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Design and Development of Interactive Learning Media to Increase Student Learning Interest Rachmawaty, Rikeu; Sarmidi, Sarmidi; Muhammad, Taofik
Design Journal Vol. 4 No. 1 (2026): January
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/dj.v4i1.384

Abstract

This study aims to design interactive learning media for improving students' learning interest in computer systems material. The research employs Research and Development (R&D) methodology with the ADDIE development model, encompassing Analysis, Design, Development, Implementation, and Evaluation stages. Seventh-grade students at MTs Ar-Rahmah, Tasikmalaya City, participated as research subjects. Subject matter and media experts validated the interactive learning media, yielding validation results of 100% and 96% respectively, both categorized as "very feasible." Student learning interest effectiveness was measured through questionnaires administered before and after media implementation. Results demonstrated a significant increase in student learning interest following interactive media usage, with an average N-Gain score of 0.70, classified within the high category. The findings indicate that visual displays, animations, and interactive features successfully engaged students and enhanced their participation during learning activities. Statistical analysis confirms the media's capability to address monotonous teaching methods and abstract material challenges. The interactive learning media developed proves both feasible and effective for improving student learning interest in computer systems material, offering a practical solution for educators seeking innovative teaching approaches.
Rancang Bangun Website Pencatatan Pelanggaran Siswa untuk Evaluasi Disiplin di Sekolah Menengah Kejuruan Akmal, Nabil Faisal; Muhammad, Taofik; Habibie, Alfadl
Journal Digital Technology Trend Vol. 5 No. 1 (2026): June 2026
Publisher : Yayasan Kawanad

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56347/jdtt.v5i1.403

Abstract

The advancement of information technology has encouraged various innovations in the education sector, including web-based student violation recording systems. This study designed and developed a web-based platform to support the recording of student violations at SMK Muhammadiyah Tasikmalaya, employing the Research and Development (R&D) method alongside the ADDIE model — Analysis, Design, Development, Implementation, and Evaluation. Built on the Laravel framework, the system provides structured features for managing violation categories and types, recording individual student violations, and generating discipline evaluation reports, enabling teachers to monitor and evaluate student conduct more accurately. Two evaluation approaches were applied: the TELOS framework (Technical, Economic, Legal, Operational, Schedule) to assess overall feasibility, and the Black Box method to verify functional performance. Results across all five TELOS dimensions placed the system in the "highly feasible" category, with an aggregate score of 86.45. These findings confirm that the system is ready for institutional deployment as a reliable, technology-based tool for student discipline management.  
Pengembangan Sistem Informasi Presensi Siswa Berbasis Website Untuk Monitoring Kehadiran Siswa Menggunakan Framework CodeIgniter Muhammad, Rizky; Sarmidi, Sarmidi; Muhammad, Taofik
Journal Digital Technology Trend Vol. 5 No. 1 (2026): June 2026
Publisher : Yayasan Kawanad

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56347/jdtt.v5i1.406

Abstract

Manual attendance recording at SMKN 1 Tasikmalaya has produced recurring problems: clerical errors, delayed recapitulation, and limited administrative visibility into student presence patterns. A web-based student attendance information system was developed using the CodeIgniter framework to address these operational shortcomings. The study followed a Research and Development (R&D) approach structured around the ADDIE model, proceeding through five stages — analysis, design, development, implementation, and evaluation. The system was built on PHP and MySQL, supported by standard web technologies. Functional testing was conducted using Black Box Testing, while system feasibility was assessed through the TELOS method covering technical, economic, legal, operational, and schedule dimensions. The TELOS assessment returned a composite score of 93.6, placing the system in the Very Feasible category. Black Box Testing confirmed that all primary functions performed as specified. The resulting system supports structured attendance recording, data management, and recapitulation, and was judged suitable for operational deployment within the school environment.  
Rancang Bangun Sistem Informasi Arsip Surat Berbasis Web dengan Menggunakan Framework CodeIgniter Wihda Fitrotul Qolbi; Muhammad Taufiq; Taofik Muhammad
Computer Journal Vol. 3 No. 2 (2025): August
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/cj.v3i2.326

Abstract

Letter archive management at MTs. Ar-Rahmah faces challenges in recording, storage, and document retrieval processes. This research developed a Web-Based Letter Archive Information System using PHP programming language, MySQL database, and CodeIgniter framework. The system addresses three critical archiving functions: document recording, storage, and efficient searching. Research and Development (R&D) methodology with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) guided the development process. Software Engineering expert validation yielded a score of 70 out of 75, while user assessments from administrative staff and operators scored 150, and the principal's assessment reached 144. These scores classify the system as suitable for implementation, effectively resolving the previous archiving difficulties at MTs. Ar-Rahmah.
Design and Development of Visual Novel-Based Educational Game to Enhance Computer Basics Understanding for High School Students Andri Prayoga; Taofik Muhammad; Muhammad Taufiq
Design Journal Vol. 4 No. 1 (2026): January
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/dj.v4i1.348

Abstract

This study was intended to design and determine the effectiveness of a visual novel-based educational game in enhancing the understanding of basic computer subjects for high school students. The research used the ADDIE model as its development framework, which stands for Analysis, Design, Development, Implementation, and Evaluation. The analysis phase revealed that students were having difficulty understanding concepts about computers because conventional lecture-based teaching methods were being used. The visual novel game was designed by combining narrative storylines with illustrations, interactive quizzes, and decision-making elements to engage students in learning activities. Media and material experts validated the product with feasibility scores of 90% and 88%, both categorized as highly feasible. Implementation involved 26 tenth-grade students who completed pretest and posttest assessments; results indicated significant learning improvement with average scores increasing from 5.81 (41.5%) to 10.77 (76.9%), producing an N-Gain value of 0.61 (medium category). Student response questionnaires indicated high acceptance with an overall score of 87.58%—particularly in game usefulness at 94.23% and learning experience at 91.35%. This proves that visual novel-based educational games can improve student understanding, motivation, and engagement in learning basic computers as an alternative to conventional teaching methods in ICT education.
Development of Animation Video-Based Learning Media Using Animaker for Grade VII Informatics Subject Nasyadila Aulia; Sulidar Fitri; Taofik Muhammad
Design Journal Vol. 4 No. 1 (2026): January
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/dj.v4i1.382

Abstract

This study aimed to develop and assess the feasibility of Animaker-based animated video learning media for Grade VII Informatics, specifically addressing hardware material. The research adopted a Research and Development (R&D) approach utilizing the ADDIE model—encompassing Analysis, Design, Development, Implementation, and Evaluation stages. Twenty seventh-grade students at MTs Mathlabussa'adah participated in the study. Both material and media experts validated the developed learning media, while student feedback was gathered through questionnaires using Likert scale assessments. Material expert validation achieved 92% (highly feasible), whereas media expert validation attained 80% (feasible). Student responses yielded 86.3%, classified as excellent. The high validation scores were attributed to clear material presentation, attractive visual design, appropriate language use, and suitable video duration aligned with student concentration capacity. The findings demonstrate that Animaker-based animated video learning media proves appropriate for Informatics instruction, particularly regarding hardware topics, offering an effective alternative to conventional teaching methods such as textbooks and worksheets.
Design and Development of Interactive Learning Media to Increase Student Learning Interest Rikeu Rachmawaty; Sarmidi Sarmidi; Taofik Muhammad
Design Journal Vol. 4 No. 1 (2026): January
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/dj.v4i1.384

Abstract

This study aims to design interactive learning media for improving students' learning interest in computer systems material. The research employs Research and Development (R&D) methodology with the ADDIE development model, encompassing Analysis, Design, Development, Implementation, and Evaluation stages. Seventh-grade students at MTs Ar-Rahmah, Tasikmalaya City, participated as research subjects. Subject matter and media experts validated the interactive learning media, yielding validation results of 100% and 96% respectively, both categorized as "very feasible." Student learning interest effectiveness was measured through questionnaires administered before and after media implementation. Results demonstrated a significant increase in student learning interest following interactive media usage, with an average N-Gain score of 0.70, classified within the high category. The findings indicate that visual displays, animations, and interactive features successfully engaged students and enhanced their participation during learning activities. Statistical analysis confirms the media's capability to address monotonous teaching methods and abstract material challenges. The interactive learning media developed proves both feasible and effective for improving student learning interest in computer systems material, offering a practical solution for educators seeking innovative teaching approaches.
ENHANCING THE EFFECTIVENESS OF SCHOOL COUNSELING SERVICES THROUGH COUNSELING MEDIA: AN ACTION RESEARCH STUDY AMONG SCHOOL COUNSELORS AT SMAN 13 GARUT, INDONESIA Herdiani Siti Aisyah; Agung Nugraha; Taofik Muhammad
Jurnal Kajian Pendidikan dan Psikologi Vol. 4 No. 1 (2026): Jurnal Kajian Pendidikan dan Psikologi
Publisher : PT Altin Riset Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61397/jkpp.v4i1.557

Abstract

This study examined the effectiveness of counseling media in improving school guidance and counseling services at SMAN 13 Garut, Indonesia. A school-based action research design was employed involving 20 students and two school counselors across a baseline assessment and two intervention cycles. The intervention integrated interactive presentations, short counseling videos, digital counseling information materials, electronic feedback forms, and interactive worksheets into counselor-led services. Data were collected using the Counseling Service Effectiveness Scale, observation sheets, student reflections, and counselor reflective journals. Quantitative data were analyzed using descriptive statistics, the Friedman test, repeated-measures analysis of variance, and effect-size estimation, while qualitative data were analyzed thematically and integrated with quantitative findings. The mean effectiveness score increased from 59.50 at baseline to 70.10 after Cycle I and 83.10 after Cycle II. The Friedman test indicated a significant difference across the three measurement points, χ²(2) = 40.00, p < .001. The repeated-measures ANOVA similarly demonstrated a significant change over time, F(2, 38) = 8,472.38, p < .001. Improvements were observed across accessibility, engagement, relevance, communication, service utilization, satisfaction, and perceived benefits, with student engagement showing the largest gain. The findings suggest that counseling media can strengthen school counseling services when systematically integrated with reflective, interactive, and counselor-led practices.
Rancang Bangun Sistem Informasi Perizinan Santri Berbasis Web di Pesantren Muhammadiyah Al-Furqon Faisal Egi Putra Sumpena; Alfadl Habibie; Taofik Muhammad
Computer Journal Vol. 4 No. 2 (2026): August
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/cj.v4i2.448

Abstract

Advances in information technology have had a positive impact on various fields, including administrative management in the educational sector. At the Muhammadiyah Al-Furqon Islamic Boarding School in Tasikmalaya—the subject of this study—the process of issuing student leave permits was previously conducted manually, often leading to challenges such as delays in record-keeping, data errors, and inefficiency. Additionally, parents had to visit the boarding school in person to request a permit, which did not always guarantee approval. As a solution, this study designed and developed a web-based student leave permit information system that can assist administrators in automatically recording and printing permission letters, as well as make it easier for parents to submit permission requests online. This study employed the Research and Development (R&D) method using the Waterfall development model. Data collection was conducted through observations, interviews, literature reviews, and questionnaires. The feasibility study results, using the TELOS method, were as follows: Technical (96.7%), Economic (100%), Legal (100%), Operational (90.1%), and Schedule (88.5%), resulting in an overall score of 95.1%. These results fall into the "Highly Feasible" category, indicating that this website is highly effective in facilitating student permission requests for both parents and boarding school administrators.
RANCANG BANGUN SISTEM INFORMASI UKK MANDIRI SMK BERBASIS WEB DENGAN INTEGRASI ADDIE DAN SCRUM Alamsyah Firdaus; Taofik Muhammad; Alfadl Habibie; Imam Amirulloh; Ilpan Rusilpan
INTI Nusa Mandiri Vol. 20 No. 2 (2026): INTI Periode Februari 2026
Publisher : Lembaga Penelitian dan Pengabdian Pada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33480/inti.v20i2.8151

Abstract

The digital transformation of vocational education necessitates competency-based assessment systems that are integrated, accountable, and data-driven. This study develops a web-based UKK Mandiri Information System through an integrative ADDIE–Scrum formulation that operationally maps the relationship between instructional design for competency assessment and iterative software engineering processes. A Research and Development (R&D) approach was employed, involving needs identification through interviews, observations, and document analysis within the implementation context of UKK Mandiri at SMK YPC Tasikmalaya. The system was developed using a three-tier architecture with role-based access control and an automated competency achievement validation mechanism. Testing results demonstrate functional conformance across all core modules, cross-browser compatibility, and baseline security validation. Expert evaluation yielded a mean score of 4.40 (SD = 0.72; α = 0.91; 95% CI [3.89–4.91]), categorized as “Highly Feasible.” The findings indicate improved administrative efficiency, consistency in score calculation, and enhanced traceability of competency assessments, while reinforcing the integration between instructional design and agile software development through a documented and replicable coordinative model