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All Journal Teknologi dan Kejuruan: Jurnal teknologi, Kejuruan dan Pengajarannya INOTEKS : Jurnal Inovasi Ilmu Pengetahuan, Teknologi, dan Seni JINOP (Jurnal Inovasi Pembelajaran) SMATIKA Journal of Animation & Games Studies Fountain of Informatics Journal Jurnal Ilmiah KOMPUTASI Math Didactic: Jurnal Pendidikan Matematika Jurnal Pendidikan Informatika dan Sains JIEET (Journal of Information Engineering and Educational Technology) Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Jurnal Informatika Universitas Pamulang Technomedia Journal Journal of Education Technology JURIKOM (Jurnal Riset Komputer) Surya Abdimas JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) EDUMATIC: Jurnal Pendidikan Informatika Jurnal Teknologi Dan Sistem Informasi Bisnis Generation Journal Jurnal Tekinkom (Teknik Informasi dan Komputer) Jifosi Academia Open Indonesian Journal of Cultural and Community Development Journal of Informatics, Information System, Software Engineering and Applications (INISTA) JURPIKAT (Jurnal Pengabdian Kepada Masyarakat) EXPLORER Indonesian Journal of Education Methods Development Indonesian Journal of Innovation Studies Prosiding Seminar Nasional Teknik Elektro, Sistem Informasi, dan Teknik Informatika (SNESTIK) PELS (Procedia of Engineering and Life Science) Procedia of Social Sciences and Humanities JOINCS (Journal of Informatics, Network, and Computer Science) Prosiding SEMNAS INOTEK (Seminar Nasional Inovasi Teknologi) Physical Sciences, Life Science and Engineering Indonesian Journal of Applied Technology Journal of Technology and System Information IJHCS Jurnal Komunikasi Bisnis dan Teknologi Digital
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Journal : Fountain of Informatics Journal

Penerapan Peran Karakter dan Poin Pada Rekayasa Perangkat Lunak Berbasis Game RPG (Role Playing Game) Sebagai Media Pembelajaran Interaktif Mahasiswa Informatika Cindy Taurusta; Yulian Findawati; Cindy Cahyaning Astuti
Fountain of Informatics Journal Vol 7, No 1 (2022): Mei
Publisher : Universitas Darussalam Gontor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21111/fij.v7i1.4715

Abstract

AbstrakKetergantungan akan perangkat lunak ini membuat kebutuhan akan lulusan Informatika yang menguasai pembuatan dan pengembangan perangkat lunak semakin meningkat. Hal ini bertujuan agar lulusan Informatika UMSIDA tidak hanya siap bersaing di dunia kerja dengan menekuni beberapa profesi yang dibutuhkan di tim pengembang software seperti System Analyst, Programmer dan Designers tetapi juga mampu menjadi wirausaha di bidang Informatika. Selama ini metode pembelajaran di kelas, yang hanya seputar ceramah, pemberian tugas individu maupun kelompok, serta presentasi, cenderung membosankan dan mahasiswa sulit memahami materi, dan yang paling buruknya adalah ketika pemberian tugas kelompok untuk pembuatan sebuah software, cenderung hanya satu mahasiswa yang mengerjakan dan lainnya hanya mengikuti atau mencontoh. Berdasarkan Renstra UMSIDA dengan bidang unggulan Inovasi dan implementasi model, media, dan teknologi pembelajaran, peneliti ingin menerapkan sebuah metode pembelajaran baru melalui sebuah Game. Metode penelitian game ini dimulai dari mencari potensi masalah, dilanjutkan dengan pengumpulan data yaitu survei awal yang dilakukan peneliti melalui sebuah kuisioner online yang dibagikan secara acak kepada 101 koresponden, didapatkan bahwa koroseponden terbanyak yaitu sebesar 96% adalah berumur 17 – 25 tahun dimana 82,2% nya adalah Mahasiswa, sebanyak 96% mengatakan bahwa mereka pernah bermain Game dengan 65,3% nya memiliki durasi bermain 0-2 jam dalam sehari. Setelah pengumpulan data dengan survei tersebut, dilanjutkan dengan mendesain Game, mulai dari pembuatan konsep, karakter, hingga latar belakang setiap level. Dilanjutkan dengan revisi desain, menguji coba Game, merevisi Game, menguji coba penerapan Game, hingga yang terakhir adalah analisa dan laporan akhir. Game ini telah diujikan kepada beberapa mahasiswa Informatika UMSIDA, dari 9 responden yang semuanya merupakan mahasiswa Informatika UMSIDA, sebanyak 55,6% berasal dari mahasiswa semester 8 dan sisanya adalah semester 6. Didapatkan hasil sebanyak 55,6% mahasiswa mengatakan bahwa Game ini sudah sesuai. Game ini terbukti membuat mahasiswa lebih memahami beberapa peran dalam tim software development, yaitu sebanyak 77,8% mengatakan bahwa mereka paham, dan peran yang paling banyak disukai mahasiswa adalah designer dengan prosentase sebanyak 66,7%. Dalam hal penguasaan, ternyata hasil yang didapatkan sebanyak 44% mereka menguasai designer. Berdasarkan pemahaman, minat, dan penguasaan tersebut, jika Game ini diterapkan sebagai salah satu alternative media pembelajaran di kelas, maka dihasilkan 66,7% mahasiswa sangat setuju dengan berbagai alasan salah satunya yaitu karena pembelajaran model ini yakni dengan memanfaatkan media Game itu dirasa sangat membantu mahasiswa memahami setiap pembelajaran yang diberikan oleh dosen dan supaya perkuliahan tidak membosankan..Kata kunci : Rekayasa Perangkat Lunak, Peran, Software Development, Poin, Metode PembelajaranAbstract[Application of the Role of Characters and Points in Software Engineering Based on RPG Games (Role Playing Game) as Interactive Learning Media for Informatics Students] The dependence on this software makes the need of Informatics graduates who master in software creation and development increase. It aims to create UMSIDA's Informatics graduates who are not only ready to compete in the world of work by pursuing several professions needed in the software development team such as System Analysts, Programmers and Designers but also being able to become entrepreneurs in the field of Informatics. So far, the method of learning in class, which only revolves around lectures, giving individual and group assignments, and presentations, tends to be boring and make students find it difficult to understand the material. The worst thing is that when giving group assignments to make a software, it tends to be only one student who does and others simply follow or imitate. Based on the UMSIDA Strategic Plan with the leading fields of innovation and implementation of learning models, media, and technology, researchers want to implement a new learning method through a game. This game research method starts from looking for potential problems and then collecting data. The data is the initial survey conducted by researchers through an online questionnaire that was randomly distributed to 101 correspondents. It was found that the highest number of correspondents was 96% aged 17-25 years which 82.2 % of them are students. 96% of them said that they have played games which 65.3% of them having a playing duration of 0-2 hours a day. After collecting the data with the survey, it was continued with designing the game, starting from the concept creation, characters, and the background for each level. Then, it was followed by revising the design, testing the game, revising the game, testing the application of the game, until the last one is getting the final analysis and report. This game has been tested on several UMSIDA's Informatics students. It contains of 9 respondents who are all UMSIDA Informatics students which 55.6% came from 8th semester students and the rest were 6th semester students. The results obtained were 55.6% of students said that this game was appropriate . This game is proven to make students more understand some of the roles in the software development team. It was about 77.8% of them saying that they understand. The role most students liked was designer with a percentage of 66.7%. In terms of mastery, there are 44% of them master the designer. Based on this understanding, interest, and mastery, if this game is applied as an alternative learning media in the classroom, then the resulting 66.7% of students strongly agree with various reasons. One of them is learning this model utilizing Game media can help students understand every lesson given by the lecturer so that lectures are not boringKeywords: Software Engineering, Roles, Software Development, Points, Learning Methods
Co-Authors Abdul Muhid, Abdul Ade Eviyanti Afnizar Maulana Asiddiq Ahmad Muflih Aidin Fajar Shodiq Agusman Aisha Hanif Al Fayyadh, Muhammad Zaid Alvito Dian Pratama Putra Amir, Mohammad Faisal Andre Pramanta Widianto Anis Farihah Anjarsari, Desy Arifudin, Muchamat David Asiddiq, Afnizar Maulana Asrofi, Maulana Muhamad Astutik, Ika Ratna Indra Atus Solicha, Fira Arma Awad Azizah , Nuril Lutvi Azmuri Wahyu Azinar Bachtiar, Ilham Wisnu Bandono, Adi Burhan, Norhapizah Binti Mohd Busono, Suhendro Cholifatur Rohman Dimi Saputra Cindy Cahyaning Astuti Dharma, Feri Adhi Dian Amalia Dini Nurul Hidayah Eko Fahmi Rosyada Eni Fariyatul Fahyuni Errindha Brilliana Karuniansyah Fadillah, Lucky Johan Faisyal Rochimul Amri Fajar Muhammad Ferry Adhi Dharma Filsa Okta Ari Putri Fira Arma Atus Solicha Fitria Nur Hasanah Fitriani, Arif Senja Hafizh As Shoqri Handayani, Nana Nur Dwi Helen Rindy Affikasari Hibatullah Putra, Dimas Radito Hindarto Ichsan, Muhammad Nurul Ida Rindaningsih, Ida Ifaldi Danang Septiawan Ihsana El Khuluqo Ika Ratna Indra Astutik Ika Ratna Indra Astutik Illusyia Insyiroh Indarso, Taruna Pratama Indira Sari Indira Sari Irwan Alnarus Kautsar Javier, Gomes Noor Kaleksanan Dwi Ranjis Kartika Puspita sari Kartika Puspita Sari Lorin, Emelin Yuan Makarim, Achmad Fauzi MARIA BINTANG Maulana, Muhammad Fahri Mauliana, Metatia Intan Metatia Intan Mauliana Moch Ifan Fadilah Fadilah Mochamad Alfan Rosid Mochamad Eza Foriansyah Foriansyah Mochammad Iwan Ardiansyah Moh Rizal Ihsanuddin Mohammad Faisal Amir Mohammad Suryawinata Muchammad Bagus Sasmita Muchammad Sofyan Ariefbillah Muhamad Sarwo Edy Muhammad Alfin Fikri Muhammad Alfin Firdiansyah Muhammad Husnul Khuluq Muhammad Ibnu Affan Muhammad Nur Kholis Muhammad Yazid Al Fakhri Muhammad, Utut Muhjudin Insan Karim Novia Ariyanti nu Azizah Nur Aieni, Ika Nuril Lutvi Azizah Nurwijayanti Priyo Wahyu Setiyo Aji Puspitasari Putri Pambayun Putra, Dicky Andrey Cholisyah Putra, Zudha Surya Dilaga Rafhani Rosyidah Rahmania Sri Untari Ramadhan, Aldo Reghan Retno Tri Hariastuti, Retno Tri Rian Septiawan Rindiani Rindiani Rizky Eka Febriansah Rohman Dijaya RR. Ella Evrita Hestiandari Rusminudi, Muhammad Rifaldi Sandi Wahyu Maulana Saputra, Cahnur Sari, Novi Nur Malaita Senja Fitrani, Arif Setiawan, Hamzah Shafa Hayu Apsari Shiddqy Hidayat, Syahril Siska Dyah Pertiwi Sugyono, Ramadhani Sumarno Sumarno . Sumarno Sumarno Suprianto Suprianto1, Suprianto Suwarta, Nyoman Tegar Mahendra Nur Hidayat Timur, Dimas Maulana Tri Mulyo Atmojo Vini Rahmawati Widya Intan Amilya Wiwit Ardiansyah Yasinta, Aulia Nur Yodantius, Teddy Yulian Findawati Yunianita Rahmawati, Yunianita Yusuf, Farid Maulana Zainudhin, Achmad Zainudhin