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Pengembangan Monopoli Berbantuan Teknologi QR Code Sebagai Media Pembelajaran IPA Pada Materi Keanekaragaman Hayati Indonesia di SMP Negeri 27 Medan Ali Ahmatul Umri Hasibuan; Khairiza Lubis; Masdiana Sinambela; Wina Dyah Puspita Sari; Widia Ningsih; Koriatul Jannah Siregar; Al-Murizka Annisa; Sunita Karin Purba; Ghania Dhia Ulhaq Lubis
Jurnal Biologi dan Pembelajarannya (JB&P) Vol 12 No 1 (2025): APRIL 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jbp.v12i1.24840

Abstract

Penelitian ini bertujuan untuk mengembangkan permainan monopoli berbantuan teknologi QR Code sebagai media pembelajaran IPA pada topik keanekaragaman hayati Indonesia. Penelitian dilakukan di SMP Negeri 27 Medan. Model pengembangan yang digunakan dalam penelitian ini adalah ADDIE, yang mencakup tahapan Analyze, Design, Development, Implementation, dan Evaluation. Media monopoli ini divalidasi berdasarkan tiga aspek: materi, media, dan asesmen. Hasil validasi dari ahli materi memperoleh skor 85,38% (sangat layak), ahli media memperoleh skor 91,54% (sangat layak), dan ahli asesmen memperoleh skor 93,3% (sangat layak), dengan rata-rata keseluruhan validasi sebesar 90,74%. Respons guru menunjukkan skor tertinggi pada aspek visual (93,75%), sedangkan respons siswa menunjukkan skor kelayakan keseluruhan sebesar 91,13%, dengan aspek keterarikan memperoleh skor tertinggi sebesar 93,12%.  
Monopoly Development Using QR Code Technology as A Science Learning Media on the Topic of Indonesian Biodiversity at SMP Negeri 27 Medan Ali Ahmatul Umri Hasibuan; Khairiza Lubis; Koriatul Jannah Siregar; Al-Murizka Annisa; Sunita Karin Purba; Ghania Dhia Ulhaq Lubis
Florea : Jurnal Biologi dan Pembelajarannya Vol. 13 No. 2 (2026)
Publisher : UNIVERSITAS PGRI MADIUN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/florea.v13i2.22050

Abstract

This research aims to develop a monopoly game integrated with QR Code technology as a science learning media on Indonesian biodiversity topic. The Monopoly media was designed to be suitable and effective for junior high school science courses, specifically at SMP Negeri 27 Medan. The development process follows the ADDIE (Analyze, Design, Development, Implementation, and Evaluation) model with data analysis techniques from validation sheets (content, media, and assessment) and teacher and student assessments presented in the form of a summary list using a likert scale (maximum 5 and minimum 1) which is then interpreted qualitatively. Validation results showed high feasibility scores of 85.38% from content experts, 91.54% from media experts, and 93.3% from assessment expert. Teacher responses also indicated the score average value of 90.62%, while student responses showed an overall feasibility score of 91.13%, with attractiveness receiving the highest rating at 93.12%.
Pengembangan E-Modul Berbasis SETS (Science, Environment, Technology, and Society) Pada Materi Inovasi Teknologi Biologi untuk Meningkatkan Kemampuan Berpikir Kritis Siswa Kelas X SMA/MA Thifal Zahrah; Idramsa; Khairiza Lubis
Bioscientist : Jurnal Ilmiah Biologi Vol. 13 No. 4 (2025): December
Publisher : Department of Biology Education, FSTT, Mandalika University of Education, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/bioscientist.v13i4.19381

Abstract

This study aims to describe the validity, teacher responses, student responses, practicality, effectiveness, and the improvement of critical thinking skills through the development of a SETS-based. This study employed a Research and Development (R&D) approach using the 4D model. The results show that: (1) The validity of the SETS-based e-module is categorized as very feasible, with an average score of 85% for material validation, 95% for media validation, and 89% for language validation, indicating that the e-module is suitable for instructional use. (2) Teacher responses indicate that the SETS-based e-module helps students develop more comprehensive and contextual thinking, the average score obtained for the model design aspect was 85%, the concept mastery aspect was 90% and the learning motivation aspect was 88%. (3) Student responses demonstrate that the e-module meets the criteria of practicality, comfort, and usefulness, and successfully enhances learning interest and motivation. The results obtained for the module design aspect were 95%, the concept mastery aspect was 89% and the learning motivation aspect was 90%. (4) The practicality and effectiveness tests reveal an average score of 91%, placing the e-module in the highly practical and highly effective categories for learning. (5) The improvement of students’ critical thinking skills is evidenced by the t-test 0.05, which indicates a significant difference between pretest and posttest scores. The average N-Gain score of 0.758, categorized as high, shows that the SETS-based e-module increased students’ critical thinking ability by 76%. Overall, the developed SETS-based e-module is valid, practical, effective, and capable of significantly improving students’ critical thinking skills.
Growth pattern and otolith size of Tor spp. (Cyprinidae) Khairiza Lubis; Lydia Ruth Hasianna Manullang; Ferosalina Natasia Saragih; Debi Rausana Nasution; Mufti Sudibyo; Elida Hafni Siregar; Agung Setia Batubara
Depik Vol 14, No 1 (2025): MARCH 2025
Publisher : Faculty of Marine and Fisheries, Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.13170/depik.14.1.42028

Abstract

The threat of decreasing populations of Tor species continues to increase due to intensive fishing, habitat destruction and infrequent cultivation efforts. Monitoring of this group of fish must be carried out routinely to reveal the population conditions of fish. This research aims to reveal the population conditions of fish through an analytical approach to the length-weight relationship and fish otolith size. All fish samples were then taken for otoliths to measure their size and analyzed further using a scanning electron microscope (SEM). The research was conducted in the Tangkahan River, North Sumatra, Indonesia from January-March, 2023. The results showed that 43 samples of T. douronensis, 34 samples of T. tambra, and 24 samples of T. tambroides had b values of 2.853, 2.757, and 2.353, respectively. The b value in this study indicated that the fish had a negative allometric growth pattern. The size of the otoliths of the three Tor species shows that T. tambra has the highest length (the distance measured from the anterior to the posterior of the of sagitta otolith) on average reaching 9.31 mm, while T. tambroides and T. douronensis only reach 1.53 mm and 1.83 mm. The results were confirmed by ANOVA showing significant differences (P 0.05) in the mean value of otolith size based on Tor species, where the otolith size of T. tambra was significantly different compared to the other two species. The condition of Tor species in the Tangkahan River has experienced ecological pressure. This indication was concluded from the results of the analysis of the length-weight relationship of fish which showed b value 3 (negative allometric). The results show that the characteristics and size of the otoliths can differentiate Tor species and facilitate identification efforts related to management and conservation.Keywords:Habitat DestructionNegative AllometricAnterior of Sagitta OtolithPosterior of Sagitta Otolith
DEVELOPMENT OF ETHNOPANGAN-BASED DIGITAL POCKET BOOKS LOCAL WISDOM TO INCREASE LEARNING MOTIVATION AND AN ATTITUDE OF CARING FOR THE ENVIRONMENT IN MATERIAL BIODIVERSITY Alya Nur Abdila; Khairiza Lubis; Hasruddin
SOSIOEDUKASI Vol 15 No 3 (2026): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/sosioedukasi.v15i3.9139

Abstract

Biodiversity learning requires contextual learning resources that can connect scientific concepts with students' local environments and cultural experiences. However, conventional learning materials often provide limited opportunities for students to explore local biological resources and develop environmental responsibility. This study aimed to develop an ethnofood-based digital pocket book integrating the local wisdom of Langkat Regency for biodiversity learning and to evaluate its feasibility and effectiveness in improving students' learning motivation and environmental care attitudes. This research employed a Research and Development (R&D) approach using the ADDIE model, consisting of Analysis, Design, Development, Implementation, and Evaluation stages. The participants involved material experts, media experts, language experts, a biology teacher, and tenth-grade students of SMA Negeri 1 Stabat. Data were collected through validation sheets, teacher and student response questionnaires, learning motivation questionnaires, environmental care attitude questionnaires, observations, and analyzed using descriptive statistics and N-Gain analysis. The results showed that the digital pocket book achieved high feasibility based on expert validation scores for material (90.00%), media (94.16%), language (94.44%), and teacher response (94.29%). The implementation of the media improved students' learning motivation with an N-Gain score of 73.30% and environmental care attitudes with an N-Gain score of 75.03%. These findings indicate that the ethnofood-based digital pocket book is a valid, practical, and effective learning resource that integrates local wisdom, digital technology, and sustainability-oriented biodiversity education.
Pengembangan Buku Pengayaan Jenis Invertebrata di Pantai PandaratanTapanuli Tengah Berbasis Kontekstual untuk Meningkatkan Hasil Belajar Siswa Kelas X SMA: Development of a Contextual Enrichment Book Based on Invertebrate Diversity at Pandaratan Beach, Central Tapanuli to Improve Grade 10 Senior High School Students’ Learning Outcomes Marina Azzahra Nasution; Khairiza Lubis; Ashar Hasairin; Ely Djulia
Al-Musannif Vol. 8 No. 1 (2026)
Publisher : Madrasah Tsanawiyah DDI Cilellang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65046/msn.v8i1.52

Abstract

Utilizing local potential as a learning resource can create more contextual and meaningful learning. This study aims to develop a non-textbook on invertebrate Animalia diversity in Pandaratan Beach, Central Tapanuli based on contextual validity that is valid, practical, and effective in improving students' cognitive learning outcomes. The research method used is Research and Development (R&D) with the Four-D (4-D) model which includes define, design, develop, and disseminate. The research subjects consisted of expert validators, biology teachers, and grade X students of SMA Negeri 1 Tukka. Data were collected through validation sheets, response questionnaires, and cognitive learning outcome tests. The results showed that there were 31 invertebrate Animalia species used as the basis for developing non-textbooks. The validation results showed very high feasibility from material experts (95.3%), learning design experts (94.01%), and graphic design experts (84.51%). The teacher's response obtained 99.47% with a very good category, and the student's response was also very good. The effectiveness test showed an N-Gain value of 0.71 (high category), while the t-test obtained a significance of 0.000 (p < 0.05). This indicates that the use of contextual-based non-textbooks has a significant effect on improving students' cognitive learning outcomes. Thus, the developed product is declared valid, practical, and effective as a learning resource for Animalia.
REVITALISASI ETNOPAPER: TRANSFORMASI LIMBAH SELULOSA DAUN KERING MELALUI TEKNOLOGI PULPING BERBASIS ETNOSAINS DALUANG UNTUK MENUMBUHKAN LIFE SKILL SISWA Ashar Hasairin; Idramsa Idramsa; Onggal Sihite; Suci Rahmawati; Sailana Mira Rangkuty; Khairiza Lubis; Muliawati Muliawati; Nila Zusmita Wasni; Halim Simatupang; Wasis Wuyung Wisnu Brata
Martabe : Jurnal Pengabdian Kepada Masyarakat Vol 9, No 7 (2026): MARTABE : JURNAL PENGABDIAN MASYARAKAT
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jpm.v9i7.2867-2874

Abstract

Kegiatan Pengabdian kepada Masyarakat (PkM) ini dilatarbelakangi oleh belum optimalnya pengelolaan limbah daun di Sekolah Syarif Ar Rasyid Kota Binjai yang selama ini dilakukan dengan pembakaran, sehingga menimbulkan masalah baru berupa pencemaran udara. Hal ini juga sejalan dengan hasil observasi rendahnya literasi etnosains siswa yaitu 90% siswa hanya mengetahui kertas dari kayu pohon. Tujuan kegiatan adalah mengimplementasikan teknologi tepat guna berbasis teknik Daluang untuk mengolah limbah daun menjadi kertas, meningkatkan literasi lingkungan, serta menumbuhkan life skill siswa. Metode pelaksanaan meliputi tiga tahap: (1) Focus Group Discussion (FGD) untuk audit vegetasi dan sinkronisasi kurikulum; (2) sosialisasi dan pelatihan implementasi IPTEKS melalui demonstrasi pembuatan pulp (pencacahan dengan mesin mini cooper 200 watt, perebusan dengan campuran 100 gr soda kue dan 900 mL air selama 15 menit, pemukulan serat, penambahan air kanji, pencetakan, dan pengeringan); (3) pendampingan dan evaluasi mutu. Hasil kegiatan menunjukkan: (a) reduksi volume limbah daun sebesar 70% dari 5–15 kg per minggu; (b) peningkatan life skill siswa dengan rerata capaian 3,4 (skala 4,0) yang mencakup kecakapan personal (3,8), sosial (3,5), akademik (3,0), dan vokasional (3,3); (c) keberhasilan produksi kertas dari berbagai bahan (daun kering, rumput, sampah kertas) daun kering memerlukan konsentrasi soda kue dan perebusan yang lebih lama; (d) terintegrasinya kearifan lokal teknik Daluang dalam pembelajaran kontekstual. Transformasi limbah selulosa daun melalui teknologi pulping berbasis etnosains Daluang tidak hanya menyelesaikan masalah ekologi sekolah tetapi juga efektif menumbuhkan kecakapan hidup siswa serta melestarikan warisan budaya Nusantara. Kegiatan ini juga mendukung pencapaian SDGs poin 4 (pendidikan berkualitas) dan poin 12 (konsumsi dan produksi bertanggung jawab).
Development of an Augmented Reality Assisted Science Game Card to Enhance Students’ Learning Motivation on the  Topic of Classification of Living Things Lidya Nainggolan; Khairiza Lubis; Masdiana Sinambela; Martina Asiati Napitupulu; Aswarina Nasution
Jurnal Tarbiyah dan Ilmu Keguruan Borneo Vol. 7 No. 1 (2026): Jurnal Tarbiyah dan Ilmu Keguruan Borneo, 7(1), Februari 2026
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan UIN Sultan Aji Muhammad Idris Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21093/jtikborneo

Abstract

This study aimed to determine the feasibility, practicality, and effectiveness of an Augmented Reality-assisted Science Game Card in enhancing students’ learning motivation on the topic of classification of living things. This study employed a Research and Development (R&D) approach using the ADDIE model, consisting of the Analysis, Design, Development, Implementation, and Evaluation stages. The product was validated by material, design, learning, and instrument experts before being implemented with 10 students in a small-scale trial and 31 seventh-grade students in a large-scale trial. Data were collected through validation sheets, response questionnaires, learning motivation questionnaires, and observation sheets. The results showed that the developed media was feasible, obtaining validation scores of 79.5% (Valid), 90.0% (Highly Valid), 90.8% (Highly Valid), and 94.0% (Highly Valid). The media was also highly practical, with teacher and student response scores of 100%, 84.5%, and 97.4%, respectively. Furthermore, the effectiveness test indicated a significant improvement in students’ learning motivation, with a Wilcoxon significance value of 0.000, an N-Gain score of 0.701 (High), and a motivation observation score of 86.29% (Highly Motivated). Therefore, the Augmented Reality-assisted Science Game Card is feasible, practical, and effective for enhancing students’ learning motivation.