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Development of Digital Teaching Materials for Short Story Texts Based on Local Wisdom in Middle Schools (Phase D) Yaqin, Ai Ainul; Gloriani, Yusida; Maschita, Dede Endang
International Journal of Educational Research Excellence (IJERE) Vol. 3 No. 2 (2024): July-December
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v3i2.1031

Abstract

Education must integrate local wisdom to prevent cultural values ​​from fading in the era of globalization. The Merdeka Curriculum supports this with the flexibility to emphasize character education and independence. Digital teaching materials based on local wisdom, such as short story texts, can improve students' reading, writing and cultural understanding skills. The aim of this research is to develop and test digital teaching materials for short story texts based on local wisdom for junior high school students. This research used the ADDIE method with the help of 2 media and language validators as well as 6 students and 3 teachers in testing teaching materials. Data collection techniques were carried out using questionnaires, interviews and documentation. The teaching material design process begins with an analysis of student needs and the curriculum, followed by creating a storyboard and validation by two validators who state that the teaching material is very worthy of being tested. The implementation of local wisdom-based teaching materials shows high effectiveness, with student responses reaching 90% and teacher responses 87%, both in the very good category.
Digital Teaching Materials of Logical Thinking - Oriented Exposition Text for X Graders of SMA/MA/SMK Ningsih, Cucu Maryati; Kusmana, Suherli; Gloriani, Yusida
International Journal of Educational Research Excellence (IJERE) Vol. 3 No. 2 (2024): July-December
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v3i2.1070

Abstract

This research aims to develop a logical thinking-oriented exposition digital teaching material product that is feasible and effective for Indonesian Language learning in grade X students of SMA/MA/SMK. This research uses a research and development method (Research and Development) with the ADDIE (Analysis Design Development Implementation Evaluation) model. Data collection in the study was carried out and analyzed descriptively, both quantitative and qualitative. The result of the design and development of this digital teaching material is a digital module in the form of pdf and a Flipbook consisting of a cover, concept map, learning objectives, until author biodata. It also contains materials in videos to practice listening, reading and writing that can be accessed in youtube by scanning the link. The results of product validation by language, material and media validators and practitioners stated that the digital teaching materials of logical thinking-oriented exposition texts for SMA/MA/SMK with a result of 80.79% mean "Feasible" to use. The results of the implementation of digital teaching materials for logical thinking-oriented exposition texts for 63 grade X students at SMAN 1 Gantar, SMAN 1 Gantar and MA Ma'had al-Zaytun, showed that there was a significant development between student learning outcomes before and after the use of digital teaching materials after being assessed using the T-Test (Paired sample Test), meaning "effective" for learning exposition text materials. Thus, digital teaching materials for logical thinking-oriented exposition texts for teachers and students of class X SMA/MA/SMK are feasible and effective in learning.
Digital Teaching Material Short Story Text for 4C Ability Development in SMA/MA Yuliastuti, Dwi; Kusmana, Suherli; Gloriani, Yusida
International Journal of Educational Research Excellence (IJERE) Vol. 4 No. 1 (2025): January-June
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v4i1.1206

Abstract

In the current era of globalization, educators and students are required to master and be able to apply technology in teaching and learning activities. Students are expected to not only learn knowledge and skills, but should be able to identify learning sources as material to be discussed. Quality teaching materials can certainly improve learning outcomes that are tailored to the learning objectives to be achieved and included in the educational curriculum. Information related to the material to be discussed can be obtained through digital teaching materials and accessed via the internet network. Students are expected to have critical thinking competence in learning process activities and be able to analyze the topics of learning material being taught by the teacher. Students are able to apply the knowledge learned in everyday life. The role of educators is very important in creating a quality education system in accordance with technological demands. Through the 4C skills (Critical Thinking, Collaboration, Communication and Creativity), namely critical thinking, collaboration, communication and creativity, it is hoped that it can help students improve the quality of science in all fields of formal education in SMA / MA. Flipbook digital teaching materials can be used directly in face-to-face classes or online via devices connected to the internet network. As an educator, you should be able to provide creative and innovative teaching materials to students.
MODEL KONTEKSTUAL BERORIENTASI KEARIFAN LOKAL PADA MATERI CERITA RAKYAT Apriyani, Renika; Gloriani, Yusida; Khaerudin, Iyay Robia
Jurnal Tuturan VOL 11, NO 1 (2022): TUTURAN JURNAL PENDIDIKAN, BAHASA DAN SASTRA
Publisher : Program Studi Pendidikan Bahasa Indonesia Sekolah Pascasarjana UGJ

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33603/jt.v11i1.6348

Abstract

Penelitian ini bertujuan untuk: (1) mendeskripsikan rancangan pengembangan model kontekstual berorientasi kearifan lokal pada materi cerita rakyat di SMP, (2) mendeskripsikan implementasi model kontekstual berorientasi kearifan lokal pada materi cerita rakyat di SMP, dan (3) mendeskripsikan hasil pembelajaran teks cerita rakyat dengan model kontekstual berorieantasi kearifan lokal di SMP. Metode yang digunakan yaitu Penelitian dan Pengembangan atau Research and Development (R&D). Teknik pengumpulan data menggunakan wawancara, observasi, angket, tes, dan dokumentasi. Data penelitian dianalisis dengan kebutuhan data menggunakan evaluasi berupa tes. Hasil penelitian dapat disimpulkan: (1) Rancangan pengembangan model pembelajaran memiliki landasan yang bersifat teoretis dan landasan empiris. Sintaks dari pengembangan model kontekstual yaitu konstruktivisme, inkuiri dengan mengembangkan Study Culture (belajar budaya), bertanya, masyarakat belajar, pemodelan, refleksi dan penilaian autentik, (2) implementasi pengembangan model pembelajaran kontekstual berorientasi kearifan lokal dapat meningkatkan dan menumbuhkan sikap positif yang berasal dari nilai-nilai kearifan lokal yang terdapat pada cerita rakyat, dan (3) hasil pembelajaran berupa data tes diolah menggunakan statistiK uji-t sebesesar 97,9% artinya pengembangan model pembelajaran kontekstual berorientasi kearifan lokal sangat efektif digunakan dikelas VII SMP.
PENGEMBANGAN BAHAN AJAR TEKS DESKRIPSI DIGITAL MENGGUNAKAN APLIKASI KVISOFT FLIPBOOK MAKER UNTUK SISWA KELAS VII DI SMP Ekawati, Dian; Gloriani, Yusida; Mascita, Dede Endang
Jurnal Tuturan VOL 11, NO 1 (2022): TUTURAN JURNAL PENDIDIKAN, BAHASA DAN SASTRA
Publisher : Program Studi Pendidikan Bahasa Indonesia Sekolah Pascasarjana UGJ

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33603/jt.v11i1.6507

Abstract

Tujuan dari penelitian ini adalah untuk menjelaskan desain bahan ajar teks deskripsi digital menggunakan apliksi Kvisoft Flipbook Maker untuk siswa kelas VII SMP, menjelaskan kelayakan bahan ajar teks deskripsi digital menggunakan aplikasi Kvisoft Flipbook Maker untuk siswa kelas VII SMP, dan menjelaskan hasil implementasi bahan ajar teks deskripsi digital menggunakan apliksi Kvisoft Flipbook Maker untuk siswa kelas VII SMP.  Metode yang digunakan adalah metode penelitian dan pengembangan. Penelitian ini menggunakan ADDIE yang terdiri dari lima langkah yaitu analisis, perancangan, pengembangan, implementasi, dan evaluasi. Produk pengembangan penelitian ini adalah bahan ajar teks deskripsi digital. Penelitian diawali dengan analisis kurikulum atau materi, dan analisis kebutuhan siswa terhadap bahan ajar teks deskripsi digital. Dari penelitian ini, bahan ajar teks deskripsi digital dikembangkan melalui validasi ahli, meliputi ahli bahasa Indonesia dan ahli media digital. Hasil penelitian menunjukan desain bahan ajar teks deskripsi digital menggunakan aplikasi Aplikasi Kvisoft Flipbook Maker memiliki struktur e-modul yang terdiri dari; 1) Cover e-modul, 2) Kata Pengantar, 3) Daftar Isi dan peta kedudukan, 4) Bab I Pendahuluan (Kompetensi Isi dan Kompetensi Dasar, deskripsi, prasyarat, petunjuk penggunaan e-modul, tujuan akhir, indikator keberhasilan, dan cek kemampuan), 5) Bab II Pembelajaran (kegiatan pembelajaran I dan II), 6) Bab III Penutup (tes formatif dan soal evaluasi), dan 7) Daftar Pustaka. Bahan ajar teks deskripsi menggunakan aplikasi Aplikasi Kvisoft Flipbook Maker dapat dikatakan layak, karena hasil validasi bahan ajar E-Modul tersebut menunjukan validasi ukuran E-Modul untuk materi teks deskripsi memiliki kriteria sangat baik. Hasil implementasi bahan ajar teks deskripsi menggunakan aplikasi Aplikasi Kvisoft Flipbook Maker menunjukan ada perbedaan rata-rata antara hasil Pre Test dengan Post Test yang artinya terdapat pengaruh implementasi bahan ajar e-modul teks deskripsi menggunakan Aplikasi Kvisoft Flipbook Maker terhadap hasil belajar siswa.
MODEL SINEKTIK DENGAN MEDIA AUDIOVISUAL DALAM PEMBELAJARAN TEKS CERITA INSPIRATIF Fuadi, Moch Zyn; Gloriani, Yusida; Mascita, Dede Endang
Jurnal Tuturan VOL 11, NO 2 (2022): TUTURAN JURNAL PENDIDIKAN, BAHASA DAN SASTRA
Publisher : Program Studi Pendidikan Bahasa Indonesia Sekolah Pascasarjana UGJ

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33603/jt.v11i2.7693

Abstract

Penelitian ini dilakukan untuk mengetahui kelaikan dan keefektifan model sinektik dengan media audiovisual dalam pembelajaran teks cerita inspiratif yang dalam implementasinya diharapkan dapat meningkatkan daya serap siswa dalam pembelajaran, adapun audiovisual yang dimaksud dalam penelitian ini adalah video. Landasan pengembangan model pembelajaran yang digunakan dalam penelitian ini adalah model desain ADDIE (Analysis-Design-Develop-Implement-Evaluate) yang memiliki lima tahapan proses sebagai berikut: 1) Melakukan analisis produk yang akan dikembangkan meliputi penelitian dan pengumpulan informasi. 2) Merancang produk awal yaitu perangkat pembelajaran yang didesain mengikuti langkah-langkah model sinektik. 3) Mengembangkan produk dengan validasi ahli dan revisi. 4) Tahap uji coba lapangan skala kecil dan revisi produk, pada tahap ini produk diujicobakan dengan cara diterapkan dalam pembelajaran kelas eksperimen. 5) Tahap evaluasi produk, pada tahap ini dilaksanakan evaluasi produk berdasarkan data temuan saat implementasi. Validator ahli materi bahasa Indonesia memberikan  skor kelaikan aspek desain pembelajaran dengan model sinektik pada interval 88,89% yang berarti sangat layak dan pada interval 76,36% untuk aspek desain materi video pembelajaran teks cerita inspiratif yang berarti layak. Sedangkan validator ahli multimedia memberikan skor kelaikan aspek desain media audiovisual (video pembelajaran) pada interval 80% yang berarti layak. Berdasarkan tabel output hasil uji-t, diperoleh nilai sig = 0,001, yang berarti lebih kecil dari α 0,05, dengan demikian, Ho ditolak dan Ha diterima. Hasil analisis deskriptif melalui uji-t juga menyatakan bahwa nilai rerata posttest lebih besar dan berbeda secara signifikan dengan nilai pretest (82.67 > 77.52; dan t hitung 3,634 > t tabel 2,037). Ini  berarti terjadi peningkatan kemampuan daya serap siswa sesudah penerapan model sinektik dengan audiovisual dalam pembelajaran teks cerita inspiratif. Dengan demikian dapat disimpulkan bahwa pada penelitian ini penerapan model sinektik dengan audiovisual dalam pembelajaran teks cerita  inspiratif layak dan efektif meningkatkan kemampuan daya serap siswa dalam pembelajaran.
Pembinaan Tata Bahasa Indonesia Pada Administrasi Surat-Menyurat Dan Ruang Publik Pujiatna, Tri; Mascita, Dede Endang; Gloriani, Yusida
Jurnal Inovasi Hasil Pengabdian Masyarakat (JIPEMAS) Vol 2 No 2 (2019)
Publisher : University of Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/jipemas.v2i2.2851

Abstract

The language of use, mostly Indonesian, in the general public (lay on the subject of Indonesian grammar) is not optimal. This happens because the rules of Indonesian language are not yet good and effective. These discrepancies are often found in all fields, such as public spaces and administrative institutions (correspondence). This needs to be understood. Therefore, efforts are needed to improve it. One way of coaching and socializing about the use of Indonesian. Efforts to foster and develop Indonesian language, both in their position as national languages and languages, need to be increased, before the global era and free trade era as it is today. This replaces the position and function of the Indonesian language to become more stable so that the Indonesian language can become a means of modern communication and be able to place itself parallel with other modern languages in the world. Through the Tri Dharma program of Higher Education, Community Service, the fostering and dissemination of Indonesian language aims to provide insight and understanding of the use of Indonesian language that is good and right. In addition, a language development and assistance program is provided by the Language Board of the Ministry of Education and Culture. This needs to be done so that people can prioritize the use of Indonesian
Development of Digital Teaching Materials for Short Story Texts with Critical Thinking Character for Junior High School Students Supiah, Supiah; Gloriani, Yusida; Mascita, Dede Endang
Jurnal Paedagogy Vol. 11 No. 2 (2024): April
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v11i2.10711

Abstract

This research aims to develop digital teaching materials for short story texts containing critical-thinking characters for junior high school students. This study used the research and development method with the ADDIE model, which includes five research stages: design, development, implementation, and evaluation. The data used were the results of expert validation of teaching materials and the results of implementation of the use of teaching materials for students. The data collection technique used a questionnaire, which was then analyzed descriptively and qualitatively. As a result of the analysis of short story text materials based on structure and content containing critical character content, five short stories were selected, namely Jono dan Kepala Sekolah, Di Penghujung Minggu, Radio 109.1 FM, Permainan Takdir, and Kode Ujian. Based on the validation results, the structure of the teaching materials consists of Title, Foreword, Learning Instructions, and Learning Introduction; Learning activity 1 contains listening elements, learning activity 2 contains reading and viewing elements, learning activity 3 contains speaking and presenting elements, learning activity 4 contains writing elements. Summary, evaluation, reflection, glossary and bibliography. The results of the implementation of teaching materials in two schools, each school using three classes, were obtained: an average score of 81.2, which can be concluded that the digital teaching materials of short story texts containing critical thinking which were implemented for class IX students can be said to be very suitable for use in Indonesian language learning.
Changes and Shifts In The Meaning of The Indonesian Language In The Gen-Z Youth Community Agustiana, Lita; Yuliani Sabilah, Tiara; Gloriani, Yusida; Komarudin, Komarudin
Asian Journal of Social and Humanities Vol. 2 No. 11 (2024): Asian Journal of Social and Humanities
Publisher : Pelopor Publikasi Akademika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59888/ajosh.v2i11.400

Abstract

The phenomenon of communication on social media Instagram and Tiktok in the Gen-z youth community is one of which has changed the meaning of language. Changes in meaning include expansion, narrowing, total change, refinement, and marketing. Therefore, the purpose of this study is to find out the changes and shifts in the meaning of the Indonesian language in the Gen-Z youth community and to find out what words have undergone changes and shifts in the meaning of the Gen-Z youth community on Instagram and TikTok social media. The data sources used in this study are words found on Instagram and TikTok in the Gen-Z youth community. The research method used is qualitative descriptive with the technique of reading and taking notes. The results of this study show that the meaning of language in the communication of the Gen-Z adolescent community has changed and shifted in meaning along with the development of language and technology on social media. As well as finding words that have undergone changes and shifts in the GeN-Z youth community, including; The broad meaning is; major, sultan, viral, operation, caste, stealing, and adhan, the meaning of narrowing is: teacher, revocation, and hijab, total change, namely: crisp, chili-cabean (chili), honey, change, filter, and stone, meaning of garnish, namely: dajjal, demon, and tadpole, and the meaning of refinement, namely: to the back and anjay.