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UTILIZING PODCAST TO IMPROVE INFORMATICS MANAGEMENT STUDENTS’ LISTENING COMPREHENSION AND PARTICIPATION AT AMIK MITRA GAMA Eka Melati Eka Melati; Yessi Ratna Sari; Syamsiah Depalina Siregar
Journal of English Education and Linguistics Vol. 1 No. 2 (2020): Journal of English Education and Linguistics
Publisher : Program Studi Tadris Bahasa Inggri Sekolah Tinggi Agama Islam Negeri Mandailing Natal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56874/jeel.v1i2.255

Abstract

Technology of podcasting becomes a popular teaching media in education nowadays. It gives the students opportunity to study anytime and anywhere. It is flexible, dynamics and powerful to improve students listening comprehension. It gives new challenge in the context of language learning especially listening that as first skill of language acquisition. This was a classroom action research study. It aims at identifying the listening improvement of third semester students of Informatics Management at AMIK Mitra Gama academic year 2019/2020 by using podcasts. The participants were 24 students(3 MMI class). Finding of this study showed that utilizing podcast can improve not only student’s listening comprehension achievement (66.96% in fisrt cycle to 68,29% in second cycle) but also student’s participation (46,67% in cycle 1 to 56,67% in cycle 2). In sum, podcasts can be an attractive media in teaching listening at AMIK Mitra Gama.
Identification of Online Educational Game Applications in Teaching English for Madrasah Students Eka Melati; Fahria Malabar; Alim Hardiansyah; Nursakina Husen; Pandu Adi Cakranegara
Nazhruna: Jurnal Pendidikan Islam Vol 5 No 3 (2022): Islamic Education
Publisher : Program Studi Pendidikan Islam Institut Pesantren KH Abdul Chalim Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (629.588 KB) | DOI: 10.31538/nzh.v5i3.2502

Abstract

This article identified many educational game applications we found online that were relevant for application among madrasa students. Many studies on learning English for madrasah students have been carried out. We have not found any studies with the theme of identifying some relevant game applications applied in madrasah environments whose learning is more Islamic in content and slightly different from other general schools in Indonesia. For this reason, we have conducted a series of data searches in the context of the scientific context of international experts and domestic publications. To get data that can answer the problem first, we conducted a comprehensive study that involved data coding, thorough evaluation, and interpretation of the data so that the data could be used as the highest answer to this elephant's question. After we studied it, we got the results and discussed them carefully. Finally, we can summarize several educational game applications we can access online that we apply to madrasas, including children's pictures dictionary, monkey puzzle game, little birds game, kids learning, Billy playing games, and several games. Another trendy game has been applied in several schools in international contacts. Hopefully, the results of this identification can be helpful in the following study.
PROGRAM PEMBERDAYAAN PEREMPUAN BERBASIS KEARIFAN LOKAL UNTUK MENINGKATKAN KESEJAHTERAAN MASYARAKAT DI WILAYAH PESISIR INDONESIA Yosa Novia Dewi; Eka Melati; Khidayatul Munawwaroh; Efa Silfia; Sadjiran Sadjiran
RESWARA: Jurnal Pengabdian Kepada Masyarakat Vol 4, No 1 (2023)
Publisher : Universitas Dharmawangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/rjpkm.v4i1.2658

Abstract

Kemiskinan merupakan kondisi yang hingga saat ini masih menjadi permasalahan di Indonesia. Hal ini dapat dilihat dari masih tingginya jumlah penduduk miskin di Indonesia pada tahun 2021 mencapai 26,5 juta jiwa. Kemiskinan ini tidak terjadi begitu saja, salah satunya karena minimnya penghasilan rumah tangga sehingga membuat mereka tak mampu memenuhi kebutuhan sehari-hari. Pemberantasan kemiskinan di Indonesia memerlukan kerjasama berbagai pihak, baik pemerintah maupun swasta. Oleh sebab itu, tim pengabdian masyarakat bersama LAZ Dompet Dhuafa menjalankan program berbasis kearifan lokal untuk meningkatkan ekonomi masyarakat pesisir melalui pemberdayaan perempuan. Program ini menyasar 50 perempuan keluarga nelayan kerang hijau di wilayah pesisir pantai Serang, Provinsi Banten, Indonesia. Wilayah ini merupakan wilayah penghasil kerang hijau tetapi belum terbudidayakan dengan baik. Praktek nelayan masih dilakukan secara manual sehingga hasil yang didapatkan tidak optimal. Hal ini berdampak pada tingkat penghasilan masyarakat yang masih rendah. Program pengabdian dalam bentuk pemberdayaan masyarakat ini bertujuan untuk meningkatkan kesejahteraan masyarakat melalui pemberdayaan perempuan keluarga nelayan. Program dijalankan selama satu tahun dengan pendampingan penuh. Program ini melingkupi pemberian modal usaha, pelatihan skil, dan pendampingan usaha. Evaluasi dampak program ini dihitung dengan metode SLIA (Sustainable Livelihood Impact Assessmen. Hasil program pengabdian ini menunjukkan bahwa program memberikan dampak yang positif terhadap kesejehteraan masyarakat. Hal ini dapat dilihat baik dari aspek peningkatan pendapatan, aspek fisik, aspek alam, aspek sumber daya manusia, maupun aspek sosial.
DEVELOPING HOSPITALITY E-MODULE TO IMPROVE HOTEL EMPLOYEES ENGLISH SKILL Sherly Franchisca; Khidayatul Munawwaroh; Efa Silfia; Sadjiran Sadjiran; Eka Melati
Jurnal Ipteks Terapan (Research Of Applied Science And Education ) Vol. 16 No. 1 (2022): Jurnal Ipteks Terapan (Research Of Applied Science And Education)
Publisher : Lembaga Layanan Pendidikan Tinggi Wilayah X

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (582.735 KB) | DOI: 10.22216/jit.v%vi%i.846

Abstract

Abstract The purpose of this research was to develope Hospitality e-modul for hotel, especially for Grand Zuri Hotel Padang employees. The type of this research is Research and Development toward designing and developing e-modul for teaching and learning at Grand Zuri Hotel Padang. It is conducted for the employees of the hotel which participates for English class. In additon, there were 60 (sixty) employees involved in English teaching and learning process at Grand Zuri Hotel Padang which divided into two meeting. In fact, the result of the study shows that: (1) current analysis about teaching and learning process of Grand Zuri Hotel Padang related to several information of the previous teaching and learning process where the learners are in pre-intermediate level and a meeting last in 120 minutes, but there was no modul for the learners; (2) need analysis showed that the dominant skill needed by the learners based on the questionnaire were listening and speaking, generally the ability of the learners in English are good, and there were 19 (nineteen) topics that could be choosen by the learners; (3) in designing and developng e-modul, there were 14 (fourteen) topics in the modul and there was also a syllabus of the modul, also the activity in the e-modul consist of the introduction about the topic, expressions, reading, paired practice, chit chatting, and worksheet; (4) to validate the modul, there were 4 (four) validators involved, General Manager of Grand Zuri Hotel Padang (Surni Yanti,S.Pd), two lecturers from Hotel Management Study Program at Universitas Negeri Padang, and experience trainer for English in hotel industry. In conclusion, based on the findings, there should be attractive and easy to understand materials or e-modul for the employees of Grand Zuri Hotel Padang; (5) in order to know the effectifity of e-modul in teaching and learning there was limited try out in Grand Zuri Hotel. Based on the result of the try out, there is a conclution that the material which is prepared for the employees were needed in teaching and learning process , such as handout, which is made by easy and understandable format to be learned.
Pemanfaatan Animasi sebagai Media Pembelajaran Berbasis Teknologi untuk Meningkatkan Motivasi Belajar Eka Melati; Ayyesha Dara Fayola; I Putu Agus Dharma Hita; Andi Muh Akbar Saputra; Zamzami Zamzami; Anita Ninasari
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.2988

Abstract

This study examines the utilization of animation as a technology-based learning media to enhance student motivation. In the midst of rapid advancements in information and communication technology, education requires innovative transformation in learning methods. Animation has been recognized as an effective tool to enrich student learning experiences through clear and interactive visual representations. The aim of this research is to analyze literature related to the utilization of animation as a learning media, explore its benefits and challenges, and convey the contribution of this study to the development of innovative learning practices. The method employed in this research is literature review, where data is obtained through analysis of theoretical sources and relevant studies. The results of the literature analysis indicate that animation holds great potential in enhancing student motivation, engagement, creativity, and personalized learning. However, it is crucial for educators and researchers to pay attention to good animation design and the role of educators in facilitating effective animation utilization. This research contributes to the development of innovative learning practices and enriches the understanding of the utilization of animation as an effective learning media in enhancing student motivation.
PELATIHAN PENYUSUNAN ARTIKEL ILMIAH TERINDEKS SINTA Ramdhan Kurniawan; Jekmal Malau; Eka Melati; Nofirman Nofirman; Ari Purwanti; Siti Aisyah Hanim
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 4 No. 2 (2023): Volume 4 Nomor 2 Tahun 2023
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Kegiatan pengabdian kepada masyarakat yang dilakukan adalah pelatihan penyusunan artikel ilmiah terindeks SINTA. Kegiatan ini dilaksanakan secara online melalui aplikasi Zoom pada tanggal 20 Maret 2023 dengan jumlah peserta sebanyak 33 peserta dari berbagai kalangan seperti guru, mahasiswa, dan dosen. Tujuan dari kegiatan ini adalah meningkatkan pengetahuan, keterampilan, dan kesadaran peserta dalam penyusunan artikel ilmiah yang berkualitas dan dapat diindeks pada SINTA. Metode yang digunakan dalam kegiatan ini meliputi sesi presentasi, diskusi interaktif, dan penugasan individu. Hasil dari kegiatan ini menunjukkan adanya peningkatan signifikan dalam pengetahuan dan keterampilan peserta terkait penyusunan artikel ilmiah terindeks SINTA. Peserta berhasil mengembangkan kemampuan dalam menyusun argumen yang jelas, menggunakan gaya penulisan akademik, dan mengidentifikasi jurnal terindeks SINTA yang relevan. Kegiatan ini memberikan manfaat yang positif dalam pengembangan ilmu pengetahuan dan pengabdian kepada masyarakat melalui publikasi ilmiah yang relevan dan bermutu.
PENGARUH METODE PENGAJARAN BERBASIS TEKNOLOGI TERHADAP KEMAMPUAN BERBICARA DALAM PEMBELAJARAN BAHASA INGGRIS DI SEKOLAH MENENGAH Eka Melati; Mirdan Kurniawan; Marlina Marlina; Sonny Santosa; Rani Zahra; Yulian Purnama
Jurnal Review Pendidikan dan Pengajaran (JRPP) Vol. 6 No. 4 (2023): Volume 6 No 4 Tahun 2023
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini mengkaji pengaruh metode pengajaran berbasis teknologi terhadap kemampuan berbicara dalam pembelajaran Bahasa Inggris di sekolah menengah. Studi literatur digunakan sebagai pendekatan utama dalam menganalisis temuan-temuan penelitian sebelumnya. Hasil studi literatur menunjukkan bahwa penggunaan teknologi dalam pembelajaran Bahasa Inggris dapat meningkatkan motivasi belajar siswa, memungkinkan perkembangan kemampuan berbicara yang lebih aktif, dan mendukung kemandirian belajar siswa. Selain itu, teknologi memfasilitasi pengukuran dan pemantauan kemajuan siswa dengan lebih efisien. Namun, tantangan seperti ketersediaan akses teknologi yang tidak merata dan masalah keamanan data juga perlu diatasi. Penelitian ini memiliki tujuan untuk memberikan panduan praktis bagi guru dan pengambil kebijakan pendidikan dalam mengintegrasikan teknologi dalam pembelajaran Bahasa Inggris serta untuk meningkatkan pemahaman tentang peran teknologi dalam pendidikan.
Identification of Online Educational Game Applications in Teaching English for Madrasah Students Eka Melati; Fahria Malabar; Alim Hardiansyah; Nursakina Husen; Pandu Adi Cakranegara
Nazhruna: Jurnal Pendidikan Islam Vol 5 No 3 (2022): Islamic Education
Publisher : Program Studi Pendidikan Islam Institut Pesantren KH Abdul Chalim Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31538/nzh.v5i3.2502

Abstract

This article identified many educational game applications we found online that were relevant for application among madrasa students. Many studies on learning English for madrasah students have been carried out. We have not found any studies with the theme of identifying some relevant game applications applied in madrasah environments whose learning is more Islamic in content and slightly different from other general schools in Indonesia. For this reason, we have conducted a series of data searches in the context of the scientific context of international experts and domestic publications. To get data that can answer the problem first, we conducted a comprehensive study that involved data coding, thorough evaluation, and interpretation of the data so that the data could be used as the highest answer to this elephant's question. After we studied it, we got the results and discussed them carefully. Finally, we can summarize several educational game applications we can access online that we apply to madrasas, including children's pictures dictionary, monkey puzzle game, little birds game, kids learning, Billy playing games, and several games. Another trendy game has been applied in several schools in international contacts. Hopefully, the results of this identification can be helpful in the following study.
Identification of Online Educational Game Applications in Teaching English for Madrasah Students Eka Melati; Fahria Malabar; Alim Hardiansyah; Nursakina Husen; Pandu Adi Cakranegara
Nazhruna: Jurnal Pendidikan Islam Vol 5 No 3 (2022): Islamic Education
Publisher : Universitas Pesantren Kh Abdul Chalim Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31538/nzh.v5i3.2502

Abstract

This article identified many educational game applications we found online that were relevant for application among madrasa students. Many studies on learning English for madrasah students have been carried out. We have not found any studies with the theme of identifying some relevant game applications applied in madrasah environments whose learning is more Islamic in content and slightly different from other general schools in Indonesia. For this reason, we have conducted a series of data searches in the context of the scientific context of international experts and domestic publications. To get data that can answer the problem first, we conducted a comprehensive study that involved data coding, thorough evaluation, and interpretation of the data so that the data could be used as the highest answer to this elephant's question. After we studied it, we got the results and discussed them carefully. Finally, we can summarize several educational game applications we can access online that we apply to madrasas, including children's pictures dictionary, monkey puzzle game, little birds game, kids learning, Billy playing games, and several games. Another trendy game has been applied in several schools in international contacts. Hopefully, the results of this identification can be helpful in the following study.
Self-assessment Optimization Through WhatsApp Features for Increasing Students' Listening Comprehension Syamsiah Depalina Siregar; Eka Melati; Sri Wahyuni
English Education : English Journal for Teaching and Learning Vol 9, No 01 (2021)
Publisher : UIN Syekh Ali Hasan Ahmad Addary Padangsidimpuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24952/ee.v9i01.4004

Abstract

The article is aimed to inform that self-assessment optimization through WhatsApp features can Increase the students’ listening comprehension. The action research is used to gain the data. It consists of 4 steps, like planning, acting, developing, and reflecting stage. It conducted for two cycles. The informants of this research come from fourth semester of English Education Program at STAIN Mandailing Natal. The instruments of collecting the data are an interview guide, online questionnaire, Listening script, and field note. Qualitative and quantitative data were analyzed in this analysis. Qualitative data would be collected by observation, interviewing, and surveying. The listening examination will collect quantitative evidence. It will be evaluated using a listening comprehension score calculation. The result of the research showed the increasing on students’ listening comprehension through self-assessment optimization, it can be seen from the students’ scoring in each meeting.