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PEMBUATAN GAME SURVIVAL HORROR "UNLIT WORLD" PADA PLATFORM WINDOWS Marveen Million; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 6, No 2 (2018): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (466.594 KB) | DOI: 10.24912/jiksi.v6i2.2647

Abstract

Game “Unlit World” adalah game dengan genre survival horror dengan tampilan 3D pada platform desktop/laptop dengan sistem operasi Windows. Game ini dirancang dengan menggunakan game engine Unity dengan C# sebagai bahasa pemrogramannya.  Dalam game ini pemain merupakan seorang penjelajah yang ingin pensiun dan memutuskan untuk mengambil misi tersulit sebagai misi terakhirnya namun ternyata setelah mencoba untuk mengambil objek yang menjadi misinya, penjelajah tersebut terlempar ke dunia lain. Dunia lain tersebut tidak memiliki cahaya sehingga pemain harus mengandalkan senter dan bantuan audio untuk mengetahui apakah sebuah tempat aman atau tidak. Game ini memiliki fitur unique story karena ending yang didapatkan pemain dapat berbeda sesuai dengan aksi yang dilakukan pemain. Pengujian dilakukan dengan metode blackbox testing, alpha testing oleh dosen pembimbing, dan beta testing dengan melalui survei pada 30 responden
PEMBUATAN GAME ARCADE “CITY PROTECTOR” DENGAN MENGGUNAKAN TOUCH GESTURE RECOGNIZER Andrean Danawan; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 8, No 2 (2020): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (529.826 KB) | DOI: 10.24912/jiksi.v8i2.11195

Abstract

City Protector is an Arcade Tower Defense Game with endless element. This game implements touch gesture recognizer feature. This game is developed with Unity game engine and playable in Android-based smartphone. To kill zombies, players must draw the symbols contained in the explosives that brought by zombies. Testing is done by blackbox testing, alpha testing, and beta testing through a survey of 32 respondents. The results indicate that City Protector has interesting features and gameplay concepts. It is provides new experiences because the Touch Gesture Recognizer feature is rarely found in general.
PEMBUATAN GAME IMPOSSIBLE PLATFORMER "MY UNFAIR ADVENTURE" PADA ANDROID Kevin Alexander; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 8, No 2 (2020): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (398.962 KB) | DOI: 10.24912/jiksi.v8i2.11531

Abstract

This game was created using the Unity game engine with C# as its programming language. The goal of this game is to complete all the stages. At each stage, players will face various obstacles such as monsters, traps, and hazards. Testing is done by blackbox testing, alpha testing by the supervisor, and beta testing by 32 respondents through a questionnaire. The test results show that the game My Unfair Adventure can make players annoyed but still encourage them to play again.
APLIKASI E-COMMERCE BERBASIS WEB MENGGUNAKAN METODE WEIGHTED MOVING AVERAGE DAN K-MEDOIDS Arthian Terry Sammatha Sudarthio; Bagus Mulyawan; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 8, No 1 (2020): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (273.043 KB) | DOI: 10.24912/jiksi.v8i1.11461

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Sugi Jaya Mandiri, Ltd. is a company specializing in sales of industrial equipments, such as cables, pipes, construction materials, machine spareparts et cetera. The company processes data manually by using Microsoft Excel. The process complicates data recapitulation, especially concerning large amounts of data. Another issue is the lack of advertising towards customer. This application aims to solve the problems by implementing data processing feature with Weighted Moving Average timeseries method and favourite product feature to better market products to prospective customers using k-Medoids clustering method.Preliminary evaluations using k-Medoids method shows two products fit to advertise by considering attributes such as sold amount, mean sold amount and transaction amount. Data evaluation using Weighted Moving Average method acquires sales forecast with Accuracy rate of 92.456%.
PEMBUATAN GAME “FLY SHOOTER” DENGAN KAMERA SMARTPHONE Lukie Lukie; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 3, No 2 (2015): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v3i2.3319

Abstract

“Fly Shooter” is a  action and arcade game for Android. Where the player must collect as many point by shooting the flies within one minute. This game use two-dimensional graphics. The game is created with the purpose to use gyro sensor on smartphone into the game, insert augmented reality into the game with camera on the smartphone, and game development with unity. This game created by Unity game engine with C# as programming language Key wordsAndroid Game, Action Game, Arcade Game, Augmented Reality, Camera, Fly Shooter
PEMBUATAN GAME AUGMENTED REALITY FIRST PERSON SHOOTER "APOCALYPTIC REALITY" DENGAN VUFORIA Dwiky Anderson; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 9, No 2 (2021): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (756.51 KB) | DOI: 10.24912/jiksi.v9i2.13111

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"Apocalyptic Reality" is a first-person shooter game that can be played on Android device. Augmented reality features make a three-dimensional display. This game is made using the Unity3D game engine and the Vuforia software development kit to detect the position and rotation of the device in the real world. There are nine stages available in this game. player must collect money to buy items in the Shop and fight zombies that arrives. The game was tested using black box testing, alpha testing, and beta testing with questionnaire to 30 respondents. The test results show that this game has provide a unique way to play First Person Shooter and this game can be played using minimal Android Version 5 or above.
PEMBUATAN GAME ARCADE-STYLE RACING “CARSTIME” DENGAN TEMA ANTIGRAVITASI BERBASIS ANDROID Michael Michael; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 8, No 2 (2020): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (510.645 KB) | DOI: 10.24912/jiksi.v8i2.11536

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This game is made using Unity3D game engine with C# programming language. This game is developed for Android platform. In this game, player will race against bots on track that is not bound by gravity so each car can move even on upside down track. There are three cars that can be used by players, namely C.car, Sonic and Magnum. There are three stages, namely. Map Aspal which doesn’t have any additional difficulties, Map Pasir which makes player’s car move slower and Map Salju which makes player’s car slip. There are three items that player can collect or interact while racing, namely coin which player can collect for buying car, boost can which player can collect to fill boost meter which can be used when full to increase player’s speed for a certain time, and boost pad which will increase player’s and bots speed for certain time when touched. This game is tested by using three methods which are blackbox testing, alpha testing and beta testing. Based on the result, it can be concluded that “CarsTime” has an interesting racing gameplay with hard difficutly on Map Salju and easy difficulty on Map Aspal and Map Pasir
Perancangan Game Platform “Attack on Food” dengan Kontrol Suara Albert Ensen; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 5, No 2 (2017): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v5i2.1111

Abstract

Game Attack On Food ini  adalah game yang ber-genre platformer. Game ini dirancang dengan tujuan untuk memberikan pengalaman baru dalam bermain game platform menggunakan kontrol suara yang masih sangat sedikit pada saat ini. Game ini dibuat menggunakan game engine unity dengan C# sebagai Bahasa pemograman dan menggunakan pluggin windows speech recognition. Pemain ditugaskan untuk mengalahkan dan menghindari musuh yang terus berdatangan. Permainan akan berakhir apabila semua musuh pada setiap level dapat dikalahkan.
PEMBUATAN GAME 2D ONLINE CROSS-PLAY MULTIPLAYER CO-OP PLATFORMER “SHAPE SURVIVOR” Jonathan Sunarjo; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 9, No 1 (2021): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (707.921 KB) | DOI: 10.24912/jiksi.v9i1.11585

Abstract

This game was created using the Unity game engine with C# as programming language. The goal of this game is to complete stages by playing cooperatively with 2 to 4 players. At each stage players will have to dodge various enemy attack to survive and clear the stage. Testing is done by blackbox testing, alpha testing by the supervisor, and beta testing by 32 respondents through a questionnaire. The test results show that players enjoy the multiplayer aspect and have fun with the game.
PEMBUATAN GAME TIME MANAGEMENT “STREET FOOD” BERBASIS ANDROID Viona Eka Mustika; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 7, No 2 (2019): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (342.819 KB) | DOI: 10.24912/jiksi.v7i2.7354

Abstract

Game “Street Food” adalah game dengan genre Time Management dengan gameplay 2D. Game ini dirancang menggunakan Game Engine Unity dengan C# sebagai bahasa pemograman dan untuk sound effect diambil dari Google. Pemain bertugas sebagai penjual yang melayani para customer yang datang untuk membeli makanan atau minuman secepat mungkin agar para customer tidak marah dan pergi begitu saja. Selama permainan kontrol yang dapat digunakan adalah touchscreen.
Co-Authors Aditya Dwi Septian Adrian Hartanto, Adrian Agus Danarto Agus Hendrah Roni Albert Ensen Albert Sany Alex Fenturi Andi Wijaya Andrean Danawan Andreas Hernawan Andres Andrew Marcelino Andy Wijaya Anthony Anthony Arthian Terry Sammatha Sudarthio Arya Sena Aurellia Clearesta Sumarlie bagus Mulyawan Bill Kevin Carlene Lim Chazio Jonathan Christine Christine Christine Christine Chung, Cecillia Cliffen Allen, Cliffen Dannny Kristianto Darryl Kresnadi Nugroho Darwin Darwin Davin Pratama Derrick Ivan Dominic Oscar Donny Kurniawan Dwiky Anderson Eric Ang, Eric Ewaldo Filbert Felicia Natashia Ferdy Tanumihardjo Fernando Fernando Fernando Fernando, Fernando Ferry Ruben Yudistira Ferry Ruben Yudistira Yudistira, Ferry Ruben Yudistira Garry Wiratama Garry Wiratama, Garry Geovanny Valerian Soemitha Grandy Grandy Harley Leo Liman Helmy Yusuf Sutanto Hendaryie Hendaryie Hendy Sofjan Herdiman Herdiman Isammudin Isammudin James Feriady Sulistiyo Januar Pangestu Jason Jason Jason Wirawan Jastin Ng Jeanny Pragantha Jeanny Pragantha Jeanny Pragantha Johny Andersen Jonathan Andreas Rawung Jonathan Sunarjo Julio Alexander Justin Hensel Kenaz Reisha Kennedy Kennedy Kenneth Hakim Kevin Alexander Kevin kevin Kevin The Kevin, Bill Kirey Larasati Kristianto, Joseph Lely Hiryanto Leonardo Leonardo Lim, Carlene Liman, Harley Leo Lina Lina Linda Sari Livia Margarita Lukie Lukie Lukie Lukie, Lukie Luthfi Kamal Margatan, Natalicia Marsel Dwiputra Marsel Dwiputra, Marsel Martindo Martindo Marveen Million Medisha Araz Michael Michael Muliadi Muliadi Natalicia Margatan Novaldo Rustandi Pramudita, Melvin Puendra, Valentino Rasna Rei Malchiel Reinardus Tirto Tryharyanto Ricky Yulianto Rizki Rian Anugrahani Robby Setiawan Robert Matthew Ronny Setiawan Ruby Chrissandy, Ruby Sacchio Orlando Salim, Hansen Samuel Samuel Sanchez Haryon Rohani, Sanchez Haryon Sandy Tanudjaja Sanjaya, Steven Serliana Serliana Silvana Aprilia Stanley, Tarsisius Steven Sanjaya Sumarlie, Aurellia Clearesta Sylvanus, Jericho Tarsisius Stanley Timothy Reynaldi Tommy Wicaksono Tony Tony Tony Tony Vicko Fernando Victor Christian Tania Vincent Vincent Vincentius Viny Christanti M Viny Christiani Mawardi Viona Eka Mustika Virginia Virginia William Hartanto Wirawan, Jason Xaverius, Vincentius Yobel Octavinus Yohanes Yohanes Yoseph Victor Kusuma Yosia Alvin Lie Fandy Yovan Yolanta Yulianto Yulianto Zevanya Richen, Zevanya Zinpo Subetha Zyad Rusdi