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Journal : Jurnal Pendidikan Islam

Development of Addie Model for Chapter Thaharah Learning Based on Game Applications in Junior High School Mardianto Mardianto; Hasan Matsum; Dewi Sarmita
Nazhruna: Jurnal Pendidikan Islam Vol 5 No 2 (2022): Islamic Education
Publisher : Program Studi Pendidikan Islam Institut Pesantren KH Abdul Chalim Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31538/nzh.v5i2.2126

Abstract

This study aims to determine the effectiveness and attractiveness of using game application media to increase students' learning motivation. This research was conducted in Medan, North Sumatra because the teaching and learning activities (KBM) carried out at the school, especially in fiqh subjects, had used games and applications, it was just that they were still limited to using Microsoft PowerPoint media so that it still seemed less effective. This type of research uses research and development methods or it can also be called research and development. While the sample uses the Dick and Lou Carey development design method. While the samples were taken by class VII students of SMP IT Nurul Azmi Medan, using a one-group pretest and post-test design pattern. The data used is the daily test values ​​before and after being treated, then analyzed using the t-test. The results showed that the game application-based learning media used had a high level of effectiveness and attractiveness. The existence of fairly high interest and motivation to learn shows that there is a high interest of students in teaching and learning activities, especially during fiqh subjects. This finding is supported by field facts where the average daily test scores of students increased by 18.49% from 69.96% to 82.90%.
Development of Game-Based Learning Media on Islamic Religious Education Materials Muhammad Zainuddin; Mardianto Mardianto; Hasan Matsum
Nazhruna: Jurnal Pendidikan Islam Vol 6 No 1 (2023): Islamic Education in Madrasah
Publisher : Program Studi Pendidikan Islam Institut Pesantren KH Abdul Chalim Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31538/nzh.v6i1.2824

Abstract

This study aimed to determine the level of feasibility, practicality, and effectiveness of game application learning media on Islamic Religious Education materials. The research method used is the Research and Development (R&D) approach of Brog and Gall mode. The subjects in this study were students of class X MAS al-Washliyah Stabat, while the object of this research was the development of game-based learning media. The data collection instruments used were observation and questionnaires. The results showed that the feasibility level of game application learning media according to material experts was categorized as valid with a score of 86, media experts were categorized as very valid with a score of 91 and linguists were also categorized as valid with a score of 83 so that a cumulative score of 86.7 was obtained with a valid category. The level of practicality of the game application learning media was carried out to 20 students of class X on the learning material of aqidah morals who were experts in the field of Islamic education, the results obtained were responses in the use of media with honest method that was beautiful as a form of application of the commendable nature contained in the moral material obtained a score of 94,2. For the development of effective application-based learning media from the application of this game media, namely, the material presented is easier to understand, teachers from the schools studied also considered this media suitable to be applied because it is more practical.
Development of Addie Model for Chapter Thaharah Learning Based on Game Applications in Junior High School Mardianto Mardianto; Hasan Matsum; Dewi Sarmita
Nazhruna: Jurnal Pendidikan Islam Vol 5 No 2 (2022): Islamic Education
Publisher : Universitas Pesantren Kh Abdul Chalim Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31538/nzh.v5i2.2126

Abstract

This study aims to determine the effectiveness and attractiveness of using game application media to increase students' learning motivation. This research was conducted in Medan, North Sumatra because the teaching and learning activities (KBM) carried out at the school, especially in fiqh subjects, had used games and applications, it was just that they were still limited to using Microsoft PowerPoint media so that it still seemed less effective. This type of research uses research and development methods or it can also be called research and development. While the sample uses the Dick and Lou Carey development design method. While the samples were taken by class VII students of SMP IT Nurul Azmi Medan, using a one-group pretest and post-test design pattern. The data used is the daily test values ​​before and after being treated, then analyzed using the t-test. The results showed that the game application-based learning media used had a high level of effectiveness and attractiveness. The existence of fairly high interest and motivation to learn shows that there is a high interest of students in teaching and learning activities, especially during fiqh subjects. This finding is supported by field facts where the average daily test scores of students increased by 18.49% from 69.96% to 82.90%.
Development of Game-Based Learning Media on Islamic Religious Education Materials Muhammad Zainuddin; Mardianto Mardianto; Hasan Matsum
Nazhruna: Jurnal Pendidikan Islam Vol 6 No 1 (2023): Islamic Education in Madrasah
Publisher : Universitas Pesantren Kh Abdul Chalim Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31538/nzh.v6i1.2824

Abstract

This study aimed to determine the level of feasibility, practicality, and effectiveness of game application learning media on Islamic Religious Education materials. The research method used is the Research and Development (R&D) approach of Brog and Gall mode. The subjects in this study were students of class X MAS al-Washliyah Stabat, while the object of this research was the development of game-based learning media. The data collection instruments used were observation and questionnaires. The results showed that the feasibility level of game application learning media according to material experts was categorized as valid with a score of 86, media experts were categorized as very valid with a score of 91 and linguists were also categorized as valid with a score of 83 so that a cumulative score of 86.7 was obtained with a valid category. The level of practicality of the game application learning media was carried out to 20 students of class X on the learning material of aqidah morals who were experts in the field of Islamic education, the results obtained were responses in the use of media with honest method that was beautiful as a form of application of the commendable nature contained in the moral material obtained a score of 94,2. For the development of effective application-based learning media from the application of this game media, namely, the material presented is easier to understand, teachers from the schools studied also considered this media suitable to be applied because it is more practical.
Co-Authors Abdul Hafizh Azizi Batubara Abdul Rasyid Rosandi Lubis Achyar Zein Ahmad Maulana Ahmad Rasyid As-Syai Ahmad Tamrin Sikumbang Akhyaruddin Akhyaruddin Annisa Dahlila Angelina Aqiel Mutawalli Arini Siregar Azmatul Kholila Dandi Irawan Sembiring Daulay, Lily Sardiani Dewi Sarmita Dewi Teti Setiawati Didi Maslan Elfin Nazri Elvi Sukriyah Emeliya Sukma Dara Damanik Fachri Husaini Hasibuan Fadlin Fajri Fahri Agung Nasution Fauziah Nasution Fiki Robi Handoko Harahap Fitri Hidayah Gunawan Gunawan Hadrah, Hadrah Hafiz Ariefky Haidir Haidir Haidir Haidir Haidir Haidir Hamdan, Muhammad Hasan Matsum Hasan Matsum Hotmasarih Harahap Irwan S Irwan S Juli Julaiha P Khadijah Khadijah Khairunnisah Khairunnisah Khofifah Indar Rahman Lidra Agustina Tanjung Liza Annisa M. Bagus Ridwan Mahariah Maisarah Maisarah Makmur Syukri Manshuruddin Manshuruddin Mayurida Nasution Mhd Rizkiy Bahar Siregar Mohammad Al Farabi Muhammad Alfaridzi Muhammad Alinafiah Muhammad Hafiz Muhammad Iqbal-Nst Muhammad Irsahwandi Muhammad Irsahwandi Muhammad Irwan Pandi Nasution Muhammad Sanusi Nasution Muhammad Shaleh Assingkily Muhammad Syah Bagus Muhammad Yusri Muhammad Zainuddin Najaruddin Butar-Butar Nasution, Muhammad Irwan Padli Nasution, Wahyudin Nur Neliwati Nirwana Anas Nirwana Anas Nur Atika Nur Sya'adah Br Ginting Nurhalizar, Siti Parapat, Ilham Karim Parentah Lubis Raden Fadli Daulay Rahmad Anwi Siregar Ramadan Syah Putra Riki Irawan Rizka Amalia Rahmadhani Rora Rizky Wandini Sabila Akbar Saiful Ahyar Salman Ahmadi Salminawati, Salminawati Sarifah Hanum Gea Sholihatul Hamidah Daulay Silvi Rewita Siti Halimah Siti Maysarah Siti Nurhalizah Sitti Isni Azzah Sri Baniah Sri Wahyuni Harahap Sri Wahyuni Nainggolan Syahrul Budiman Three Wulan Ramadhani Vera Yunita Siregar Wahyudin Nur Wildan Murtadho Yumita Anisa Putri Yusuf Hadijaya Zainal Abidin