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Analisis Efektivitas Desain Rak Sepatu Ergonomis di Pondok Pesantren Tahfidz Yatim Dhuafa Al-Furqon Nurul Fitriana Bahri; Fajar Sadika; Hardy Adiluhung; Martiyadi Nurhidayat
Ars: Jurnal Seni Rupa dan Desain Vol 27, No 2 (2024): Agustus 2024
Publisher : Fakultas Seni Rupa dan Desain, Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/ars.v27i2.12325

Abstract

Penelitian ini bertujuan untuk menganalisis efektivitas penggunaan rak sepatu ergonomis di Pondok Pesantren Tahfidz Yatim Dhuafa Al-Furqon. Metode penelitian menggunakan pendekatan kualitatif dengan pendekatan studi kasus, memungkinkan penyelidikan mendalam terhadap penggunaan rak sepatu ergonomis di lingkungan pesantren. Data dikumpulkan melalui wawancara, observasi, dan dokumentasi dari para penghuni pesantren yang menggunakan rak sepatu ergonomis. Hasil penelitian menunjukkan peningkatan signifikan dalam aspek kenyamanan, keamanan, dan efisiensi penyimpanan sepatu, dengan mayoritas pengguna menyatakan kepuasan terhadap desain rak sepatu baru. Analisis data kualitatif mengidentifikasi perubahan positif dalam penggunaan rak sepatu ergonomis, termasuk penurunan risiko kerusakan sepatu hingga 70% dan peningkatan kebersihan lingkungan sekitar rak. Rekomendasi penelitian menyoroti pentingnya sosialisasi terus-menerus terkait pemeliharaan dan pengoptimalan penggunaan rak sepatu ergonomis, serta potensi implementasi model serupa di pesantren lain untuk meningkatkan kesejahteraan penghuninya.
Perancangan Poster Ergonomis untuk Anak Usia Dini di POS PAUD Melati Putih, Kota Bandung Ica Ramawisari; Nurul Fitriana Bahri; Teuku Zulkarnain Muttaqien
MAVIS : Jurnal Desain Komunikasi Visual Vol 6 No 02 (2024): Mavis : Jurnal Desain Komunikasi Visual
Publisher : LPPM STIKI Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/mavis.v6i02.1335

Abstract

Early childhood is susceptible to physical disorders due to incorrect sitting posture and lack of understanding of safety during earthquakes, especially in the city of Bandung which is located near the Lembang Fault. The study aimed to design a poster that was ergonomic and easy for early children to understand, focusing on correct sitting posture and safety measures during an earthquake. This research uses a mixed-methods approach with a descriptive analysis framework. The poster design process involves the needs analysis stage, design concept making, and trials in early childhood at the POS PAUD Melati Putih, Bandung City. Data was collected through direct observation, interviews with teachers and parents, and poster trials to children to evaluate their understanding and response to poster design. The results of the study resulted in two posters: one about ergonomic sitting posture and one about safety measures during an earthquake. The posters are designed using attractive illustrations and bright colors to make it easier for children to understand. Based on the results of observations and interviews with teachers, it can be identified that children are easier to understand and remember the information conveyed through the poster. Ergonomic posters help prevent physical complaints due to incorrect sitting posture, while safety posters increase children's awareness and preparedness for earthquakes.
Pengembangan Desain Tote Bag melalui Pendekatan Design Thinking sebagai Upaya Pelestarian Tenun Buton Nur Sabariah; Nurul Fitriana Bahri; Wirania Swasty; Sheila Andita Putri
MAVIS : Jurnal Desain Komunikasi Visual Vol 7 No 01 (2025): Mavis : Jurnal Desain Komunikasi Visual
Publisher : LPPM STIKI Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/mavis.v7i01.1773

Abstract

Buton woven is one of the many Buton cultures that contain various symbolic meanings. Buton woven is a reflection of the identity of the Buton people who have developed from time to time. The current condition of the development of Buton woven has been made in the form of products, both fashion and functional. However, there is no product that explains in detail the meaning of the Buton woven used in the product. The purpose of this study is to make processed products from Buton woven that are not only aesthetic elements but can be used as souvenir as an effort to preserve Buton woven cloth. The method applied in this study is qualitative, namely descriptive analysis to rotate the potential contained in Buton woven. Using the Design Thinking design method to obtain innovations in Buton woven products that are suitable for souvenir products. In collecting data using literature studies, field observations, product making, documentation and in-depth interviews with Culturalist and business actors. The theory used in this study is related to Buton woven, souvenir and current conditions. Based on the results of the study, it can be identified that Buton woven can be developed through souvenir products in the form of Tote Bags without damaging the rules and values contained therein by including the meaning contained in the Buton woven motifs listed on the product.
Analisis Elemen Visual dan Akustik Panel Bambu Betung pada Ruang Kerja Kreatif Oky Setiawan; Nurul Fitriana Bahri; Nur Sabariah; Ahmad Riyadi Swandhani
MAVIS : Jurnal Desain Komunikasi Visual Vol 7 No 01 (2025): Mavis : Jurnal Desain Komunikasi Visual
Publisher : LPPM STIKI Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/mavis.v7i01.1796

Abstract

Bamboo has long been used in various aspects of design and architecture due to its flexibility, strength, and eco-friendly nature. As a readily available natural material with high aesthetic value, bamboo has great potential for various applications, including as an acoustic material. One type of bamboo that possesses ideal characteristics for this purpose is betung bamboo, which has a large-diameter stem and fibers capable of effectively absorbing sound. This study aims to explore the utilization of betung bamboo as an acoustic material in creative workspaces, particularly for professionals in visual communication design and multimedia. The method used is a mixed-method approach, incorporating qualitative analysis of the aesthetics and texture of bamboo along with quantitative testing of the effectiveness of bamboo panels in reducing noise. The results indicate that betung bamboo panels can absorb up to 97% of sound at specific frequencies, making them an ideal solution for multimedia production studios and graphic design spaces. Additionally, the visual elements of these panels enhance the interior aesthetics of workspaces, support visual identity, and improve user comfort. With these advantages, betung bamboo not only provides functional benefits as an acoustic material but also serves as a design element that seamlessly integrates with the modern workspace concept, combining aesthetics with efficiency.
Evaluasi Desain Antarmuka Pengguna dalam Mendukung Pembelajaran Bahasa Asing: Perbandingan Hilokal, HiNative, dan Tandem Tryana Puji Pertiwi; Andreas Rio Adriyanto; Nurul Fitriana Bahri
Jurnal Manajemen Pendidikan dan Ilmu Sosial Vol. 6 No. 4 (2025): Jurnal Manajemen Pendidikan dan Ilmu Sosial (Juni - Juli 2025)
Publisher : Dinasti Review

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38035/jmpis.v6i4.5308

Abstract

Perkembangan teknologi telah mendorong inovasi dalam media pembelajaran online, termasuk aplikasi pembelajaran bahasa. Desain antarmuka pengguna dan desain interaksi memainkan peran penting dalam membentuk pengalaman pengguna serta mendukung efektivitas pembelajaran. Penelitian ini mengevaluasi desain UI Hilokal, Hinative, dan Tandem dengan menggunakan delapan prinsip UI dari Dmitry Faredev. Analisis mendalam dilakukan berdasarkan aspek Kejelasan (Clarity), Ringkas (Concision), Mudah Dikenali (Familiarity), Responsif (Responsiveness), Konsistensi (Consistency), Estetika (Aesthetics), Efisiensi (Efficiency), dan Pengampunan (Forgiveness). Elemen desain interaksi, seperti navigasi intuitif, umpan balik visual, dan responsivitas terhadap masukan pengguna, menjadi fokus utama dalam menciptakan pengalaman yang menyenangkan dan mendukung tujuan pembelajaran. Hasilnya menunjukkan bahwa Hilokal unggul dalam aspek Familiarity dan Forgiveness, HiNative menawarkan kejelasan dan tingkat responsif yang tinggi, sementara Tandem menonjol dalam estetika dan efisiensi navigasi. Penelitian ini menyimpulkan bahwa preferensi belajar dan kebutuhan pengguna harus menjadi pertimbangan utama dalam pemilihan aplikasi. Selain itu, desain UI dan desain interaksi yang dirancang dengan baik dapat meningkatkan keterlibatan pengguna dan efektivitas pembelajaran. Temuan ini memberikan wawasan bagi pengembang aplikasi untuk menciptakan pengalaman interaktif yang lebih baik, sekaligus mendukung pembelajaran bahasa yang lebih efektif dan efisien.
Culturally-Embedded Educational Toys For Children Awareness: A Case Study on Julang Ngapak with User Centered Design Anisa Silviana Putri; Nurul Fitriana Bahri; Hanif Azhar
Dinasti International Journal of Education Management And Social Science Vol. 6 No. 1 (2024): Dinasti International Journal of Education Management and Social Science (Octob
Publisher : Dinasti Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38035/dijemss.v6i1.3570

Abstract

This research analyzes the application of the user-centered design (UCD) method in developing educational toys that focus on introducing culture, especially the Sundanese Julang Ngapak traditional house. The main goal of this research is to create products that are useful in entertainment and can also encourage children's cognitive, social, and emotional development. Qualitative methodology was applied through observation and interview techniques at SDN Cijagra 119 Bandung. The results showed that children were more enthusiastic about interactive and group games while tending to be more passive in formal learning activities. Aesthetic toy designs, characterized by the choice of relevant colors and shapes, have proven effective in attracting children's attention. Through an evaluation by media experts and child psychologists, the resulting product was declared safe, followed the curriculum, and was able to improve cognitive skills, such as cooperation and problem-solving. The best sketches integrate the Julang Ngapak structure with a puzzle system to support active learning. This research emphasizes the importance of the UCD approach in improving the quality and relevance of educational toys rooted in cultural values.
Analyzing the design of montessori-based media to introduce letters and numbers Dandi Yunidar; Nurul Fitriana Bahri; Ica Ramawisari; Sheila Andita Putri
Jurnal Desain Vol 12, No 2 (2025): Jurnal Desain
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/jd.v12i2.21972

Abstract

This research analyzes the design aspects of Montessori-based educational tools, such as sandpaper letters, sandpaper numbers, and moving alphabet; employed in early childhood education to introduce letters and numbers. The study aims to evaluate functionality, safety, usability, aesthetic appeal, construction quality, developmental impact, and compliance with standards. Utilizing qualitative analysis and interviews with educators and parents, the data were analyzed using thematic analysis, where interview transcriptions were coded and grouped into categories to identify key themes. The interviews were semi-structured, allowing flexibility for respondents to share their perspectives and experiences in depth. The research examines these tools' effectiveness in facilitating learning among young children. Results reveal varying levels of functionality, safety, and usability across the tools. Sandpaper letters and numbers offer moderate functionality and safety, emphasizing tactile learning, while moving alphabet presents higher functionality and interactive engagement. Usability is limited in static tools but heightened in the interactive moving alphabet. Aesthetic appeal varies, with all media focusing on engaging visual and tactile elements. Compliance with standards remains partial. The research underscores the significance of diverse design approaches in early childhood education and recommends iterative enhancements in usability, safety, and compliance for optimized learning experiences. These findings have implications for educators, suggesting the integration of interactive elements to bolster early childhood education's efficacy.
Puzzle-based learning media design for early childhood spice introduction to support cultural education Andin Rahmani; Nurul Fitriana Bahri
Dewa Ruci: Jurnal Pengkajian dan Penciptaan Seni Vol. 21 No. 1 (2026)
Publisher : Pascasarjana Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/dewaruci.v21i1.6751

Abstract

This study aims to design a puzzle-based educational toy for introducing Indonesian spices to early childhood learners as an effort to support cultural education and preserve local knowledge. The study was conducted at Cihaurgeulis Early Childhood Education Center, Bandung, involving children aged 4–6 years and four teachers. A Qualitative and Development Research (Q&D) approach was employed using observations, interviews, thematic analysis, and the ADDIE instructional design model up to the development stage. The analysis revealed that children showed strong interest in puzzle-based learning activities, yet their knowledge of Indonesian spices was limited, with most children recognizing only one or two spice types. Based on these findings, a puzzle-based learning medium was designed, consisting of spice-themed puzzle pieces, flashcards, magnetic learning cards, and authentic spice samples integrated into a contextual learning framework. The design was developed according to the cognitive characteristics of children in the intuitive thinking stage, emphasizing concrete, visual, and hands-on learning experiences. Initial prototype trials and teacher evaluations indicated that the learning media were appropriate for classroom implementation and supported children’s engagement in learning activities related to Indonesian spice heritage. The study suggests that culturally integrated puzzle-based learning media can serve as an innovative educational tool for introducing Indonesian spices while supporting contextual and culture-based learning in early childhood education.
Shelf Design for Montessori Teaching Environment at Graha Ananda Kindergarten, West Bandung Regency Nurul Fitriana Bahri; Gina Shobiro Takao; Martiyadi Nurhidayat
JURNAL RUPA Vol 9 No 2 (2024): Open Issue
Publisher : Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/rupa.v9i2.7340

Abstract

The background of this study refers to the need for a learning environment that supports children's holistic development in accordance with Montessori principles. This research was motivated by the need to design optimal Montessori shelf in Graha Ananda Kindergarten, West Bandung Regency, as an important part of applying the Montessori approach in early childhood education. The urgency of this research is related to the critical role of Montessori shelf prototype in creating learning environments that support children's creativity and independence. The purpose of the study was to explore the visual aspects of Montessori shelf prototype, especially through the application of curve or wave variations on the side wooden structure. The research method used is qualitative with a case study approach, digging in-depth information related to the experiences and perceptions of Montessori shelf users at Graha Ananda Kindergarten. Data collection techniques include interviews and field surveys, while data analysis uses a descriptive approach to detail the visual elements and effectiveness of shelf design. The results of this study are expected to contribute to the improvement of Montessori shelf prototype, improve the quality of learning, and become a reference for similar educational institutions in applying Montessori principles in an early childhood environment. The results of this research indicate that the curved shelf design not only enhances aesthetics but also increases children's engagement and independence, aligning well with Montessori principles.
Perancangan produk figur aksi dalam perspektif desain interaksi sebagai media pengenalan kesenian Ulin Barong Sekeloa Chris Chalik; Nurul Fitriana Bahri; Martiyadi Nurhidayat; Sina Saumi Al Ahmad; Adrian Permana Zen
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 9, No 2 (2026)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v9i2.19402

Abstract

This study is entitled Designing Action Figures from an Interaction Design Perspective as a Medium for Introducing Ulin Barong Sekeloa Art. The case study was conducted at Telkom Buah Batu Kindergarten in Bandung, as this action figure product is intended for kindergarten-aged children as the main target audience. Ulin Barong Sekeloa art was chosen as the object of representation to introduce local culture through a medium that is interesting, easy to understand, and appropriate for children's cognitive development stage. The research methods included classroom observation, interviews with teachers, and observation of children's interactions with the action figure prototypes. Interaction design principles were applied to create an education-based play experience that involved touch, shape manipulation, and simple visual responses. The results of the study show that action figures designed with a product and interaction design approach can increase children's engagement, curiosity, and initial understanding of the characteristics of Ulin Barong Sekeloa. This product has the potential to be an effective medium for cultural learning as well as a means of preserving traditional arts in early childhood education/ Published Date: 2026-07-30
Co-Authors Abimanyu Fitrian Faza Adhantya, Shafira Adila, Ainun Adrian Permana Zen Ahmad Riyadi Swandhani Ainun Adila Aisyi Syafikarani Akhmadi Akhmadi Alfatum, Fadia Haya Alvian Fajar Setiawan Ananda, Shafwah Dwi Andin Rahmani Andreas Rio Adriyanto Anisa Anisa Anisa Anisa Anisa Silviana Putri Aprianto, Eri Asep Sufyan Muhakik Atamtajani Bijaksana Prabawa Carrolina Thessalonica Merielle Chris Chalik Dandi Yunidar Darisman, Megawati Dewi Dyah Ayu Wiwid Sintowoko Edwin Buyung Syarif Evilya Meyliana Purwanto Putri Evilya Meyliana Purwanto Putri Fajar Sadika Faradillah Nursari Fatmanto, Gricelda Khalilah Gabriella Chrismaditya Putri Mawarni Gina Shobiro Takao Grace, Vanessa Victoria Hanif Azhar Hapsari, Junda Hardy Adiluhung Hidayat, Martiyadi Nur Ica Ramawisari Khairunnissa, Mutia Martiyadi Nurhidayat Mawarni, Gabriella Chrismaditya Putri Merielle, Carrolina Thessalonica Meuthia Salsa Billa MUCHLIS Muhammad Syarif Jayeng Hendrawan Nisa Eka Nastiti Noreen, Noordica Greissaldine Nur Sabariah Nurazzybach, Marchella Oky Setiawan Pramana, Achmad Bhakti Nusa Putri, Alfira Kenanga Hadi Putri, Anisa Silviana Putri, Evilya Meyliana Purwanto Ramadini, Ellyana Lupita Rifdah, Savina Danur Rizky Setya Hanugraha Rosida, Nayla Ahsana Sahara, Quttrun Nada Salsa Billa, Meuthia Salsabila, Fairuz Salma Satria Budiana Tresna Sheila Andita Putri Silviana Putri, Anisa Sina Saumi Al Ahmad Syarip Hidayat Terbit Setya Pambudi Teuku Zulkarnain Muttaqien Tryana Puji Pertiwi uqaffi, Zahirovic Wirania Swasty Yoga Pujiraharjo Zulaika, Tasya Devina Nur