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Application of virtual reality-based sensorimotor intervention in motor skills for children with cerebral palsy Riksma Nurahmi Rinalti Akhlan; Nita Nitiya Intan Tanbrin; Euis Heryati; Ranti Nur Fathiah; Destiyanti Wahyuni
Inovasi Kurikulum Vol. 22 No. 2 (2025): Inovasi Kurikulum, May 2025
Publisher : Himpunan Pengembang Kurikulum Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jik.v22i2.76329

Abstract

This study explores virtual reality media's influence on improving children's walking ability with CP diplegia. Children with this condition often face challenges in daily mobility, which significantly impacts their quality of life. This study used a quantitative approach with a single-subject research method on one subject, selected from a population of 50 CP children using purposive random sampling. The research instruments included action tests and observations to measure gait ability and response to interventions. The results showed a significant improvement in walkability after the virtual reality intervention, compared to the pre- and post-intervention phases. Data analysis indicated that the technology effectively provided additional stimulus for developing motor skills and balance, significantly improving the Gross Motor Function Measure (GMFM) score. While the results are promising, the study highlights the need for further studies to measure the long-term impacts and address the challenges of accessibility, cost, and training in using these technologies. This research makes an essential contribution to the development of more effective and innovative rehabilitation interventions, offering great potential to improve the quality of life of children with CP diplegia.   Abstrak Penelitian ini mengeksplorasi pengaruh penggunaan media virtual reality dalam meningkatkan kemampuan berjalan anak-anak dengan CP diplegia. Anak-anak dengan kondisi ini sering menghadapi tantangan dalam mobilitas sehari-hari, yang berdampak signifikan pada kualitas hidup mereka. Studi ini menggunakan pendekatan kuantitatif dengan metode single subject research pada satu subjek, dipilih dari populasi 50 anak CP menggunakan purposive random sampling. Instrumen penelitian meliputi tes perbuatan dan observasi untuk mengukur kemampuan berjalan dan respons terhadap intervensi. Hasil penelitian menunjukkan peningkatan signifikan dalam kemampuan berjalan setelah intervensi virtual reality, dibandingkan fase sebelum dan sesudah intervensi. Analisis data mengindikasikan bahwa teknologi ini efektif dalam memberikan stimulus tambahan bagi perkembangan keterampilan motorik dan keseimbangan, dengan peningkatan signifikan pada skor Gross Motor Function Measure (GMFM). Meskipun hasilnya menjanjikan, penelitian ini menyoroti perlunya studi lanjutan untuk mengukur dampak jangka panjang dan mengatasi tantangan aksesibilitas, biaya, serta pelatihan dalam penggunaan teknologi ini. Penelitian ini memberikan kontribusi penting dalam pengembangan intervensi rehabilitasi yang lebih efektif dan inovatif, menawarkan potensi besar untuk meningkatkan kualitas hidup anak-anak dengan CP diplegia. Kata Kunci: bina gerak; cerebral palsy; intervensi sensorimotorik; virtual reality
Adaptive Pre-PKL Training to Improve Culinary Skill Readiness of Students with Disabilities Winda Safarina; Juhanaini Juhanaini; Riksma Nurahmi Rinalti Akhlan
Edunesia : Jurnal Ilmiah Pendidikan Vol. 7 No. 3 (2026)
Publisher : Research, Training and Philanthropy Institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v7i3.1749

Abstract

This study aimed to identify the culinary skill readiness of students with disabilities before participating in Field Work Practice (PKL) through adaptive pre-PKL training. The study employed a descriptive qualitative design with structured performance assessment involving four students with disabilities in a culinary higher education program. Data were collected through direct observation using a 1–5 rating rubric covering size consistency, shape consistency, neatness, work speed, and understanding of vegetable cutting types. The training covered five basic cutting techniques: slice, cube, chopped, julienne, and jardinier. The results showed heterogeneous readiness profiles. FH obtained the highest mean score of 4.6 and was categorized as highly ready, AC and AE each obtained 3.4 and were categorized as moderately ready, while EL obtained 1.8 and was categorized as not yet ready. At the indicator level, work speed had the lowest mean score (3.00), whereas size and shape consistency had the highest means (3.50). Adaptive pre-PKL training can serve as an initial diagnostic assessment and basis for individualized skill reinforcement.