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Development of Digital Teaching Materials for Short Story Texts with Critical Thinking Character for Junior High School Students Supiah Supiah; Yusida Gloriani; Dede Endang Mascita
Jurnal Paedagogy Vol 11, No 2: Jurnal Paedagogy (April 2024)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v11i2.10711

Abstract

This research aims to develop digital teaching materials for short story texts containing critical-thinking characters for junior high school students. This study used the research and development method with the ADDIE model, which includes five research stages: design, development, implementation, and evaluation. The data used were the results of expert validation of teaching materials and the results of implementation of the use of teaching materials for students. The data collection technique used a questionnaire, which was then analyzed descriptively and qualitatively. As a result of the analysis of short story text materials based on structure and content containing critical character content, five short stories were selected, namely Jono dan Kepala Sekolah, Di Penghujung Minggu, Radio 109.1 FM, Permainan Takdir, and Kode Ujian. Based on the validation results, the structure of the teaching materials consists of Title, Foreword, Learning Instructions, and Learning Introduction; Learning activity 1 contains listening elements, learning activity 2 contains reading and viewing elements, learning activity 3 contains speaking and presenting elements, learning activity 4 contains writing elements. Summary, evaluation, reflection, glossary and bibliography. The results of the implementation of teaching materials in two schools, each school using three classes, were obtained: an average score of 81.2, which can be concluded that the digital teaching materials of short story texts containing critical thinking which were implemented for class IX students can be said to be very suitable for use in Indonesian language learning.
Changes and Shifts In The Meaning of The Indonesian Language In The Gen-Z Youth Community Lita Agustiana; Tiara Yuliani Sabilah; Yusida Gloriani; Komarudin Komarudin
Asian Journal of Social and Humanities Vol. 2 No. 11 (2024): Asian Journal of Social and Humanities
Publisher : Pelopor Publikasi Akademika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59888/ajosh.v2i11.400

Abstract

The phenomenon of communication on social media Instagram and Tiktok in the Gen-z youth community is one of which has changed the meaning of language. Changes in meaning include expansion, narrowing, total change, refinement, and marketing. Therefore, the purpose of this study is to find out the changes and shifts in the meaning of the Indonesian language in the Gen-Z youth community and to find out what words have undergone changes and shifts in the meaning of the Gen-Z youth community on Instagram and TikTok social media. The data sources used in this study are words found on Instagram and TikTok in the Gen-Z youth community. The research method used is qualitative descriptive with the technique of reading and taking notes. The results of this study show that the meaning of language in the communication of the Gen-Z adolescent community has changed and shifted in meaning along with the development of language and technology on social media. As well as finding words that have undergone changes and shifts in the GeN-Z youth community, including; The broad meaning is; major, sultan, viral, operation, caste, stealing, and adhan, the meaning of narrowing is: teacher, revocation, and hijab, total change, namely: crisp, chili-cabean (chili), honey, change, filter, and stone, meaning of garnish, namely: dajjal, demon, and tadpole, and the meaning of refinement, namely: to the back and anjay.
Changes and Shifts In The Meaning of The Indonesian Language In The Gen-Z Youth Community Lita Agustiana; Tiara Yuliani Sabilah; Yusida Gloriani; Komarudin Komarudin
Asian Journal of Social and Humanities Vol. 2 No. 11 (2024): Asian Journal of Social and Humanities
Publisher : Pelopor Publikasi Akademika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59888/ajosh.v2i11.400

Abstract

The phenomenon of communication on social media Instagram and Tiktok in the Gen-z youth community is one of which has changed the meaning of language. Changes in meaning include expansion, narrowing, total change, refinement, and marketing. Therefore, the purpose of this study is to find out the changes and shifts in the meaning of the Indonesian language in the Gen-Z youth community and to find out what words have undergone changes and shifts in the meaning of the Gen-Z youth community on Instagram and TikTok social media. The data sources used in this study are words found on Instagram and TikTok in the Gen-Z youth community. The research method used is qualitative descriptive with the technique of reading and taking notes. The results of this study show that the meaning of language in the communication of the Gen-Z adolescent community has changed and shifted in meaning along with the development of language and technology on social media. As well as finding words that have undergone changes and shifts in the GeN-Z youth community, including; The broad meaning is; major, sultan, viral, operation, caste, stealing, and adhan, the meaning of narrowing is: teacher, revocation, and hijab, total change, namely: crisp, chili-cabean (chili), honey, change, filter, and stone, meaning of garnish, namely: dajjal, demon, and tadpole, and the meaning of refinement, namely: to the back and anjay.
A Learning Model for Explanation Text Literacy Using Flipbook Applications in SMP/MTS Jaya, Andri Yono Septian; Gloriani, Yusida; Khaerudin, Robia
International Journal of Educational Research Excellence (IJERE) Vol. 3 No. 2 (2024): July-December
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v3i2.977

Abstract

This research aims to develop an explanatory text literacy learning model using the flipbook application as media in SMP/MTS. The background to this problem 1) How is the planning for an explanatory text literacy learning model using the flipbook application as a medium in class VIII SMP/MTS? 2) How to implement an explanatory text literacy learning model using the flipbook application as a medium in class VIII SMP/MTS? 3) What is the effectiveness of the explanatory text literacy learning model using the flipbook application as a medium in class VIII SMP/MTS? This research uses the Research and Development (R&D) research and development method with the ADDIE (Analyze, Design, Development, Implementation, and Evaluation) model. The steps of this research consist of, needs analysis, learning model design, learning model development, implementation of learning model products, evaluation of learning model products. Data collection in this research was by collecting data from the results of expert validation questionnaires and questionnaires from student assessments. The data obtained was analyzed descriptively using a Likert scale. The results of the validation test by media experts obtained a score of 77.94%, the validation test by language experts obtained a score of 81.25%, the Indonesian language teacher's response score obtained a score of 97.33%, and the average student response obtained a score of 82.13%. The conclusion of this research is that the explanatory text literacy learning model using the flipbook application media in SMP/MTS meets the appropriate criteria to be used as a learning model by students or teachers in Indonesian language subjects with explanatory text material in class VIII SMP/ MTS students.
Digital Teaching Materials Explanation Text Critical Thinking for Junior High School/Middle School Sujali; Gloriani, Yusida; Mascita, Dede Endang
International Journal of Educational Research Excellence (IJERE) Vol. 3 No. 2 (2024): July-December
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v3i2.989

Abstract

The objective of this research is to develop digital teaching materials for explanatory texts designed for students in junior high school. The following issues represent the primary challenges associated with this research: (1) What is the optimal design of digital teaching materials for critical thinking explanatory texts for junior high school/MTs? (2) What are the outcomes of the implementation of digital teaching materials for critical thinking explanatory texts for junior high school/MTs? This research employs the research and development method (R&D) with the ADDIE model (analysis, design, development, implementation, evaluation). The research methodology comprises the following steps: analysis of needs, design of digital teaching materials for explanatory text, development of digital teaching materials for explanatory text, implementation of digital teaching materials for explanatory text, and evaluation of digital teaching materials for explanatory text. In this study, data were collected from the results of validation questionnaires completed by experts in learning models, media, and implementation in learning, as well as from the actual implementation of the learning model. The data were subjected to descriptive analysis using the Likert scale and paired sample t-test. The validation test conducted with material experts yielded a score of 3.5, while the test with media experts returned a score of 3.9. The validation test with Indonesian language teachers also produced a score of 3.9. The implementation of digital teaching materials for critical thinking explanatory texts for junior high school/MTs students prompted positive responses from the students, resulting in a score of 3.5. The findings of this study indicate that digital teaching materials for critical thinking explanations for junior high school/MTs students satisfy the criteria for feasibility in terms of their potential use as a learning model by teachers of Indonesian language subjects on explanatory text material for junior high school/MTs class VIII students.
E-Module for Narrative Texts Oriented Towards Politeness for SD/MI Student Saifullah; Gloriani, Yusida; Maschita, Dede Endang
International Journal of Educational Research Excellence (IJERE) Vol. 3 No. 2 (2024): July-December
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v3i2.1009

Abstract

This research aims to develop a politeness-oriented narrative text e-module for SD/MI students. Background to the problem of this research (1) How is the design of a politeness-oriented narrative text e-module for SD/MI students? (2) What are the results of the implementation of the politeness-oriented narrative text e-module for SD/MI students? This research uses research and development methods with the ADDIE (Analysis Design Development Implementation Evaluate) model. The steps of this research consist of needs analysis, designing teaching materials (e-module), developing teaching materials (e-module), product implementation (e-module teaching materials), and product evaluation (e-module teaching materials). Data collection in this research was by collecting data from the results of expert validation questionnaires and student assessment questionnaires. The data obtained was analyzed descriptively using a Likert scale. The results of the validation test by the material expert obtained a score of 3.1, the validation test by the media expert obtained a score of 3.4. The validation test by the Indonesian language teacher obtained a score of 3.75. The results of implementing e-module teaching materials in schools received a positive response from students with a score of 3.35. The conclusion of this research is that the language politeness-oriented narrative text e-module for SD/MI students meets the criteria for being very suitable for use as teaching material by students or teachers in Indonesian language subjects as narrative text material for grade VI SD/MI students.
Development of Digital Teaching Materials for Short Story Texts Based on Local Wisdom in Middle Schools (Phase D) Yaqin, Ai Ainul; Gloriani, Yusida; Maschita, Dede Endang
International Journal of Educational Research Excellence (IJERE) Vol. 3 No. 2 (2024): July-December
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v3i2.1031

Abstract

Education must integrate local wisdom to prevent cultural values ​​from fading in the era of globalization. The Merdeka Curriculum supports this with the flexibility to emphasize character education and independence. Digital teaching materials based on local wisdom, such as short story texts, can improve students' reading, writing and cultural understanding skills. The aim of this research is to develop and test digital teaching materials for short story texts based on local wisdom for junior high school students. This research used the ADDIE method with the help of 2 media and language validators as well as 6 students and 3 teachers in testing teaching materials. Data collection techniques were carried out using questionnaires, interviews and documentation. The teaching material design process begins with an analysis of student needs and the curriculum, followed by creating a storyboard and validation by two validators who state that the teaching material is very worthy of being tested. The implementation of local wisdom-based teaching materials shows high effectiveness, with student responses reaching 90% and teacher responses 87%, both in the very good category.
Bahan Ajar Digital Teks Fabel Bermuatan Nilai-Nilai Karakter untuk Siswa SMP/MTs Nursekhah, Meta; Kusmana, Suherli; Gloriani, Yusida; Susilo, Jimat
BELAJAR BAHASA: Jurnal Ilmiah Program Studi Pendidikan Bahasa dan Sastra Indonesia Vol 10 No 1 (2025): Belajar Bahasa: Jurnal Ilmiah Program Studi Pendidikan Bahasa dan Sastra Indones
Publisher : Universitas Muhammadiyah Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32528/bb.v10i1.3060

Abstract

Penelitian ini bertujuan untuk mengembangkan bahan ajar digital teks fabel yang bermuatan nilai-nilai karakter siswa SMP/MTs. Metode yang digunakan yaitu penelitian dan pengembangan (Research and Development) dengan model ADDIE (Analysis Design Development Implementation Evaluate). Langkah-langkah penelitian ini terdiri atas, analisis kebutuhan, mendesain bahan ajar digital teks fabel yang bermuatan nilai-nilai karakter, pengembangan bahan ajar digital teks fabel yang bermuatan nilai-nilai karakter, implementasi produk bahan ajar digital teks fabel yang bermuatan nilai-nilai karakter, dan evaluasi bahan ajar digital teks fabel yang bermuatan nilai-nilai karakter. Pengambilan data dalam penelitian ini dengan mengumpulkan data dari hasil kuesioner validasi ahli model pembelajaran, ahli media, praktisi, dan implementasi dalam pembelajaran. Perolehan data dianalisis secara deskriptif analisis dengan menggunakan skala Likert dan uji Paired Sample T-Test. Hasil uji validasi oleh ahli materi memperoleh nilai 2,9; uji validasi oleh ahli media memperoleh nilai 3,2; uji validasi oleh guru bahasa Indonesia memperoleh nilai 3,53; Hasil implementasi bahan ajar digital teks fabel yang bermuatan nilai-nilai karakter untuk siswa SMP/MTs memperoleh respon positif dari siswa dengan memperoleh skor 3,5. Simpulan dari penelitian ini menunjukan secara keseluruhan, penelitian ini membuktikan bahwa pengembangan bahan ajar digital teks fabel bermuatan nilai-nilai karakter mampu menjawab kebutuhan siswa dan memberikan dampak positif terhadap proses dan hasil pembelajaran di SMP/MTs kelas VII
Digital Teaching Materials Text Observation Result Reports (LHO) Based on Local Wisdom for Middle School Students Sobrina; Gloriani, Yusida; Khaerudin, I. Robia
International Journal of Educational Research Excellence (IJERE) Vol. 4 No. 2 (2025): July-December
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v4i2.990

Abstract

This research aims to develop digital teaching materials for observation report text (LHO) based on the local wisdom of junior high school students. The problems of this research are as follows: (1) How can we develop digital teaching materials for text reports based on local wisdom for junior high school students? (2) What are the results of the implementation of digital teaching materials and text reports based on observations and local wisdom for junior high school students? This study uses research and development methods with the (Analysis Design Development Implementation Evaluate) model. The steps of this research consisted of needs analysis, designing digital teaching materials for observation report texts, developing digital teaching materials for observation report texts, product implementation of digital teaching materials for observation report texts, and evaluation of digital teaching materials for observation report texts. Data collection in this study was conducted by collecting data from the results of validation questionnaires from learning model experts, media experts, practitioners, and implementation in learning. The data obtained were analyzed descriptively using a Likert scale and Paired Sample T-Test. The results of the validation test by material experts obtained a value of 3.9; validation test by media experts obtained a score of 3.2; validation test by an Indonesian language teacher obtained a score of 3.85; The results of the implementation of digital teaching materials, observation report text based on local wisdom for junior high school students, received a positive response from students with a score of 3.7. The conclusions of this research show that digital teaching materials report texts based on observations based on local wisdom for junior high school students, meet the criteria, and are suitable for use as a learning model by teachers in Indonesian language subjects and observation report text material in class VIII junior high school students
Case Study Learning Model to Improve 6C Competencies through Short Story Text Learning in Middle Schools Mukhyidin; Gloriani, Yusida; Mascita, Dede Endang
International Journal of Educational Research Excellence (IJERE) Vol. 4 No. 2 (2025): July-December
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v4i2.994

Abstract

This research aims to examine and develop a case study learning model to improve 6C competency by implementing a case-based learning ( CBL ) model. The problem formulated in this research includes: how is the development, implementation and feasibility of a case-based learning model to improve students' soft skills in learning to write short stories? By applying an R&D research design and the ADDIE approach, this research took data sources from teachers and junior high school/MTs students. in District. Change District. Indramayu. The results of this research show that based on the results of the needs analysis, it is necessary to develop a learning design that is able to grow and improve the potential of students' soft skills , namely a case study learning design. The development process is carried out by formulating Learning Outcomes (CP), Learning Objective Flow (ATP), and teaching modules. The implementation of this learning design was carried out in two trial stages, namely on a small scope and a wider scope. The implementation syntax of this case study learning model is simplified to suit the abilities of junior high school students. Overall, this learning design is declared suitable for use in the field. The results of the trial application of this learning design show that the average ability of students in carrying out the learning process of writing short stories by applying case study-based learning and the average soft skills competency achieved by students after participating in learning by applying case-based learning design is included in the category "Good".