aligned with the Basic Competencies (KD). 3) The learning objectives incorporate Operational Verbs. 4) The learning objectives encompass the ABCD components.
Pelatihan Penggunaan Media AR untuk Meningkatkan Pengajaran Matematika di Sekolah MA Al-Bidayah Zulmi Roestika Rini; Anni Malihatul Hawa; Iwan Setyawan Wibisono
Ngudi Waluyo Empowerment: Jurnal Pengabdian Kepada Masyarakat Vol. 4 No. 2 (2025): Ngudi Waluyo Empowerment: Jurnal Pengabdian Kepada Masyarakat
Publisher : Fakultas Komputer dan Pendidikan Universitas Ngudi Waluyo

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Perkembangan teknologi pendidikan menuntut guru untuk mampu mengintegrasikan media pembelajaran inovatif dalam proses pembelajaran, khususnya pada mata pelajaran matematika yang banyak memuat konsep abstrak. Salah satu teknologi yang berpotensi mendukung pembelajaran matematika adalah Augmented Reality (AR). Penelitian ini bertujuan untuk mengetahui efektivitas pelatihan penggunaan media AR dalam meningkatkan kompetensi guru matematika di MA Al-Bidayah. Penelitian ini menggunakan pendekatan kuasi-eksperimental dengan desain pretest–posttest one group. Subjek penelitian adalah guru matematika MA Al-Bidayah yang mengikuti pelatihan penggunaan media AR. Teknik pengumpulan data dilakukan melalui tes pretest dan posttest, angket respon guru, serta observasi. Data kuantitatif dianalisis menggunakan uji paired sample t-test, sedangkan data kualitatif dianalisis secara deskriptif. Hasil penelitian menunjukkan adanya peningkatan signifikan kompetensi guru setelah pelatihan, dengan nilai rata-rata pretest sebesar 55,5 meningkat menjadi 82,5 pada posttest. Selain itu, hasil angket menunjukkan bahwa mayoritas guru memberikan respon positif terhadap penggunaan media AR dalam pembelajaran matematika. Guru menilai bahwa media AR mampu mempermudah penyampaian materi, meningkatkan minat belajar siswa, serta menciptakan pembelajaran yang lebih interaktif. Berdasarkan hasil tersebut, dapat disimpulkan bahwa pelatihan penggunaan media AR efektif dalam meningkatkan kompetensi guru dan berpotensi meningkatkan kualitas pengajaran matematika di madrasah aliyah. Kata kunci: augmented reality, pelatihan guru, media pembelajaran, pembelajaran matematika
PENERAPAN MODEL PEMBELAJARAN THINK PAIR SHARE (TPS) BERBANTUAN MEDIA KOMIK OTUBI TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA SISWA KELAS IV SEKOLAH DASAR Komah, Isti; Zulmi Roestika Rini
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Now Available
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60959

Abstract

This study was motivated by the low mathematical problem-solving ability of fourth-grade elementary school students due to the limited use of innovative learning models and instructional media. The study aimed to determine the differences in students' problem-solving abilities and to examine the effect of the Think Pair Share (TPS) learning model assisted by Otubi comic media. This research employed a quantitative approach using a quasi-experimental method with a posttest-only control group design. The sample consisted of 50 fourth-grade students, including 25 students in the experimental class at SD Negeri Candirejo 01 and 25 students in the control class at SD Negeri Candirejo 02. Data were collected through tests, questionnaires, observations, and documentation, and analyzed using normality tests, homogeneity tests, the Independent Sample T-Test, and simple linear regression. The results showed that the experimental class achieved a higher posttest mean score (81.40) than the control class (77.20). The Independent Sample T-Test yielded a significance value of 0.023 (< 0.05), while the simple linear regression analysis showed a significance value of 0.001 (< 0.05). Therefore, the Think Pair Share (TPS) learning model assisted by Otubi comic media has a significant positive effect on students' mathematical problem-solving ability and can be used as an effective alternative in elementary mathematics learning.
PENERAPAN MODEL CONTEXTUAL TEACHING AND LEARNING BERBANTUAN VIDEO ANIKUR (ANIMASI PENGUKURAN) DALAM MENINGKATKAN KEMAMPUAN PENALARAN MATEMATIS SISWA SEKOLAH DASAR Destiar Putri Wulandhari, Ellysa; Zulmi Roestika Rini
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61666

Abstract

Mathematics is one of the most important subjects in life because it can play a role in improving critical thinking skills and reasoning abilities. The purpose of this study is to determine the effect of the contextual teaching and learning (CTL) learning model assisted by anikur media. The researcher used a quantitative approach. The population in this study were all students of Candirejo 01 and Candirejo 02 Elementary Schools. The sample in this study was grade III of Candirejo 01 Elementary School as the experimental class, and grade III of Candirejo 02 Elementary School as the control class. The sample was taken purposively using a nonprobability sampling technique. Data collection techniques in this study were observation, questionnaires, and pretest and posttest questions. Data analysis techniques in this study were tests and regression tests. The results of the study showed that a significance value of 0.00 <0.05 indicated that Ho was rejected or H1 was accepted. The average of the control group differed from the average of the experimental group. In addition, based on the results of the regression test, a significance level of 0.002 was obtained. Therefore, the sig value <0.05 means that the above variables influence each other, with t count = 9.471 > t table = 0.647. Thus, it can be understood that third-grade students of Candirejo 01 and Candirejo 02 Elementary Schools with the implementation of the Contextual Teaching and Learning (CTL) learning model have a significant influence on students' reasoning abilities.