p-Index From 2020 - 2025
6.723
P-Index
This Author published in this journals
All Journal DeKaVe SITEKIN: Jurnal Sains, Teknologi dan Industri E-Dimas: Jurnal Pengabdian kepada Masyarakat JADECS (Journal of Art, Design, Art Education and Culture Studies) Jurnal EMT KITA Jurnal Sains Dan Teknologi (SAINTEKBU) JURNAL TEKNIK INFORMATIKA DAN SISTEM INFORMASI Jurnal Desain Edsence: Jurnal Pendidikan Multimedia Jurnal Kridatama Sains dan Teknologi Jurnal Teknologi Informasi dan Multimedia Journal of Information Systems and Informatics ILKOMNIKA: Journal of Computer Science and Applied Informatics JISA (Jurnal Informatika dan Sains) Jurnal of Applied Multimedia and Networking Gestalt : Jurnal Desain Komunikasi Visual Letters in Information Technology Education (LITE) CITRAWIRA : JOURNAL OF ADVERTISING AND VISUAL COMMUNICATION Judikatif: Jurnal Desain Komunikasi Kreatif JoMMiT : Jurnal Multi Media dan IT Insearch: Information System Research Journal Simpatik: Jurnal sistem Informasi dan Informatika International Journal Software Engineering and Computer Science (IJSECS) Journal of Informatics and Communication Technology (JICT) Jurnal Sains Terapan : Wahana Informasi dan Alih Teknologi Pertanian Viswa Design : Journal of Design Asian Journal of Community Services (AJCS) Jurnal Riset Rumpun Seni, Desain dan Media (JURRSENDEM) Easta Journal of Innovative Community Services Jurnal Kajian dan Penelitian Umum Seniman: Jurnal Publikasi Desain Komunikasi Visual Jurnal Mahasiswa Kreatif Kohesi: Jurnal Sains dan Teknologi Nusantara Journal of Multidisciplinary Science International Journal of Multilingual Education and Applied Linguistics Journal of Informatics and Communication Technology (JICT)
Claim Missing Document
Check
Articles

Pelatihan Penggunaan Microsoft Excel untuk Analisis Soal Ujian di SMAN 1 Cibungbulang Kabupaten Bogor Sofiyanti Indriasari; Walidatush Sholihah; Inna Novianty; Gema Parasti Mindara; Amata Fami
E-Dimas: Jurnal Pengabdian kepada Masyarakat Vol 12, No 2 (2021): E-DIMAS
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/e-dimas.v12i2.6024

Abstract

Proses evaluasi pembelajaran salah satunya adalah melaksanakan ujian untuk mendapatkan nilai. Perolehan nilai erat kaitannya dengan soal ujian. Soal ujian yang diberikan harus menjadi alat ukur yang memadai untuk melakukan evaluasi. Untuk mendapatkan informasi tentang karakteristik setiap butir soal perlu dilakukan analisis soal dengan melihat aspek nilai pembeda dan tingkat kesukaran. SMAN 1 Cibungbulang adalah salah satu intitusi pendidikan yang ada di Kabupaten Bogor Jawa Barat. Guru harus melakukan analisis terhadap soal yang telah dibuatnya. Kegiatan ini dilakukan secara manual. Hal tersebut seringkali menemui kendala seperti terjadi salah perhitungan dan proses pengolahan datanya memakan waktu yang lama. Oleh karena itu, diperlukan pelatihan yang bermanfaat untuk meningkatkan kemampuan guru dalam melakukan analisis soal menggunakan Microsoft Excel yang lebih cepat dan akurat. Pelatihan ini dilaksanakan selama tiga hari dan diikuti oleh guru di SMAN 1 Cibungbulang sebanyak 45 orang. Langkah evaluasi dalam pelaksanaan pelatihan dilakukan dengan memberikan tugas analisis soal sesuai mata pelajaran yang diampu oleh guru dan melaksanakan post test. Berdasarkan hasil evaluasi tersebut, 69% peserta dapat menyerap materi dengan baik dan sisanya 31% masih perlu pendampingan intensif untuk melakukan analisis soal menggunakan Microsoft Excel.
Pembuatan Motion Graphic Program Konselor Sebaya Tim Bimbingan Konseling IPB: The Making of Peer-Counselor Program’s Motion Graphics of IPB University Counseling Center Amata Fami; Fathny Syafa Rasyidah
Jurnal Sains Terapan : Wahana Informasi dan Alih Teknologi Pertanian Vol. 10 No. 1 (2020): Jurnal Sains Terapan, Volume 10 Nomor 1, Tahun 2020
Publisher : IPB University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (688.383 KB) | DOI: 10.29244/jstsv.10.1.26-39

Abstract

ABSTRACTThe Guidance and Counseling Team of the Bogor Agricultural Institute (TBK-IPB) is a team that provides services in the form of guidance and counseling for students at IPB. TBK-IPB facilitates students to be able to adjust to campus life so that they can achieve optimal academic performance and are able to plan a good career achievement in the future. TBK-IPB has a peer counselor or story partner program to help listen to student problems who feel uncomfortable consulting with senior counselors/counselor lecturers. In order to disseminate information about the peer counseling program to IPB students, a product (motion graphics) that is informative, interesting and easy to distribute is needed. The methods used in the manufacture of motion graphics products are Development, Preproduction, Production, Postproduction and Delivery. The result is a product with a video format, loaded with images, text and audio that is easy to share via social media. ABSTRAKTim Bimbingan dan Konseling Institut Pertanian Bogor (TBK-IPB) adalah tim yang memberikan layanan berupa bimbingan dan konseling kepada mahasiswa di IPB. TBK-IPB memfasilitasi mahasiswa agar dapat menyesuaikan diri dengan kehidupan kampus sehingga mencapai prestasi akademik yang optimal dan mampu merencanakan pencapaian karir yang baik di masa yang akan datang. TBK-IPB memiliki program konselor sebaya atau teman cerita untuk membantu mendengarkan permasalahan mahasiswa yang merasa belum nyaman berkonsultasi dengan konselor senior/dosen konselor. Dalam rangka menyebarkan informasi mengenai program konselor sebaya kepada mahasiswa IPB, dibutuhkan sebuah produk (motion graphics) yang informatif, menarik dan mudah dalam distribusinya. Metode yang digunakan dalam pembuatan produk motion graphics ini adalah Development, Preproduction, Production, Postproduction dan Delivery. Hasilnya adalah sebuah produk berformat video, memiliki muatan gambar, teks dan audio yang mudah disebarkan via media sosial. Kata kunci: Motion Graphics, Tim Bimbingan Konseling, Bimbingan dan Konseling, Konselor Sebaya
Pembuatan Motion Graphic Sebagai Media Informasi Bagi Pengunjung Di PT Pembangunan Jaya Ancol: The Production Of Motion Graphics As An Information Media For Visitors At PT Pembangunan Jaya Ancol Sascorio Ade Akbar; Amata Fami; Novi Asri Maharani
Jurnal Sains Terapan : Wahana Informasi dan Alih Teknologi Pertanian Vol. 9 No. 1 (2019): Jurnal Sains Terapan, Volume 9 Nomor 1, Tahun 2019
Publisher : IPB University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (451.43 KB) | DOI: 10.29244/jstsv.9.1.17-26

Abstract

ABSTRACT This final assignment was created with the aim of making multimedia content in the form of motion graphics. The content is expected to be an alternative content for Taman Impian Jaya Ancol which is published to its visitors, especially for increasing their brand value. The Production of Motion Graphics as an Information Media for Visitors at PT Pembangunan Jaya Ancol were using my own development method. The results of this final assignment were in the form of six video products in the form of motion graphics and two of them as information media for Taman Impian Jaya Ancol’s visitors. ABSTRAK Tugas Akhir dibuat dengan tujuan membuat konten multimedia dengan bentuk motion graphic. Konten ini diharapkan menjadi konten alternatif bagi pihak Taman Impian Jaya Ancol yang akan dipublikasikan kepada pengunjung. Di sisi lain pembuatan konten juga dapat meningkatkan brand value Taman Impian Jaya Ancol PT kepada audience. Pembuatan motion graphic sebagai media informasi bagi pengunjung di PT Pembangunan Jaya Ancol ini menggunakan metode pengembangan sendiri. Hasil dari kegiatan PKL berupa enam produk video berbentuk motion graphic dan dua diantaranya sebagai media informasi bagi pengunjung Taman Impian Jaya Ancol.
TEKNOLOGI AUGMENTED REALITY UNTUK MEMORABILIA PAMERAN: “OURCHETYPE”: Augmented Reality Technology for Exhibition Memorabilia : "Ourchetype" Amata Fami; Alif Muhammad Hikmat
Jurnal Sains Terapan : Wahana Informasi dan Alih Teknologi Pertanian Vol. 12 No. 2 (2022): Jurnal Sains Terapan : Wahana Informasi dan Alih Teknologi Pertanian, Volume 1
Publisher : IPB University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29244/jstsv.12.2.60-76

Abstract

Tujusemesta strives to build exhibitions that attract visitors and involve visitors directly. The exhibition entitled "Ourchetype" or defined as "Our Archetype" uses a human empathy approach from C.G. Jung. Archetypes are patterns, habits, and symbols that appear in the human subconscious and shape personality and influence decision-making. Jung stated that Archetypes were ancient legacies that humans could share in common. Archetypes are the main content in this second exhibition with the help of visualization using interactive media in the form of Augmented reality, which appears as an innovation. Innovation is needed to improve the quality of exhibitions while remaining relevant and attracting more visitors. Augmented reality technology can help visitors feel closer to the exhibition because visitors can slowly understand the topic of Archetypes for a long time so that interactive media can function optimally. Visitors will receive the merchandise in character stickers according to their respective archetypes, which are "markers" of the created Augmented reality so that visitors can continue to explore content outside of exhibition time. The addition of Augmented reality Technology to this exhibition uses applied practical methods as needed by considering various references and literacy. The stages used are ideation, software selection, prototyping, approval, production process work, product presentation, providing company feedback, and making the final product. Augmented reality application content for Ourchetype Interaction exhibition memorabilia has been successfully designed and implemented. The Android Augmented reality application has been successfully built and tested. This application can be used on Android smartphones with a minimum API level of 25, namely Android 7.1 Nougat, and supports the Vuforia Fusion library. ABSTRAKTujusemesta berusaha untuk membangun pameran yang menarik pengunjung dan melibatkan pengunjung secara langsung. Pameran yang bertajuk “Ourchetype” atau didefinisikan sebagai “Our Archetype” ini menggunakan pendekatan empati manusia dari C.G. Jung. Arketipe adalah pola, kebiasaan, dan simbol yang muncul di alam bawah sadar manusia dan membentuk kepribadian serta memengaruhi pengambilan keputusan. Jung menyatakan bahwa Arketipe adalah warisan kuno yang dapat membuat manusia berbagi hal yang sama. Arketipe merupakan konten utama dalam pameran kedua ini dengan bantuan visualisasi menggunakan media interaktif berupa Augmented reality, yang muncul sebagai sebuah inovasi. Inovasi diperlukan untuk meningkatkan kualitas pameran namun tetap relevan dan menarik lebih banyak pengunjung. Teknologi Augmented reality dapat membantu membuat pengunjung merasa lebih dekat dengan pameran, karena pengunjung dapat memahami topik Arketipe secara perlahan dan dalam waktu yang lama sehingga memungkinkan media interaktif dapat berfungsi secara optimal. Pengunjung akan mendapatkan merchandise berupa stiker karakter sesuai Arketipe masing-masing, yang merupakan “marker” dari Augmented reality yang dibuat, sehingga pengunjung dapat terus mengeksplorasi konten di luar waktu pameran. Penambahan Teknologi Augmented reality pada pameran ini menggunakan metode praktis terapan sesuai kebutuhan dengan mempertimbangkan berbagai referensi dan literasi. Tahapan yang digunakan adalah ideation, pemilihan software, pembuatan prototype, approval, pengerjaan proses produksi, presentasi produk dan pemberian feedback dari perusahaan, serta pembuatan produk akhir. Konten aplikasi Augmented reality untuk memorabilia pameran Ourchetype Interaction telah berhasil dirancang dan diimplementasikan. Aplikasi Android Augmented reality telah berhasil dibangun dan diuji. Aplikasi ini dapat digunakan pada smartphone Android dengan API level minimal 25 yaitu Android 7.1 Nougat, dan mendukung library Vuforia Fusion.
Jurnal Proses Pra Produksi Ebook Cermat Bertani Dengan Kalender Tanam Husnu Tazkiya Ulwah, Yuni Nur Rohmatilah, Amata Fami
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 6 No 2 (2022): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jamn.v6i2.4935

Abstract

The development of all-digital information technology facilitates access to e-book. The existence of e-books will certainly make it easier for readers to access the desired reading sources wherever and whenever. Therefore, we need an e-book design that is made as attractive as possible. E-book creation is carried out through several processes with graphic design concepts as a reference, namely pre-production, production and post-production. The method used in making this journal is an applied method, where this method aims to solve practical life problems. This journal aims to educate public about the pre-production process in making e-books. The pre-production process for making e-books includes design concepts, media, visualization, client briefs and brainstorming. The pre-production process is the key to producing an interesting e-book. This e-book which contains 41 pages aims to convey information in the form of an invitation to the public to be careful in farming using the planting calendar as an effort to minimize the occurrence of crop failure which is packaged in an attractive design and makes it easier for readers. The community is expected to be able to produce e-book works well, after getting to know the pre-production stage to continue at the production and post-production stages.
Aplikasi Augmented Reality (AR) untuk Pengenalan Varietas Anggur Hasil Balitbangtan Annisa Amanda Nelvi; Amata Fami; Dhila Aprilianti
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 4 No 4 (2023): February
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v4i4.267

Abstract

Augmented reality is a combination of two worlds: virtual and real world, which mean objects in the virtual world can be displayed in the real world. The use of augmented reality in the introduction media, in the form of applications on android smartphones designed as the introduction of varieties of grape from Balitbangtan. Balitbangtan (Badan Penelitian dan Pengembangan Pertanian) is the highest structural office in the Ministry of Agriculture with the task of researching, developing and innovating in agriculture. The purpose of this application is to introduce the grape varieties from Balitbangtan in the ebook, “Budidaya Tanaman Anggur” in a more interactive and easy to understand way by displaying objects in 3D virtual and can make sounds containing explanations about the variety of grape from Balitbangtan. This application will show three types of grape varieties of Balitbangtan with markers according to the image of the grape variety in the ebook. Apps are built using Unity, Vuforia, and Blender. The method used in this study is the method of collection of data questionnaires (wags) which is a data collection technique performed by asking questions or written statements to respondents to answer them. The questionnaire was conducted by researchers by spreading a list of questions to students and millennial farmers who read the e-book. Results from questionnaires found that 80% of respondents agreed with the implementation of augmented reality in the introduction of Balitbangtan grape varieties with category “Totally Agree”.Method that used in this research is MDLC method (multimedia development life cycle). There are six steps in this method such as concepting, designing material collection, creating, testing, and distribution. We are testing applications and user satisfaction. Testing user satisfaction done through survey or questionnaire. survey done by researcher with spread question list to college student and millennial farmer that read ebook Budidaya Tanaman Anggur and they have installed and using application introduction to grape variety from Balitbangtan. The result of the survey found that 80% respondent agree with augmented reality applied to the introduction to grape variety from Balitbangtan.
Implementation of Sound Effects and Voice Over Techniques in Creating Motion Graphic “Budidaya Ayam Kampung Unggul Balitbangtan” Ihsanul Hadi; Amata Fami; Benito Ibrahim Delano
Jurnal Pendidikan Multimedia (Edsence) Volume 5 No 1 (June 2023)
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/edsence.v5i1.52731

Abstract

In the current era of technological advances used to provide information has grown very rapidly. Various kinds of media are used, one of them is Motion Graphic. The motion graphic entitled "Budidaya Ayam Kampung Unggul Balitbangtan" aims to make people aware of how to cultivate Ayam Kampung Unggul Balitbangtan. Motion graphics have several important things, one of which is voice-over and sound effects, because they can convey messages well to the community. In the process of making it can start with designing, then proceed with production and end with product testing. The making of this motion graphic refers to the method from the e-book Motion Graphics Budidaya Ayam Kampung Unggul Balitbangtan. Voice-over and sound effects used greatly affect the final result of the motion graphic made Both of them can present the topics that are displayed to the public and the public can understand the intent and purpose of this motion graphic. Voice-over cannot only be applied to motion graphics but can also be applied to commercial videos.
Comparing User Experience Maxim and inDrive Applications Using the User Experience Questionnaire Fauzi Adi Saputra; Mia Putri Yeza; Muhammad Farhan Fahrezy; Amata Fami; Irma Rasita Gloria Barus
ILKOMNIKA: Journal of Computer Science and Applied Informatics Vol 6 No 1 (2024): Volume 6, Nomor 1, April 2024
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/ilkomnika.v6i1.614

Abstract

Online transportation applications are vital in meeting daily mobility needs in today's world. The fierce competition between transportation apps like Maxim and Indrive demands a deep understanding of user satisfaction factors to ensure preference and loyalty. This study aims to recognize and compare elements that impact user satisfaction of the two applications. User satisfaction with both applications. Using the quantitative method of data for the User Experience Questionnaire (UEQ) was gathered via an online survey. from 89 respondents. These questionnaires are designed to measure specific aspects of the user experience. The data analysis findings indicate that Maxim achieved a superior user experience score over InDrive because it excelled in attractiveness, perspicuity, efficiency, dependability, stimulation, and novelty. These findings indicate that service availability and the quality of user interaction with the application determine user satisfaction. The conclusion of this study emphasizes the importance of understanding user preferences and providing services that meet their needs and offer a superior user experience. These results can potentially guide the development of strategies to increase user satisfaction and loyalty in the ride-hailing industry.
Penerapan Voice Over Pada Motion Graphic “Permohonan Pengusaha Kena Pajak” Di KPP Pratama Bogor Yulanda Rizqi Ramadhini; Khairunnisa Hayyu Kusnadi; Salsabila Diba Cahyani; Amata Fami
Jurnal Kajian dan Penelitian Umum Vol. 1 No. 6 (2023): Desember: Jurnal Kajian dan Penelitian Umum
Publisher : Institut Nalanda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47861/jkpu-nalanda.v1i6.688

Abstract

Motion Graphics are used as a medium for communicating visually in the digital world. When making motion graphics, there are several aspects that need to be considered, one of which is voice over. The application of voice over greatly influences the final result of motion graphics because it requires a product that is informative, interesting and easy for the audience to understand. By implementing voice over, you can increase understanding of the message conveyed by the motion graphic. The manufacturing process uses the Research and Development method which starts from the stage of determining the concept idea, collecting materials, product manufacturing process, product testing, and distribution.
Exploring the Use of ChatGPT 3.5 in the Development of Rootine Website Front End Mahardhika, Bima Julian; Putri, Tiara Ariyanto; Rudiansyah, Cahya; Fami, Amata; Barus, Irma R.G
International Journal Software Engineering and Computer Science (IJSECS) Vol. 4 No. 2 (2024): AUGUST 2024
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v4i2.2536

Abstract

This study aims to investigate and assess the capabilities of ChatGPT. This chatbot communicates with people using artificial intelligence (AI) and can help with various activities. This study looks at how ChatGPT may help with the front-end development of the Rootine farmer helper website for Trinity Company. Through qualitative descriptive methodologies and practical investigation of ChatGPT, this study discovered that ChatGPT's response time to requests may have been enhanced. This is because the version of ChatGPT AI being used, the requirement for more user comprehension in request delivery, and restrictions on replying to requests based on the outcomes of prior answers are the causes of this. This study is anticipated to add to the most recent research on ChatGPT's capacity to assist front-end development.
Co-Authors Abikusno, Rhino Aditya Wicaksono Adzani, Rivanka Marsha Akhdan Ravi Andaman Alen, Shereen Alfan Fathoni Alif Muhammad Hikmat Amelia Setya Puspa Ananda Prathama Saputra Anatasya Wenita Putri Andhika Pratama Putra Andreinadya, Desy Irma Anggraeni, Aulia Anka Luffi Ramdani Annisa Amanda Nelvi Aprilian, Adelia Tri Arafah Hidayanti, Shinta Ardhani, Muhammad Naufal Aria Wardana Athallah Yacob Asy'ari Athallah, Ananda Salma Aulia Anggraeni Azizi, Jovita Nabilah Bagaskara, Muhammad Fatih Barus, Irma R.G Barus, Irma R.G. Barus, Irma Rasita Beda, Glorian Hilarius Kiantin Benito Ibrahim Delano Bennefit Christy Saragih Bintang, Denty Nirwana Brimadyasti, Savira Putri Corazon, Marcella Daffa Akmal Aminuddin Damara, Rafli Dany Fadhillah Devyanti, Kharisma Nur Dhila Aprilianti Dimas Akbar Tama Elfanes, Ferdy Fadillah, Muhamad Fahmi Farid Ammar Fathny Syafa Rasyidah Fauzi Adi Saputra Faylasuf, Hafiz Fadli Fedrianingsih, Devi Gema Parasti Mindara Gloria Bagus, Irma Rasita Hakim, Ghaeril Juniawan Parel Hapsari, Helena Dewi Hardika, Bagus Harits Achmad Fauzan Hasna Nabiilah Widiani Hidayat, Daffala Viro Holik, Wildan Husni Mubarok Ramadhan Ibrahim Anwar, Setiady Ihsanul Hadi Ihzra Fahrullizian Yusuf Inna Novianty Ira Resmayasari Irma Rasita Gloria Barus Irma RG Barus Jonathan Cristiano Rabika Juhendra, Gandi Juliansyah, Rizki Kania Sofiantina Rahayu Kemas Muhammad Adnan Fakhri Sjaf Fawwaz Khairunnisa Hayyu Kusnadi Kinaya Khairunnisa Komariansyah Lina Khariyyah Lubis, Muhammad Anggi Mahardhika, Bima Julian Mahendar, Ibnu Aqil Maliyyaa, Hanaanam Malvian Fikra Raifa Manurung, Maryetha Maryadi, Muhammad Rahmat Maulidya, Icha Mia Putri Yeza Mindara, Gema Parasti Mohamad Carfine Iskandar Mu'taz, Faris Afra Mubin, Ardi Fathul Muhammad Al Amin Muhammad Aldryansyah Pamungkas Muhammad Farhan Alkautsar Muhammad Farhan Fahrezy Muhammad Fawwaz Naufal Muhammad Hafidz Sidqi Riupassa Muhammad Ilham Nurfajri Muhammad Nasir Muhammad Rafi Fadhilah Muhammad Sukriyatma Mulia Lasardi, Ekky Muthiah Humaira Marwa Muzaqi, Anggito Rangkuti Bagas Najla Amelia Putri Nawilna Imroatus Sholikha, Syelly Novi Asri Maharani Nur Aziezah Nurfitriana, Andi Occy Bonanza Paramita, Allicia Galuh Prameswari, Zhafirah Prastowiyono, Daffarizqy Prastyo, Ari Dian Pratama, Reza Pratiwi, Iswi Nur Prayudo, Galih Ario Putra, Nanda Wijaya Putranto, Firmansyah Adi Putri, Anatasya Wenita Putri, Evlyn Jane Putri, Najla Amelia Putri, Tiara Ariyanto Rabika, Jonathan Cristiano Rahma, Desinta Nur Ramadhani, Kayla Attya Ramdhana, Muhammad Fathi Rasendriya, Achmad Syahmi Ratu Hasna Tsana Khoerunnisa Rayhan Ananda Hafiz Pradipta Regina Frida Zahrani Reneta Mega Zaskia RG Barus, Irma Rieke Setiawati Riski, Maulida Risqi Akbar Marsudi Rohim, Annisa Aulia Rohmat Hidayatulloh Rudiansyah, Cahya Salma, Cynthia Octavania Putri Salsabila Diba Cahyani Salsabila, Alya Putri Saputra, Fikri Sascorio Ade Akbar Shabilla, Kanaya Sholihah, Walidatush Sofiyanti Indriasari Sri Yusrina Sundari, Nita Syahrul Alimudin Jabbar Thahir, Raisa Mutia Valencia, Cindy Valentina, Sholastika Divia Valenza, Ihsan Lana Wafa, Saniyyah Wahyoedi, Bontisesari Wahyoedi5, Bontisesari Wicaksana, Arya Dimas Yulanda Rizqi Ramadhini Zahir, Rafi Hilal Zahra, Afnan