p-Index From 2021 - 2026
5.443
P-Index
This Author published in this journals
All Journal Jurnal Ilmu Pertanian Indonesia Edutech AGRISE JITRO (Jurnal Ilmiah dan Teknologi Peternakan Tropis) Jurnal Pendidikan : Riset dan Konseptual MODELING: Jurnal Program Studi PGMI Journal of Tropical Crop Science JURNAL EDUCATION AND DEVELOPMENT Buana Pendidikan: Jurnal Fakultas Keguruan dan Ilmu Pendidikan Unipa Surabaya Jurnal Ilmu Peternakan dan Veteriner Tropis (Journal of Tropical Animal and Veterinary Sciences) Mimbar Ilmu JURNAL AGRONIDA Jurnal Kejaora (Kesehatan Jasmani dan Olahraga) International Journal of Economics, Business and Accounting Research (IJEBAR) JOSSAE (Journal of Sport Science and Education) Jurnal Inovasi dan Teknologi Pembelajaran (JINOTEP) Kajian dan Riset Dalam Teknologi Pembelajaran Jurnal Maenpo : Jurnal Pendidikan Jasmani Kesehatan dan Rekreasi Agrica: Journal of Sustainable Dryland Agriculture Journal of Physical Activity (JPA) STAND : Journal Sports Teaching and Development Literacy : Jurnal Ilmiah Sosial Jurnal Administrasi Publik dan Pembangunan (JPP) Literacy: Jurnal Ilmiah Sosial Jurnal Pengabdian Olahraga Masyarakat Edukasia: Jurnal Pendidikan dan Pembelajaran AGRIEKSTENSIA Media Bina Ilmiah Indonesian Research Journal on Education ANGON: Journal of Animal Science and Technology Education Journal: Journal Educational Research and Development Jurnal Penelitian Pendidikan Indonesia Kreativasi: Journal of Community Empowerment EKOBIS ABDIMAS : Jurnal Pengabdian Masyarakat Animal Production Lembaran Ilmu Kependidikan
Claim Missing Document
Check
Articles

Pengembangan Bahan Ajar Interaktif Berbasis Canva Mata Pelajaran IPAS Model Addie di SDN Daleman 2 Azizah, Nurul; Fatirul, Achmad Noor; Harwanto, Harwanto
MODELING: Jurnal Program Studi PGMI Vol 11 No 2 (2024): Juni
Publisher : Program Studi PGMI Sekolah Tinggi Ilmu Tarbiyah Nahdlatul Ulama Al Hikmah Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69896/modeling.v11i2.2364

Abstract

With the development of technology and understanding of how humans learn throughout life that places education as a dynamic and continuous process and involves all aspects of life, learning innovation will be an integral part in improving the education system. Quality education is a learning designed to provide learning experiences to students that not only convey learning facts and concepts, but involves developing skills, attitudes, and building character and values that can support the growth of students as knowledgeable, creative and responsible individuals in society (Habaridota, 2023). In today's digital and technological era, the use of teaching materials is an important part of the learning process to achieve the expected competencies and increase effectiveness and motivation in learning (Wahyudi, 2022) (Novayana et al., 2021). gaps in the use of teaching materials used in the learning process in conventional science subjects so that learning is still monotonous centered on students, then interactive teaching materials are indispensable in helping the involvement of students in the learning process (Puspasari, 2022). Based on the gaps that arise in the learning process, researchers will develop canva-based teaching materials to overcome problems in science subjects related to providing interactive teaching material references that can be used in the learning process to encourage students to optimally involve students in the grade 4 science learning process at SDN Daleman 2 Galis District. In research on the development of Canva-based interactive teaching materials refers to the ADDIE model. Systematically prepared based on the independent curriculum in the grade 4 basic education unit at SDN Daleman 2 Galis District, which is adjusted to the characteristics of the learning material and the characteristics of students.
Pengembangan Permainan Elektronik Hanzi Bihua 汉字笔画 untuk Melatih Keterampilan Menulis Hanzi 汉字 pada Anak Kelas 2 SD JAC Surabaya Tatuwo, Anggi Gratia; Fatirul, Achmad Noor; Harwanto, Harwanto
MODELING: Jurnal Program Studi PGMI Vol 11 No 2 (2024): Juni
Publisher : Program Studi PGMI Sekolah Tinggi Ilmu Tarbiyah Nahdlatul Ulama Al Hikmah Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69896/modeling.v11i2.2383

Abstract

Penelitian pengembangan ini menghasilkan permainan berjudul Hanzi Bihua menggunakan prosedur penelitian milik Borg and Gall dengan metode pengembangan produk ADDIE oleh Molenda. Data penelitian pengembangan media ini adalah kuantitatif dan kualitatif dengan instrumen angket. Pengembangan media ini telah divalidasi layak oleh ahli desain, ahli materi, dan ahli media. Subjek penelitian adalah 66 peserta didik kelas 2 SD JAC Surabaya yang dibagi dalam tiga kelompok ujicoba: kelompok kecil, sedang, dan besar. Hasil uji coba media pada kelompok kecil dan sedang adalah layak dengan revisi. Sedangkan hasil uji coba kelompok besar adalah layak tanpa revisi. Sehingga media ini dapat digunakan dalam pembelajaran.
Improving The Physical Fitness Of Class Viii Students Through Volleyball At Students Of SMP Negeri 36 Surabaya Suharti , Suharti; Harwanto, Harwanto
Education Journal : Journal Educational Research and Development Vol. 7 No. 2 (2023)
Publisher : LPPM Universitas PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/ej.v7i2.1284

Abstract

Penelitian ini berdasarkan hasil observasi di SMP Negeri 36 Surabaya ternyata masih terdapat kendala dalam hal kebugaran jasmani siswa. Kendala yang ditemukan adalah sebagian siswa kurang aktif dibuktikan dengan sedikitnya jumlah siswa yang mengikuti kegiatan pembelajaran bola voli. Dan ada juga beberapa siswa yang mudah mengalami kelelahan selama proses pembelajaran olahraga di sekolah. Tujuan penelitian ini adalah untuk meningkatkan kebugaran jasmani siswa kelas VIII melalui permainan bola voli. Metode yang digunakan dalam penelitian ini adalah deskriptif kuantitatif. Metode penelitian kuantitatif digunakan untuk meneliti populasi atau sampel tertentu, teknik pengambilan sampel pada umumnya dilakukan secara acak, pengumpulan data menggunakan instrumen penelitian, analisis data bersifat kuantitatif/statistik dengan tujuan menguji hipotesis yang telah ditentukan keadaan siswa pada SMP Negeri 36 Surabaya sebelum pandemi sangat giat belajar olahraga, sangat antusias. Berdasarkan hasil analisis pengolahan data pada bab IV, sig. (2-tailed) pada kelompok eksperimen yaitu sebesar 0,000, sehingga sig. (2-tailed) pada kelompok eksperimen 0,05 dapat dinyatakan bahwa bermain bola voli berpengaruh terhadap peningkatan kebugaran jasmani pada siswa kelas VIII SMP Negeri 36 Surabaya.
Keragaman Arthropoda pada Teknologi Bujangseta di Tanaman Jeruk Siam Lisa Navitasari; Harwanto, Harwanto; Gagung Sunaryono, Joko; Purwanti, Eny Wahyuning
Jurnal Ilmu Pertanian Indonesia Vol. 29 No. 4 (2024): Jurnal Ilmu Pertanian Indonesia
Publisher : Institut Pertanian Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18343/jipi.29.4.590

Abstract

Bujangseta is a technology used throughout the year to produce citrus fruits. This technology has economically succeeded in increasing the income of citrus farmers by 23.5%. Sustainable management of bujangseta technology is neede, one of which is maintaining the sustainability of the agroecosystem. A stable agroecosystem ensures the availability of ecosystem services through nutrient cycling and the natural control of pest and disease populations. The stability of agroecosystems is coherent with the high biodiversity of arthropods. This study aims to evaluate the effect of applying the citrus plant bujangseta in Karangwidoro village and Krajan village, Dau District, Malang Regency, East Java, from June to December 2022. The two application methods were light trapping (lighttrap) and pit trap (pitfall glass), and the results were analyzed using a t-test. The diversity index, species richness index, species evenness index, and dominance index were calculated. The results showed that the detrivores of the Collembola group dominated the diversity of arthropods, the primary pest of the Diaphorina citri, and the predatory arthropods of Paederus sp. and Braconidae. Diversity and community structure of arthopods indicated there at significant differences in diversity, dominance, evenness, and species richness in those two locations. Bujangseta in the Krajan has a higher community structure compared to the Karangwidoro, showing that the ecosystem at the Krajan location is better preserved. Keywords: arthropods, bujangseta, citrus, community structure
Character education facing the VUCA era through the PJBL model in penjas subjects Suharti, Suharti; Darmawan, Agung Dwi; Harwanto, Harwanto; gunawan, Wawan; wiyarno, Yoso
Jurnal Maenpo : Jurnal Pendidikan Jasmani Kesehatan dan Rekreasi Vol 14, No 2 (2024): VOLUME 14 NOMOR 2 TAHUN 2024
Publisher : Universitas Suryakancana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35194/jm.v14i2.4320

Abstract

The aim of this research is to find out : (1) differences Character Education for PENJAS Subjects between the use of Project-Based Learning and conventional methods for Character Education for PENJAS Subjects, (2) differences High interest in learning and low interest in learning in the Character Education of PENJAS Subjects , and (3) the interaction between the learning model and Interest in learning in the Character Education of PENJAS Subjects , in this case Interest as a moderator variable really supports the strong relationship between the independent variable and the dependent variable . This experimental research was carried out using a 2x2 factorial design. The subjects in this research were class VIII students consisting of four classes with 110 group B students. The subjects that were the focus of the experiment were taken at random, namely group B. This research hypothesis was tested using the Analysis of Variant (Anova) statistical test. The calculation results show that: Based on the results of hypothesis testing and discussion, it can be concluded as follows: (1) There is a difference in the influence of using Project-Based Learning and conventional methods on Character Education in PENJAS Subjects , namely that students who use Project-Based Learning are better Subjects PENJAS than students who use conventional methods, (2) There is a difference in the influence of high interest in learning and low interest in learning on character education in PENJAS subjects , namely students with high interest in learning are better in PENJAS subjects than students with low interest in learning, and (3 ) There is an interaction effect between the learning model and interest in learning on the character education of the PENJAS subject , in this case interest as a moderator variable really supports the strong relationship between the independent variable and the dependent variable. The effect of using project-based learning with high interest can improve PENJAS subjects
IMPLEMENTASI SISTEM PENGENDALIAN INTERN PEMERINTAH (SPIP) PADA SEKRETARIAT KOMISI PEMILIHAN UMUM (KPU) KOTA BANJARMASIN TAHUN 2020 Harwanto, Harwanto
Jurnal Administrasi Publik dan Pembanguan Vol 6, No 1 (2024): JANUARI - JUNI 2024
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jpp.v6i1.9336

Abstract

Penelitian ini bertujuan untuk mengetahui implementasi Sistem Pengendalian Intern Pemerintahan (SPIP) dalam rangka pengawasan dan pemeriksaan pemilihan Walikota dan wakil Walikota Banjarmasin Tahun 2020 di Sekretariat Komisi Pemilihan Umum (KPU) Kota Banjarmasin yang dilaksanakan dan kendala yang terjadi. Penelitian menggunakan metode deskriptif kualitatif dengan wawancara yang dilakukan kepada 6 (enam) orang informan. Hasil penelitian menunjukkan bahwa Sekretariat KPU kota Banjarmasin telah menerapkan SPIP dan secara umum telah sesuai dengan Peraturan Pemerintah Nomor : 60 Tahun 2008 tentang SPIP dan Peraturan Komisi Pemilihan Umum Nomor : 17 Tahun 2012 tentang Penyelenggaraan SPIP di lingkungan Sekretariat Jenderal KPU, sekretariat KPU Propinsi dan Sekretariat KPU Kabupaten/Kota, namun terdapat beberapa kendala dalam penerapannya. Kendala ini terjadi pada empat unsur dari 5 (lima) unsur SPIP. Hal ini yang menyebabkan tingkat maturitas SPIP masih berada pada level 2 atau level berkembang. Kendala dalam penerapan SPIP adalah regulasi aturan yang acap kali mengalami perubahan dalam waktu yang berdekatan, kompetensi Sumber Daya Manusia (SDM) belum sesuai dengan kebutuhan organisasi, jumlah dan komposisi SDM belum sesuai dengan kebutuhan dan beban kerja organisasi, terbatasnya anggaran, kurangnya kepatuhan, belum maksimalnya kegiatan evaluasi dan dokumentasi serta terdapat kegiatan yang belum di dukung dengan Standar Operasional Prosedur (SOP). Saran peneliti agar Sekretariat KPU Kota Banjarmasin dalam menerapkan pemahaman SPIP agar melakukan program pengembangan SDM melalui diklat substantif dan pelatihan di lingkungan sekretariat KPU Kota Banjarmasin secara berkelanjutan, memaksimalkan anggaran, membangun komunikasi yang efektif, dan membangun komitmen organisasi.
The Growth Dynamics of King Grass (Pennisetum purpureophoides) in the Application of Beef Cattle Dung Enriched Azolla microphylla Hidayat, Nur; Prasetyo, Prasetyo; Haryoko, Imbang; Setiyaningrum, Agustinah; Harwanto, Harwanto; Ulfah, Annistia Rahmadian
ANIMAL PRODUCTION Vol. 26 No. 2 (2024)
Publisher : Faculty of Animal Science, Jenderal Soedirman University in associate with the Animal Scientist Society of Indonesia (ISPI) and the Indonesian Association of Nutrition and Feed Science (AINI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.jap.2024.26.2.147

Abstract

Research on the cultivation of king grass (Pennisetum purpureophoides) was conducted to obtain information on growth, productivity, and continuity in providing forage for a sustainablee ruminant farming business. One of the cultivation factors is fertilization using beef cow manure as a renewable, inexhaustible natural resource or organic fertilizer. Improving the quality beef manure is important for better stimulation of plant growth and production. Fertilizer can be enriched with Azolla microphylla as a good nitrogen contributor. This study used beef cow dung fertilizer at doses of 10, 20, 30 tons per hectare per defoliation, and Azolla microphylla enrichment by 0%, 10%, and 20 % as treatments in a completely randomized design (CRD). The observed variables were plant growth (plant height, stem diameter, number of plants, and number of leaves as production), every 14 days until harvesting on day 42. The data obtained were analyzed descriptively based on the dynamics of plant growth. The result showed that the growth dynamics of the king grass were strongly influenced by fertilizer and plant’s age but no interaction each other. In conclusion fertilizer made of beef cattle dung enriched with Azolla microphylla is a feasible nitrogen source. The optimum results were obtained from using 30 tons beef cattle dung enriched with 20% Azolla microphylla to fertilize per hectare per defoliation soil.
Pengembangan Media Pembelajaran Gerak Dasar Pencak Silat Berbasis Multimedia Interaktif di SDN 007 Sepaku Kalimantan Timur Wijaya, Adi Saputra; Muhyi, Muhammad; Harwanto, Harwanto
Jurnal Kesehatan Jasmani dan Olahraga (KEJAORA) Vol 9 No 2 (2024): Jurnal Kejaora (Kesehatan Jasmani dan Olah Raga)
Publisher : Prodi Pendidikan Jasmani Kesehatan dan Rekreasi, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/kejaora.v9i2.4325

Abstract

Keterbatasan media pembelajaran berakibat pada kurangnya pemahaman peserta didik terhadap keterampilan gerak dasar pencak silat. Selain media pembelajaran yang hanya menggunakan modul berdampak pada tingkat kejenuhan peserta didik. Tujuan mengembangkan produk media pembelajaran gerak dasar pencak silat berbasis multimedia interaktif. Langkah-langkah penelitian menggunakan ADDIE (Analysis, design, development, implementation, dan evaluasi). Penelitian dilaksanakan di SD Negeri 007 Sepaku Kalimantan Timur Kelas V. Sampel penelitian diambil secara acak. Berikutnya dilakukan uji validitas dan uji coba produk. Hasil penelitian memberikan gambaran bahwa dari kegiatan analisis kebutuhan diperlukan pengembangan produk yaitu media pembelajaran gerak dasar pencak silat berbasis multimedia interaktif. Sedangkan hasil uji validitas diketahui persentase skor validasi ahli materi sebesar 94%, persentase skor ahli media 98%, dan persentase skor validasi ahli desain 91%. Rata-rata persentase skor penilaian uji validitas ahli masuk kriteria sangat baik. Sedangkan hasil uji tingkat kepraktisan pengguna diketahu memperoleh persentase skor sebesa 90,8% masuk pada kriteria sangat praktis. Berdasarkan paparan data hasil penelitian dapat disimpulkan bahwa hasil media pembelajaran gerak dasar pencak silat berbasis multimedia interaktif dapat digunakan dalam pembelajaran di sekolah karena telah melalui uji validitas ahli dan uji tingkat kepraktisan dalam penggunaan.
Pengembangan E-Modul Pembelajaran dengan Model SAVI pada Materi Senam Lantai Kelas 5 Fase C Kurikulum Merdeka Hidayat, Noor Akhmad; Harwanto, Harwanto; Rufi‘i, Rufi‘i
Jurnal Kesehatan Jasmani dan Olahraga (KEJAORA) Vol 9 No 2 (2024): Jurnal Kejaora (Kesehatan Jasmani dan Olah Raga)
Publisher : Prodi Pendidikan Jasmani Kesehatan dan Rekreasi, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/kejaora.v9i2.4328

Abstract

Penelitian pengembangan e-modul pembelajaran dengan model SAVI pada materi senam lantai Kelas 5 Fase C Kurikulum Merdeka dimaksudkan untuk memberikan solusi atas kurangnya bahan ajar sesuai karakteristik siswa dan lingkungan sekolah. Fokus penelitian ini yaitu menghasilkan produk e-modul menggunakan model SAVI mata pelajaran PJOK materi senam lantai. Penelitian ini menggunakan langkah langkah model ADDIE dalam pengembangan produk. Dilaksanakan di Sekolah Dasar Negeri 008 Waru Kalimantan Timur kelas 5 dengan jumlah siswa 15 dipilih secara acak sebagai sampel penelitian. Uji kelayakan produk oleh ahli media pembelajaran, ahli materi pembelajaran, dan ahli desain. Setelah dilakukan uji kelayakan, maka selanjutnya dilakukan uji coba pengguna produk hasil pengembangan. Instrumen penelitian dalam bentuk angket yang terdiri dari instrumen kelayakan oleh ahli dan instrumen tingkat ketertarikan peserta didik. Data dianalisis menggunakan teknik analisis deskriptif kuantitatif. Hasil penelitian menggambarkan rata-rata skor persentase uji kelayakan sebesar 91,3% masuk pada kategori baik sekali. Hasi uji penilaian tingkat ketertarikan pengguna memperoleh skor 90% masuk pasuk kriteria sangat menarik. Berdasarkan hasil analisis data dan pembahasan maka kesimpulan akhir yaitu produk pengembangan yang berwujud e-modul pembelajaran dengan model SAVI pada materi senam lantai layak digunakan berdasarkan uji ahli. Selain itu, e-modul pembelajaran dengan model SAVI pada materi senam lantai berdasarkan hasil uji coba tingkat ketertarikan pengguna masuk pada kriteria Sangat Menarik.
Development of Instagram reels-based teaching materials for zero-waste pattern-cutting in fashion design training centers Prihatin, Prihatin; Fatirul, Achmad Noor; Harwanto, Harwanto
JPPI (Jurnal Penelitian Pendidikan Indonesia) Vol 10, No 3 (2024): JPPI (Jurnal Penelitian Pendidikan Indonesia)
Publisher : Indonesian Institute for Counseling, Education and Theraphy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/020244039

Abstract

As an effort to align learning at fashion design training centers with industry needs and the huge potential of Instagram reels as an innovative learning medium in the digital era, this research aims to evaluate the effectiveness of Instagram Reels as a learning medium for making fashion patterns using zero-waste pattern-cutting techniques at fashion design training centers. Using the Dick and Carey model of research and development (R&D) approach, this research lasted for four months involving three expert validators (material, media, design), three peers, six fashion design training centers, and 49 students at different learning levels. The research results show that teaching materials based on Instagram Reels meet the validity criteria and have a positive response of 88.35% from expert validators and peers. The percentage of product suitability assessments from user/student respondents was 75.9%, indicating that this teaching material is suitable for widespread application in learning. This research contributes to providing an innovative learning approach that increases students' interest, understanding, practical skills, and creativity in mastering the concept of zero-waste pattern-cutting design and providing solutions to challenges in learning fashion design and reducing waste in the fashion industry.