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Analisis Kebutuhan Media Edugame Untuk Menunjang Pembelajaran Di Era Digitalisasi Pada Kelas VII Sariyanto, Slamet; Suprayitno, Iswahyudi Joko; Sulistyaningsih, Dwi
J-CEKI : Jurnal Cendekia Ilmiah Vol. 4 No. 4: Juni 2025
Publisher : CV. ULIL ALBAB CORP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56799/jceki.v4i4.9318

Abstract

Penelitian ini bertujuan untuk menganalisis tingkat kebutuhan media pembelajaran matematika sebagai media penunjang pembelajaran dengan memanfaatkan teknologi yang kini semakin berkembang permasalahan yang terjadi saat ini adalah kebiasaan siswa suka bermain game hingga lupa waktu dalam hasil survei penduduk indonesia 180 juta aktif bermain game dan 70% diantaranya usia 13 sampai 24 ditahun 2021, siswa dalam pelajaran matematika materi aljabar dan aritmatika sosial mengalami kesulitan dalam pemahamannya karena terbatasnya media pembelajaran yang tersedia. Perkembangan teknologi saat ini memberikan peluang untuk menciptakan media pembelajaran yang kreatif dan inovatif yang dapat digunakan dalam pembelajaran . Peneliti menggunakan metode ADDIE yang terbatas pada tahap analisis dan dengan menggunakan pendekatan kualitatif data diperoleh dari hasil observasi, wawancara dan angket kebutuhan siswa. hasil analisis diperoleh 83% siswa menginginkan pembelajaran dengan media edugame dan 84% rata-rata siswa menginginkan pembelajaran yang menyenangkan seperti video pembelajaran dan game edukasi. Dengan adanya media pembelajaran edugame diharpkan siswa lebih aktif, semangat dan termotivasi untuk belajar sehingga dapat meningkatkan peluang pemahaman siswa terhadap materi yang dipelajari
Edukasi Tentang Gizi Balita pada Ibu Balita Di Wilayah Desa Jatirejo Kecamatan Loceret Nurhayati, Risa; Wilda, Lexy Oktora; Sulistyaningsih, Dwi
Jurnal Pengabdian Sosial Vol. 2 No. 9 (2025): Juli
Publisher : PT. Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/he037q79

Abstract

Status gizi pada masa kanak-kanak perlu mendapat perhatian serius dari orang tua. Pengetahuan orang tua tentang gizi balita sangat penting, oleh karena itu pemberian edukasi diharapkan dapat memberikan pengetahuan pemahaman terkait gizi balita. Tujuan Pengabdian masyarakat untuk mengedukasi tentang gizi balita di Wilayah Desa Jatirejo Kecamatan Loceret. Pengabdian masyarakat ini dilakukan pada ibu balita sejumlah 33 orang. Hasil Pengabdian masyarakat menunjukkan sebagian besar responden memiliki pengetahuan cukup sebelum dilakukan edukasi tentang gizi balita yaitu sebanyak 21 responden (65,6%). Setelah dilakukan edukasi sebagian besar responden memiliki pengetahuan baik yaitu sebanyak 21 responden (65,6%). Edukasi yang baik dan secara berkelanjutan dapat mengasah pengetahuan, sikap, dan praktik individu terkait gizi balita. Perawat harus lebih edukatif dan berkolaborasi dengan kader posyandu untuk meningkatkan pengetahuan ibu balita.
PENATAAN KAWASAN TEPIAN SUNGAI SEBAGAI RUANG TERBUKA DI MURUNG KENANGA, MARTAPURA Sulistyaningsih, Dwi; Mentayani, Ira
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 10 No 1 (2021): JTAM LANTING Februari 2021
Publisher : UNIVERSITAS LAMBUNG MANGKURAT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jtamlanting.v10i1.532

Abstract

Riverbanks in Murung Kenanga have the potential to be developed as green open space on the banks of a river that can maintain sustainability the function of the river and becomes a forum for community outreach. This potential has not been fully developed. The existing condition of the river bank which is used as shelter and disposal, causing edge damage river. The conditions of slums around the area become an obstacle to additional handling of this area. Therefore, this area requires the arrangement is right on target and has a positive impact on the surrounding environment. The urban acupuncture method was chosen by making the riverbank area in Murung Kenanga as an open green space and a positive activity point for the surrounding community. The principle of the application of urban acupuncture used in design points in the region is the target focus, low cost applies in every situation, instant effects, facilitate needs, and simple actions. The method supports the concept of environmental & recreation waterfront that is applied by making the area river banks as open spaces that are creative and considerate of the environment. Application of concepts and methods applied through, 1) Quality improvement regional environment through exploiting the natural potential and returning functions rivers with the development of pond areas, the use of riverbank vegetation and ecological plaster 2) Utilization of river banks as recreation areas with designing playgrounds & reading for children, relaxing parks, sports parks, and areas culinary 3) Triggering positive community activities by providing open space green equipped with supporting facilities therein.
KOMPARASI KEMAMPUAN PEMAHAMAN KONSEP SISWA DENGAN BERBANTUAN ALAT PERAGA DAN VIDEO JAM SUDUT Sulistiani, Diah Ayu; Mawarsari, Venissa Dian; Sulistyaningsih, Dwi
Journal of Lesson Study in Teacher Education Vol. 2 No. 2 (2023): Volume 2 No 2 2023
Publisher : Litbang PWM Jawa Tengah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51402/jlste.v2i2.127

Abstract

This study aims to determine the differences in students' conceptual understanding skills using the corner clock teaching aid and the corner clock demonstration video media in class IV MI Negeri 1 Pati. This research is an experimental research with a quantitative method approach. The result of this study is that there is a significant difference in students' conceptual understanding skills between those who use the corner clock teaching aid and the corner clock demonstration video on the Angle Measurement material for class IV MI Negeri 1 Pati. The ability to understand concepts of students who use visual aids is higher than students who use video clock corners, as evidenced by the average value of the increase in the first experimental class by 0.67 and the second experimental class by 0.58.
"Geometrical Land" Learning Media Design Material for Building Flat Side Spaces Dian Mawarsari, Venissa; Larasati, Nur Baiti; Sulistyaningsih, Dwi
Hipotenusa: Journal of Mathematical Society Vol. 6 No. 1 (2024): Hipotenusa: Journal of Mathematical Society
Publisher : Program Studi Tadris Matematika Universitas Islam Negeri (UIN) Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18326/hipotenusa.v6i1.1124

Abstract

Flat-sided space shapes are mathematical materials in the scope of geometry which discusses cubes, blocks, pyramids, and prisms. In this material, students often find it difficult to visualize objects and relate them to contextual problems. The role of teachers in overcoming these problems is certainly very necessary. One way that can be used is to utilize technology to create learning media. The application software that can be used is Articulate Storyline 3. This research aims to produce a learning media design for flat-sided building materials called "Geometrical Land". This research is part of development research which is limited to the development stage only. The stages carried out in this research include: needs analysis, media design, and media validation. The instrument used is a media expert and material expert validation sheet. There are 6 validators, consisting of 3 material expert validators and 3 media expert validators. The results of this development research are in the form of a percentage of the validation test scoring of material experts and media experts. The average percentage of validity test results for material experts was 86.18% and media experts showed 84.61%. This states that the learning media "Geometrical Land" is 'very valid' for use according to the conversion level of achievement.
Effectiveness of Quizz based Edugame as Learning Support Media for Improvement of Learning Outcomes Sariyanto, Slamet; Suprayitno, Iswahyudi Joko; Sulistyaningsih, Dwi
Juwara: Jurnal Wawasan dan Aksara Vol. 5 No. 1 (2025)
Publisher : Yayasan Pendidikan dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/juwara.v5i1.377

Abstract

The study discusses the effectiveness of using quiz-based edugame to improve student learning outcomes in the context of increasingly rapid technological developments. The negative impact of technology in the world of education is the decline of students' interest in learning because they are more interested in playing games than learning. Therefore, the emergence of innovation to use games as educational materials to attract student interest and motivation. The purpose of this study was to determine the impact of using edugame as learning media on students' learning outcomes. The method in this study uses the SLR (systematic literature review) method by analyzing articles from google scholar in the publication year 2021-2025 with a focus on the use of edugame in formal learning at the elementary, junior high, and high school levels. This study only covers Android-based or digital edugame and does not examine in depth external factors such as economic background or parental support for the effectiveness of edugame. The results of the analysis show that the use of quiz-based edugame has a positive impact where the increase in students' learning outcomes reaches 13.7% to 35% compared to usual learning, besides that edugame also increase students' interest and motivation to learn, therefore edugame can be an alternative for educators to utilize in an effort to improve students' learning outcomes.
Analisis Pemahaman Konsep Siswa Dengan Model Blendeed POE2WE Berbasis Augmented Reality Pada Materi Induksi Elektromagnetik: Literature Review Nurnazarudin, Imiftah; Nana, Nana; Sulistyaningsih, Dwi
COMPTON: Jurnal Ilmiah Pendidikan Fisika Vol 8 No 1 (2021): Compton: Jurnal Ilmiah Pendidikan Fisika
Publisher : Prodi Pendidikan Fisika Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/cjipf.v8i1.10464

Abstract

Penelitian ini bertujuan untuk mendeskripsikan analisis pemahaman konsep siswa dengan model blended POE2WE berbasis augmented reality pada meteri induksi elektrimagnetik. Penelitian ini dilatar belakangi karena masih kurangnya pemahaman konsep fisika khususnya dalam materi induksi elektromagnetik dan kurangnya inovasi dalam pembelajaran sehingga dapat menurunkan proses pemahaman konsep siswa. Oleh karena itu harus sebuah gagasan dan inovasi dalam proses pembelajaran khususnya dalam materi induksi elektromagnetik  yaitu dengan cara menggunakan media pembelajaran augmented reality. Adapun metode penelitian yang yaitu studi kepustakaan dengan mengkaji beberapa literature sebelumnya pada topik yang sama untuk dianalisis dan dibuat kesimpulan. Hasilpenulisaninimenunjukkanbahwa Pemahaman konsep siswa dengan model blended POE2WE berbasis augmented reality sebagai inovasi pembelajaran dapat menjadi solusi dari permasalah yang ditemui ketika proses belajar mengajar sehingga dapat meningkatkan pemahaman konsep pada siswa.
Systematic Literature Review: Penerapan model Project Based Learning dalam materi Teorema Pythagoras Musri'ah, Isna; Aziz, Abdul; Sulistyaningsih, Dwi
Innovative: Journal Of Social Science Research Vol. 5 No. 3 (2025): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v5i3.19636

Abstract

This study aims to explore the implementation of the Project-Based Learning (PjBL) model in teaching the Pythagorean Theorem using the Systematic Literature Review (SLR) method. PjBL is an innovative, student-centered learning strategy that encourages collaboration in solving real-world problem-based projects. In the context of the Pythagorean Theorem, this model has been proven effective in enhancing students’ conceptual understanding, critical thinking skills, creativity, and problem-solving abilities. The data for this study were collected from 12 relevant articles published between 2021 and 2025, and analyzed based on their relevance and content quality. The review findings indicate that the use of PjBL—whether independently or integrated with learning media such as comics, pop-up books, and digital applications—can create a more meaningful and contextual learning environment while supporting the improvement of students’ mathematical literacy. Based on these findings, the study recommends that teachers implement the PjBL model in mathematics instruction to support the Merdeka Curriculum and encourage active student engagement in the learning process. Keyword: Project Based Learning, Pythagorean Theorem.
EDUKASI GIZI SEIMBANG SEBAGAI PERISAI PENULARAN COVID-19 PADA KADER POSYANDU BINA SEJAHTERA DAN POSYANDU TULIP Firdaus Alghifari Atmadja, Taufik; Sulistyaningsih, Dwi; Rifatul Mahmudah, Ifa
Abdi Dosen : Jurnal Pengabdian Pada Masyarakat Vol. 4 No. 4 (2020): DESEMBER
Publisher : LPPM Univ. Ibn Khaldun Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (734.335 KB)

Abstract

The addition of positive confirmed cases of COVID-19 in Indonesia continues to occur. Ciamis Regency, which is geographically far from the center of the spread of COVID-19 in Indonesia, cannot be separated from the target of the spread. One of the efforts to prevent virus transmission is by increasing the immune system through balanced nutritional intake. Based on the results of the situation analysis in the Muktisari Village area, information was obtained that the community did not understand the relationship between balanced nutrition and the immune system. The habit of consuming foods with unbalanced nutrition, not paying attention to food safety in processing, and not implementing clean and healthy living habits are problems that must be resolved. Providing education to Posyandu cadres who act as mediators of health information services in the community is expected to be the first step in solving problems. Balanced nutrition education consists of material presentation using power point media and booklet media as well as cooking demonstrations. The positive response of participants to educational activities can be seen from the activeness of the participants, both during the discussion session and during the cooking demonstration. Based on the results of pre-test and post-test data processing, the n-gain value obtained is 0.2. This shows that there is an increase in the understanding of Posyandu cadres before and after the provision of balanced nutrition education
Pengembangan E-LKPD Berbasis CORE Pendekatan Etnomatematika pada Materi Relasi dan Fungsi Siswa Kelas VIII Pangestuti, Unika Tri; Sulistyaningsih, Dwi; Purnomo, Eko Andy
Jurnal Ilmiah Profesi Pendidikan Vol. 10 No. 2 (2025): Mei
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v10i2.3293

Abstract

Hadirnya berbagai teknologi digital menuntut untuk menciptakan pembelajaran matematika yang interaktif, efisien, dan menarik bagi siswa, salah satunya penggunaan E-LKPD. Studi ini memiliki tujuan guna mengembangkan E-LKPD berbasis CORE pendekatan etnomatematika materi relasi dan fungsi untuk siswa kelas VIII. Metode yang digunakan berupa Research and Development (R&D) dengan mengadopsi model pengembangan ADDIE yang mencakup tahap analysis, design, dan development. Analisis data dilakukan melalui penilaian validasi oleh ahli media dan ahli materi, serta penilaian respon siswa dan guru. Hasil penelitian menunjukkan: (1) Hasil validasi E-LKPD yang dikembangkan memperoleh skor sebesar 88,9% oleh ahli media dan 84% dari ahli materi, dengan rata-rata keseluruhan 86,5% dan termasuk kategori sangat valid; (2) Hasil respon guru mencapai 93,8% dan respon siswa 84,3%, dengan masing-masing termasuk kriteria sangat praktis. Hasil ini memperlihatkan bahwa E-LKPD yang dikembangkan memiliki tingkat validitas tinggi dan sangat praktis diimplementasikan dalam proses belajar mengajar matematika.