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Perancangan Poster Ergonomis untuk Anak Usia Dini di POS PAUD Melati Putih, Kota Bandung Ica Ramawisari; Nurul Fitriana Bahri; Teuku Zulkarnain Muttaqien
MAVIS : Jurnal Desain Komunikasi Visual Vol 6 No 02 (2024): Mavis : Jurnal Desain Komunikasi Visual
Publisher : LPPM STIKI Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/mavis.v6i02.1335

Abstract

Early childhood is susceptible to physical disorders due to incorrect sitting posture and lack of understanding of safety during earthquakes, especially in the city of Bandung which is located near the Lembang Fault. The study aimed to design a poster that was ergonomic and easy for early children to understand, focusing on correct sitting posture and safety measures during an earthquake. This research uses a mixed-methods approach with a descriptive analysis framework. The poster design process involves the needs analysis stage, design concept making, and trials in early childhood at the POS PAUD Melati Putih, Bandung City. Data was collected through direct observation, interviews with teachers and parents, and poster trials to children to evaluate their understanding and response to poster design. The results of the study resulted in two posters: one about ergonomic sitting posture and one about safety measures during an earthquake. The posters are designed using attractive illustrations and bright colors to make it easier for children to understand. Based on the results of observations and interviews with teachers, it can be identified that children are easier to understand and remember the information conveyed through the poster. Ergonomic posters help prevent physical complaints due to incorrect sitting posture, while safety posters increase children's awareness and preparedness for earthquakes.
STRATEGI INOVATIF PENINGKATAN DAYA SAING IKATAN AHLI BOGA INDONESIA (IKABOGA) MELALUI PERANCANGAN WEBSITE Bahri, Nurul Fitriana; Nastiti, Nisa Eka; Syafikarani, Aisyi; Prabawa, Bijaksana; Hidayat, Syarip
ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia Vol. 10 No. 04 (2024): Desember 2024
Publisher : Dian Nuswantoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33633/andharupa.v10i04.11257

Abstract

Salah satu tantangan utama yang dihadapi oleh Ikatan Ahli Boga Indonesia (IKABOGA) adalah ketidakmampuan dalam membangun citra dan keterbatasan akses pasar. Meskipun memiliki beragam produk dan jasa, anggota IKABOGA kesulitan mengatasi batasan jangkauan pasar dan memahami efisiensi biaya operasional melalui media digital. Tujuan dari penelitian ini adalah untuk merancang dan mengimplementasikan strategi inovatif melalui media interaktif digital berupa website yang dapat signifikan meningkatkan daya saing melalui peningkatan pengetahuan dan keterampilan anggota IKABOGA hingga perluasan akses pasar. Metode yang digunakan pada penelitian ini adalah waterfall, dengan tahapan analisis, desain, implementasi, pengujian, serta pemeliharaan. Teknik pengumpulan data yang dilakukan pada penelitian ini adalah studi literatur, observasi, serta wawancara. Hasil uji media interaktif digital berupa website yang dihasilkan dari penelitian ini menunjukkan peningkatan signifikan dalam partisipasi anggota dan perbaikan keterampilan anggota memberikan kontribusi positif terhadap citra IKABOGA dan membuka peluang baru dalam memperluas akses pasar. Implikasi dari penelitian ini menegaskan bahwa strategi inovatif melalui media interaktif digital dapat menjadi salah satu solusi efektif untuk mengatasi kendala tersebut, memberikan dampak positif terhadap daya saing dan pertumbuhan IKABOGA di era digital.
Pengembangan Desain Media Pembelajaran Motorik Halus Berupa Maze di Telkom Schools Daycare Dayeuh Kolot Nurul Fitriana Bahri; Meuthia Salsa Billa; Dandi Yunidar
Jurnal Pelita PAUD Vol 8 No 1 (2023): Jurnal Pelita PAUD
Publisher : STKIP Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/pelitapaud.v8i1.3398

Abstract

Motorik halus merupakan kemampuan penting dalam perkembangan anak-anak, yang melibatkan koordinasi mata dan tangan, kreativitas, dan pemecahan masalah. Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif berupa maze yang dirancang khusus untuk meningkatkan keterampilan motorik halus anak-anak di Telkom Schools Daycare Dayeuh Kolot. Penelitian ini menerapkan pendekatan pengembangan desain yang melibatkan analisis kebutuhan, desain konten dan tampilan yang sesuai dengan karakteristik anak-anak usia dini, pengembangan media pembelajaran maze, implementasi di lingkungan Daycare, serta evaluasi efektivitasnya. Metode penelitian ini adalah kualitatif dengan teknik analisis data deskriptif menggunakan metode Root Cause Analysis (RCA). Hasil evaluasi menunjukkan bahwa media pembelajaran maze berhasil meningkatkan keterampilan motorik halus anak-anak secara signifikan. Hasil penelitian ini adalah analisis keefektifan hasil penggunaan desain alat permainan edukatif berbentuk maze dengan konsep memberi makan hewan yang digunakan untuk menstimulasi perkembangan motorik halus anak usia dini di Telkom School Daycare. Penelitian ini memberikan kontribusi positif dalam pengembangan pendidikan motorik halus di Telkom School Daycare Dayeuh Kolot serta dapat diadopsi sebagai model pembelajaran interaktif di berbagai lembaga pendidikan anak usia dini lainnya.
Pengembangan Desain Tote Bag melalui Pendekatan Design Thinking sebagai Upaya Pelestarian Tenun Buton Sabariah, Nur; Bahri, Nurul Fitriana; Swasty, Wirania; Putri, Sheila Andita
MAVIS : Jurnal Desain Komunikasi Visual Vol 7 No 01 (2025): Mavis : Jurnal Desain Komunikasi Visual
Publisher : LPPM STIKI Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/mavis.v7i01.1773

Abstract

Buton woven is one of the many Buton cultures that contain various symbolic meanings. Buton woven is a reflection of the identity of the Buton people who have developed from time to time. The current condition of the development of Buton woven has been made in the form of products, both fashion and functional. However, there is no product that explains in detail the meaning of the Buton woven used in the product. The purpose of this study is to make processed products from Buton woven that are not only aesthetic elements but can be used as souvenir as an effort to preserve Buton woven cloth. The method applied in this study is qualitative, namely descriptive analysis to rotate the potential contained in Buton woven. Using the Design Thinking design method to obtain innovations in Buton woven products that are suitable for souvenir products. In collecting data using literature studies, field observations, product making, documentation and in-depth interviews with Culturalist and business actors. The theory used in this study is related to Buton woven, souvenir and current conditions. Based on the results of the study, it can be identified that Buton woven can be developed through souvenir products in the form of Tote Bags without damaging the rules and values contained therein by including the meaning contained in the Buton woven motifs listed on the product.
Analisis Elemen Visual dan Akustik Panel Bambu Betung pada Ruang Kerja Kreatif Setiawan, Oky; Bahri, Nurul Fitriana; Sabariah, Nur; Swandhani, Ahmad Riyadi
MAVIS : Jurnal Desain Komunikasi Visual Vol 7 No 01 (2025): Mavis : Jurnal Desain Komunikasi Visual
Publisher : LPPM STIKI Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/mavis.v7i01.1796

Abstract

Bamboo has long been used in various aspects of design and architecture due to its flexibility, strength, and eco-friendly nature. As a readily available natural material with high aesthetic value, bamboo has great potential for various applications, including as an acoustic material. One type of bamboo that possesses ideal characteristics for this purpose is betung bamboo, which has a large-diameter stem and fibers capable of effectively absorbing sound. This study aims to explore the utilization of betung bamboo as an acoustic material in creative workspaces, particularly for professionals in visual communication design and multimedia. The method used is a mixed-method approach, incorporating qualitative analysis of the aesthetics and texture of bamboo along with quantitative testing of the effectiveness of bamboo panels in reducing noise. The results indicate that betung bamboo panels can absorb up to 97% of sound at specific frequencies, making them an ideal solution for multimedia production studios and graphic design spaces. Additionally, the visual elements of these panels enhance the interior aesthetics of workspaces, support visual identity, and improve user comfort. With these advantages, betung bamboo not only provides functional benefits as an acoustic material but also serves as a design element that seamlessly integrates with the modern workspace concept, combining aesthetics with efficiency.
ANALYSIS OF THE EFFECTIVESNESS OF ROTATING SHELF DESIGN ON DRESSING FRAME AT GRAHA ANANDA KINDERGARTEN, WEST BANDUNG Sheila Andita Putri; Nurul Fitriana Bahri; Dandi Yunidar
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The development of fine motor skills, independence, and cognitive abilities are some important aspects that need to be stimulated in early childhood development. This study aims to analyze the effectiveness of rotating shelf design on dressing frame at Graha Ananda Kindergarten, West Bandung Regency. Based on the results of preliminary studies, it can be identified that there is a need to produce an ergonomic rotating shelf design to feature dressing frames that facilitate early childhood independence according to Montessori principles. The purpose of this study was to evaluate the performance and benefits of this rotating shelf design in supporting children's learning. The methodology used in this research is qualitative with a case study approach. Data collection techniques were carried out through observation and survey of the use of dressing frame with rotating shelf design at Graha Ananda Kindergarten. The observations focused on ease of access, practicality of use, and effectiveness in supporting early childhood independence. The results of this study show that the rotating shelf design provides convenience in retrieving and storing dressing frames, supports children's independent learning process, and strengthens fine motor and cognitive skills in early childhood. This research also shows that the design of the rotating shelf on the dressing frame contributes significantly in improving the accessibility and practicality of using the dressing frame at Graha Ananda Kindergarten. This design encourages the child's independence in using the tool, in accordance with Montessori principles, while strengthening the development of fine motor skills and understanding of the sequence of steps. The implications of this study underscore the importance of ergonomic design in supporting effective learning approaches at the early childhood development stage.
EDUCATIVE BOARD GAME DESIGN AS AN ANTI-BULLYING CAMPAIGN MEDIA FOR CHILDREN AGED 9-12 YEARS OLD Ainun Adila; Nurul Fitriana Bahri; Hanif Azhar
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v13i2.61305

Abstract

Bullying cases in educational institutions have shown high numbers each year, with the highest cases in 2023 occurring in elementary schools. This was validated by the 4th-grade homeroom teacher at SDN 119 Cijagra, Mrs. Novriza Puspita Widiyana, S.Pd., who reported at least three bullying cases each month. Based on the characteristics of children aged 9-12, the use of educational toys can be an effective solution as a medium for campaigning anti-bullying values. Board games, which involve experimental learning, direct interaction, and actions that engage children's socio-emotional skills in relation to their environment, can effectively help children aged 9-12 absorb the values being taught through educational play tools. This study aims to design educational toys as a medium for anti-bullying campaigns that support the socio-emotional development of children aged 9-12 by applying the concept of board games. The research is conducted using a qualitative method with a case study approach and the ADDIE design method (Analyze, Design, Development, Implementation, and Evaluation). Data collection techniques used include observation, interviews, documentation, questionnaires, and literature review. This study is expected to serve as an effective and enjoyable campaign medium for children aged 9-12.
DESIGNING CONSTRUCTIVE TOYS TO FOSTER GEOMETRIC EXPLORATION IN EARLY CHILDHOOD EDUCATION Evilya Meyliana Purwanto Putri; Nurul Fitriana Bahri; Asep Sufyan Muhakik Atamtajani
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v13i2.62761

Abstract

During the ages of 4 to 6, children experience substantial growth and development. Interaction with their surroundings becomes a crucial catalyst for their cognitive development. Constructive beam play emerges as an effective medium, but its limitations can diminish children’s interest. This study endeavors to design innovative beam gaming tools that cater to the needs and preferences of 4-6 year olds and facilitate their optimal development. The research methodology employed involves qualitative methods guided by a user-centered design approach. The resulting final design emerges as a potent tool capable of strengthening various aspects of children’s development. These measures underscore the paramount importance of incorporating children’s needs and preferences into the design process. By doing so, the final product becomes more pertinent and suitable for children’s use. The culmination of this study yielded a constructive beam APE design that incorporates safety materials. Additionally, it encompasses a constructive system specifically designed for children aged 4 to 6. Furthermore, the child demonstrated focus and problem-solving abilities during the duration of each instruction and the use of playing cards.
DESIGNING ENGGANG BUNGAS JEWELRY AS A CULTURAL EXPRESSION OF THE DAYAKNESE IN KALIMANTAN Anisa Anisa; Nurul Fitriana Bahri
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v13i2.62888

Abstract

The Dayak tribe is a tribe with a very diverse cultural heritage and customs in Kalimantan. The Dayak tribe is known to have a variety of decorative arts with symbols and motifs adapted from the uniqueness of Kalimantan's nature, one of which is the Hornbill (rhinoplax vigil) symbol on its traditional jewelry. Traditional Dayak jewelry is often used in traditional ceremonies and daily activities. However, traditional jewelry derived from Hornbills has begun to be abandoned and replaced by modern-style jewelry. Therefore, it is necessary to introduce the cultural value of the Hornbill symbol to the young generation of the Dayak tribe so that cultural preservation can be expressed and its existence can be maintained. This research aims to design Hornbill motif jewelry that is integrated with contemporary touches and adaptation of traditional elements as a form of cultural expression of the Dayak tribe in Kalimantan. The design method used is the Design Thinking method with a descriptive qualitative approach, the data collection technique used is literature study and observation. The results of this research are in the form of a design of Enggang Bungas jewelry consisting of bracelets, ear cuffs, and necklaces. This research can contribute to the preservation of Dayak culture and become a form of media for cultural expression in Kalimantan.
PUZZLE DESIGN FOR ENHANCING BIBLE STORY LEARNING FOR CHILDREN 4-6 YEARS OLD Carrolina Thessalonica Merielle; Nurul Fitriana Bahri; Martiyadi Nurhidayat
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v13i2.62889

Abstract

In the contemporary era characterized by novel distractions and challenges, we frequently observe the diminished comprehension of biblical narratives within religious education settings, including St. Gabriel Sunday School. Despite ongoing efforts to convey religious messages in a creative and captivating manner, numerous children encounter difficulties in comprehending and internalizing the moral teachings encapsulated within the scriptures. This presents a pertinent inquiry regarding the most effective strategies to engage the younger generation with religious messages in this rapidly evolving and intricate global environment. The primary objective of this research is to design an educational puzzle as a medium for acquiring biblical narratives for children aged 4 to 6 years. Utilizing the SCAMPER (Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Reverse) design methodology, this research identifies and develops puzzles that are engaging and facilitate children’s comprehension of biblical narratives. The puzzle is meticulously crafted to enhance children’s engagement and proficiency through an interactive and enjoyable learning experience. The anticipated outcomes of this research include the development of an effective and engaging educational puzzle tailored for children aged 4 to 6 years, thereby supporting their biblical knowledge and overall development.