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All Journal Jurnal sistem informasi, Teknologi informasi dan komputer SMATIKA Jurnal Pendidikan Informatika dan Sains JURNAL MEDIA INFORMATIKA BUDIDARMA Tadarus: Jurnal Pendidikan Islam Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Jurnal Teknoinfo Tibuana : Journal of Applied Industrial Engineering JURIKOM (Jurnal Riset Komputer) JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) JOISIE (Journal Of Information Systems And Informatics Engineering) JUSIM (Jurnal Sistem Informasi Musirawas) Jurnal Mantik Jutisi: Jurnal Ilmiah Teknik Informatika dan Sistem Informasi JATI (Jurnal Mahasiswa Teknik Informatika) Jurnal Tekinkom (Teknik Informasi dan Komputer) Journal of Computer System and Informatics (JoSYC) Infotek : Jurnal Informatika dan Teknologi Indonesian Journal of Law and Economics Review Jurasik (Jurnal Riset Sistem Informasi dan Teknik Informatika) Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran KLIK: Kajian Ilmiah Informatika dan Komputer Jurnal Abdimas ADPI Sains dan Teknologi Jurnal Abdimas Bina Bangsa Indonesian Journal of Education Methods Development Indonesian Journal of Innovation Studies PELS (Procedia of Engineering and Life Science) Procedia of Social Sciences and Humanities Indonesian Journal of Islamic Studies JOINCS (Journal of Informatics, Network, and Computer Science) SAGA: Journal of Technology and Information Systems Jurnal Sistem Informasi Prosiding SEMNAS INOTEK (Seminar Nasional Inovasi Teknologi) Innovative Technologica: Methodical Research Journal Jurnal Informatika Polinema (JIP) Indonesian Journal of Applied Technology Journal of Social Comunity Services Kanigara Journal of Technology and System Information Kesatria : Jurnal Penerapan Sistem Informasi (Komputer dan Manajemen) semanTIK Journal of Blockchain, Nfts and Metaverse Technology Journal of Information Technology Smatika Jurnal : STIKI Informatika Jurnal Academia Open Journal of Multidisciplinary Informatics, Artificial Intelligence, and Business Innovation
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Web-Based Online Food Sales Information System: Sistem Informasi Penjualan Makanan Online Berbasis Web Ayyubi, Rizky Al; Astutik, Ika Ratna Indra
Indonesian Journal of Innovation Studies Vol. 20 (2022): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (268.443 KB) | DOI: 10.21070/ijins.v20i.733

Abstract

Warung Bebek Srundeng is a business place that serves a variety of food menus, drinks and snacks sold in general to the publics. So far the stalls have not applied technology in terms of queues and buyer’s order. This is less than maximum for the queue of buyers. The stalls must also manually record the buyer’s order. From the above problems, the writer made a Web-Based Online Food Sales Information Systems. An information system that makes it easy for buyer’s to order food and makes it easy for stalls to view order data from buyer’s without having to manually record orders. The system design uses PHP programming language with MySQL as database management. With this information system, is expected to maximize sales in the stall, and make it easier for buyers to order food in the stall.
Web-Based Employee Attendance Information System: Sistem Informasi Absensi Karyawan Berbasis Web Nugraha, Prasadhana Aditya; Astutik, Ika Ratna Indra
Indonesian Journal of Innovation Studies Vol. 20 (2022): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (274.546 KB) | DOI: 10.21070/ijins.v20i.734

Abstract

Along with the times, where computers are no longer valuable, the integrity to maximize the use of computers is increasing. Almost all organizations and companies ranging from small to large scale have started using computers to support their operational activities. However, often many companies ignore or do not maximize the use of computers in their operations, Attendance information system can help companies in maximizing the use of computers. With web-based, the attendance information system becomes one of the company's strengths in managing existing human resources. The implementation can be simply recording employee data ranging from general data to specific data such as the absence of an employee from entering to leaving. Using this employee attendance information system can help companies, especially admins in terms of recording employee absent data and making employee attendance report data and providing information to employees.
Design and Build BTS R2 Information System ("R2 Service Ticket Booking") Web-Based: Rancang Bangun Sistem Informasi BTS R2 ("Booking Tiket Servis R2") Berbasis Web Sukma, Yudya Hastriawan; Astutik, Ika Ratna Indra
Indonesian Journal of Innovation Studies Vol. 20 (2022): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (292.861 KB) | DOI: 10.21070/ijins.v20i.735

Abstract

Technology is currently developing rapidly, especially in the light vehicle automotive sector. This increasingly rapid competition requires business people to maximize their business performance in order to compete in the modern market. Marno Motor Workshop is an MSME engaged in the repair and maintenance of two-wheeled vehicles or motorcycles. The system used in the Marno Motor workshop is still manual. Therefore, in this final report, the author provides suggestions in the form of booking a web-based computerized motorcycle service. Where the system design uses Unifeld Modeling Language (UML) with Hypertext Preprocessor (PHP) programming language, MYSQL database, and uses the Waterfall system development method and uses a system testing method called the Black Box Testing Method. The result of this research is the establishment of an information system for BTS R2 (Wheel Ticket Ordering Service 2) Web-Based at Marno Motor Workshop. With the establishment of this system, it is hoped that it will make it easier for customers to service motorbikes.
Web-Based Souvenir Ordering Information System for Pasuruan: Sistem Informasi Pemesanan Oleh – Oleh khas Pasuruan Berbasis Web Ansa, Mochamad Musaddat; Astutik, Ika Ratna Indra
Indonesian Journal of Innovation Studies Vol. 20 (2022): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (268.71 KB) | DOI: 10.21070/ijins.v20i.736

Abstract

Dry Bakpia is a typical food from Pasuruan city made from green beans. One place that produces bakpia in a simple and conventional way is a new bakpia shop. In a survey conducted by the new bakpia shop, they still use the manual system, at this time the new bakpia shop is experiencing difficulties in selling production.The Covid-19 pandemic has an impact on all sectors, including business actors or MSMEs. For this reason, a final project or thesis entitled "Sales Information System By - By Pasuruan is made", so that it can still serve the sale of souvenirs via online. The system is made using the waterfall method, the programming language used is PHP with SQL database. The results obtained in the form of a web-based sales system.
Revolutionizing Sales and Trading: Sino Aquarium Upgrades to Computerized System for Better Performance: Merevolusi Penjualan dan Perdagangan: Sino Aquarium Upgrade ke Sistem Komputerisasi untuk Performa Lebih Baik Sujadi, Rizal Iman; Astutik, Ika Ratna Indra
Indonesian Journal of Innovation Studies Vol. 22 (2023): April
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v22i.865

Abstract

In today's information age, various types of businesses, especially those in sales and trading, are highly competitive. Therefore, every company strives to improve its performance in various ways, including creating an information system to manage its business. Such a system can connect all departments involved in managing the business, making it easier and more organized to perform tasks with great detail. Sino Aquarium, a store selling ornamental fish, still uses a manual system and wants to switch to a computerized system. Computers are expected to meet the store's needs as a highly productive tool for managing data quickly, accurately, and efficiently. Therefore, Sino Aquarium, which operates in a highly trading-dependent field, needs a computer as a tool to manage data and obtain necessary information quickly, accurately, and precisely. Highlights: 1. In today's highly competitive business environment, companies strive to improve their performance through various means, including implementing information systems. 2. Implementing an information system can connect different departments involved in managing the business, resulting in better organization and task performance. 3. Sino Aquarium recognizes the importance of a computerized system to manage data accurately and efficiently, considering its highly trading-dependent field.
Systematic RPG Development Maximizes Player Engagement in Global Context: Pengembangan RPG yang Sistematis Memaksimalkan Keterlibatan Pemain dalam Konteks Global Hidayatullah, Vika Tanjung; Astutik, Ika Ratna Indra; Ariyanti, Novia; Busono, Suhendro
Indonesian Journal of Innovation Studies Vol. 25 No. 3 (2024): July
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v25i3.1155

Abstract

This study presents the systematic development of an Adventure RPG game titled "Tomorrow Will Come" using the ADDIE method, aiming to enhance understanding of RPG game development. Leveraging the Godot Engine and GDscript programming language, the research follows the Analysis, Design, Development, Implementation, and Evaluation phases. Feedback from beta testers highlights positive gameplay experiences but suggests room for improvement, particularly in gameplay difficulty. The findings underscore the significance of iterative design and player feedback in refining game mechanics. Overall, this research contributes to advancing RPG game development methodologies and emphasizes the importance of innovation and user-centric design in creating compelling gaming experiences. Highlight: 1. ADDIE method enhances structured RPG game development. 2. Player feedback refines mechanics, enhancing overall quality. 3. Godot Engine innovates technical aspects, prioritizing user-centric design. Keyword: RPG game development, ADDIE method, Godot Engine, Player feedback, Iterative design
Design of a Mathematics Learning Platformer Game Using Unity 2D: Desain Permainan Platformer Pembelajaran Matematika Menggunakan Unity 2D Handayani, Nana Nur Dwi; Taurusta, Cindy; Astutik, Ika Ratna Indra; Azizah , Nuril Lutvi
Indonesian Journal of Education Methods Development Vol. 20 No. 1 (2025): February
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijemd.v20i1.983

Abstract

General Background: Mathematics learning in early grades often faces low student interest, requiring innovative media. Specific Background: Game-based learning is widely used to increase engagement, yet platformer-based mathematics games for young learners remain limited. Knowledge Gap: Existing studies rarely integrate structured level progression and question-based scoring within elementary-level math games. Aim: This study aims to develop a 2D platformer game, “Math With Elysia,” using Unity to support basic mathematical understanding. Results: The game was developed using the Multimedia Development Life Cycle, equipped with level-based challenges, scoring systems, and interactive question checkpoints. Blackbox testing showed all features function properly, and questionnaire data from 20 students indicated positive responses, with an overall satisfaction rate of 87 percent. Novelty: The game integrates platformer mechanics with structured math tasks aligned with early-grade needs. Implications: The product can serve as an alternative digital learning medium that supports engagement and foundational numeracy skills for elementary learners. Highlights: • Platformer-based math learning• Usability proven through blackbox testing• Positive student perception Keyword: Mathematics Game, Unity 2D, Platformer, Educational Media, Elementary Students
Android Educational Game Design for Indonesian Presidential History Learning: Desain Permainan Pendidikan Android untuk Pembelajaran Sejarah Presiden Indonesia Bahri, Ari Syamsul; Astutik, Ika Ratna Indra
Indonesian Journal of Education Methods Development Vol. 20 No. 3 (2025): August
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijemd.v20i3.998

Abstract

Background: Indonesia’s historical literacy, particularly regarding its Presidents and Vice Presidents, remains relatively low, requiring more engaging learning media. Specific Background: Android-based educational games offer wide accessibility and allow interactive historical learning experiences. Knowledge Gap: Existing studies have developed historical games, yet few integrate platformer mechanics with structured historical content and quizzes. Aim: This study aims to design an Android-based educational game introducing Indonesia’s Presidents and Vice Presidents using the Game Development Life Cycle (GDLC). Results: The game “Jejak Pemimpin Bangsa” was created with platformer gameplay, information boards as learning media, and quizzes as assessment features. Alpha testing through black box evaluation showed all functions performed properly, while beta testing with 14 respondents produced a feasibility score of 88.93%. Novelty: The game integrates narrative-based platformer design, historical information delivery, and embedded quizzes within GDLC workflows. Implications: The findings show that educational games can enhance accessibility to history learning and serve as a supportive medium for increasing public understanding of Indonesia’s leadership history. Highlights: The game combines platformer mechanics with historical content GDLC ensures structured game development Quizzes reinforce learning within gameplay Keywords: GDLC, Educational Game, Presidents, Android, History
language Inggris Moch Bagus Tri Cahyo; Hamzah Setiawan; Ika Ratna Indra Astutik
J-INTECH ( Journal of Information and Technology) Vol 13 No 02 (2025): J-Intech : Journal of Information and Technology
Publisher : LPPM Universitas Bhinneka Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/j-intech.v13i02.2083

Abstract

This study aims to analyze the differences in scalability and performance between a traditional monolithic system hosted on a Virtual Private Server (VPS) and a cloud-native serverless architecture using AWS services for an automotive workshop information system. An experimental method was employed using a post-test only control group design. Performance testing was conducted with K6 as the stress testing tool under a ramp-up load pattern of up to 60 Virtual Users (VU) to simulate peak traffic conditions, while Grafana was used for real-time monitoring and visualization of system metrics.The results indicate that under peak load scenarios, the cloud-native architecture reduced the average response time by 89.1% (from 6.05 seconds to 657.10 milliseconds) and eliminated the error rate completely (from 0.154% to 0%), compared to the monolithic system. Additionally, the throughput improved by 38.2%, demonstrating better responsiveness and stability. These findings confirm that serverless cloud-native systems offer superior scalability and reliability in handling dynamic and high-demand workloads, making them well-suited for public service platforms such as automotive workshop information systems.
SISTEM INFORMASI PENJUALAN PADA COUNTER TJAHAYA CELL BERBASIS WEB Bakhtiar, Muhammad Yahya; Indra Astutik, Ika Ratna
Prosiding SEMNAS INOTEK (Seminar Nasional Inovasi Teknologi) Vol. 6 No. 1 (2022): PROSIDING SEMINAR NASIONAL INOVASI TEKNOLOGI TAHUN 2022
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/inotek.v6i1.2462

Abstract

Saat ini, masyarakat lebih menyukai belanja secara online terutama di Indonesia karena menawarkan banyak keuntungan salah satunya masyarakat dalam membeli barang tidak perlu datang ke tokonya (offline). Tujuan penelitian ini adalah merancang sistem informasi penjualan secara online pada toko Tjahaya Cell sehingga dapat meningkatkan penjualan barangnya, tidak hanya di wilayah sekitar toko tapi diseluruh Indonesia. Dimana, saat ini penjualan di toko tersebut masih dilakukan secara offline yaitu masyarakat harus datang ke toko untuk membeli barang. Metode yang digunakan untuk mengembangkan sistem informasi yaitu menggunakan metode waterfall dengan tahapan antara lain : 1) Requirement Analisis, 2)System Design, 3) Implementation, 4) Integration & Testin, 5) Operation & Maintenance. Bahasa pemrograman menggunakan Hypertext Prepocessor (PHP) dan database MySQL. Hasil dari penelitian bahwa sistem informasi dapat meningkatkan penjualan barang di toko Tjahaya Cell serta mampu memberikan informasi secara cepat dan akurat.
Co-Authors Addriana Fatma Putri Indah Sari Ade Eviyanti Afidah, Dewi Nur Agung Izulhaq Aisha Hanif Alfian Maulana Fajar Alfitra Oktavian Ananda Firly Amelia Ansa, Mochamad Musaddat Arif Senja Fitrani Arif Senja Fitrani Arif Senja Fitriani Arjuna Adlina Martha Ary Putranto Ayyubi, Rizky Al Aziziyah, Ismi Anisa Azmuri Wahyu Azinar Baharsyah, Muhammad Ronaldo Bahri, Ari Syamsul Bakhtiar, Muhammad Yahya Billy Al Ghazian Ramadhan Akbar Chulloh, Dafid Mizta Cindy Taurusta Danang Firmansyah David Eka Ramadhan David Eka Ramadhan Dawam Muqorrobin Dina Dwi Oktavia Rini Dwi Saka Dharmawan Dwiki Aulia Akbar Eko Fahmi Rosyada Evi Rinata Fanani, Muchammad Ichsanuddin Farrell Ega Santoso Febri Rosita Dewi Feri Tirtoni Fika Fatmala Firmansyah, Anggi Dwi Bagus Hadi, Miftakhul Hamzah Setiawan Hanafi, Rizal Handayani, Nana Nur Dwi Hidayatullah, Vika Tanjung Hindarto Ida Rindaningsih, Ida Ilham Dwi Cahyo Murti Leksono Imanudin, Giri Fajar Indah Suci Purnamasari Irwan Alnarus Kautsar Isnaini Rodiyah Istikomah Istikomah Istikomah, Istikomah Istya, Riska Adi Jefry Fernando Joko Susilo Joko Susilo Joko Susilo Khasanah, Asmaul Luluk Iffatur Rocmah M. Aris Khuzaini M. Aufa Izul Haq Mahelda Asri Sudarsono Makhfudzoh, Fury MARIA BINTANG Meis Andhiarini, Rugaya Moch Bagus Tri Cahyo Moch Eko Budi Setiawan Moch. Bahak Udin By Arifin Mochamad Alfan Rosid Mochammad Bisri Mustofa Mochammad Daffa Khasifi Nashrullah Mochammad Raflie Lazuardi Mohammad Suryawinata Mohammad Yoga Firnanda Muhammad Dwiki Ramadani Muhammad Fahruddin Mahfudhoni Muhammad Fikri Muhammad Fikri Muhammad Nur Kholis Muhammad Reza Pahlevi Mulyansyah , Muhammad Febri Muqorrobin, Dawam Nanda Mujahidah Andini Noormalita, Karina Kamza Novia Ariyanti Nugraha, Prasadhana Aditya Nurdyansyah Nuril Lutvi Azizah Pamungkas, Nicky Ibrahim Pandi Rais Pangestu, Sopia Dia Prasetyana, Dwi Gilang Ramadhan Putra F, M. Bagus Putra, Davito Rasendriya Rizqullah Putra, Ryan Hanggara Ramadhan, Arga Satria Riyan Fikri Rizaldi, Dedy Rizky Budi Aprianto Rohman Dijaya Rugaya Ruri Aditya Pratama Rusdy Yusmiawan Putra Sandi Wahyu Maulana Sandy Ismayudha Slamet Riyadi Suhendro Busono Suhendro Busono Sujadi, Rizal Iman Sukma Aji Sukma, Yudya Hastriawan Sumarno Supriyadi Supriyadi Supriyadi Syafii, Olynda Mufariihana Nur Taufiki Ma'rufan Timur, Dimas Maulana Tomi Eko Hidayat Tutut Anjarsari Uce Indahyanti Widodo, Wildan Ahmad Wignya Radhitya, Yudhistira Wildan Rifai Wiwik Sulistiyowati Yeni Kurnia Wati Yulian Findawati Yunianita Rahmawati Zaenal Zaenal Zahrotun Nisa’ , Gitsa