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PEMBUATAN GAME 3D FPS PLATFORMER “WARMIND” Tommy Wicaksono; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 8, No 1 (2020): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (396.406 KB) | DOI: 10.24912/jiksi.v8i1.11492

Abstract

Warmind adalah game bergenre First-Person Shooter Platformer dengan grafik 3 dimensi. Game ini dapat berjalan di sistem operasi Windows dan dibuat dengan menggunakan game engine Unity dengan bahasa pemrograman yang digunakan adalah C#. Game ini merupakan game single player offline. Dalam game ini terdapat platform spesial untuk melewati rintangan dan jebakan yang ada. Level dalam game ini ada 5 level dengan desain rintangan dan puzzle yang berbeda setiap levelnya. Pengujian dilakukan dengan menggunakan metode blackbox testing, alpha testing, dan beta testing. Untuk beta testing dilakukan dengan cara survei pada 30 responden. Hasil dari pengujian adalah rintangan dan puzzle yang diberikan cukup sulit dengan level 4 menjadi yang terseulit diantara 5 level yang ada.. Memiliki tampilan UI cukup menarik, dan sebagian besar pemain berhasil mencapai level 5. Terdapat beberapa kekurangan seperti tidak ada fitur skor dan perlunya penambahan beberapa tekstur dan efek pada game
PEMBUATAN GAME 3D SURVIVAL HORROR “HOUSE OF MAZE” DENGAN FITUR VIRTUAL REALITY Ferry Ruben Yudistira; Viny Christanti M; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 3, No 2 (2015): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v3i2.3308

Abstract

 “House of Maze” is a survival horror video game. The game is created with the purpose of providing a game that can create a sense of fear and shocking. Where the player also think looking for a way out the maze with various challenges, provide new experiences maze with three-dimensional view and the new feature virtual reality with Oculus Rift. Users positioned as a player who got stuck in a maze with a dog house and ghosts in it. Player must find a way out but can only walk and needed a candle as illumination. This Game created by game engine Unity with C# as programming language.  Key wordsSurvival Horror Game, Maze, Unity, C#, Virtual Reality, Game 3D, House of Maze
PEMBUATAN GAME SIMULASI "SAFETY WAY OUT" Luthfi Kamal; Lina Lina; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 6, No 2 (2018): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (454.306 KB) | DOI: 10.24912/jiksi.v6i2.2646

Abstract

Game “Safety Way Out” adalah game dengan genre Simulation dengan tema situasi/kondisi darurat yang mungkin terjadi di kehidupan sehari-hari dalam bentuk simulasi. Game ini dirancang dengan menggunakan Game Engine Unity3d dengan C# sebagai bahasa pemograman. Dalam game “Safety Way Out” pemain akan diberikan situasi darurat yang berbeda di setiap stage, pemain harus memilih keputusan berupa pertanyaan, sehingga pemain dapat keluar dari lokasi darurat dan menyelesaikan permainan. Pengujian dilakukan dengan kuesioner yang telah diisi oleh 30 responden.
Pembuatan Game 2D Tower Defense “My Monster Tower” Pada Android Reinardus Tirto Tryharyanto; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 9, No 2 (2021): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (333.119 KB) | DOI: 10.24912/jiksi.v9i2.13097

Abstract

Game "My Monster Tower" adalah sebuah game bergenre tower defense. Game ini dibuat dengan menggunakan Unity dan ditargetkan untuk platform smartphone Android. Perancangan sprite pada game ini menggunakan Aseprite sebuah aplikasi untun membuat gambar. Pemain dapat memilih 8 stage yang disediakan. Setiap stage memiliki tingkat kesulitan yang berbeda. Game ini memberikan sudut pandang lain yaitu bermain sebagai monster yang berusaha bertahan hidup dari keserakahan manusia. Tujuan dari game “My Monster Tower” adalah menghancurkan tower lawan dengan menggunakan karakter yang ada sambil berusaha untuk melindungi agar tower pemain tidak dihancurkan. Kondisi kemenangan dalam game ini adalah disaat tower dari lawan atau tower dari pemain hancur, pemenang dalam game ini adalah pihak yang berhasil menghancurkan tower. Pengujian dilakukan dengan metode blackbox testing, alpha testing oleh dosen pembimbing, dan beta testing dengan melalui survei pada 40 responden. Hasil pengujian menunjukkan bahwa My Monster Tower merupakan game yang cukup menarik oleh banyak orang. Hal ini dikarenakan karena My Monster Tower memiliki banyak variasi monster yang dapat dimainkan dan dikumpulkan untuk melawan musuh pada setiap stage.
PEMBUATAN GAME EDUKASI “HAFIZ QURAN” PADA PLATFORM ANDROID Kirey Larasati; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 8, No 2 (2020): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (415.393 KB) | DOI: 10.24912/jiksi.v8i2.11532

Abstract

This game was made using Unity Game Engine with C# as a programming language and Photoshop for animation. This game consist of 5 mini games that are: Drag and Drop, Memory, Connect Verses, Guess Pictures and Puzzles. In the drag and drop game, the player must match the questions in the form of the existing Al-Quran writing with the existing picture. In the Memory, the player can only open the clue twice to choose the same picture. In the Connect Verse game, the player must connect the verse by selecting one of the multiple choices. In the Guessing Games, players must match an image with the corresponding name. In the Puzzle Game, players must completed the Al-Quran verses by choosing the right picture. This game is designed for Muslim children aged 3 to 8 years who are in the process of learning the Al-Quran. The testing of this game is done by using black box testing, alpha testing and beta testing with a survey distributed to 23 children under 8 years. The test results show "Hafiz Quran" game has an attractive design, and is easy to use.
PEMBUATAN ARCADE GAMES 2D ”BAGOUF” PADA PLATFORM WEB Derrick Ivan; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 9, No 2 (2021): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (559.502 KB) | DOI: 10.24912/jiksi.v9i2.13110

Abstract

“BagouF” is  a game that consists of 6 minigames with Arcade and Single-player genre. This game can be played on the web platform on any gadget that has browsers. This game is developed with Unity2D and game assets created with Adobe Photoshop. Each minigame has their own unique gameplay. Players can share their highscore to twitter to keep their scores. The game is tested using blackbox testing method, alpha testing by advisors and beta testing with 33 respondents. The responses show that “BagouF” has interesting gameplay and easy to play.
Perancangan Game Platformer 2D “Seasonal” Pada Web Silvana Aprilia; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 10, No 1 (2022): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v10i1.17795

Abstract

“Seasonal” is a 2D game with platformer and single player genres. This game can be played on the web or devices that can access the browser. Game is developed using Unity 2019.4.14f1. Players are required to collect 4 treasure boxes from 4 seasons. Those seasons are Spring, Summer, Autumn and Winter. Testing is done by blackbox testing, alpha testing and beta testing. Alpha testing is tested by the supervisor while beta testing is tested by 48 respondents. The results of beta testing show that "Seasonal" is a game that can be enjoyed by all groups from teenagers to adults. “Seasonal” also playable on Google Chrome, Microsoft Edge, Safari, and Opera browsers. In addition, "Seasonal" has interesting gameplay but has level of difficulty between normal to difficult.
PEMBUATAN GAME PARTY MULTIPLAYER 2D “ARCATE MANIA” PADA PLATFORM PC Virginia Virginia; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 8, No 2 (2020): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (908.452 KB) | DOI: 10.24912/jiksi.v8i2.11540

Abstract

“Arcate Mania” is a two-dimenional arcade party game which contains 10 minigames that can be played by two to four players. The game was created using Unity 2D game engine for PC platform. Rewired are used as plugins to configure multiplayer feature and control for minigames. Photoshop were used to design characters and other 2D images for the game. Each minigames have different gameplay and theme. Players have to compete to collect points by winning minigames. Testing was done by blackbox testing method, alpha testing method by lecturers, and beta testing method by survey form given to 44 respondents. The results show that “Arcate Mania” is a multiplayer game with interesting graphic that is easy to play for people with range from teenage to adult and support different kinds of controllers.
PEMBUATAN GAME PARTY MULTIPLAYER “PHONEWARS” MENGGUNAKAN SMARTPHONE SEBAGAI GAMEPAD PADA PLATFORM PC Andrew Marcelino; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 9, No 1 (2021): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1726.335 KB) | DOI: 10.24912/jiksi.v9i1.11552

Abstract

"PhoneWars" is a two-dimensional party game which contains 9 mini-games that can be played by two to four players using their smartphone as the controller. This game was created using Unity for PC or laptop and the controller is created for Android. Easy Wifi Controller was used as the asset to connect the controller to the game. Photoshop was used to design the characters and other sprites for the game. Each mini-game have different gameplay and theme. Players have to collect points by competing in mini-games. Testing was done using blackbox testing, alpha testing, and beta testing with a questionnaire distributed to 75 respondents divided into 31 groups. The results show that the game "PhoneWars" is a multiplayer game that has a pretty good graphics, easy to play, and features a smartphone as a controller that makes it easier for players to play this game.
Perancangan Game Virtual Pet “My Lonely Tofu” Sacchio Orlando; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 10, No 1 (2022): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v10i1.17826

Abstract

The game "My Lonely Tofu" is a mini-game combined with a Virtual Pet game. This is a PC-based, offline and single player game. In this game, there are 5 mini-games, which are Tofu Quiz, Tap Tofu, Sad Tofu, Tofu Think Alike and Spot Tofu. The goal of this game is to evolve the virtual pet, Lonely Tofu, by taking care of it. Alpha testing is tested by the supervisor while beta testing is tested by 46 respondents. The results of beta testing show that “My Lonely Tofu” is an enjoyable game suitable for all ages, all 5 minigames have different difficulties, the easiest is Tap Tofu and Tofu Quiz is the hardest.
Co-Authors Aditya Dwi Septian Adrian Hartanto, Adrian Agus Danarto Agus Hendrah Roni Albert Ensen Albert Sany Alex Fenturi Andi Wijaya Andrean Danawan Andreas Hernawan Andres Andrew Marcelino Andy Wijaya Anthony Anthony Arthian Terry Sammatha Sudarthio Arya Sena Aurellia Clearesta Sumarlie bagus Mulyawan Bill Kevin Carlene Lim Chazio Jonathan Christine Christine Christine Christine Chung, Cecillia Cliffen Allen, Cliffen Dannny Kristianto Darryl Kresnadi Nugroho Darwin Darwin Davin Pratama Derrick Ivan Dominic Oscar Donny Kurniawan Dwiky Anderson Eric Ang, Eric Ewaldo Filbert Felicia Natashia Ferdy Tanumihardjo Fernando Fernando Fernando Fernando, Fernando Ferry Ruben Yudistira Ferry Ruben Yudistira Yudistira, Ferry Ruben Yudistira Garry Wiratama Garry Wiratama, Garry Geovanny Valerian Soemitha Grandy Grandy Harley Leo Liman Helmy Yusuf Sutanto Hendaryie Hendaryie Hendy Sofjan Herdiman Herdiman Isammudin Isammudin James Feriady Sulistiyo Januar Pangestu Jason Jason Jason Wirawan Jastin Ng Jeanny Pragantha Jeanny Pragantha Jeanny Pragantha Johny Andersen Jonathan Andreas Rawung Jonathan Sunarjo Julio Alexander Justin Hensel Kenaz Reisha Kennedy Kennedy Kenneth Hakim Kevin Alexander Kevin kevin Kevin The Kevin, Bill Kirey Larasati Kristianto, Joseph Lely Hiryanto Leonardo Leonardo Lim, Carlene Liman, Harley Leo Lina Lina Linda Sari Livia Margarita Lukie Lukie Lukie Lukie, Lukie Luthfi Kamal Margatan, Natalicia Marsel Dwiputra Marsel Dwiputra, Marsel Martindo Martindo Marveen Million Medisha Araz Michael Michael Muliadi Muliadi Natalicia Margatan Novaldo Rustandi Pramudita, Melvin Puendra, Valentino Rasna Rei Malchiel Reinardus Tirto Tryharyanto Ricky Yulianto Rizki Rian Anugrahani Robby Setiawan Robert Matthew Ronny Setiawan Ruby Chrissandy, Ruby Sacchio Orlando Salim, Hansen Samuel Samuel Sanchez Haryon Rohani, Sanchez Haryon Sandy Tanudjaja Sanjaya, Steven Serliana Serliana Silvana Aprilia Stanley, Tarsisius Steven Sanjaya Sumarlie, Aurellia Clearesta Sylvanus, Jericho Tarsisius Stanley Timothy Reynaldi Tommy Wicaksono Tony Tony Tony Tony Vicko Fernando Victor Christian Tania Vincent Vincent Vincentius Viny Christanti M Viny Christiani Mawardi Viona Eka Mustika Virginia Virginia William Hartanto Wirawan, Jason Xaverius, Vincentius Yobel Octavinus Yohanes Yohanes Yoseph Victor Kusuma Yosia Alvin Lie Fandy Yovan Yolanta Yulianto Yulianto Zevanya Richen, Zevanya Zinpo Subetha Zyad Rusdi