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All Journal Teknologi dan Kejuruan: Jurnal teknologi, Kejuruan dan Pengajarannya INOTEKS : Jurnal Inovasi Ilmu Pengetahuan, Teknologi, dan Seni JINOP (Jurnal Inovasi Pembelajaran) SMATIKA Journal of Animation & Games Studies Fountain of Informatics Journal Jurnal Ilmiah KOMPUTASI Math Didactic: Jurnal Pendidikan Matematika Jurnal Pendidikan Informatika dan Sains JIEET (Journal of Information Engineering and Educational Technology) Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Jurnal Informatika Universitas Pamulang Technomedia Journal Journal of Education Technology JURIKOM (Jurnal Riset Komputer) Surya Abdimas JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Jurnal Teknologi Dan Sistem Informasi Bisnis Generation Journal Jurnal Tekinkom (Teknik Informasi dan Komputer) Jifosi Academia Open Indonesian Journal of Cultural and Community Development JURPIKAT (Jurnal Pengabdian Kepada Masyarakat) EXPLORER Indonesian Journal of Innovation Studies Prosiding Seminar Nasional Teknik Elektro, Sistem Informasi, dan Teknik Informatika (SNESTIK) PELS (Procedia of Engineering and Life Science) Procedia of Social Sciences and Humanities JOINCS (Journal of Informatics, Network, and Computer Science) Prosiding SEMNAS INOTEK (Seminar Nasional Inovasi Teknologi) Physical Sciences, Life Science and Engineering Indonesian Journal of Applied Technology Journal of Technology and System Information IJHCS
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Journal : PELS (Procedia of Engineering and Life Science)

Application of Data Mining on Sales of Leather Handicrafts in Sidoarjo with Apriori Algorithm to Help Marketing Strategy Muhammad Alfin Firdiansyah; Yulian Findawati; Cindy Taurusta; Ade Eviyanti
Procedia of Engineering and Life Science Vol 1 No 2 (2021): Proceedings of the 2nd Seminar Nasional Sains 2021
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (970.594 KB) | DOI: 10.21070/pels.v1i2.946

Abstract

Sidoarjo is one of the regencies that is developing in a forward direction. This is known by the increase in the tourism sector and Small and Medium Enterprises. One of them is Sidoarjo leather handicraft. UD Qory Jaya is a business actor in the leather retail industry. Orders that continue to increase make the turnover of goods uneven resulting in a buildup of stock in stores. Due to these problems the compilers took the initiative to deliver messages by carrying out a method of processing data using the Apriori algorithm. This method is used to maximize the sales potential of a combination system of goods so that the target item for sale is appropriate. From the results of research conducted by testing a minimum support of 15% and a minimum of 20% confidence, the association rules are produced if you buy a slingbag then buy men's leather shoes and vice versa. And from the test results with a minimum support of 70% and a minimum confidence of 70% an association rule is not generated because the existing data does not exceed the minimum value of support and minimum confidence. With the implementation of this method, researchers hope to have a better impact for developing future marketing strategies based on previously researched data.
Application of Augmented Reality for Gypsum Marketing Using Vuforia, Sketchup and Unity 3D Ifaldi Danang Septiawan; Cindy Taurusta
Procedia of Engineering and Life Science Vol 1 No 2 (2021): Proceedings of the 2nd Seminar Nasional Sains 2021
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (347.622 KB) | DOI: 10.21070/pels.v1i2.972

Abstract

The development of technology and information is currently progressing very rapidly, marked by advances in the field of information and technology. One of the most popular technologies today is gadgets. This is revealed by research conducted by Strategy Analytics. The author took the initiative to create an android-based augmented reality technology that is useful for marketing a gypsum product. The method used by researchers is quantitative. The results that have been achieved from this research are adding insight into the latest technology and promotional media.
Design and Build 3d Educational Game "Motorized Millennials" for Indonesian Teenagers Mochammad Iwan Ardiansyah; Cindy Taurusta
Procedia of Engineering and Life Science Vol 1 No 2 (2021): Proceedings of the 2nd Seminar Nasional Sains 2021
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (309.783 KB) | DOI: 10.21070/pels.v1i2.1012

Abstract

Traffic signs are one of the things road equipment which consists of symbols, numbers, letters, sentences or a combination of them serves for prohibitions, orders, warnings, and instructions for road users. The younger generation often neglects even many who do not obey the traffic rules, as a result, accidents often occur. From a research Rahmi concluded that 84.5% of students ride motorbikes to school and get 56.8% respondents and have criteria for less safe actions in two-wheeled driving and 43.3% safe criteria including driving while communicating with a mobile phone 51% (Rahmi, 2009 ). An innovation that is suitable for Indonesian youth in studying traffic signs is the game method. Because teenagers tend to like to play and learn. so the game method with game media is very suitable to be applied to make it easier for teenagers to learn about traffic signs. Therefore, the purpose of this research is one of them can attract the interest of the younger generation to be able to learn to recognize traffic signs in order to reduce accidents while driving. The data collection methods that we use in this study include: Interviews, Field Observations, Functional Requirements Analysis, System Design, System Testing, Application Testing Design. We have carried out the results of testing this educational game starting from testing all buttons, displaying questions, displaying scores, and displaying every available menu. The results of research that have been carried out are displaying menus in motorized millennial games including: first we install the apk, bring up the application icon, display the game start page starting from: how to play, start and exit.
Design and Build Animated Procedures for Praying in Mosques During a Pandemic Rian Septiawan; Cindy Taurusta
Procedia of Engineering and Life Science Vol 1 No 2 (2021): Proceedings of the 2nd Seminar Nasional Sains 2021
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (225.171 KB) | DOI: 10.21070/pels.v1i2.1031

Abstract

The world is currently shocked by the presence of a new type of outbreak, namely the Corona virus, which has now troubled human health, an educational animation has been made so that it can convey health protocol information to be conveyed to the public in a more interesting way. This research method using observation is a data collection by observing mosque visitors who often ignore health protocols. The results of this study indicate the importance of implementing health protocols and procedures for carrying out health protocols, especially for mosque congregants who will pray.
2D Based Puppet Character Introduction Game Using Construct 2 Siska Dyah Pertiwi; Cindy Taurusta; Mohammad Suryawinata; Yulian Findawati
Procedia of Engineering and Life Science Vol 1 No 2 (2021): Proceedings of the 2nd Seminar Nasional Sains 2021
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (854.224 KB) | DOI: 10.21070/pels.v1i2.1040

Abstract

Indonesia has a very diverse culture. As in Java, many people still use Javanese language and have their own special art namely wayang. Many people now do not know about who the puppet characters, education has an important role to develop the potential and character of children. Fun learning media is needed by students. This research uses library study methods and interview to elementary school teachers. This game covers Javanese language subjects in grade 3-5, especially discussing material about puppet characters. Materials used under the 2013 Curriculum. This game has 3 level stages. In each game, players must collect 3 puppet after which the player will get the final score and also information about the puppets material adjusted to the level of Class. Also conducted 4 test with an average percentage of 98% and get a good response.
Learning Media Applications and Introduction of Javanese Gamelan Musical Instruments Based on Android Muchammad Sofyan Ariefbillah; Cindy Taurusta
Procedia of Engineering and Life Science Vol 1 No 2 (2021): Proceedings of the 2nd Seminar Nasional Sains 2021
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (622.63 KB) | DOI: 10.21070/pels.v1i2.1129

Abstract

The role of technology, especially information technology, is very helpful in people's lives, from the aspects of education, business, to the health sector. In this day and age, many modern musical instruments have begun to shift the existence of traditional music, especially this typical Javanese musical instrument, namely Gamelan. With the development of the times, the public's interest in this traditional Gamelan instrument is decreasing. So that this application has a problem formulation, namely how to design and create an android application that concerns the introduction and learning of various types of gamelan musical instruments. This study aims to produce an application for the introduction of an Android-based gamelan instrument that can be used by all groups to be more familiar with and interested in learning and preserving gamelan instruments. This research was conducted with a survey method to obtain data or opinions to test this application. Based on the research that has been done, a conclusion can be drawn with this research which results in an application that can help and make it easier for people to know the various types of Javanese gamelan.
Depresion Diagnosis Application Using Beck Depression Inventory Method with Visual Novel Game Moh Rizal Ihsanuddin; Cindy Taurusta
Procedia of Engineering and Life Science Vol 2 (2021): Proceedings of the 3rd Seminar Nasional Sains 2021
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (422.403 KB) | DOI: 10.21070/pels.v2i0.1135

Abstract

Disturbance of feelings with sadness that continues in the long term is an explanation of depression, which can interfere with the social life of the person who experiences it (Pieter and Namora, 2012). As many as 86.94 (27%) in 322 billion individuals in the Southeast Asia region, making it the area with the highest Depression Rate. Because of this, it is necessary to have a Depression Diagnosis Application with the beck depression inventory method with a Visual Novel game approach to give a general idea of ​​whether the person has depression or not. The purpose of this study is to provide another alternative for users to find out whether they have depression or not with visual novel game media. This research method uses the Beck Depression Inventory where users are given 21 questions that must be answered to determine the level of depression they have. The test results on this game succeeded in detecting a person's level of depression which was proven by testing on 5 people with the results that 60% did not experience depression, 20% experienced mood changes and 20% experienced moderate depression. The result of this research is to produce a visual novel game with the application of depression diagnosis in it. This study is intended for people aged 15 years and over who feel they have symptoms of depression to find out their current condition.
Design and Build a 2D Mobile-Based Adventure Game Named “Astronaut Go” Kaleksanan Dwi Ranjis; Cindy Taurusta
Procedia of Engineering and Life Science Vol 2 No 2 (2022): Proceedings of the 4th Seminar Nasional Sains 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (939.671 KB) | DOI: 10.21070/pels.v2i2.1208

Abstract

The prolonged Work From Home (WFH) policy causes boredom, saturation and stress to arise so that it can interfere with one's psychology. Therefore, one has to do a lot of activities that aim to entertain oneself so as not to get bored and relieve excessive stress, one of which is by playing online games. Online game is a game that can be accessed by several players who are connected to one internet network. One of the most popular games among the public to entertain themselves is an adventure genre game. Adventure games are one of the most popular genres among the public because the gameplay of adventure games has its own charm and can be used as a learning medium. Indirectly an adventure genre game educates players/users with the aim of learning. Education can be defined as a learning process that aims at developing self-potential to realize a better learning process. In the learning process, one must increase interest in learning, one of which is by making learning methods more interesting and not boring. Then made a 2D adventure game called "Astronaut Go" based on mobile. It is hoped that with the making of the Astronaut Go game, it will help reduce boredom and stress a little and can also educate players/users who have difficulty learning in the field of the solar system.
Design Build a 2D Game “The Greatness of The Labyrint Road” Using RPG MakerMV Errindha Brilliana Karuniansyah; Cindy Taurusta
Procedia of Engineering and Life Science Vol 2 No 2 (2022): Proceedings of the 4th Seminar Nasional Sains 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v2i2.1219

Abstract

A game or game is something that can be played with certain rules so that there are winners and losers. This study aims to create a 2D RPG genre game. With a maze theme and this game was created using the RPG MakerMVapplication. System development in games uses the MDLC (Multimedia Development Life Cycle) method. This gamehas been successfully developed and tested using blackbox testing and user questionnaires. The results obtained are researchers can test children's patience in finding a way in the maze
Design and Build an RPG Game "Drop the Dragon" as a Medium for Practicing Mathematics Using the Finite State Machine Method Mochamad Eza Foriansyah Foriansyah; Cindy Taurusta
Procedia of Engineering and Life Science Vol 2 No 2 (2022): Proceedings of the 4th Seminar Nasional Sains 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v2i2.1233

Abstract

Mathematics its one of the difficult subject to learned especially for a primary school children because they should be use the logical to understand the mathematics formula, that’s why the teacher must be a smart to use a right methods to teaching a mathematics and one of the right methods is can be used is a game media. Base on these problems, researches want to solve the problem with make a project research by making a desktop platform RPG Game used Unity3D application and using the FSM (Finite State Machine) methods, this game is designed and built by inserting a mathematics exam inside with the hope it can make a student easily to studies and learning mathematics with easily and happiness also interesting fiture in inside. The final result of this project is a RPG game by tittle “Jatuhkan naga” and can be used at computer platform.
Co-Authors Abdul Muhid, Abdul Achmad Zainudhin Zainudhin Ade Eviyanti Ade Eviyanti Afnizar Maulana Asiddiq Afnizar Maulana Asiddiq Ahmad Muflih Aidin Fajar Shodiq Agusman Aisha Hanif Al Fayyadh, Muhammad Zaid Alvito Dian Pratama Putra Amir, Mohammad Faisal Andre Pramanta Widianto Anis Farihah Arifudin, Muchamat David Asrofi, Maulana Muhamad Astutik, Ika Ratna Indra Aulia Nur Yasinta Azmuri Wahyu Azinar Bachtiar, Ilham Wisnu Bandono, Adi Burhan, Norhapizah Binti Mohd Busono, Suhendro Cholifatur Rohman Dimi Saputra Cindy Cahyaning Astuti Desy Anjarsari Dharma, Feri Adhi Dian Amalia Dimas Radito Hibatullah Putra Dini Nurul Hidayah Eko Fahmi Rosyada Eni Fariyatul Fahyuni Errindha Brilliana Karuniansyah Fadillah, Lucky Johan Faisyal Rochimul Amri Fajar Muhammad Ferry Adhi Dharma Filsa Okta Ari Putri Fira Arma Atus Solicha Fitria Nur Hasanah Fitriani, Arif Senja Hafizh As Shoqri Hamzah Setiawan Helen Rindy Affikasari Hindarto Ichsan, Muhammad Nurul Ida Rindaningsih, Ida Ifaldi Danang Septiawan Ihsana El Khuluqo Ika Ratna Indra Astutik Ika Ratna Indra Astutik Illusyia Insyiroh Indira Sari Irwan Alnarus Kautsar Javier, Gomes Noor Kaleksanan Dwi Ranjis Kartika Puspita Sari Lorin, Emelin Yuan Makarim, Achmad Fauzi MARIA BINTANG Maulana, Muhammad Fahri Mauliana, Metatia Intan Metatia Intan Mauliana Moch Ifan Fadilah Fadilah Mochamad Alfan Rosid Mochamad Eza Foriansyah Foriansyah Mochammad Iwan Ardiansyah Moh Rizal Ihsanuddin Mohammad Faisal Amir Mohammad Suryawinata Muchammad Bagus Sasmita Muchammad Sofyan Ariefbillah Muhamad Sarwo Edy Muhammad Alfin Fikri Muhammad Alfin Firdiansyah Muhammad Husnul Khuluq Muhammad Ibnu Affan Muhammad Nur Kholis Muhammad, Utut Novi Nur Malaita Sari Novia Ariyanti nu Azizah Nur Aieni, Ika Nuril Lutvi Azizah Priyo Wahyu Setiyo Aji Puspitasari Putri Pambayun Putra, Dicky Andrey Cholisyah Rafhani Rosyidah Rahmania Sri Untari Ramadhan, Aldo Reghan Retno Tri Hariastuti, Retno Tri Rian Septiawan Rindiani Rindiani Rizky Eka Febriansah Rohman Dijaya RR. Ella Evrita Hestiandari Rusminudi, Muhammad Rifaldi Sandi Wahyu Maulana Senja Fitrani, Arif Shafa Hayu Apsari Shiddqy Hidayat, Syahril Siska Dyah Pertiwi Sugyono, Ramadhani Sumarno Sumarno Sumarno Suprianto Suprianto Suprianto1 Suwarta, Nyoman Teddy Yodantius Tegar Mahendra Nur Hidayat Timur, Dimas Maulana Tri Mulyo Atmojo Vini Rahmawati Widya Intan Amilya Wiwit Ardiansyah Yulian Findawati Yunianita Rahmawati Yunianita Rahmawati, Yunianita Zudha Surya Dilaga Putra