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Penggunaan Media Flashcard dalam Meningkatkan Kemampuan Kognitif Anak Usia 5-6 Tahun Di Kelompok Bermain Kenanga Yusuf Hidayat; Risa Rahmawati; Imas Masri'ah; Suwarni; Lela Rosidah
Journal Ashil: Jurnal Pendidikan Anak Usia Dini Vol. 5 No. 1 (2025): Journal Ashil: Jurnal Pendidikan Anak Usia Dini
Publisher : Universitas Islam Tribakti Lirboyo Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33367/piaud.v5i1.7140

Abstract

Flashcard media is a learning medium designed to optimize early childhood learning experiences through multisensory stimulation. This study aims to determine the use of flashcard media to improve the cognitive abilities of early childhood-aged children (5-6 years) in Kober Kenanga and to assess the extent of the impact of using flashcard media on the development of cognitive abilities in early childhood-aged children (5-6 years) in Kober Kenanga. The method employed in this study is qualitative under a phenomenological approach. The method used in this study is a qualitative approach with a phenomenological approach. In this study, the researchers act as the teacher assisted by other two teachers to conduct the learning on 15 early childhoods aged 5-6 years who are selected as the population and sample in this study. The results show that the use of flashcard media occurs well, at which 11 early childhoods (73.3%) are able to remember, understand, and match the alphabet A-Z, with the criteria developing of according to expectations (BSH). Meanwhile, the rest of the 4 early childhoods (26.7%) are still experiencing obstacles, with the criteria not yet developing (BB). Furthermore, when the use of flashcard media is combined with the singing method and the drilling technique, the results show that the entire 15 early childhoods (100%) can remember, understand, and match the letters of the alphabet A with the available symbols and images, with the criteria of developing very well (BSB).
Leveling Up Language: The Impact of Gamified English Activities on Early Childhood Vocabulary and Phonological Awareness Yusuf Hidayat
English Language and Literature in Education Journal Vol. 3 No. 2 (2025): ELLINE Journal
Publisher : Nexus Publishing NXP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63011/99312s14

Abstract

Despite the growing interest in gamified approaches to early childhood English instruction, existing research often emphasizes engagement and enjoyment while providing limited evidence on their efficacy in fostering language-specific competencies such as vocabulary acquisition and phonological awareness. Addressing this gap, the present study aimed to examine the impact of gamified English activities on young learners’ vocabulary breadth and phonological skills. Employing a quasi-experimental research design, data were collected from 48 children aged 4–6 years enrolled in a private early childhood institution in West Java, Indonesia. Participants engaged in a structured gamified curriculum integrating interactive storytelling, digital games, and classroom-based phonics challenges over an eight-week period. Pre- and post-tests measured vocabulary knowledge and phonological awareness, while observational logs and teacher interviews provided qualitative insights. Results indicated that gamified activities enhanced children’s word retention, segmental awareness, and confidence in verbal expression, though variability was observed in the degree of improvement across participants, with some demonstrating slower adaptation to structured gamified tasks. Observational data also highlighted occasional over-reliance on game mechanics at the expense of deliberate practice, suggesting the need for carefully balanced scaffolding. These findings underscore both the potential and the limitations of gamification as an instructional and assessment tool in early English language development.