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Transformasi Ekonomi Lokal Melalui E-Commerce di Desa Parak Kepulauan Selayar Badar, Muhammad; Nasir, Muhammad; N, Normiyati; Kasim, Andi Irwan; G, Muhammad Tahir; Tinri, Muh. Darwis Nur; Fitri, Riskal
Jurnal Perjuangan dan Pengabdian Masyarakat : JPPM Vol. 1 No. 1 (2025): 31 Januari 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Pejuang Republik Indonesia

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Abstract

This community service aims to encourage local economic transformation in Parak Village, Selayar Islands through the use of e-commerce as a marketing medium for MSME products. The method of implementing the activity includes socialization, technical training for 8 sessions, and intensive assistance for 3 months to 50 MSME actors with a participatory approach and direct practice. The results of the activity showed a significant increase in the capacity of MSME actors in managing online stores independently, expanding market access to the regional level, and an increase in average revenue between 20% to 50%. Training and mentoring have proven to be effective in improving digital literacy and economic empowerment of village communities. However, challenges such as limited internet access and the need for advanced training still need to be addressed to ensure the sustainability of the digital economy transformation. In conclusion, e-commerce is a strategic solution to improve the competitiveness and economic welfare of the people of Parak Village, with recommendations to strengthen the digital ecosystem through cross-sector collaboration.
Implementasi Pengembangan Perilaku Empati Melalui Metode Bermain Peran pada Anak Usia 5-6 tahun di TK Nuryani Ishak Riskal Fitri
Edumaspul: Jurnal Pendidikan Vol 5 No 2 (2021): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v5i2.3082

Abstract

Penelitian ini bertujuan untuk mendeskripsikan implementasi pengembangan perilaku empati melalui metode bermain peran pada anak usia 5-6 ahun di Taman Kanak Kanak Rumah Belajar Nuryani Ishak dan untuk mendeskripsikan faktor pendukung dan penghambat dalam pembelajaran bermain peran di taman kanak kanak rumah belajar nuryan ishak. Jenis penelitian ini adalah kualitatif yang menggunakan jenis deskriptif, yaitu jenis penelitian yang mendeskripsikan tentang suatu gejala, kondisi dan situasi yang ada Populasi sebagian siswa kelompok B berjumlah 5 anak didik. Adapun instrumen penelitian adalah observasi, wawancara, dokumentasi. Hasil Penelitian menunjukkan bahwa guru sudah menerapkan langkah-langkah metode bermain peran sesuai dengan teori Arfin Yudhi Aryani dan terlaksana dengan baik namun ada beberapa langkah-langkah bermain peran yang belum maksimal seperti guru membagikan tugas sesuai dengan peran yang akan dimainkan seharusnya anak-anak bebas memilih peran yang dia sukai dan dengan melihat keberhasilan indikator pengembangan perilaku empati anak mengakibatkan hasil anak secara keseluruhan dapat dikatakan sudah berkembang dengan baik.
Membangun Pemahaman Karakter Kejujuran Melalui Permainan Tradisional Anak Usia Dini Kelompok B di Taman Kanak-Kanak Sawitto Kabupaten Pinrang Riskal Fitri
Edumaspul: Jurnal Pendidikan Vol 6 No 1 (2022): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

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Abstract

This reserch aims tofind out the efforts of trachers in building childrens understanding, espciallu honesty characters through traditional games and knowing dende’ games in building understanding of childrens honesty characters in Sawitton kindergarten Pinrang. This research is a descriptive qualitative method that aims to describe objectively. The subcets of research are children aged 5-6 yeats in Sawitto kindergarten Pinrang. It’s consists of 10 childrens. This research uses data collection techniques through observations made tochildren and teachers, interviews with teachers, and documentation. The results of the reserch are based on the observation that the character childrens honesty in traditional game actions, especially dende’ games, includes all indicators (obeying rules or activites while playing. Behavehonesty. Helpers, polite, respecetful, sportsmanlike, etc.Understand several commands simultaneously, understand the rules in game, and take responsibility and admit mistake) are well executed. Achievement of the development of hoenst attitude of children develops very well.
Curriculum Evaluation of the Implementation of Sekolah Penggerak Program at TK Abaabil Bila Sidrap Riskal Fitri
Edumaspul: Jurnal Pendidikan Vol 6 No 2 (2022): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v6i2.5292

Abstract

The aims of this study are 1) to find out whether TK Abaabil Bila has made Kepmendikbud Number 1177/M/2020 concerning the Sekolah penggerak Program and Kepmendikbud RI Number 958/P/2020 concerning Learning Outcomes in Early Childhood Education, Basic Education, and Middle Educationah as a reference for curriculum development; 2) To find out the availability of Human Resources and Infrastructure in supporting the implementation of the PSP curriculum at TK Abaabil Bila Sidrap; 3) To find out the implementation of the Sekolah penggerak Program curriculum at TK Abaabil Bila Sidrap; 4) To find out the results of the implementation of the Sekolah penggerak Program curriculum at TK Abaabil Bila Sidrap. Qualitative research is designed in the form of case study research involving all stakeholders in TK Abaabil Bila Sidrap. Data collection techniques use observation sheets, interviews and documentation. While the data analysis technique used is descriptive statistics. The results of the research using Context, Input, Process and Product (CIPP) are seen from the aspects of Context, Input, Process and Product that the implementation of the sekolah penggerak curriculum is in accordance with the learning objectives. The implementation of this curriculum innovation is expected to have an impact on the standard quality of the level of achievement of child development, the quality of learning outcomes, the quality of teachers, the acceleration of school digitization and the profile of Pancasila students.
The Effect of Social Media on Student Learning Achievement at SD Negeri Daya 1 Makassar Nurhidayah Nurhidayah; Wahyulla Alannasir; Riskal Fitri
Edumaspul: Jurnal Pendidikan Vol 7 No 1 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v7i1.5650

Abstract

This study aims to describe the description of the learning achievement of students at SD Negeri Daya 1 Makassar, to explain how much influence social media has on the learning achievement of students at SD Negeri Daya 1 Makassar and to find out the factors that influence student achievement at SD Negeri Makassar Power 1. The type of research used in this study used total sampling so that as many as 27 students were obtained from the total number of students. The instrument used is in the form of a social media questionnaire and to find out the learning achievement of students is in the form of end-of-semester scores. Based on the results of the research, the hypothesis test found that there was a significant influence of social media on the learning achievement of SD Negeri Daya 1 Makassar students. This can be seen from the t-value of social media, namely -2.154 > 1.708 and a significant level of 0.041 <0.05.
Learning To Read More Fun: Loose Parts Approach For Children Aged 5–6 Years At Bukit Permai 2 Kindergarten Fitri, Riskal; Endang, Endang; Nurhafsah, Nurhafsah
Jurnal Perjuangan dan Pengabdian Masyarakat : JPPM Vol. 2 No. 1 (2026): 31 Januari 2026
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Pejuang Republik Indonesia

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Abstract

This community service aims to deeply describe how the loose parts approach can be utilized to support early reading skills in 5–6 year old children at TK Bukit Permai 2. The concept of loose parts refers to various detached objects that do not have a fixed shape or function, such as bottle caps, stones, popsicle sticks, or colorful buttons, which allow children to manipulate, combine, and create according to their imagination. This approach is believed to stimulate creativity, exploration, and early literacy skills in a fun way and in accordance with the developmental stages of early childhood. The method used in this service is descriptive qualitative and classroom action research (CAR) with data collection techniques through direct observation of children's activities in the classroom and visual documentation during the process. The results of the service show that the application of loose parts in reading learning is able to create a more active, interactive, and meaningful learning atmosphere. Children become more enthusiastic in recognizing letters, distinguishing initial sounds, and arranging syllables or simple words through structured free play. In addition, this approach also encourages social involvement, communication, and self-confidence of children during the learning process.
PENERAPAN KEGIATAN BERMAIN MOTORIK HALUS UNTUK MENSTIMULASI KEMAMPUAN MENULIS PERMULAAN ANAK USIA 4 -5 TAHUN DI POS PAUD MEKAR DESA TUDUA Karlina, Gabrila; Sadaruddin, Sadaruddin; Fitri, Riskal
INDOPEDIA (Jurnal Inovasi Pembelajaran dan Pendidikan) Vol. 3 No. 4 (2025): DESEMBER 2025
Publisher : Media Inovasi Pendidikan dan Pembelajaran

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Abstract

Penelitian ini bertujuan untuk mendeskripsikan penerapan kegiatan bermain motorik halus melalui media finger painting dan pastisin dalam menstimulasi kemampuan menulis permulaan anak usia 4–5 tahun di Pos PAUD Mekar Desa Tudua. Penellitian menggunakan pendekatan kualitatif deskriptif dengan teknik pengumpulan data berupa observasi, wawancara, dan dokumentasi. Hasil penellitian menunjukkan bahwa sebelum diberikan perlakuan, sebagian anak masih mengalami kesulitan dalam menulis permulaan, seperti memegang alat tulis, membuat garis lurus, dan mengikuti pola sederhana.Kegiatan finger painting membantu mengembangkan kelenturan jari, koordinasi mata-tangan, selrta kekuatan otot melalui aktivitas mengolels, me,nepelkan, dan membuat pola. Sementara kegiatan bermain plastisin melatih kekuatan jari melalui aktivitas meremas, mencubit, menggulung, dan membentuk adonan. Setelah penerapan kedua kegiatan tersebut, anak menunjukkan perkembangan positif, seperti coretan yang lebih terarah, kemampuan mengikuti pola, serta meningkatnya minat dan kepercayaan diri dalam menulis. Dengan demikian, media finger painting dan plastisin terbukti efektif dalam menstimulasi kemampuan menulis permulaan anak.
MENINGKATKAN KEMAMPUAN NILAI AGAMA DAN BUDI PEKERTI ANAK MELALUI PENERAPAN MODEL PEMBELAJARAN DEDEN PJBL DI TAMAN KANAK -KANAK IHYA AL-ULUM MAKASSAR Bugis, Nurhayati; Sadaruddin, Sadaruddin; Fitri, Riskal
INDOPEDIA (Jurnal Inovasi Pembelajaran dan Pendidikan) Vol. 3 No. 4 (2025): DESEMBER 2025
Publisher : Media Inovasi Pendidikan dan Pembelajaran

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Abstract

Penelitian tindakan kelas ini bertujuan untuk meningkatkan kemampuan nilai agama dan budi pekerti anak melalui penerapan model pembelajaran DEDE- n PjBL Design, Explain, Development, and Evaluation - Project-Based Learning di Taman Kanak-Kanak Ihya Al-Ulum Makassar. Hasil Siklus I menunjukkan bahwa kemampuan nilai agama dan budi pekerti anak mulai berkembang, namun masih ditemukan beberapa kendala, terutama pada aspek kedisiplinan, tanggung jawab, dan konsistensi dalam menunjukkan perilaku positif. Pada Siklus II, setelah dilakukan perbaikan strategi, peningkatan perilaku anak terlihat lebih signifikan. Pada pertemuan pertama, anak mulai menunjukkan kesadaran lebih tinggi dalam menerapkan nilai religius, seperti berdoa sebelum dan sesudah kegiatan, serta menjaga tanaman sebagai wujud amanah. Perubahan yang lebih kuat tampak pada pertemuan kedua, di mana anak dapat menunjukkan perilaku yang lebih stabil, seperti kerja sama, empati, disiplin, dan tanggung jawab dalam menyelesaikan proyek merawat tanaman. Secara keseluruhan, penerapan model DEDEN-PjBL terbukti efektif dalam memperkuat nilai agama sekaligus menumbuhkan budi pekerti anak secara menyeluruh.
Peningkatan Kemampuan Motorik Kasar Melalui Permainan Interaktif Di TK Thalabul Ilmi Arga, Arga; Fitri, Riskal
SPORTIVE: Journal Of Physical Education, Sport and Recreation Vol. 9 No. 6 (2025): September
Publisher : Prodi Pendidikan Jasmani dan Olahraga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/sportive.v9i6.10071

Abstract

This research aims to improve gross motor skills of kindergarten students through the application of interactive games at TK Thalabul Ilmi. This study uses the classroom action research (CAR) method conducted in two cycles. Each cycle consists of planning, implementation, observation, and reflection. The research subjects were 16 kindergarten students, and data were collected through gross motor skill tests using three assessment aspects: gross motor skills, body coordination, and balance. The results showed a significant improvement in student learning outcomes. In the pre-cycle, only 12.5% of students achieved the "Developing Very Well" criteria, while in Cycle I, the number increased to 56.25%. In Cycle II, 87.5% of students achieved the "Developing Very Well" criteria. The application of interactive games is effective in improving gross motor skills of kindergarten students.