Claim Missing Document
Check
Articles

Found 27 Documents
Search

Konflik Sosial dalam Naskah Drama Senja Dengan Dua Kematian Karya Kirdjomuljo:: Tinjauan Sosiologi Sastra Hidayat, Irfan; Samsiarni, Samsiarni; Satini, Ria
Indonesian Research Journal on Education Vol. 4 No. 4 (2024): irje 2024
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/irje.v4i4.1485

Abstract

Penelitian ini bertujuan mendeskripsikan konflik sosial realistis dan nonrealistis dalam naskah Senja Dengan Dua Kematian karya Kirdjomuljo. Penelitian ini difokuskan pada bentuk Konflik Sosial Dalam Naskah Drama Senja Dengan Dua Kematian Karya Kirdjomuljo: Tinjauan Sosiologi Sastra Data dalam penelitian ini berupa kata-kata, kalimat dan dialog yang terdapat konflik sosial dalam naskah drama Senja Dengan Dua Kematian karya Kirdjomuljo. Teknik pengumpulan data yang digunakan dalam penelitian ini yaitu, (1) membaca dan memahami naskah drama Senja Dengan Dua Kematian karya Kirdjomuljo, (2) mencatat dan menandai data-data yang berhubungan dengan konflik sosial dalam naskah drama Senja Dengan Dua Kematian karya Kirdjomuljo, (3) mengklasifikasikan data yang berhubungan dengan konflik sosial dalam naskah drama Senja Dengan Dua Kematian karya Kirdjomuljo. Dalam penelitian ini terdapat 30 kutipan data konflik sosial yang ditemukan dalam Naskah Drama Senja Dengan Dua Kematian Karya Kirdjomuljo, yaitu 2 kutipan data konflik sosial realistis hostile feeling, 18 data kutipan konflik sosial realistis hostile behaviour, dan 10 kutipan data konflik sosial nonrealistis dalam Naskah Drama Senja Dengan Dua Kematian Karya Kirdjomuljo.
Optimizing the Ratio Concept Learning through Game Wordwall in 4th Grade Elementary School Irhas, Irhas; Hidayat, Irfan; Muhammad, Muhammad; Lutfi, Muhammad; Hadi, Heri Sopian
MASALIQ Vol 5 No 3 (2025): MEI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/masaliq.v5i3.5861

Abstract

This study aimed to evaluate the effectiveness of using Wordwall games to enhance fourth-grade elementary school students' understanding of ratio concepts. A one-group pretest-posttest design was implemented involving 19 participants. Data were gathered through pretest and posttest assessments administered before and after the instructional intervention utilizing Wordwall games. The results of the paired samples t-test revealed a statistically significant improvement in students' performance, with pretest scores (M = 42.63, SD = 11.349) substantially lower than posttest scores (M = 80.79, SD = 9.319), t(18) = -29.806, p < .001. Additionally, Pearson correlation analysis indicated a strong and significant positive relationship between pretest and posttest scores (r = 0.872, p < .001), suggesting consistency in learning gains. These findings demonstrate that integrating gamified learning tools such as Wordwall games can effectively support students’ comprehension of mathematical concepts, particularly ratios. The study underscores the pedagogical value of gamification in elementary mathematics education, offering both cognitive and motivational benefits that contribute to improved learning outcomes.
Perancangan dan Implementasi Sistem Informasi Perpustakaan Gelatik Aksara Berbasis Web Hidayat, Irfan; Hidayat, Hidayat
Journal of Computer and Information System ( J-CIS ) Vol 7 No 2 (2024): J-CIS Vol. 7 No. 2 Tahun 2024
Publisher : Universitas Sulawesi Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31605/jcis.v7i2.4416

Abstract

The low literacy culture in Indonesia is a complex problem. This low literacy hinders the development of individuals and society, and has an impact on the low quality of human resources. One of the main problems is the lack of access to quality reading materials, especially in areas that cannot reach libraries. This study aims to design and implement a website-based information system in a small library Gelatik Aksara website to increase efficiency and effectiveness in managing the library. The software development method used is the waterfall model. This method includes the stages of needs analysis, system design, implementation, testing, and maintenance. The designed web-based system is built using PHP and MySQL programming. The results of system testing carried out using the black box method show that the system built can run well. Testing of users through questionnaires shows that the system built can help make it easier for users to search for and borrow and return books. In addition, the management process also becomes easier and more effective. This study contributes to the development of a small library management system that can be implemented for people in areas that have difficulty accessing books but have good literacy interests.
Empowerment of Lobster Farmers Based on Renewable Energy in Supporting the Blue Economy in Sawarna Village, Banten Province Reztrianti, Diajeng; Rahmawantari, Dhistianti Mei; Uyun, Aep Saepul; Hidayat, Irfan; Pratama, Muhammad Daffa; Antasti, Erico
Unram Journal of Community Service Vol. 5 No. 4 (2024): December
Publisher : Pascasarjana Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/ujcs.v5i4.777

Abstract

This Community Partnership Program (PKM) was implemented to support the empowerment of a group of lobster farmers in Sawarna Village, who face various challenges in managing their farming business. The problems faced by lobster farmer groups in the village are lack of access to stable energy and limited management knowledge, which has an impact on the sustainability of the lobster farming business. The purpose of this service is to improve the knowledge and skills of lobster farmers in business management and adopt renewable energy technology as a solution to limited energy access. The method used in this activity is the Participatory Rural Appraisal approach, which involves farmers actively through socialisation, training, technology application, mentoring, and continuous program evaluation. The results of this service showed an increase in the ability of partners in business management, digital marketing, and the application of renewable energy technology in the form of solar power systems to support cultivation operations. In addition, there was a significant improvement in the quality of management after the training, with participants showing improved financial, marketing, and operational management. The conclusion of this activity is that the application of renewable energy technology and improved management capacity through training and mentoring can successfully support the sustainability of the lobster farming business in Sawarna Village, thus helping farmers to face the environmental and economic challenges faced in the long term.
Empowerment of Lobster Farmers Based on Renewable Energy to Support Blue Economy in Sawarna Village, Banten Province Reztrianti, Diajeng; Rahmawantari, Dhistianti Mei; Uyun, Aep Saepul; Hidayat, Irfan; Pratama, Muhammad Daffa; Antasti, Erico
Unram Journal of Community Service Vol. 6 No. 1 (2025): March
Publisher : Pascasarjana Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/ujcs.v6i1.784

Abstract

This Community Partnership Programme (PKM) was implemented to support the empowerment of a group of lobster farmers in Sawarna Village, who face various challenges in managing their farming business. The problems faced by lobster farmer groups in the village are lack of access to stable energy and limited management knowledge, which has an impact on the sustainability of the lobster farming business. The purpose of this service is to improve the knowledge and skills of lobster farmers in business management and adopt renewable energy technology as a solution to limited energy access. The method used in this activity is the Participatory Rural Appraisal approach, which involves farmers actively through socialisation, training, technology application, mentoring, and continuous program evaluation. The results of this service showed an increase in the ability of partners in business management, digital marketing, and the application of renewable energy technology in the form of solar power systems to support cultivation operations. In addition, there was a significant improvement in the quality of management after the training, with participants showing improved financial, marketing, and operational management. The conclusion of this activity is that the application of renewable energy technology and improved management capacity through training and mentoring can successfully support the sustainability of the lobster farming business in Sawarna Village, thus helping farmers to face environmental and economic challenges faced in the long term.
Development of Learning Media for Children's Art Periodization for PGSD Students as a Strategy for Optimizing the Competencies of Future Educators Najah Rusyada, Gozin; Hidayat, Irfan
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2506

Abstract

Primary education plays an important role in preparing the younger generation to face future challenges. In the context of art education, understanding the periodization of children's art is the key for educators in teaching art appropriately according to the stage of children's development. This research aims to develop learning media that can strengthen the understanding of prospective educators about the periodization of children's arts. This research uses a research and development (R&D) approach with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. Data analysis includes evaluations of the product assessment and learning outcomes. The data analysis process uses a descriptive quantitative method. The results of the study indicate that the developed learning media can improve students' understanding of children's art periodization. Prior to using the media, most students had not yet achieved learning mastery, but after using the media, 31 out of 32 students achieved mastery. Expert validation shows that the developed media and material are very feasible to use. Therefore, this learning media has proven effective in improving learning outcomes and understanding of children's art periodization
Model Role Playing Berorientasi Kearifan Lokal Cupak Gerantang Berbantuan AI Sebagai Upaya Revitalisasi Nilai Karakter di Sekolah Dasar Rusyada, Gozin Najah; Dewi, Nurul Kemala; Tahir, Muhammad; Hidayat, Irfan
Indo-MathEdu Intellectuals Journal Vol. 6 No. 7 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i7.4491

Abstract

This study aims to develop a Cupak Gerantang-based learning model utilizing Role Playing and Artificial Intelligence (AI) as a medium to strengthen character education based on Sasak local wisdom. This development is expected to become a pedagogical innovation that integrates cultural values, technology, and active learning methods. This study uses a Research and Development (R&D) approach with three main stages: (1) preliminary stage, (2) prototyping stage, and (3) assessment. The research subjects consist of two experts, one classroom teacher, and 20 students from SD Negeri 1 Jenggala, North Lombok Regency. Data were collected through observation, interviews, expert validation, and student response questionnaires, which were analyzed descriptively both qualitatively and quantitatively. The results of the study indicate that the learning model has a very high validity level, with an average score of 3.65 from media experts and 3.66 from learning experts. Limited trials showed practical categorization, with an average score of 3.45, covering aspects of ease of implementation, clarity of learning steps, and the attractiveness of AI-based animated media. Teachers and students gave a positive response to the integration of Cupak Gerantang digital animation equipped with AI voice-over features, as it was considered to enhance interactivity and understanding of moral values. Â