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Journal : Jurnal Pendidikan Progresif

Incorporating Gamified Elements into Mobile Learning to Enhance Critical Thinking Skills Sulisworo, Dwi; Maryani, Ika; Mastul, Al-Rashiff Hamjilani; Kusumaningtyas, Dian Artha
Jurnal Pendidikan Progresif Vol 14, No 1 (2024): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

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Abstract

Abstract: Incorporating Gamified Elements into Mobile Learning to Enhance Critical Thinking Skills. Objective: This study explores the potential of gamified mobile learning in fostering critical thinking skills among learners. The objective is to investigate how gamified learning environments can provide engaging challenges, opportunities for decision-making, constructive feedback, collaborative experiences, adaptive pathways, and immersive narratives to promote the development of critical thinking skills.  Methods: The research employed a descriptive qualitative approach to explore how gamified learning environments influence the development of critical thinking skills. This method aimed to express experiences, perceptions, and behaviors within their natural context. It was informed by a review of existing literature on gamified learning and critical thinking, establishing a theoretical framework and grounding the research in established theories and findings. Thematic analysis was used to identify patterns and themes in the data, which were then integrated with relevant literature to gain comprehensive insights into the relationship between gamified learning and critical thinking. Findings: The findings suggest that gamified mobile learning can indeed be a powerful tool for fostering critical thinking skills. By harnessing the motivational power of games, educators can create dynamic learning environments that inspire learners to think critically, solve problems, and achieve deeper understanding. Gamified challenges, decision-making scenarios, collaborative experiences, adaptive pathways, and immersive narratives provide learners with meaningful learning experiences that promote active engagement and reflection. Conclusion: Overall, gamified mobile learning has the potential to revolutionize education by cultivating the skills and dispositions necessary for success in the 21st century. Keywords: critical thinking skills, education, gamified learning, thematic analysis.DOI: http://dx.doi.org/10.23960/jpp.v14.i1.202418
Co-Authors Al-Rashiff Hamjilani Mastul Almani, Almani Anik Enikmawati Annafas, Taskia Ari Dwi Nugraheni Arif Nirsatmanto Awalin, Annisa Nabilla Azhari, Imam Bakri, Yuhanis Mhd Bayu Hendro Wicaksono Chotijah, Hindun Yafa Dina Rahmah Maulida Dody Hartanto Dwi Sulisworo Edi Istiyono Elbaghdadi, Zaki Abouelnasr Fahrudin Nugroho Faihah, Gress Fatmala, Sintia Citra Fauzia, Mufied Fauziah, Mufied Febriyanti, Amalia Fitri, Fajar Fitrianawati, Meita Hanif Khoirudin Harun Joko Prayitno Ika Maryani Ika Maryani Indah, Tiara Indarwati, Dewi Ishafit Ishafit Ishafit Istiqomah, Hanin Fathan Nurfina Jailani, Mohammad Jumadi Kurnia Febryani Kurniasari, Efi Leni Leni Lenny Puspita Dewi Listyaningrum, Trisna Avi Mahardika, Dzikrina Aqsha Makruf, Ali Imron Manyunuh, Muhamatsakree Mastul, Al-Rashiff Hamjilani Maya Dita Andari Mila Utami Sari Mirtasari, Septi Moh. Irma Sukarelawan Moh. Toifur Muamila Tami Muhammad Syahriandi Adhantoro Muhtadin, Lastiadi Mustava, Oki Naufal Ishartono Nugraha, Ariadi Okimustava Okimustava Patmisari, Patmisari Pratiwi, Mita Adi Rahmah, Maulida Atsaniatu Rahmawan, Alfian Arsa Rita Rahmaniati Rosadi, Dady Rosyidah Rosyidah Rumgayatri Rumgayatri Salamah, Asnin Nur Samsiyati Saputri, Pratiwi Yulia Sembiring, Rinawati Sri Wahyuni Suparman Suparman Surahma Asti Mulasari Syaadah, Himatus Syifa, Alya Azkia Uray Herlina, Uray Utama, Rodika Utami, Estri Utami, Listiati Budi Wahyu Nanda Eka Saputra, Wahyu Nanda Eka Wijanarko, Ardi Wulandari, Renita Eka Yahya Hanafi YAN ADITYA PRADANA Zaida Ilma, Arina