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Analysis and Design of Responsive Web-Based Learning Media Equipped with Pomodoro Feature in the Course of Software Engineering Patmanthara, Syaad; Perdana Putra, Muhammad Ricky; Soraya, Dila Umnia
Jurnal Ilmu Pendidikan Vol 30, No 1 (2024): June
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um048v30i1p7-18

Abstract

The development of information and communication technology has brought about changes in the field of education, one of which is the emergence of web-based learning. Based on preliminary observation data collected through questionnaires, students still expressed uncertainty about their understanding of software engineering (SE) materials. The current learning media for SE include PowerPoint (PPT), e-modules, and instructional videos, which students find less engaging and challenging to comprehend. Additionally, students face distractions like games and social media, leading to difficulty maintaining focus while studying. The objectives of this research are (1) to analyze user and system needs and (2) to design web-based responsive learning media for the software engineering course, equipped with a Pomodoro feature. The research method used is research and development (R and D) with the 4D Thiagarajan development model, consisting of four stages: define, design, develop, and disseminate. However, only the definition and design stages were carried out due to research limitations. The presentation of data analysis results involves (1) needs analysis, which includes frontend analysis, learner analysis, task analysis, concept analysis, and specifying instructional objectives; (2) system design, which includes context diagrams and data flow diagrams; (3) database design, which includes Entity Relationship Diagram (ERD) and database file structure; (4) initial design in the form of a prototype; (5) technology design for development and implementation; and (6) instructional media testing design
Mobile Live Coding Interaction and User Interface Design for Informatics Students Patmanthara, Syaad; Nur Hidayat, Wahyu; Sutikno, Tri Atmadji; Soraya, Dila Umnia; Prasetyo, Wiji Dwi; Bramastya, Rista
Jurnal Inovasi Teknologi dan Edukasi Teknik Vol. 3 No. 6 (2023)
Publisher : Universitas Ngeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um068v3i62023p236-245

Abstract

This research was conducted to design a user interface design in the form of a prototype for learning media for mobile-based basic programming courses using a User-Centered Design approach. Where this approach uses four stages in its implementation, including: 1) Analysis, 2) Design, 3) Build or Revise, and 4) User Test. The use case diagram in this user interface uses two actors, namely students and admins. The test was conducted on 10 students and vocational high school students using the short-type User Experience Questionnaire (UEQ) test method. From the tests carried out, the average results of Pragmatic Quality are 1.70, Hedonic Quality is 1.39, and Overall is 1.54. From the results of the study, it was found that the mobile learning media interface for basic programming subjects was comfortable and easy to use. Penelitian ini dilakukan untuk merancang desain user interface berupa prototype media pembelajaran mata kuliah pemrograman dasar berbasis mobile dengan menggunakan pendekatan User-Centered Design. Dimana pendekatan ini menggunakan empat tahapan dalam implementasinya, antara lain: 1) Analisis, 2) Desain, 3) Build atau Revisi, dan 4) Uji Pengguna. Diagram use case pada user interface ini menggunakan dua aktor yaitu mahasiswa dan admin. Pengujian dilakukan terhadap 10 orang siswa dan siswi SMK dengan menggunakan metode tes User Experience Questionnaire (UEQ) tipe pendek. Dari pengujian yang dilakukan diperoleh rata-rata hasil Pragmatic Quality sebesar 1,70, Hedonic Quality sebesar 1,39, dan Overall sebesar 1,54. Dari hasil penelitian diperoleh bahwa antarmuka media mobile learning mata pelajaran pemrograman dasar nyaman dan mudah digunakan.
Boosting Motivation with 3D E-Modules: Discovery Learning for Vocational IT Students Hermansyah, Winda Adelia; Patmanthara, Syaad; Soraya, Dila Umnia; Sutapa, Yohanes Gatot
Letters in Information Technology Education (LITE) Vol 6, No 2 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um010v6i22023p%p

Abstract

PISA (Program for International Student Assessment) scores over the past 20 years show that many Indonesian students are still unable to understand simple reading or basic concepts in certain subjects. Integrating technology with education is the main focus to eliminate the existing gap both in terms of recognition and utilization of the abilities of learners. Electronic modules (e-modules) are one of the alternatives that can be used to deepen understanding of the material and increase student motivation in learning. This research aims to develop a flipbook-based e-module equipped with 3D models containing discovery learning stages as an effort to increase the learning motivation of grade X students, especially in the subject of basics of computer network engineering and telecommunications elements of technological developments in the field of computer network engineering and telecommunications. Research and development conducted using the Hannafin and Peck model with stages including (1) needs analysis, (2) design, and (3) development and implementation where each stage is accompanied by evaluation and revision. This research resulted in a media validation test value of 95.50% or very feasible and the material expert validation test resulted in a value of 97.20% or very feasible. The product trial stage was carried out at SMK Negeri 8 Malang with the results of a small group trial of 89.93% or very feasible and a large group trial of 91.72% or very feasible. Measurement of student learning motivation obtained a gain score of 0.63 or a moderate increase category, from 72.99% in the high category to 90.10% in the very high category.
Growing Teaching Motivation for Future Teachers Through Microteaching Soraya, Dila Umnia; Patmanthara, Syaad; Kusuma Ningrum, Gres Dyah
Letters in Information Technology Education (LITE) Vol 5, No 2 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um010v5i22022p71-75

Abstract

The teacher is the main foundation for implementing successful learning in delivering students to achieve their goals and aspirations. Teacher in learning does not only transfer knowledge but also transfers positive values that will equip students to live in society. The meaning of learning for teachers and students cannot be separated from the teacher's role as a motivator. Apart from having to have basic teaching skills, teachers are also required to have self-motivation in teaching. One of the efforts to train and improve basic teaching abilities and skills for student teacher candidates is through microteaching. This step is also an effort to increase the teaching motivation future teachers at educational universities, especially the State University of Malang. The purpose of this study is to determine the level of teaching motivation future teachers who have implemented microteaching, in terms of 2 indicators, namely intrinsic and extrinsic motivation. This research is a quantitative descriptive with 142 students from 8 faculties of education at Malang State University as subjects. The research instrument uses a closed questionnaire with a Likert scale that has been tested for validity, reliability, and normality. Data were analyzed descriptively to measure the level of teaching motivation future teachers at Malang State University. The results of the study show that the teaching motivation for future teacher students is mostly at a moderate level. While the percentage of intrinsic motivation is higher than the extrinsic motivation. So it can be concluded that microteaching activities have succeeded in growing future teachers' teaching motivation, especially on intrinsic motivation. The desire to succeed, the encouragement and need in teaching, as well as the hopes and aspirations for the future are the driving force behind teaching motivation for future teacher students at the State University of Malang. 
The Effectiveness Of Google Classroom and Dojo Class Using the Discovery Learning Model on The Learning Outcomes of Vocational School Students Suswanto, Hary; Soraya, Dila Umnia; Ramadiani, Nanda Resta; Utomo, Wahyu Mulyo
Letters in Information Technology Education (LITE) Vol 5, No 2 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um010v5i22022p62-66

Abstract

The aims of this study were to determine: (1) student learning outcomes through the use of Google Classroom and Class Dojo with the discovery learning model and (2) the effectiveness and efficiency of using Google Classroom and Class Dojo with the discovery learning model for class X. Multimedia students at SMKN 7 Poor. This research is a quasi-experimental research with quantitative and qualitative methods with the design of "Pre-test Post-test Nonequivalent Control Group". Data collection techniques by conducting interviews, giving treatment during learning, and student response questionnaires. The hypothesis is obtained from efficiency test data and effectiveness test. The results obtained from this study are: (1) the implementation of learning using Google Classroom and Class Dojo with the discovery learning model has increased learning outcomes and (2) the use of Google Classroom and Class Dojo with the discovery learning model provides efficient and effective results. In terms of efficiency and effectiveness, learning using Class Dojo with the discovery learning model is more efficient and effective compared to Google Classroom. 
Model Training for Involving Children in Housework as Development of Children's Strong and Independent Characters in the Family Environment Hardika, Hardika; Iriyanto, Tomas; Soraya, Dila Umnia; Aisyah, Eny Nur
International Research-Based Education Journal Vol 5, No 1 (2023)
Publisher : Faculty of Education Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um043v5i1p58-70

Abstract

The involvement of children in household work is actually able to train the character formation of children's resilience and independence. However, today's parents have an orientation to educate and take care of children which is more directed towards the success of children in completing school academic tasks rather than completing daily household chores at home. As a result, many children experience independence disorders in completing their daily homework. This training aims to increase the knowledge and ability of parents about models and strategies for managing children's involvement in completing household tasks at home. The solution offered in this activity is training related to the model of involving children in household work at home for 76 parents and educators at the Tunas Bangsa Bakalan Krajan PAUD POS, Sukun District, Malang City. This training is conducted one day offline and 30 days online mentoring. The training was conducted using interactive discussion methods, training and focus group discussions. Material delivery includes (1) positive parenting for children's development and activities, (2) parental skills and attitudes that support the development of children's potential and personality at home, and (3) problems of parental involvement in the process of educating children's resilience and independence through involving children in solving problems. House chores. The steps of this training activity include identification of partner institutions' problems, identification of partner institutions' learning needs, preparation of training material frameworks, determination of training sources, preparation of training tools, training implementation, monitoring and evaluation, and follow-up activities plans. This training increases the knowledge and ability of parents and educators in implementing the model of involving children in household work and having awareness of the important impact of involving children in household work for the formation of independence and resilience in children's lives.
Efektivitas Modul Pembelajaran Komunikasi Data dan Jaringan Komputer Berbasis PBL untuk Meningkatkan Pemahaman Jaringan Komputer Mahasiswa PTI Hidayat, Wahyu Nur; Sari, Rahajeng Kartika; Patmanthara, Syaad; Soraya, Dila Umnia; Arsyillah, Nazhiroh Tahta; Kurniawan, Rivan Adi; Ilmam, Thirafi
EDUTIC Vol 10, No 2: Mei 2024
Publisher : Universitas Trunojoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/edutic.v10i2.26813

Abstract

Kompetensi dalam bidang Komunikasi Data dan Jaringan Komputer menjadi semakin krusial, mengingat pertumbuhan pesat teknologi informasi dan komunikasi. Materi tentang jaringan komputer sendiri merupakan dasar yang diajarkan mata pelajaran informatika tingkat menengah, begitu pula di perguruan tinggi pada program studi informatika. Oleh karena itu, penting untuk merancang modul pembelajaran yang tidak hanya mengajarkan teori, tetapi juga mendorong mahasiswa untuk menerapkan pengetahuan mereka dalam konteks praktis. Penelitian ini bertujuan untuk mengevaluasi efektivitas modul Problem Based Learning (PBL) yang dirancang khusus untuk pembelajaran Komunikasi Data dan Jaringan Komputer. Dengan menerapkan metode Research Development dan desain 4-D (Four D Models), penelitian ini melibatkan empat tahap: pendefinisian, perancangan, pengembangan, dan penyebaran. Hasil dari penelitian menunjukkan bahwa modul PBL yang dikembangkan, yang mengintegrasikan video pembelajaran animasi, video tutorial, infografis, dan dukungan mentor, memiliki validitas sangat tinggi dengan skor 90,5% dan meningkatkan pemahaman serta keterampilan praktis mahasiswa secara signifikan. Nilai rata-rata mahasiswa meningkat dari 70,2 sebelum penggunaan modul menjadi 85,7 setelah penggunaan modul. Kesimpulannya, modul PBL interaktif ini efektif dalam mengatasi kesenjangan antara teori dan praktik dalam pembelajaran jaringan komputer, sehingga layak diimplementasikan dalam kurikulum Pendidikan Teknik Informatika.
Pengembangan Sistem Manajemen Surat (SMART) sebagai Solusi Permasalahan Arsip Surat di Kantor Bea Cukai Malang Akbar, Muhammad Iqbal; Ayudhitama, Annisa Putri; Smaragdina, Azhar Ahmad; Soraya, Dila Umnia
Jurnal Teknologi Informasi dan Pendidikan Vol. 17 No. 2 (2024): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v17i2.868

Abstract

The study aims to create a digital mail management system, known as SMART, to address the inefficiencies of the current manual letter archiving system at the Malang Customs and Excise Supervision and Service Office. The existing system, which relies on Microsoft Excel, is time-consuming and prone to errors. This leads to difficulties in searching for specific letter scans and the potential loss of hard-file archives. The SMART system, designed using the Waterfall Method and the CodeIgniter framework, is a web-based information system that allows the management of incoming, outgoing, and internal letters in a digital format. The system includes features such as inserting, updating, and deleting letters, as well as uploading scanned letter files. According to the System Usability Scale (SUS) test results, the SMART application is highly usable, with an average score of 93.50, which exceeds the benchmark of 68. The implementation of SMART is expected to significantly improve the efficiency of the administration section's document archiving process, enhancing the accessibility and management of letter archives at the Malang Customs and Excise Supervision and Service Office.
Pengembangan Bahan Ajar Digital Belajar K3 (Keselamatan Dan Kesehatan Kerja) Pada Mata Pelajaran Instalasi Tenaga Listrik Untuk Melihat Tingkat Minat Belajar Siswa Nurrohman, Andrian Bima; Wirawan, I Made; Soraya, Dila Umnia
TEKNO: Jurnal Teknologi Elektro dan Kejuruan Vol 33, No 2 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um034v33i2p142-151

Abstract

Keterbatasan bahan ajar yang dimiliki siswa merupakan hambatan dalam proses belajar dan dapat mengurangi minat belajar siswa. Tujuan dari penelitian pengembangan ini adalah merancang, mengembangkan, menguji kelayakan bahan ajar digital Belajar K3 (Keselamatan dan Kesehatan Kerja) pada mata pelajaran Instalasi Tenaga Listrik, serta melihat tingkat minat belajar siswa dalam mempelajari materi tersebut. Pengembangan bahan ajar dilakukan melalui langkah-langkah: (a) potensi dan masalah, (b) pengumpulan data, (c) desain produk, (d) validasi desain, (e) revisi desain (f) uji coba produk, (g) revisi produk, (h) uji coba pemakaian, (i) revisi produk, dan (j) produksi masal. Setelah bahan ajar selsesai dikembanglkan, lalu dilakukan penerapan pada siswa untuk melihat tingkat belajar siswa. Subjek penelitian ini merupakan siswa kelas XI jurusan Teknik Instalasi Tenaga Listrik di SMKN 1 Blitar yang telah dan sedang menempuh materi K3. Data yang diambil adalah hasil validasi produk, data kelayakan produk, serta tingkat minat belajar siswa. Hasil penelitian menunjukkan bahwa bahan ajar digital berupa aplikasi Belajar K3 telah divalidasi oleh ahli media dosen dan mendapatkan nilai 98,07%, oleh ahli media guru dan mendapatkan nilai 96,40%, oleh ahli materi dosen dan mendaptkan nilai 95%, dan oleh ahli materi guru dan mendapatkan nilai 93,88%. Sedangkan hasil uji coba kelompok kecil mendapatkan nilai 89,57% dan uji coba kelompok besar mendapatkan nilai 90,59%. Dari hasil tersebut, aplikasi Belajar K3 ini dinyatakan sangat valid. Pengukuran minat belajar siswa menunjukkan sebagian besar siswa memiliki minat belajar dengan kategori tinggi dengan persentase 44%.
PENGARUH E-MODUL BERBASIS FLIPBOOK PADA MATERI GAME INTERAKTIF 2D UNTUK MENINGKATKAN KEAKTIFAN BELAJAR PESERTA DIDIK Darmayanti, Titik Dian; Soraya, Dila Umnia
Jurnal Integrasi dan Harmoni Inovatif Ilmu-Ilmu Sosial Vol. 5 No. 3 (2025)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Tujuan dari penelitian ini adalah untuk mengetahui pengaruh penggunaan media pembelajaran E-modul berbasis Flipbook pada materi game interaktif 2D terhadap keaktifan belajar siswa di SMK Negeri 5 Malang. Penelitian ini adalah penelitian kuantitatif dengan menggunakan desain the one group pretest-postes. Instrumen untuk pengumpulan data yang digunakan dalam penelitian ini adalah lembar observasi dan dokumentasi. Sampel penelitian terdiri dari 35 siswa kelas X-PPLG 2 dalam mata pelajaran Pengembangan Gim dengan materi game interaktif 2D. Berdasarkan hasil observasi, nilai rata-rata keaktifan belajar siswa sebelum menggunakan media pembelajaran E-modul berbasis Flipbook adalah 66%, sedangkan setelah menggunakan E-modul berbasis Flipbook meningkat menjadi 77%. Hasil analisis menunjukkan bahwa media pembelajaran E-modul berbasis Flipbook memiliki pengaruh positif terhadap keaktifan belajar siswa kelas X-PPLG 2 di SMK Negeri 5 Malang