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Matrix Calculator Based on Android as The Implementation of Independent Campus Learning: Kalkulator Matriks Berbasis Android Sebagai Pengejawantahan Merdeka Belajar Kampus Merdeka Ariyanti, Novia; Taurusta, Cindy; Amir, Mohammad Faisal
Procedia of Social Sciences and Humanities Vol. 3 (2022): Proceedings of the 1st SENARA 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pssh.v3i.272

Abstract

This encourages educators to be creative and innovate by optimizing the use of rapidly growing technology. One of them is mathematics which must able to innovate in making learning media. In previous studies, calculations on existing mobile or web calculators were only limited to matrix operations. The purpose of this research is to make a modification of calculating machine and add features to the matrix calculator to find a solution to a system of equations using the Cramer method. This type of research is research and development (R&D). The model used in this development is the ADDIE which includes five stages, namely Analyze, Design, Development, Implementation and Evaluation.
Socialization and Training on Branding and Product Marketing in the Marketplace for MSME Owners in Candipari Region: Sosialisasi dan Pelatihan Branding Serta Pemasaran Produk di Marketplace untuk Pemilik UMKM Daerah Candipari Widhianingsih, Wiwik; Ariyanti, Novia; Zahro, Reza Tus; Aida, Wafid
Procedia of Social Sciences and Humanities Vol. 3 (2022): Proceedings of the 1st SENARA 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pssh.v3i.352

Abstract

Sidoarjo is an area in Indonesia known as an industrial city. This is evidenced by the many industries that have emerged in Sidoarjo. This industry starts from small MSME (Micro, small, medium enterprise) to large industries. Technological progress is unavoidable in this day and age. This causes those who cannot keep up with technological developments will be eroded and experience natural selection. Especially for MSME (Micro, Small, Medium Enterprise) competition, which is basically a competition to dominate the market with their own products, it will be very difficult if they are not able to master technology. For this reason, we students of community service team 12 carried out socialization and assistance regarding branding and marketing methods. Which aims to provide knowledge that a unique brand name for a product is very important to maintain the product in the market. While the socialization of our method provides knowledge on how to trade in a marketplace like Shopee starting from the advantages to the weaknesses of the marketplace.
UPAYA MENINGKATKAN KEMAMPUAN HITUNG ANAK PASCA PANDEMI COVID-19 MELALUI PELATIHAN PERMAINAN KREATIF METODE JARIMATIKA Ariyanti, Novia; Azizah, Nuril Lutvi; Amir, Mohammad Faisal
Jurnal Terapan Abdimas Vol 7, No 2 (2022)
Publisher : UNIVERSITAS PGRI MADIUN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/jta.v7i2.12259

Abstract

Abstract. The aim of this program is to solve the problem about the capability of counting number or mathematics problem in the elementary school because of online learning during the pandemic Covid-19. More than 50% the students in elementary school have the problem and difficulty in counting mathematics. In this case, the students lack information how to do fast calculation also exact calculation is given basic Jarimatika. The solution given into this program in order the students do not feel that mathematics is a scary lesson in the school or home. They can study and learning mathematics in their village, around their house without feel not only they are learning mathematic in frightening but in fun learning. This game suitable to the student in grade 3,4,5, dan 6 in RT 05, RW 01, Dukuh Pakis, Surabaya. The method used are including the preparation, implementation, and evaluation stage. First step, the students will be given pre-test to find out how fast they were able to count. The second step, the team give the explanation about the trick to fast counting in mathematics using Jarimatika. The last step, the student implemented the basic counting of Jarimatika in game, like math snake, and ladder game. The result in this program is the students able to count basic operation using Jarimatika method faster than manual counting and feel so fun learning mathematics. Abstrak. Tujuan dari program pengabdian masyarakat ini adalah untuk memecahkan masalah tentang kemampuan menghitung matematika pada anak usia sekolah dasar, hal ini dikarenakan pembelajaran dilakukan secara daring selama pandemic Covid-19. Lebih dari 50% murid pada usia sekolah dasar mempunyai masalah dan kesulitan menghitung matematika. Pada kasus ini, siswa yang kurang informasi bagaimana menghitung cepat dan tepat diberikan pelatihan Jarimatika dasar. Solusi ini diberikan agar siswa tidak merasa bahwa belajar matematika adalah suatu hal yang sulit baik di sekolah maupun di rumah. Mereka dapat belajar matematika di desa dam dilingkungan tempat mereka tinggal tanpa merasa takut tidak bisa akan tetapi menjadi suatu hal yang menyenangkan. Permainan matematika ini dapat diterapkan kepada siswa di kelas 3, 4, 5, dan 6 di RT 05, RW 01, Dukuh Pakis, Surabaya. Metode yang digunakan dalam pelatihan ini mencakup tiga bagian yaitu persiapan, implementasi, dan tahap evaluasi. Pada tahap pertama, siswa akan diberikan soal pre-test untuk mengetahui seberapa cepat kemampuan siswa dalam menghitung. Tahap kedua yaitu tim Abdimas memberikan penjelasan dan pelatihan mengenai metode Jarimatika dasar. Tahap terakhir yaitu siswa menerapkan perhitungan dasar Jarimatika menggunakan permainan ular tangga matematika. Hasil dari pelatihan ini, siswa bisa menghitung dengan menggunakan Jarimatika lebih cepat daripada menghitung manual, dan merasa sangat senang belajar matematika.  
Rancang Bangun Platfrom Freelance Digital Berbasis Web Menggunakan Metode Waterfall Muhammad Alvin Azzamul Azmi; Irwan Alnaurus Kautsar; Nuril Lutvi Azizah; Novia Ariyanti
SMATIKA JURNAL : STIKI Informatika Jurnal Vol 14 No 01 (2024): SMATIKA Jurnal : STIKI Informatika Jurnal
Publisher : LPPM STIKI MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/smatika.v14i01.1225

Abstract

With advances in technology, people can now work independently without having to come to work. This is thanks to technology which is increasingly widespread in various aspects of human life. Especially among the younger generation, interest in becoming freelancers is increasing because of the flexibility of work schedules that allow them to work from anywhere. Apart from that, they can collaborate with clients from various countries via the internet. In this research, the author uses the waterfall development method, which emphasizes structured steps starting from identifying needs to system maintenance. In conclusion, this program has succeeded in facilitating collaboration between freelancers who need work partners on agreed projects. My freelance platform allows anyone to register as a freelancer and partner, making it easier for them to find work. The program testing results show a success percentage of 93%.
Implementasi Progressive Web Apps Pada Platform Freelance Digital Dengan Metode Rapid Application Development Reyhan Adi Saputra; Irwan Alnarus Kautsar; Novia Ariyanti; Cindy aurusta
SMATIKA JURNAL : STIKI Informatika Jurnal Vol 14 No 01 (2024): SMATIKA Jurnal : STIKI Informatika Jurnal
Publisher : LPPM STIKI MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/smatika.v14i01.1228

Abstract

In recent years, the number of freelancers in Indonesia has increased significantly. Many people choose to become freelancers because they can work more flexible hours, have greater earning potential, and have more control over the work they do. Freelancers can also provide work to partners on digital freelance platforms when orders pile up and cannot be handled alone. The digital freelance platform provides a space where partners and freelancers can connect flexibly via the website, however visiting the website's Uniform Resource Locator (URL) is done repeatedly when you want to visit the platform. Progressive Web Apps (PWA) is a solution to this problem. This research aims to implement PWA on a digital freelance platform. The method used is the Rapid Application Development (RAD) method with stages of Requirements Planning, Design Workshop, and implementation. The research results show that PWA has been successfully implemented on digital freelance platforms. This is proven by the results of tool testing from web browsers, manual installation testing on the main screen, responsive testing, and service worker testing with black box. User response test results show that PWA is well received by users. This is proven by the results of the questionnaire which shows that the average percentage of user satisfaction is 93.5% in the "Very Good" category.
Peningkatan Kompetensi Guru PG dan TK ABA 1 Gedangan Sidoarjo Melalui Pelatihan Pembuatan Media Ajar Novia Ariyanti; Metatia Intan Mauliana; Uce Indahyanti
Jurnal Pengabdian UntukMu NegeRI Vol. 8 No. 3 (2024): Pengabdian Untuk Mu negeRI
Publisher : LPPM UMRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/jpumri.v8i3.7818

Abstract

Pendidikan anak usia dini adalah tahap awal yang krusial dalam perkembangan anak. Kualitas guru di Playgroup dan TK memegang peranan penting dalam proses perkembangan ini. Meskipun standar kompetensi untuk guru telah ditetapkan, banyak dari mereka yang masih belum memenuhi standar tersebut dalam praktiknya. Kegiatan pengabdian masyarakat ini bertujuan untuk meningkatkan kompetensi guru Playgroup dan TK ABA 1 Gedangan Sidoarjo dalam menciptakan media pembelajaran inovatif yang dapat memberikan pengalaman yang berarti bagi siswa dan mendukung pencapaian tujuan SDG’s pendidikan berkualitas. Pendekatan yang diterapkan meliputi ceramah, latihan pembuatan media pembelajaran, dan peer teaching dengan menggunakan media yang telah dibuat. Hasil dari kegiatan ini menunjukkan peningkatan kompetensi guru dalam pembuatan media pembelajaran yang inovatif serta peningkatan kreativitas guru setelah mengikuti pelatihan. Kata kunci: kompetensi, guru, media pembelajaran
Rancang Bangun Aplikasi Notifikasi Dan Geolocation Pada Pedagang Keliling Terdekat Berbasis Android Rina Safitri; Hamzah Setiawan; Novia Ariyanti; Rohman Dijaya
Decode: Jurnal Pendidikan Teknologi Informasi Vol. 4 No. 1: MARET 2024
Publisher : Program Studi Pendidikan Teknologi Infromasi UMK

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51454/decode.v4i1.173

Abstract

Maraknya pedagang keliling di Indonesia menjadi suatu tantangan tersendiri bagi masyarakat dalam mencari pedagang keliling terdekat. Oleh karena itu, dibutuhkan suatu aplikasi yang dapat membantu calon pembeli dalam mencari pedagang keliling terdekat dengan mudah dan efisien. Rancang Bangun Aplikasi Notifikasi dan Geolocation pada Pedagang Keliling Terdekat Berbasis Android merupakan aplikasi yang dirancang dengan tujuan untuk memudahkan calon pembeli dalam mencari pedagang keliling di sekitar lokasi mereka berada. Aplikasi ini memanfaatkan fitur geolocation pada perangkat Android dan menggunakan algoritma Haversine untuk menghitung jarak antara lokasi calon pembeli dengan lokasi pedagang keliling. Selain itu, aplikasi ini juga dilengkapi dengan fitur notifikasi yang akan memberikan informasi kepada calon pembeli jika ada pedagang keliling terdekat yang sedang berada di sekitar lokasi mereka. Aplikasi ini dirancang dengan menggunakan metode penelitian Software Development Life Cycle (SDLC) dengan model pengembangan Waterfall yang terdiri dari 5 tahapan yaitu analisis kebutuhan, desain sistem, perancangan sistem, pengujian sistem, serta tahapan implementasi dan evaluasi sistem. Perancangan sistem menggunakan bahasa pemrograman Kotlin serta menggunakan Android Studio sebagai platform pengembangan. Hasil pengujian blackbox menunjukkan bahwa aplikasi dapat berjalan dengan baik dan memberikan hasil yang akurat.
PELATIHAN PERANGKAT PEMBELAJARAN MEDIA SAINS EXPERIMENT BAGI GURU SEKOLAH DINI SEBAGAI IMPLEMENTASI SDG’S PENDIDIKAN BERKUALITAS Intan Mauliana, Metatia; Ariyanti, Novia
Martabe : Jurnal Pengabdian Kepada Masyarakat Vol 7, No 8 (2024): MARTABE : JURNAL PENGABDIAN MASYARAKAT
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jpm.v7i8.2934-2942

Abstract

Pendidikan berkualitas merupakan salah satu fokus SDG’s tujuan pembangunan berkelanjutan di Indonesia. Pembelajaran sains sejak usia dini sangat bermanfaat untuk membentuk pola pikir anak-anak kedepannya. Salah satu aspek dalam mewujudkan pendidikan berkualitas harus didukung dengan adanya sumber daya manusia yang memadai. Keberhasilan pendidikan selalu berkenaan dengan upaya pembinaan manusia. Namun tidak semua pendidik memiliki kemampuan literasi dan keterampilan sains yang sama karena masing-masing pendidik memiliki latar belakang bidang ilmu yang beragam. Permasalahan ini juga dialami oleh pendidik di TK ABA 1 Gedangan yang berperan sebagai Mitra. Oleh karena itu, program ini bertujuan untuk mengoptimalkan literasi dan ketrampilan pendidikan dalam membuat media sains eksperimen yang tepat dalam proses pembelajaran. Metode yang digunakan tersusun dari beberapa tahapan utama, yakni tahap persiapan, tahap pelaksanaan, tahap monitoring dan tahap evaluasi. Pengolahan data dilakukan pada 10 peserta kegiatan untuk mengetahui tingkat keberhasilan dari kegiatan ini akan dilakukan secara deskriptif. Hasil yang diperoleh dari pemberian angket evaluasi menunjukkan rerata 85.27 % cukup tinggi untuk disimpulkan bahwa pelaksanaan kegiatan telah berhasil dilaksanakan.
Analisis Sentimen Tingkat Kepuasan Aplikasi WordPress Menggunakan Metode K-Nearest Neighbor dan Naive Bayes Hamid, Moch Siddiq; Eviyanti, Ade; Hindarto, Hindarto; Ariyanti, Novia
SMATIKA JURNAL : STIKI Informatika Jurnal Vol 15 No 01 (2025): SMATIKA Jurnal : STIKI Informatika Jurnal
Publisher : LPPM STIKI MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/smatika.v15i01.1522

Abstract

User satisfaction reflects emotions when comparing services received with expectations, so understanding user satisfaction is important for app development. This research aims to evaluate user satisfaction with WordPress apps on the Google Play Store and identify areas for improvement. Sentiment analysis with KNN and Naïve bayes algorithms as the method used to extract information from 5,000 user reviews downloaded from Google Play Store,. The results showed the majority of reviews had positive sentiments, with Naïve Bayes providing better results than KNN, achieving 88% accuracy, 89.45% precision, 88% recall, and 83% F1-Score on a 90:10 data split. The word cloud of positive reviews featured words such as “great”, “good”, “helpful”, “app”, and “good”, reflecting user satisfaction with the ease and benefits of the app, while negative reviews featured words such as “difficult”, “try”, and “fail” indicating technical difficulties and user dissatisfaction. This study concludes that WordPress apps have provided a satisfactory experience for most users, but some technical areas need improvement. The results of this study will provide valuable information for app developers in efforts to improve service quality and the app's reputation
Aplikasi Tematis Al-Qur'an Berbasis Web Wisaksono, Arief; Farihah, Anis; Ariyanti, Novia
Aksiologiya: Jurnal Pengabdian Kepada Masyarakat Vol 2 No 2 (2018): Agustus
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/aks.v2i2.1266

Abstract

In the elementary school curriculum know 2013 revision 2017 now the process of teaching and learning is based on themes, namely a teaching and learning process that has teaching materials related to the problem, and local needs that are used as themes or titles in the learning process in study groups. As a leading Islamic school SD Muhammadiyah 8 Tulangan Sidoarjo in every teaching and learning process teachers are required to always associate all teaching material with the Qur'an. The problem is that the support of open tools that can quickly find references to verses of the Qur'an related to a particular theme does not yet exist, so that the teaching and learning process becomes ineffective. To overcome this problem the author provides a program solution. This program will provide solutions that are expected to solve partner problems. The main method used is to use a tool in the form of a web-based thematic application, which is an application that can find references to Ayat Al-Qur'an related to a particular theme. In this application, users simply enter the theme to be discussed, the reference letters and verses and their meanings will appear. With this application, it is expected that teachers can quickly find references to each theme in each teaching material while making time efficiency.
Co-Authors Ade Eviyanti Adriani , Ninda Agung Khoirudzikri Aida, Wafid Akbar Wiguna Aldo Ardiansyah Aminy, Ritzana Aisyah Amir, Mohammad Faisal Andhiarini, Rugaya Meis Anis Farihah Arief Wisaksono Arif Senja Fitrani Batubara, Sultan Saladin Bayu Hari Prasojo Cindy aurusta Cindy Cahyaning Astuti Cindy Taurusta Diana Cindy Agustin Erina Firdaus Dwi Rachmattillah Erlangga Hikmal Abrar Ferry Adhi Dharma Fitri Nur Latifah Gita Wardani Hamid, Moch Siddiq Hamzah Setiawan Hanif As Shoqri Hidayatullah, Vika Tanjung Hindarto Ika Ratna Indra Astutik Imam Fauji, Imam Irwan Alnarus Kautsar Irwan Alnarus Kautsar Irwan Alnaurus Kautsar Julia Atmaranti Lukita Nova Azzara Luluk Asti Qomariah M. Ruslianoor Maika Maika, M. Ruslianoor Masruchin Masruchin Masyitah Lailil Syafitri Metatia Intan Mauliana Moch Ifan Fadilah Fadilah Moch Siddiq Hamid Mochamad Alfan Rosid Mohammad Faisal Amir Mohammad Fikri Setiawan Mohammad Ikbaar Ath Thoriq Muhammad Alvin Azzamul Azmi Muhammad Alvin Azzamul Azmi Muhammad Fahruddin Mahfudhoni Muhammad Husnul Khuluq Muhammad Ibnu Affan Nadtasya Faizah Aqilah Naila Farah Diba Niko Dwi Novana Ninda Ardiani Nuril Lutvi Azizah Nuris Tiswanah Prayugah, Indra Priyo Wahyu Setiyo Aji Purwanti, Yanik Puspitasari Putri Pambayun Reyhan Adi Saputra Rina Safitri Rohman Dijaya Shafa Arrizqa Az Zahroh Suhendro Busono Sumarno Sumarno Suprianto Surur, Moch Shobachus Syafitri , Mega Novita Tri Linggo Wati Uce Indahyanti Uce Indahyanti Widhianingsih, Wiwik Widodo, Wildan Ahmad Yulian Findawati Zahro, Reza Tus