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Journal : VISA: Journal of Vision and Ideas

Penerapan Teknologi Holografi dalam Pengembangan Aset Pariwisata Edukasi Industri Gerabah Desa Pagelaran Iriaji Iriaji; Abdul Rahman Prasetyo; Ike Ratnawati; Alby Aruna; Eka Putri Surya; Adinda Marcelliantika; Ginanjar Atma Wijaya
VISA: Journal of Vision and Ideas Vol. 4 No. 3 (2024): VISA: Journal of Vision and Ideas
Publisher : IAI Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/visa.v4i3.3919

Abstract

This community service program aims to apply holography technology in developing educational tourism assets for the pottery industry in Pagelaran Village. The methodology includes tourism needs analysis, holographic content design, and the evaluation of holography technology implementation. This program is designed to visually and interactively showcase the pottery-making process, providing an immersive educational experience for tourists. The results indicate a significant increase in tourist interest and understanding of the pottery industry. Evaluations through surveys and in-depth interviews confirm that holography technology effectively enhances tourism appeal and educational value. This program makes a significant contribution to modernizing educational tourism assets and ensuring the sustainability of the pottery industry in Pagelaran Village.
Pola Penerapan STEAM dalam Produksi Playmat Interaktif untuk Pendidikan Muatan Lokal di Sekolah Pinggiran Kabupaten Pacitan Abdul Rahman Prasetyo; Dwi Wulandari; Ike Ratnawati; Nila Rahmawati; Alby Aruna; Adinda Marcelliantika; Eka Putri Surya
VISA: Journal of Vision and Ideas Vol. 4 No. 3 (2024): VISA: Journal of Vision and Ideas
Publisher : IAI Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/visa.v4i3.5204

Abstract

The implementation pattern of this community service aims to understand how to implement the STEAM method (Science, Technology, Engineering, Arts, Mathematics) in the production of interactive playmats intended to enhance local content education in schools on the outskirts of Pacitan Regency. Through a participatory approach, this activity involves teachers and students in the design and production process of playmats, which are designed to facilitate interactive and enjoyable learning. The results of the implementation show that the application of the STEAM method not only enhances students' creativity and technical skills but also strengthens their understanding of local culture. The evaluation of playmat usage indicates a significant increase in students' interest and engagement in learning. Therefore, this activity recommends that integrating the STEAM method into local educational products can be an effective model for developing education in remote areas.  
Pola Implementasi Pelatihan Batik Cap Interaktif Motif Khas Pacitan untuk Anak Usia Sekolah Dasar Ike Ratnawati; Abdul Rahman Prasetyo; Iriaji Iriaji; Mitra Istiar Wardhana; Alby Aruna; Eka Putri Surya; Adinda Marcelliantika
VISA: Journal of Vision and Ideas Vol. 4 No. 3 (2024): VISA: Journal of Vision and Ideas
Publisher : IAI Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/visa.v4i3.5281

Abstract

The implementation pattern of interactive stamp batik training with typical motifs of Pacitan Regency for elementary school children is designed based on adaptive learning and digital technopreneurship. The purpose of this training is to introduce batik skills from an early age and equip children with technological and entrepreneurial skills. Using a qualitative descriptive approach, data was collected through observation, interviews, and document analysis. The results showed a significant increase in children's understanding and skills in making batik stamps, as well as a greater appreciation of local cultural heritage. Training also contributes to the development of technology-based entrepreneurial skills. Challenges related to limited access to technology and training materials have been successfully overcome with an adaptive and collaborative approach.