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Journal : PeTeKa

PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID PADA MATA PELAJARAN KOMPUTER DAN JARINGAN DASAR DI SMK NEGERI 1 LEMBAH MELINTANG Okta Amelisa; Faiza Rini; Satrio Junaidi
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 6, No 2 (2023): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v6i2.341-346

Abstract

Permasalahan yang ada pada mata pelajaran komputer dan jaringan dasar jadi belum adanya media pembelajaran di sekolah untuk mendukung hasil belajar siswa, sehingga siswa sulit memahami materi saat belajar.  Subjek uji coba untuk mengguji kepraktisan dan keefektifan media pembelajaran berbasis android yang di kembangkan, kegiatan uji coba dilakukan secara terbatas peniliti hanya menggunakan siswa kelas X TKJ2 sebagai subjek uji coba. Pengambilan subjek uji coba ini dilakukan secara acak dan Teknik pengumpulan data menggunakan angket dengan skala likert. Hasil penelitian ini menunjukan nilai rata-rata uji validitas ahli media sebesar 0,82 dan ahli materi sebesar 0,90 dengan kategori valid. Untuk uji praktikalitas terhadap respon guru 98%, dan untuk respon siswa mencapai 94% dengan kategori sangat praktis.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS MOBILE PADA MATA PELAJARAN INSTALASI JARINGAN LAN KELAS XI SMK NEGRI 2 PADANG Ola Hardian; Faiza Rini; Ade Pratama
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 6, No 4 (2023): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v6i4.862-871

Abstract

Proses pembelajaran dilaksanakan dengan metode ceramah, tanya jawab, dan demonstrasi. Dengan metode ceramah, guru menjelaskan materi secara lisan dan siswa mendengarkan penjelasan guru. Namun penggunaan metode ceramah kurang efektif karena siswa mempunyai kemampuan yang berbeda-beda dalam menyerap informasi. Dalam penelitian ini tujuannya adalah untuk menghasilkan suatu produk tertentu yaitu perangkat lunak media pembelajaran interaktif, Research and Development (R&D), sehingga penelitian yang digunakan bersifat analisis kebutuhan dan untuk menguji keefektifannya agar dapat berfungsi secara lebih luas. masyarakat. Berdasarkan hasil penelitian dan pembahasan pengembangan media pembelajaran berbasis android pada mata pelajaran informatika kelas XI. Pengembangan media pembelajaran berbasis Android menggunakan metode ADDIE (Analysis, Design, Development, Implementation, dan Evaluasi). Produk yang dikembangkan berupa aplikasi berformat (.apk) yang mendukung proses pembelajaran, baik pembelajaran di kelas maupun mandiri. Pada aplikasi media pembelajaran ini terdapat fitur-fitur yang telah disesuaikan dengan kebutuhan Anda yaitu fitur penggunaan, materi pembelajaran, evaluasi dan permainan. 
EFEKTIVITAS PENGGUNAAN MULTIMEDIA INTERAKTIF DAN MOTIVASI TERHADAP PEMAHAMAN SISWA KELAS XI TKJ PADA MATA PELAJARAN TEKNOLOGI JARINGAN KABEL DAN NIRKABEL DI SMK NEGERI 2 PADANG Yolda Melta Dutival; Faiza Rini; Adlia Alfriani
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 6, No 4 (2023): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v6i4.872-876

Abstract

Dalam proses yang lebih sederhana berdasarkan metode tradisional, dimana ada sesuatu yang perlu dipelajari siswa dan apa yang diajarkan kepadanya bukanlah materi untuk siswa, melainkan dengan kata lain. Ini adalah abad XI dalam teknologi jaringan kabel dan nirkabel. Ini adalah kata yang digunakan secara efektif oleh siswa kelas TKJ pada multimedia interaktif. Metode yang digunakan dalam penelitian ini adalah eksperimen pendahuluan pada kelompok voortoets-natoets (voorlopige toets-finale toets) dengan dua jenis metode. Di perguruan tinggi, hal ini berada di bawah kendali kelas gebruik ini. Pekerjaan ini adalah keahlian serbaguna tentang apa yang harus dilakukan untuk pekerjaan pemeliharaan. : Ini adalah pengalaman eksperimental klasik untuk memberikan interaksi interaktif dengan multimedia dan oleh karena itu, hasilnya akan tercapai. Efektif dalam memotivasi siswa dan N-gains dicapai melalui kegiatan multimedia interaktif dan hasilnya efektivitas tersebut ditemukan melalui pembelajaran siswa di kelas X TKJ 1 SMK Negeri 2 Padang. Hal ini ternyata merupakan hasil yang lebih efektif dengan perolehan N sebesar 97,95%. Efektif dalam memotivasi siswa dan N-gains dicapai melalui kegiatan multimedia interaktif dan hasilnya efektivitas tersebut ditemukan melalui pembelajaran siswa di kelas X TKJ 1 SMK Negeri 2 Padang. Ini adalah peristiwa yang sangat bagus dalam hal hasil akhir dengan rasio N-gain sebesar 97,95%. Hal ini menciptakan efek motivasi pada pemahaman siswa dan N-gain dengan efek interaktif multimedia interaktif dan sebagai hasilnya, efektivitas ini ditemukan dicapai dengan pelatihan siswa di kelas X TKJ 1 oleh SMK Negeri 2 Padang. Ini adalah peristiwa yang sangat bagus dalam hal hasil dengan tingkat N-gain sebesar 97,95%.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF PADA MATA PELAJARAN TEKNOLOGI WIDE AREA NETWORK (WAN) KELAS XI TJKT Asril Saputra; Faiza Rini; Thomson Mary
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 6, No 4 (2023): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v6i4.877-888

Abstract

This research aims to develop interactive learning media that is valid and easy to use. Even though students have received education with the latest learning methods, they still experience difficulties in understanding learning concepts conveyed through conventional media. This research uses the Research and Development (R&D) method by applying the ADDIE development model. The result of this research is the development of interactive learning media which has a very high level of validity, namely 92.70% in terms of media and 96.15% in terms of material. When tested in practice, this media was considered very practical based on teacher responses which reached 92.5% in the very practical category, and student responses which reached 90.62% in the very practical category.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID PADA MATA PELAJARAN INFORMATIKA DI SMK NEGERI 3 TEBO S, Rimba Darmanda; Rini, Faiza; Kurniawan, Haris
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 7, No 4 (2024): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Publish
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v7i4.444-449

Abstract

The problem that exist in the informatics subject in computer network and internet material at SMK Negeri 3 Tebo is that there is not Android-based learning media that is used as a supporting medium in the learning process.  This The ADDIE development model and Research and Development (R&D) method were used in dhis study. A total of 26 students were sampled in this study. The data collection technique used a questionnaire with a likert scale. The result of this study indicate that the average value of the media expert’s validity test is 85.24% with the valid category and the material expert is 85.55% with the valid category. For the practicality test on the teacher’s response it reached 93.33% in the very practical category and for student responses it reached 85.33% in the very practical category.
PERANCANGAN SISTEM INFORMASI PENGELOLAAN DATA ALUMNI DI SMK NEGERI 1 BUKIT SUNDI Candra, Ade; Rini, Faiza; Kurniawan, Haris
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 1 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Publish
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i1.320-329

Abstract

Data collection and storage of alumni data at SMK Negeri 1 Bukit Sundi are still not centralized. Alumni data of SMK Negeri 1 Bukit Sundi are spread across various storage media, such as in paper documents, ledgers and storage on computer devices. Data storage that is still in paper form causes the data search process to take a long time. This study aims to build an alumni data management information system that can carry out the process of recording alumni data and the process of disseminating information related to alumni. The system design uses the Software Development Life Cycle (SDLC) method with the Aqile model. The system flow design uses the Unified Modeling Language (UML). The results of the study are in the form of a website-based alumni data management information system. The alumni data management information system can function properly so that it can be used by SMK Negeri 1 Bukit Sundi in assisting the process of recording and informing alumni data of SMK Negeri 1 Bukit Sundi
PERANCANGAN SISTEM INFORMASI PENGELOLAAN DATA ALUMNI DI SMK NEGERI 1 BUKIT SUNDI Candra, Ade; Rini, Faiza; Kurniawan, Haris
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 1 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i1.320-329

Abstract

Data collection and storage of alumni data at SMK Negeri 1 Bukit Sundi are still not centralized. Alumni data of SMK Negeri 1 Bukit Sundi are spread across various storage media, such as in paper documents, ledgers and storage on computer devices. Data storage that is still in paper form causes the data search process to take a long time. This study aims to build an alumni data management information system that can carry out the process of recording alumni data and the process of disseminating information related to alumni. The system design uses the Software Development Life Cycle (SDLC) method with the Aqile model. The system flow design uses the Unified Modeling Language (UML). The results of the study are in the form of a website-based alumni data management information system. The alumni data management information system can function properly so that it can be used by SMK Negeri 1 Bukit Sundi in assisting the process of recording and informing alumni data of SMK Negeri 1 Bukit Sundi.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS MOBILE PADA MATA PELAJARAN INFORMATIKA DI SMK NEGERI I KOTO XI TARUSAN Mahrifah, Ega; Rini, Faiza; Pratama, Ade
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 3 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i3.967-977

Abstract

The development of mobile-based interactive learning media in informatics subjects at SMK Negeri I Koto The aim of this research is to develop valid and practical mobile-based interactive learning media. This research uses the Research and Development (RD) method with the ADDIE development model, namely Analysis, Design, Development, Implementation, and evaluation. The instruments used in this research were media validity questionnaire sheets, material validity questionnaire sheets, teacher practicality questionnaire sheets and student practicality questionnaire sheets. The research subjects in this study were the media validity of 2 lecturers at PGRI University of West Sumatra, the material validity of 2 teachers, the practicality of 1 informatics teacher and 53 class X RPL students at SMKN I Koto XI Tarusan.The results of this research show that the average value of the media validity test is 74,99% in the very valid category, material validity is 72,91% in the very valid category, teacher practicality is 77,77% in the very practical category, and student practicality in class X RPL 1 is 81,75%, RPL 2 is 85,29% in the very practical category. Thus, it can be concluded from the data obtained that mobile-based interactive learning media in informatics subjects is feasible and practical to use in the learning process.
PERANCANGAN SISTEM INFORMASI PENGELOLAAN INVENTARIS BERBASIS WEBSITE PADA SMK PGRI PEKANBARU Putri, Aulia; Rini, Faiza; Samudra, Ami Anggraini
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 2 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i2.841-851

Abstract

Efficient inventory management is a primary need in an educational environment. SMK PGRI Pekanbaru, as one of the vocational high schools in Pekanbaru City, Riau Province, still records borrowing and returning and inventory reporting conventionally. This study uses the System Development Life Cycle (SDLC) methodology with an Iterative model, which includes the stages of analysis, design, implementation, testing, and development. This system provides various functions, such as recording inventory items, borrowing, returning and borrowing history reports. Testing was carried out through alpha and beta tests, where the results of the alpha test showed that the system was running well or valid. Meanwhile, the beta test involving expert validation obtained an average score of 89.54% with a very good category, while user validation showed an average result of 95.46%, also with a very good category. Thus, it can be concluded that this asset management information system is feasible to use. The results of the study indicate that this system can improve efficiency and accuracy in inventory management, simplify the borrowing process and loan reports, and increase transparency through features that allow reports to be accessed by managers and supervisors. It is expected that this system will be an effective solution in improving inventory management at SMK PGRI Pekanbaru.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS MOBILE PADA MATA PELAJARAN INFORMATIKA KELAS X TKJ DI SMK NEGERI 5 PADANG Oktarina, Nisa; Rini, Faiza; Mary, Thomson
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 3 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i3.992-1000

Abstract

This study aims to develop a valid and practical mobile-based interactive learning media. The research method used is Research and Development (RD) by implementing the ADDIE development model, which consists of Analysis, Design, Development, Implementation, and Evaluation stages. The problem found in Informatics subject for class X TKJ at SMK Negeri 5 Padang indicates that practice-based learning has not been optimal, resulting in low student comprehension. Additionally, the use of information and communication technology in the learning process remains limited, and smartphones have not been fully utilized for learning purposes. The research results show that the validity level of the learning media assessed by media experts reached 91.05% with the category "Highly Valid" and is deemed feasible for use. Validation by subject matter experts obtained an average score of 89.44% with the "Highly Valid" category. Meanwhile, the practicality test by subject teachers obtained a percentage of 91.11% in the "Highly Practical" category. The practicality test by students resulted in a percentage of 86.99% in the "Highly Practical" category. Thus, this mobile-based interactive learning media can be used as an effective tool to enhance students' understanding in Informatics subjects.