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Journal : Journal of Computer-based Instructional Media

The development of android-based computer and basic network learning media Aisah Sunari Sansi; Faiza Rini; Thomson Mary; Tee Tze Kiong
Journal of Computer-based Instructional Media Vol. 1 No. 2 (2023): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v1i2.19

Abstract

This study aims to produce valid and practical android-based learning media. Learning methods that are not yet optimal and there is no Android-based learning media can be used as a supporting medium for the learning process. This study used the Research and Development (R&D) method with the ADDIE development model. The subjects of this study were 20 students as a sample. Data collection techniques using a questionnaire with a Likert scale. The results of this study indicate that the average value of the media expert's validity test is 0.68 with the valid category and the material expert is 0.67 with the valid category. For the practicality test on the teacher's response it reached 83.33% in the very practical category and for student responses it reached 90.92 % in the very practical category . Based on the assessment along with input from media experts and material experts as well as the results of field trials of Android-based learning media, it is feasible to use.
Development of augmented reality media in science education on the topic of earth and the solar system Rozalina, Rozalina; Rini, Faiza; Siska, Felia
Journal of Computer-based Instructional Media Vol. 3 No. 2 (2025): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v3i2.146

Abstract

This study aimed to develop and evaluate Augmented Reality (AR)-based learning media for the Earth and Solar System topics in middle school science education. Using the Research and Development (R&D) approach with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation), the study developed AR media designed to enhance student understanding of complex scientific concepts. The effectiveness of the AR media was assessed through Aiken's V validation, practicality tests from teachers and students, and pre-test and post-test evaluations. The results showed that the AR media significantly improved student engagement, understanding, and academic performance. Aiken's V validation scores for usability, information, and interaction quality were above 0.8, indicating that the media was valid and effective. The practicality test revealed that teachers rated the media highly (93% usability), while students gave slightly lower ratings (81% usability). The N-gain score from pre-test and post-test evaluations showed a 56.2% improvement in students' knowledge, confirming the positive impact of the AR media on learning outcomes. Despite the challenges with usability for some students, the overall feedback supports AR's potential in enhancing science education, especially in rural settings. The study recommends further research to overcome usability challenges and optimize AR's classroom integration.
Development of a Learning Management System Using Google Sites in Chemistry Lessons Zulkifli, Zulkifli; Rini, Faiza; Ramadhanti, Dina
Journal of Computer-based Instructional Media Vol. 3 No. 2 (2025): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v3i2.152

Abstract

Low student learning outcomes in Chemistry at SMAN 1 V Koto Kampung Dalam, Padang Pariaman Regency, are caused by teachers' limitations in utilizing interactive digital learning media. Learning is still dominated by conventional methods, while students need attractive visual and digital media to understand abstract Chemistry concepts. This study aims to develop and test the validity, practicality, and effectiveness of a Google Sites-based Learning Management System in Chemistry learning. The method used is Research and Development (R&D) with the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects consisted of 30 grade XI students selected through random sampling from a total population of 92 students. The research instruments included an expert validation sheet, a teacher and student practicality questionnaire, and a learning outcome test (pre-test–post-test). The results showed that the Google Sites-based learning management system was rated "Highly Valid" by subject matter and media experts and "Highly Practical" according to teacher and student responses. The effectiveness test using the Wilcoxon Signed-Rank Test produced a significant value of 0.000 (<0.05) and an N-Gain score of 0.83 in the "Effective" category. Future work is recommended to integrate this learning management system with learning analytics and mobile learning features to expand its effectiveness in sustainable digital learning.
The development of android-based computer and basic network learning media Sansi, Aisah Sunari; Rini, Faiza; Mary, Thomson; Kiong, Tee Tze
Journal of Computer-based Instructional Media Vol. 1 No. 2 (2023): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v1i2.19

Abstract

This study aims to produce valid and practical android-based learning media. Learning methods that are not yet optimal and there is no Android-based learning media can be used as a supporting medium for the learning process. This study used the Research and Development (R&D) method with the ADDIE development model. The subjects of this study were 20 students as a sample. Data collection techniques using a questionnaire with a Likert scale. The results of this study indicate that the average value of the media expert's validity test is 0.68 with the valid category and the material expert is 0.67 with the valid category. For the practicality test on the teacher's response it reached 83.33% in the very practical category and for student responses it reached 90.92 % in the very practical category . Based on the assessment along with input from media experts and material experts as well as the results of field trials of Android-based learning media, it is feasible to use.
Chamilo LMS for web-based e-learning development in a vocational high school Rini, Faiza; Weay, Ang Ling; Novita, Rini; Illahi, Ridho
Journal of Computer-based Instructional Media Vol. 2 No. 2 (2024): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v2i2.138

Abstract

The development of a web-based e-learning at SMK Negeri 4 Padang was initiated by the absence of a structured e-learning system at the school. This study aims to design and implement e-learning using the Chamilo Learning Management System (LMS) platform, ensuring its validity and practicality. The study employs Research and Development (R&D), adapting 3 stages of the ADDIE model, including analyzing, designing, and developing. The results of the validity test, assessed by three lecturers as media validators, show a score of 91.84%, categorized as very valid. The practicality test results show that 92.31% of teachers and 82.34% of students rated the system on the very practical category. Based on this data, the developed e-learning system at SMK Negeri 4 Padang is considered valid and practical. However, this study has not been through the broader implementation and evaluation. Therefore, it is suggested for further researchers conducting the similar studies to get it come to the whole stages of ADDIE model, confirming its effectiveness.