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Pengembangan Media Pembelajaran Berbasis Web Pada Bangun Ruang Sisi Datar terhadap Kemampuan Komunikasi Siswa SMP Oktavia, Serly; Ardiawan, Yadi; Haryadi, Rahman
JagoMIPA: Jurnal Pendidikan Matematika dan IPA Vol. 4 No. 2 (2024): JagoMIPA: Jurnal Pendidikan Matematika dan IPA
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jagomipa.v4i2.559

Abstract

Penelitian yang dilakukan bertujuan memperoleh kevalidan, kepraktisan dan keefektifan media pembelajaran berbasis web terhadap kemampuan komunikasi matematis siswa pada materi unsur-unsur bangun ruang sisi datar. Jenis penelitian Research and Development (RnD). Dari hasil penilitian pengembangan media pembelajaran berbasis web pada materi bangun ruang sisi datar kelas VIII SMP Negeri 13 Pontianak dapat disimpulkan bahwa: Pertama: peneliti menggunakan modifikasi model 3-D yaitu tahap define, design, develop dari model pengembangan 4-D oleh Thiagarajan. Kedua: Media memiliki kevalidan mencapai rata-rata 90,41% dengan kriteria sangat valid, kepraktisan memiliki rata-rata 93% dengan kriteria sangat praktis, dan tingkat keefektifan dari uji coba pretest dan posttest pada N-Gain sebesar 73,86% dengan kriteria cukup efektif. Ketiga: Media dikemas dan ditampilkan dengan menarik menggunaan gambar, audio, serta latihan soal yang tidak membosankan. Hal ini membantu menciptakan lingkungan belajar yang interaktif dan membantu siswa untuk memperdalam ilmu dengan lebih antusias.
E-MODUL AJAR BERBASIS PROBLEM BASED LEARNING (PBL) TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIS DALAM MATERI ALJABAR PADA SISWA KELAS VII Elwita Nafa Fitria; Yadi Ardiawan; Hartono
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.22435

Abstract

The purpose of this research is to produce teaching e-modules based on problem-based learning (pbl) on mathematical problem solving skills in algebra material for seventh grade students that are valid, practical, and effective. The research method used is research and development with the ADDIE development model or commonly called the research and development (R&D) method which consists of Analysis, Design, Development, Implementation and Evaluation. The findings of this study successfully developed a problem based learning e-module. The developed e-module has been validated by media experts and material experts. The validation results show that this e-module is suitable for use without revision. The e-module trial was carried out on class VII students of Assalam Islamic Boarding School Middle School. Judging from the results of student response questionnaires and teacher response questionnaires, the level of practicality of this e-module is very practical. Based on the results of the posttest of seventh grade students, it can be concluded that the e-module developed is effective. The implication of this research is that in order for e-modules to be developed in other materials and subjects, training should be conducted for teachers on how to create and use e-modules that can attract students' interest in learning and give positive value to the use of smartphones.
Model Pembelajaran Learning Cycle 5E Terhadap Keterampilan Critical Thinking Matematis Materi Fungsi Ditinjau dari Kemampuan Awal Siswa Susanti, Tri; Jamilah, Jamilah; Ardiawan, Yadi
Indo-MathEdu Intellectuals Journal Vol. 5 No. 2 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i2.814

Abstract

This research aims to improve students' critical thinking or critical thinking skills which are divided into three levels, namely students who have high level, medium level, and low-level critical thinking through the application of the Learning Cycle 5E learning model in class X. This research is quasi-experimental research namely the development of true experimental design with Nonequievalent control group design research design through Posttest-Only Control Design carried out at Sukake 1 Public High School. The sample selected used Cluster random sampling, namely class X MIA 1 which was used as the experimental class. Data collection was carried out by trial at SMA Negeri 2 Menyuke followed by research school at SMA Negeri 1 Menyuke using the Learning Cycle 5E learning model and post-test final test to determine students' mathematical critical thinking skills at high, medium, and low levels, interviews to find out student responses regarding the results of the answers. The t-test results for both normal and homogeneous distributions obtained a significance value (2-tailed) = 0.031 < 0.05 with the decision H_1 being accepted. It was proven that there was a significant difference between the learning outcomes in the control class and the learning outcomes of students in the experimental class. Descriptively, students show improvement. Students also experienced quite good improvement. So, it can be concluded that the Learning Cycle 5E learning model provides an increase in critical thinking skills
Kemampuan Pemecahan Masalah Matematis Siswa dalam Menyelesaikan Soal Cerita Program Linier Ditinjau dari Minat Belajar di Kelas XI SMA Negeri 01 Menjalin Hermawati, Wiwin; Ardiawan, Yadi; Irvandi, Wandra
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1591

Abstract

The influence of interest on student learning is quite large, because it also indirectly affects the talents they have. The purpose of this study is to describe students' problem-solving abilities as viewed from the students' learning interests themselves. The method used is a qualitative descriptive method. This study was conducted at SMA Negeri 01 Menjalin with 29 students as research subjects and six students taken from high, medium, and low learning interests. The data collection tools used were problem-solving ability test sheets, learning interest questionnaires, and validation sheets. Meanwhile, the data collection techniques used were direct communication techniques and measurement techniques. Data reduction, data presentation, and drawing conclusions are some of the data analysis approaches used in this study. The results of this study indicate that students with high learning tendencies also tend to be skilled in solving problems. There are six students who have high learning tendencies; five of them are very good at solving problems, and one is fine. Even students who are not very interested in school can have impressive problem-solving abilities. Of the thirteen students with a high learning propensity, seven showed outstanding problem-solving skills
Pengembangan Media Pembelajaran Berbantuan Nearpod Terhadap Kemampuan Pemecahan Masalah dalam Materi Statistika Kelas VIII Maulinisa, Dwi Nurul; Sandie, Sandie; Ardiawan, Yadi
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1602

Abstract

This research aims to determine the level of validity, level of practicality and level of effectiveness of nearpod-assisted learning media on problem solving abilities in statistics material. The research method used in this research is the research and development method. The subjects in this research were divided into two, namely development subjects and product trial subjects. The data collection tools used in this research were validation sheets, questionnaires, and tests. Based on the results of the research that has been carried out, it can be concluded that the learning media assisted by nearpod on problem solving abilities is very valid, very practical, and very effective for use as a learning medium.
Pengembangan E-Modul Berbasi Model Pembelajaran Inquiry Terhadap Kemampuan Berpikir Kritis Dalam Materi Pola Bilangan Lidi Wina Domina; Yudi Darma; Yadi Ardiawan
Jurnal Karya Pendidikan Matematika Vol 11, No 1 (2024): Jurnal Karya Pendidikan Matematika Volume 11 Nomor 1 Tahun 2024
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26714/jkpm.11.1.2024.18-28

Abstract

This research aims to produce an e-module based on an inquiry learning model to improve students' critical thinking skills in number pattern material for class VIII SMP Negeri 13 Pontianak by achieving levels of validity, practicality and effectiveness. This research method applies Research and Development involving 3 material validator experts and 3 media expert validators. The subjects of this research were 24 students in class VIII of SMP Negeri 13 Pontianak. Data collected were validation sheets, teacher response questionnaires, student response questionnaires, interviews and students' critical thinking ability tests. The results of this research show that the e-module validity assessment is at 84.1% (Quite Valid) criteria, the practicality assessment is at 89.1% (Very Practical) and the effectiveness assessment is at 70.8% (Effective). So it can be stated that the e-module is suitable for use as a learning medium for class VIII SMP Negeri 13 Pontianak regarding the subject of number pattern systems.
ANALISIS KESULITAN SISWA DALAM MENYELESAIKAN SOAL RELASI DAN FUNGSI DI SEKOLAH MENENGAH PERTAMA Cabita, Aulanda; Haryadi, Rahman; Ardiawan, Yadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02, Juni 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46504

Abstract

This study aims to analyze student’s difficulties in solving problems related to relation and function. The research employed a descriptive method with a qualitive approach in the form of a case study. The subjects of this study were 35 ninth-grade students of SMP Negeri 14 Pontianak. Data were collected through essay tests and interviews, then analyzed descriptively to identify the types and causes of students’ learning difficulties. The result showed that students experienced three main types of difficulties. First, conceptual difficulties (40%), indicated by a lack of understanding of the definition of functions, relations, and mathematical symbols. Second, difficulties in applying principles (67%), including errors in determining function formulas, performing calculation, and lack of accurary in solving problems. Third, difficulties in soving verbal problems (40%), reflected in students’ inability to draw function graphs, determine coordinate axes, and understand problem-solving procedures. These difficulties were caused by a lack of conceptual understanding, weak computational skills, and low accuracy in reading and solving problems. Therefore, It is necessary to implement learning strategies that emphasize conceptual undertanding, continuous practice, and improvement of students’ accuracy.
PENGEMBANGAN INSTRUMEN DIAGNOSTIK THREE TIER TEST UNTUK MENGETAHUI MISKONSEPSI SISWA PADA MATERI STATISTIKA Andra Muharram; Utin Desy Susiaty; Yadi Ardiawan
Al-Irsyad Journal of Mathematics Education Vol 4 No 2 (2025): AL–IRSYAD JOURNAL OF MATHEMATICS EDUCATION
Publisher : Sekolah Tinggi Keguruan dan Ilmu Pendidikan Darud Da'wah Wal Irsyad Pinrang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58917/ijme.v4i2.408

Abstract

Penelitian ini bertujuan untuk mengembangkan instrumen diagnostik three tier test untuk mengetahui miskonsepsi siswa pada materi statistika. Latar belakang penelitian ini adalah banyaknya siswa yang mengalami miskonsepsi, terutama dalam menentukan mean, median, dan modus, yang mempengaruhi kualitas pembelajaran. Penelitian ini menggunakan metode Penelitian dan Pengembangan (R&D) dengan model 4-D yang terdiri dari tahapan define, design, and development, tanpa tahapan disseminattion karena keterbatasan waktu dan ruang lingkup. Keunggulan penelitian ini terletak pada penggunaan penalaran terbuka pada tingkat kedua, yang memungkinkan peneliti untuk menggali lebih dalam pemikiran siswa dibandingkan dengan penelitian sebelumnya yang menggunakan penalaran tertutup. Alat yang dikembangkan telah divalidasi oleh ahli dan di uji kepraktisannya oleh guru dan siswa. Hasil validasi menunjukkan tingkat validitas yang sangat valid sebesar 90%, dan kepraktisan mencapai rata-rata 87,5%. Dari hasil uji coba awal, ditemukan bahwa siswa mengalami 8,4% miskonsepsi, 23,3% miskonsepsi false positive, dan 12,4% miskonsepsi false negative. Berdasarkan hasil ini, dapat disimpulkan bahwa instrumen ini efektif dalam mengidentifikasi miskonsepsi siswa dan dapat menjadi solusi alternatif bagi guru dalam meningkatkan pembelajaran berbasis pemahaman konsep.
Optimizing students' problem-solving ability and learning interest through the educational game "Algebra Explorer: The SPLDV Saga" Yadi Ardiawan; Rahman Haryadi; Dwi Oktaviana
Jurnal Pendidikan Informatika dan Sains Vol. 15 No. 1 (2026): Jurnal Pendidikan Informatika dan Sains
Publisher : Universitas PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/saintek.v15i1.9655

Abstract

This study aimed to develop the educational game "Algebra Explorer: The SPLDV Saga" and to examine its effectiveness in improving junior high school students' problem-solving ability and learning interest. The study employed the Research and Development (R&D) method following the Borg and Gall model, comprising seven stages: identification of potential and problems, data collection, product design, design validation, product revision, product trial, and evaluation. The subjects were 28 eighth-grade students. The instruments consisted of a problem-solving ability test, a learning interest questionnaire, and a student response questionnaire. Validation results from subject-matter experts (87.47%) and media experts (90.91%) indicated that the product was highly valid and suitable for use. The mean problem-solving score increased from 63.57 to 82.38, and the paired samples t-test yielded a Sig. (2-tailed) value of 0.000 < 0.05, indicating a significant difference between pretest and posttest scores. The N-Gain value of 0.52 (moderate category) demonstrated that the game was effective in improving students' mathematical problem-solving ability, while student responses reached an average of 85.71% (very good category). Therefore, the educational game "Algebra Explorer: The SPLDV Saga" is effective in enhancing students' problem-solving ability and learning interest, and it received highly positive feedback.
Pengembangan Video Pembelajaran Fun Learning Berbantuan Canva untuk Pemecahan Masalah Materi Segiempat Audea Dea; Dwi Oktaviana; Yadi Ardiawan
Jurnal Axioma : Jurnal Matematika dan Pembelajaran Vol. 11 No. 2 (2026): Juli
Publisher : Universitas Islam Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56013/axi.v11i2.5962

Abstract

This study aimed to develop Canva-assisted fun learning instructional videos to improve students' mathematical problem-solving skills on quadrilateral topics in Grade VII of MTs Mujahidin Pontianak. The study employed a Research and Development (R&D) method using the 4-D model, consisting of the define, design, and development stages. The research subjects included three media experts, three material experts, and 30 seventh-grade students for product testing. Data were collected through validation sheets, response questionnaires, and essay tests. The results indicated that the developed instructional video was feasible for learning. The product achieved a validity score of 95.65%, categorized as very valid. Practicality based on teacher and student responses reached 93.3%, categorized as very practical. Effectiveness based on students' test results reached 80%, categorized as effective. Therefore, the developed instructional video is valid, practical, and effective for mathematics learning. Keywords: learning video, fun learning, canva, problem-solving ability