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PENGEMBANGAN APLIKASI PENGENALAN WARNA SEBAGAI MEDIA BELAJAR MENGGUNAKAN AUGMENTED REALITY BERBASIS ANDROID UNTUK ANAK USIA DINI Roroindah Dwi Cahyani; Fahrur Rozi
JoEICT (Jurnal of Education And ICT) Vol 3, No 2 (2019)
Publisher : STKIP PGRI TULUNGAGUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/joeict.v3i2.1146

Abstract

Penelitian ini merupakan penelitian pengembangan yang dilakukan di PAUD Karunia Ibu yang bertujuan untuk: Mengetahui langkah-langkah dalam menghasilkan produk berupa aplikasi berbasis android dengan menggunakan augmented reality sebagai media belajar, buku katalog, dan mengetahui kualitas produk yang dibuat dalam membantu guru serta orang tua untuk mengenalkan warna pada anak usia dini. Penelitian pengembangan ini dibuat dengan menggunakan model Prototype, yakni Mendengarkan pelanggan, Merancang dan membuat Prototype, Uji Coba Prototype. Langkah-langkah dalam menghasilkan suatu produk yaitu menetapkan materi pengenalan warna untuk anak usia dini sesuai dengan hasil wawancara di PAUD Karunia Ibu, membuat marker, mendesain aplikasi, mencoding aplikasi, membentuk file apk android, membuat dan mencetak buku katalog, uji materi dan analisis hasil uji materi, uji media pada aspek functional suitability dan analisis hasil uji media, uji lapangan pada aspek usability dan analisis uji lapangan, uji performance aplikasi pada aspek performance efficiency,dan analisis uji performance aplikasi. Berdasarkan hasil dari pengujian produk dapat diketahui: materi yang ada pada aplikasi sudah layak dan sesuai, pada uji functional suitability dinyatakan layak digunakan karena setiap fungsi menu aplikasi dapat berfungsi dengan baik, pada uji aspek portability aplikasi sudah dapat berjalan pada 4 versi android yang berbeda, dan pada aspek pengujan usability memperoleh presentase sebesar 84% (sangat baik).
ADAPTING COMMUNICATION IN MULTICULTURAL CLASSROOMS: EVIDENCE FROM INDONESIAN PRE-SERVICE TEACHERS IN AUSTRALIA Dwinova Sabriena Unique; Fahrur Rozi
Jurnal Suluh Pendidikan Vol 14 No 2 (2026): Agustus
Publisher : Universitas HKBP Nommensen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36655/jsp.v14i2.2519

Abstract

The increasing diversity of students in global education has transformed classrooms into multicultural environments that demand adaptive and effective communication. In such contexts, teachers are required not only to deliver content but also to navigate linguistic and cultural differences that may influence classroom interaction. This study examines the communication strategies used by Indonesian pre-service teachers during their teaching practicum in multicultural classrooms in Australia. A qualitative case study approach was employed involving five pre-service teachers. Data were collected through interviews, observations, and documentation, and analyzed inductively to identify patterns of communication practices and challenges. The findings indicate that effective communication strategies include understanding student characteristics through systematic observation, utilizing adaptive instructional media, adjusting learning objectives to students’ abilities, and applying flexible teaching roles. Major challenges identified include language barriers, diverse student behavior, and mismatched learning pace. These challenges were addressed through multimodal communication strategies such as gestures, visual aids, and interactive classroom management techniques. This study highlights the importance of adaptive and culturally responsive communication in supporting effective teaching and learning in multicultural classroom settings.
PENERAPAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATERI PENGEMBANGAN APLIKASI MOBILE MENGGUNAKAN APP INVENTOR KELAS XI-G DI SMAN 1 TRENGGALEK TAHUN AJARAN 2025/2026 SEMESTER 2 Fathurrohman; Vertika Panggayuh; Fahrur Rozi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62730

Abstract

This study was motivated by the low learning outcomes of Grade XI-G students in Informatics on Mobile Application Development Using App Inventor, with a class average of 70.89 and classical mastery of only 25% out of 36 students against a mastery criterion (KKTP) of 78. This study aimed to improve student learning outcomes through the implementation of the Problem Based Learning (PBL) model. This research employed Classroom Action Research (CAR) based on the Kemmis and McTaggart model, conducted in two cycles, each comprising planning, acting, observing, and reflecting. The subjects were 36 Phase F students of Grade XI-G at SMA Negeri 1 Trenggalek, divided into 6 heterogeneous groups. Data were collected through observation, tests, interviews, and documentation, then analyzed quantitatively and qualitatively, with a success indicator of at least 85% classical mastery. Results showed the class average increased from 73.75 in the pre-cycle to 77.92 in Cycle I and 82.31 in Cycle II; classical mastery increased from 27.78% to 58.33%, reaching 80.56% in Cycle II. Although the 85% target was not fully met, the improvements were significant across cognitive, psychomotor, and affective aspects, demonstrating that the Problem Based Learning model is effective in improving student learning outcomes on this material.