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PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS MOBILE PADA MATA PELAJARAN INFORMATIKA DI SMK NEGERI I KOTO XI TARUSAN Mahrifah, Ega; Rini, Faiza; Pratama, Ade
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 3 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i3.967-977

Abstract

The development of mobile-based interactive learning media in informatics subjects at SMK Negeri I Koto The aim of this research is to develop valid and practical mobile-based interactive learning media. This research uses the Research and Development (RD) method with the ADDIE development model, namely Analysis, Design, Development, Implementation, and evaluation. The instruments used in this research were media validity questionnaire sheets, material validity questionnaire sheets, teacher practicality questionnaire sheets and student practicality questionnaire sheets. The research subjects in this study were the media validity of 2 lecturers at PGRI University of West Sumatra, the material validity of 2 teachers, the practicality of 1 informatics teacher and 53 class X RPL students at SMKN I Koto XI Tarusan.The results of this research show that the average value of the media validity test is 74,99% in the very valid category, material validity is 72,91% in the very valid category, teacher practicality is 77,77% in the very practical category, and student practicality in class X RPL 1 is 81,75%, RPL 2 is 85,29% in the very practical category. Thus, it can be concluded from the data obtained that mobile-based interactive learning media in informatics subjects is feasible and practical to use in the learning process.
PERANCANGAN SISTEM INFORMASI PENGELOLAAN INVENTARIS BERBASIS WEBSITE PADA SMK PGRI PEKANBARU Putri, Aulia; Rini, Faiza; Samudra, Ami Anggraini
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 2 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i2.841-851

Abstract

Efficient inventory management is a primary need in an educational environment. SMK PGRI Pekanbaru, as one of the vocational high schools in Pekanbaru City, Riau Province, still records borrowing and returning and inventory reporting conventionally. This study uses the System Development Life Cycle (SDLC) methodology with an Iterative model, which includes the stages of analysis, design, implementation, testing, and development. This system provides various functions, such as recording inventory items, borrowing, returning and borrowing history reports. Testing was carried out through alpha and beta tests, where the results of the alpha test showed that the system was running well or valid. Meanwhile, the beta test involving expert validation obtained an average score of 89.54% with a very good category, while user validation showed an average result of 95.46%, also with a very good category. Thus, it can be concluded that this asset management information system is feasible to use. The results of the study indicate that this system can improve efficiency and accuracy in inventory management, simplify the borrowing process and loan reports, and increase transparency through features that allow reports to be accessed by managers and supervisors. It is expected that this system will be an effective solution in improving inventory management at SMK PGRI Pekanbaru.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS MOBILE PADA MATA PELAJARAN INFORMATIKA KELAS X TKJ DI SMK NEGERI 5 PADANG Oktarina, Nisa; Rini, Faiza; Mary, Thomson
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 3 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i3.992-1000

Abstract

This study aims to develop a valid and practical mobile-based interactive learning media. The research method used is Research and Development (RD) by implementing the ADDIE development model, which consists of Analysis, Design, Development, Implementation, and Evaluation stages. The problem found in Informatics subject for class X TKJ at SMK Negeri 5 Padang indicates that practice-based learning has not been optimal, resulting in low student comprehension. Additionally, the use of information and communication technology in the learning process remains limited, and smartphones have not been fully utilized for learning purposes. The research results show that the validity level of the learning media assessed by media experts reached 91.05% with the category "Highly Valid" and is deemed feasible for use. Validation by subject matter experts obtained an average score of 89.44% with the "Highly Valid" category. Meanwhile, the practicality test by subject teachers obtained a percentage of 91.11% in the "Highly Practical" category. The practicality test by students resulted in a percentage of 86.99% in the "Highly Practical" category. Thus, this mobile-based interactive learning media can be used as an effective tool to enhance students' understanding in Informatics subjects.
Development of augmented reality media in science education on the topic of earth and the solar system Rozalina, Rozalina; Rini, Faiza; Siska, Felia
Journal of Computer-based Instructional Media Vol. 3 No. 2 (2025): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v3i2.146

Abstract

This study aimed to develop and evaluate Augmented Reality (AR)-based learning media for the Earth and Solar System topics in middle school science education. Using the Research and Development (R&D) approach with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation), the study developed AR media designed to enhance student understanding of complex scientific concepts. The effectiveness of the AR media was assessed through Aiken's V validation, practicality tests from teachers and students, and pre-test and post-test evaluations. The results showed that the AR media significantly improved student engagement, understanding, and academic performance. Aiken's V validation scores for usability, information, and interaction quality were above 0.8, indicating that the media was valid and effective. The practicality test revealed that teachers rated the media highly (93% usability), while students gave slightly lower ratings (81% usability). The N-gain score from pre-test and post-test evaluations showed a 56.2% improvement in students' knowledge, confirming the positive impact of the AR media on learning outcomes. Despite the challenges with usability for some students, the overall feedback supports AR's potential in enhancing science education, especially in rural settings. The study recommends further research to overcome usability challenges and optimize AR's classroom integration.
Development of a Learning Management System Using Google Sites in Chemistry Lessons Zulkifli, Zulkifli; Rini, Faiza; Ramadhanti, Dina
Journal of Computer-based Instructional Media Vol. 3 No. 2 (2025): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v3i2.152

Abstract

Low student learning outcomes in Chemistry at SMAN 1 V Koto Kampung Dalam, Padang Pariaman Regency, are caused by teachers' limitations in utilizing interactive digital learning media. Learning is still dominated by conventional methods, while students need attractive visual and digital media to understand abstract Chemistry concepts. This study aims to develop and test the validity, practicality, and effectiveness of a Google Sites-based Learning Management System in Chemistry learning. The method used is Research and Development (R&D) with the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects consisted of 30 grade XI students selected through random sampling from a total population of 92 students. The research instruments included an expert validation sheet, a teacher and student practicality questionnaire, and a learning outcome test (pre-test–post-test). The results showed that the Google Sites-based learning management system was rated "Highly Valid" by subject matter and media experts and "Highly Practical" according to teacher and student responses. The effectiveness test using the Wilcoxon Signed-Rank Test produced a significant value of 0.000 (<0.05) and an N-Gain score of 0.83 in the "Effective" category. Future work is recommended to integrate this learning management system with learning analytics and mobile learning features to expand its effectiveness in sustainable digital learning.
Pengembangan E-Learning Berbasis Web Di SMK Negeri Illahi, Ridho; Rini, Faiza; Novita, Rini
Journal of Instructional and Development Researches Vol. 4 No. 5 (2024): October
Publisher : Yayasan Indonesia Emerging Literacy Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53621/jider.v4i5.374

Abstract

Penelitian ini bertujuan untuk Mengembangkan E-Learning Pada Sekolah Menengah Kejuruan Negeri 4 Padang menggunakan Platform Learning Management System (LMS) Chamilo yang memiliki nilai valid dan praktis dalam implementasinya. Perkembangan ilmu pengetahuan dan teknologi mendorong semakin banyak upaya peningkatan mutu pendidikan melalui pemanfaatan teknologi dalam pembelajaran. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE. Penelitian pengembangan Research and Development (R&D) dengan model Pengembangan ADDIE yang terdiri dari lima tahap, yaitu Analize (analisis), Design (desain), Development (pengembangan), Implement (implementasi), Evaluate (evaluasi). Hasil penelitian yang telah dilakukan Uji Validitas menunjukkan tingkat validitas media dengan memperoleh nilai sebesar 93,98 dengan kategori sangat valid. Hasil praktikalitas guru memperoleh nilai sebesar 87,00% dengan kategori sangat praktis dan praktikalitas siswa memperoleh nilai sebesar 81,22% dengan kategori sangat praktis. Penelitian ini menghasilkan E-Learning berbasis web yang valid dan praktis menggunakan Platform LMS Chamilo.
The development of android-based computer and basic network learning media Sansi, Aisah Sunari; Rini, Faiza; Mary, Thomson; Kiong, Tee Tze
Journal of Computer-based Instructional Media Vol. 1 No. 2 (2023): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v1i2.19

Abstract

This study aims to produce valid and practical android-based learning media. Learning methods that are not yet optimal and there is no Android-based learning media can be used as a supporting medium for the learning process. This study used the Research and Development (R&D) method with the ADDIE development model. The subjects of this study were 20 students as a sample. Data collection techniques using a questionnaire with a Likert scale. The results of this study indicate that the average value of the media expert's validity test is 0.68 with the valid category and the material expert is 0.67 with the valid category. For the practicality test on the teacher's response it reached 83.33% in the very practical category and for student responses it reached 90.92 % in the very practical category . Based on the assessment along with input from media experts and material experts as well as the results of field trials of Android-based learning media, it is feasible to use.
Chamilo LMS for web-based e-learning development in a vocational high school Rini, Faiza; Weay, Ang Ling; Novita, Rini; Illahi, Ridho
Journal of Computer-based Instructional Media Vol. 2 No. 2 (2024): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v2i2.138

Abstract

The development of a web-based e-learning at SMK Negeri 4 Padang was initiated by the absence of a structured e-learning system at the school. This study aims to design and implement e-learning using the Chamilo Learning Management System (LMS) platform, ensuring its validity and practicality. The study employs Research and Development (R&D), adapting 3 stages of the ADDIE model, including analyzing, designing, and developing. The results of the validity test, assessed by three lecturers as media validators, show a score of 91.84%, categorized as very valid. The practicality test results show that 92.31% of teachers and 82.34% of students rated the system on the very practical category. Based on this data, the developed e-learning system at SMK Negeri 4 Padang is considered valid and practical. However, this study has not been through the broader implementation and evaluation. Therefore, it is suggested for further researchers conducting the similar studies to get it come to the whole stages of ADDIE model, confirming its effectiveness.
PENGEMBANGAN LEARNING MANAGEMENT SYSTEM BERBASIS MOODLE PADA MATA PELAJARAN DASAR-DASAR TEKNIK KOMPUTER JARINGAN DAN TELEKOMUNIKASI Putri, Novia Diada Eka; Rini, Faiza; Alfiriani, Adlia
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 6 No. 1 (2025): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v6i1.2847

Abstract

The purpose of this study was to produce a Learning Management System (LMS) on valid class X TKJ business process material. To produce a Moodle-based Learning Management System (LMS) on business process material for grade X TKJ which is practical. This research method uses the Research and Development (R&D) method with the ADDIE development model. The subjects of this study consisted of 3 media validation people, 3 material validity people, 1 teacher practicality person and 68 student practicality people. The results of this study showed the average value of the media validation test by the validator of 83.93% with a very valid category while the material validation was 77.96% with a very valid category. The teacher's practicality test was 88.54% with a very practical category, while the practicality of students in class X TKJ 1 was obtained at 82.03% and TKJ 2 students obtained an average of 84.56 with a very practical category. Learning Management System (LMS) is feasible to use as learning. improving the quality of learning, with the use of media that is more interactive and efficient for teachers and students, and able to eliminate student fatigue.
Analysis of student responses toward activities using e-learning in higher education Rini, Faiza; Pratiwi, Liani; Mary, Thomson; Weay, Ang Ling
Journal of Engineering Researcher and Lecturer Vol. 2 No. 1 (2023): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jerel.v2i1.143

Abstract

The aim of this study is to investigate how students respond to learning activities using e-learning. Researchers analyzed students' responses based on four aspects of activity, including attendance discipline, assignment collection accuracy, enthusiastic use of e-learning teaching materials, and participation in group discussions. The research method used in this study is a quantitative descriptive method and usability testing method. The data analysis technique used is descriptive percentage. The sample for this study consisted of 100 students from the informatics education study program, including the batches of 2019, 2020, and 2021. The results showed that the average response rate of students towards e-learning activities was 67.19% for the year 2019, 81.32% for the year 2020, and 78.59% for the year 2021. Based on the findings, it can be concluded that students from all three batches responded positively to the e-learning activities.