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Bimtek Pengenalan Teknologi Cloud Computing Berbasis Docker untuk Guru di SMK Negeri 1 Tanjung Raya Rahayu Trisetyowati Untari; Faiza Rini; Thomson Mary
Journal Of Indonesian Social Society (JISS) Vol. 4 No. 1 (2026): JISS - Februari
Publisher : PT. Padang Tekno Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59435/jiss.v4i1.637

Abstract

Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan kompetensi guru Sekolah Menengah Kejuruan (SMK) Negeri 1 Tanjung Raya dalam memahami dan mengimplementasikan teknologi Cloud Computing berbasis Docker. Permasalahan utama yang dihadapi mitra adalah keterbatasan pemahaman guru terhadap konsep cloud, rendahnya keterampilan praktis dalam penggunaan teknologi containerization, serta belum tersedianya modul pembelajaran yang aplikatif. Metode pelaksanaan kegiatan dilakukan melalui bimbingan teknis (bimtek) yang meliputi penyampaian materi, demonstrasi, dan praktik langsung penggunaan Docker Desktop dan Docker CLI. Materi pelatihan mencakup pengenalan konsep Cloud Computing, prinsip containerization, instalasi Docker, serta pembuatan container aplikasi web sederhana. Evaluasi dilakukan melalui observasi dan penilaian ketercapaian kompetensi peserta. Hasil kegiatan menunjukkan bahwa lebih dari 80% peserta mampu memahami konsep dasar Cloud Computing dan menjalankan container aplikasi sederhana menggunakan Docker. Selain itu, kegiatan ini menghasilkan modul pembelajaran berbasis Docker yang dapat digunakan sebagai panduan pengajaran di sekolah. Dengan demikian, kegiatan bimtek ini memberikan dampak positif dalam meningkatkan kapasitas guru SMK dalam menghadapi kebutuhan pembelajaran berbasis teknologi dan tuntutan dunia industri.
Pengembangan Learning Management System dengan Fitur Gamifikasi untuk Pembelajaran Informatika di SMK Negeri 1 Koto Baru Maideshinta, Tri Kurnia; Faiza Rini; Rini Novita
Jurnal Informatika Polinema Vol. 12 No. 2 (2026): Vol. 12 No. 2 (2026)
Publisher : UPT P2M State Polytechnic of Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33795/jip.v12i2.8491

Abstract

Pendidikan berperan penting dalam membentuk sumber daya manusia berkualitas, dan pemanfaatan teknologi informasi menjadi kebutuhan mendesak untuk meningkatkan mutu pembelajaran. Di SMK Negeri 1 Koto Baru, keterbatasan waktu, rendahnya motivasi belajar, serta metode penyampaian materi yang kurang interaktif menjadi kendala dalam mencapai hasil optimal pada mata pelajaran informatika. Integrasi fitur gamifikasi seperti leaderboard, badge, dan tugas dalam bentuk quest atau tantangan diharapkan meningkatkan keterlibatan siswa, menciptakan suasana belajar interaktif, serta membantu guru mengelola pembelajaran secara efektif meski waktu terbatas. Penelitian ini menggunakan metode Research and Development (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Analisis dilakukan untuk mengidentifikasi kebutuhan, dilanjutkan perancangan modul konten, evaluasi, dan integrasi fitur gamifikasi. Produk diuji melalui validasi ahli dan uji praktikalitas melibatkan guru dan siswa kelas X. Hasil penelitian menunjukkan LMS dengan gamifikasi mendapatkan kategori sangat valid (91%) untuk uji validasi media dan kategori valid (89%) untuk uji validasi materi. Untuk uji praktikalitas guru dan siswa memperoleh nilai rata-rata 92% dengan kategori sangat praktis. Dengan demikian, pengembangan LMS berbasis Moodle dengan fitur gamifikasi menjadi solusi inovatif untuk pembelajaran informatika yang lebih menarik, efektif, dan efisien, terutama pada keterbatasan waktu di SMK Negeri 1 Koto Baru.
PENGEMBANGAN LEARNING MANAGEMENT SYSTEM BERBASIS MOODLE PADA MATA PELAJARAN DASAR-DASAR TEKNIK KOMPUTER JARINGAN DAN TELEKOMUNIKASI Putri, Novia Diada Eka; Rini, Faiza; Alfiriani, Adlia
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 6 No. 1 (2025): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v6i1.2847

Abstract

The purpose of this study was to produce a Learning Management System (LMS) on valid class X TKJ business process material. To produce a Moodle-based Learning Management System (LMS) on business process material for grade X TKJ which is practical. This research method uses the Research and Development (R&D) method with the ADDIE development model. The subjects of this study consisted of 3 media validation people, 3 material validity people, 1 teacher practicality person and 68 student practicality people. The results of this study showed the average value of the media validation test by the validator of 83.93% with a very valid category while the material validation was 77.96% with a very valid category. The teacher's practicality test was 88.54% with a very practical category, while the practicality of students in class X TKJ 1 was obtained at 82.03% and TKJ 2 students obtained an average of 84.56 with a very practical category. Learning Management System (LMS) is feasible to use as learning. improving the quality of learning, with the use of media that is more interactive and efficient for teachers and students, and able to eliminate student fatigue.
Design and Build a Temperature and Humidity Monitoring System Using Arduino IoT Cloud with ESP32 as an IoT-Based Learning Medium Roynaldo Siahaan; Faiza Rini; Herisvan Hendra
Journal of Practice Learning and Educational Development Vol. 6 No. 1 (2026): Journal of Practice Learning and Educational Development (JPLED)
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i1.923

Abstract

The objectives of this study are: (1) to design and develop an IoT-based temperature and humidity monitoring system in a wire house, (2) to implement an automatic spraying system that operates based on predetermined temperature and humidity parameters, and (3) to integrate the ESP32 microcontroller with sensors and actuators into the Arduino IoT Cloud platform so that the system can be monitored and controlled online. This research employs an applied quantitative approach with an experimental method. The study was conducted in August 2025 at the Wire House of SMK Negeri 1 Talamau. Data collection was carried out by testing the DHT22. The data analysis technique consisted of processing the measurement results of temperature and humidity obtained from the DHT22 sensor and the reference thermo-hygrometer (Humidity Temperature Clock-1). The results indicate that the IoT-based temperature and humidity monitoring system using Arduino IoT Cloud with ESP32 was successfully tested and performed well. The system was designed to allow easy real-time monitoring of room temperature and humidity through IoT technology, with real-time data accessible via laptop or smartphone, particularly Android devices. The findings show that the average relative error for temperature measurements was 1.12%, while the average relative error for humidity measurements was 2.07%. The average measured temperature using the DHT22 sensor was 34.68°C, compared to 34.27°C using the reference instrument. Meanwhile, the average humidity recorded by the DHT22 sensor was 67.04%, compared to 65.68% from the reference instrument.