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Development E-Module Flipbook-Based in Basic Programming Subjects in Vocational High School Muhammad Surya Abadi Abd Hakam; Rahmania Sri Untari
Academia Open Vol 4 (2021): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (250.718 KB) | DOI: 10.21070/acopen.4.2021.3093

Abstract

The use of learning media flipbook as learning material for students is a solution to better understand the material when the learning process takes place. This study aims to determine the development and feasibility of a-based E-Modul flipbook in basic programming subjects at SMK YAPALIS Krian. This type of research is Research and Development (R&D) using the development model Analysis, Design, Development, Implementation, Evaluation (ADDIE). The feasibility test was carried out by material experts and media experts and the results of the students' responses, the results of the validity of this study obtained a percentage of 95% with the "Very Eligible" category for the media and 95% with the "Very Eligible" category for the material, and a percentage of 84% with “Very Eligible” category for student responses. Based on these results we can conclude that E module based flipbook on the subjects of basic programming is very suitable as an alternative of learning media in SMK YAPALIS Krian.
SKENARIO OPEN PROBLEM BASED LEARNING (OPBL) PADA ANIMASI TEKS 2D MENGGUNAKAN PENDEKATAN POLYA Rahmania Sri Untari; Firdaus Su’udiah; Vevy Liansari
Jurnal Nasional Pendidikan Teknik Informatika : JANAPATI Vol. 9 No. 3 (2020)
Publisher : Prodi Pendidikan Teknik Informatika Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/janapati.v9i3.28018

Abstract

Abstrak: Animasi dengan berbagai peranan menjadikannya sebagai ilmu pengetahuan teknologi yang sangat penting. Peran OPBL memberikan kesempatan kepada siswa untuk berpikir kreatif, mengemukakan ide kritisnya, keterampilan kolaboratif, dan penggunaan teknologi yang akan bermakna dalam dunia kerja dan di kehidupan nyata. Penelitian ini bertujuan untuk membandingkan kemampuan pemecahan masalah mahasiswa sebelum diberi perlakuan OPBL dan sesudah diberi perlakuan OPBL. Penelitian dilakukan dengan menggunakan metode eksperimen semu. Uji paired sample t-test digunakan untuk menganalisis data. Hasil penelitian ini menunjukkan bahwa ada perbedaan yang signifikan dalam kemampuan pemecahan masalah mahasiswa sebelum diberi perlakuan OPBL dan sesudah diberi perlakuan OPBL, dan perbedaan ini sangat dipengaruhi oleh sintaksis atau skenario model pembelajaran. Pembelajaran kooperatif membuat pembelajaran kelompok siswa lebih terstruktur sesuai dengan topik pembelajaran yang ditugaskan.
Pengembangan Nature School melalui Pelatihan Media Pembelajaran Digital di YAKASE Jombang Rahmania Sri Untari; Fitria Nur Hasanah; Mochamad Rizal Yulianto; Rakhmat Auliya Hidayat; Muhammad Irfan Jazuli
Belantika Pendidikan Vol 5, No 1 (2022)
Publisher : Kayon Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47213/bp.v5i1.123

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Covid 19 pandemic is still not over in this time. It makes anxiety for the world of education, especially for school and society. It can be seen that the phenomenon of unready school and society condition to face the variety changes in learning habits. Yakase nature school is built for the unrest of the souls due to the shackles of the world system. Learning media has an important role to increase students’ interest in learning, especially in lower grades. It can be proved that lower grade students are not able to think abstractly, so the material taught by nature school assistants needs to be visualized in a more real/concrete form. Digital learning media training activities aim to increase and develop the ability of companions in using computers. By making interesting animations, the students are not bored and also have special skills in the field of technology. The results of this training activity are expected to help stimulate companion technology skills in creating digital learning media.Masih belum jelas masa berakhir pandemic covid-19 menimbulkan kecemasan bagi dunia pendidikan, terutama jika melihat fenomena kondisi masyarakat dan sekolah yang belum siap menghadapi kejutan perubahan kebiasaan pembelajaran. Sekolah alam YAKASE didirikan karena keresahan jiwa-jiwa akibat belenggu sistem dunia. Media pembelajaran mempunyai peran penting untuk meningkatkan minat belajar siswa, khususnya di kelas rendah, karena siswa kelas rendah belum mampu berpikir abstrak, sehingga materi yang diajarkan oleh pendamping sekolah alam perlu divisualisasikan dalam bentuk yang lebih nyata/kongkrit. Kegiatan pelatihan media pembelajaran digital bertujuan untuk menambah dan mengasah kemampuan pendamping dalam menggunakan komputer, yaitu membuat animasi yang menarik, sehingga siswa-siswi tidak bosen dan juga memiliki keterampilan khusus di bidang teknologi. Hasil kegiatan pelatihan ini diharapkan dapat membantu stimulasi keterampilan teknologi pendamping dalam membuat media pembelajaran digital
The Effect of Team Assisted Individualization (TAI) Model and Project Based Learning (PJBL) on Learning Outcomes of Interactive Media Design Subjects of Vocational Students Siti Mutoharoh; Rahmania Sri Untari; Cindy Cahyaning
Proceedings of The ICECRS Vol 8 (2020): Educational and Psychological Conference in the 4.0 era
Publisher : International Consortium of Education and Culture Research Studies

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (20.779 KB) | DOI: 10.21070/icecrs2020484

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The study aims to know difference before and after applying of Team Asisted Individualization ( TAI) and of Project learning based ( PJBL) to result learn student. Research [done/conducted] [by] [in] SMKN 1 BEJI with class subjek of XI and multimedia1 of XI multimedia 3.. This research use quantitative research method with type research of Quasi Experiment ( Eksprimen Design) with Desain Nonequivalent Control Group Design. used Device [at] this research represent Control Group design posttest pretest. Technique data collecting use sheet of tes that is and pretest of posttest. Technique analyse data use to [count/calculate] normalitas,dan rata-rata,uji test Paired Sample Test. Result of from calculation of mean obtain;get class value of Eksprimen 79 and class Control 72. While data collecting technique use Test of Paired Sampel T-Tes result of research cover influence of Applying Of Model of Team Assisted Individualization ( TAI) and of Project Based Learning ( PJBL) with value of Signifikasi 0,00 < 0,05. While [at] result of test of Paired Sampel T-Tes influence of applying of model of Team Assisted Individualization ( TAI) and of Project Based Learning ( PJBL) prove that with value of signifikasi 0,00. Pursuant to data analysis to result of this research can be said that [by] result learn student there are difference before and after using Model of Team Assisted Individualization ( TAI) and of Project Based Learning ( PJBL) Subject of desain media of interaktif class of XI multimedia.
Development of Interactive Learning Videos to Increase Learning Motivation in Graphic Design Lessons in Vocational Schools Muhammad Arief Rohman; Fitria Nur Hasanah; Rahmania Sri Untari Untari
Proceedings of The ICECRS Vol 8 (2020): Educational and Psychological Conference in the 4.0 era
Publisher : International Consortium of Education and Culture Research Studies

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (35.413 KB) | DOI: 10.21070/icecrs2020485

Abstract

This study aims to find out the increase in learning motivation through the use of Interactive Learning Videos Graphic Design students of class X TKJ in SMK. The research method used is R & D research using the ADDIE development model. The sample is class X TKJ in SMK Muhammadiyah 1 Taman. Developed media declared 79% feasible with high criteria as a medium can be used for research. Based on the results of the use of interactive learning video media makes a difference in student motivation. Before using interactive learning videos, the results of the students with 56-70 grade range (medium) are being categorized C. Using interactive learning videos; students get the results to a range of grades 71-85 with good qualifications and categorized B. They also get the results of the range of grades 86-100 with very good qualifications and categorized A. In conclusion; the interactive learning video graphic design is feasible to be used as a learning medium for students of class X TKJ in SMK Muhammadiyah 1 Taman. With the use of interactive learning videos there is an increase in motivation class X TKJ to learn on graphic design subjects.
Development of Android-Based E-Modules in Basic Computer and Networking Subjects for Class 10 Vocational High School Students Izzathy Aisyah Efendi; Rahmania Sri Untari
Academia Open Vol 7 (2022): December
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (244.855 KB) | DOI: 10.21070/acopen.7.2022.4166

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The use of android-based learning facilities as teaching materials for students is a solution to facilitate understanding of practicum material in online learning. This study aims to determine the development and feasibility of an Android-based E-module in computer and basic network subjects at SMK 1 Antarctica, Sidoarjo. This type of research is Research and Development (R&D) using the Analysis, Design, Development, Implementation, Evaluation (ADDIE) development model. The feasibility test was carried out by media experts and material experts as well as the results of student responses, the results of the validity of this study obtained a percentage of 94% in the "Very Eligible" category for the media and a percentage of 92% with the "Very Eligible" category for the material, and a percentage of 81% with the category " Very Eligible” for the students' responses. Based on these results, it can be concluded that Android-based E-modules in basic computer and network subjects are very feasible to be used as alternative learning media. Highlights: Android-based E-modules facilitate understanding of practicum material in online learning. The ADDIE development model is used for the research and development of the Android-based E-module. Feasibility tests conducted with media experts, material experts, and student responses indicate high suitability for alternative learning media. Keywords: Android-based learning facilities, E-module, online learning, research and development, feasibility.
Development of E-modules as Learning Modules in Vocational High Schools Siti Uswatun Khasanah; Rahmania Sri Untari
Academia Open Vol 7 (2022): December
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (244.701 KB) | DOI: 10.21070/acopen.7.2022.4168

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A person's dependence on technology that can occur outside and within the scope of the school, students are required to be smart in filtering information obtained from cyberspace. The first objective of this research is to produce a product in the form of an e-module as a learning module in SMK and the second objective is to determine the development and feasibility of the e-module that has been developed. The development model used is the ADDIE model which consists of five stages of analysis, design, development, implementation and evaluation. The results of the analysis carried out by the researcher is that there are problems in the learning process, namely when learning the teacher distributes material in the form of different media. This becomes a problem for students and teachers in the learning process. Like opening from one application to another, it makes students feel difficult when learning takes place, so learning becomes less effective. Based on the results of the development, it was found that the development of e-modules as learning modules in Vocational High Schools was recognized for its feasibility as a learning medium. The results of the media validator get a percentage of 88% with a very decent category, the results of material expert validation get a percentage of 80% with a decent category and student responses get a score of 88% with a very decent category. Highlights: Growing dependence on technology calls for improved information filtering skills. E-module development using the ADDIE model ensures a systematic approach. High feasibility of the e-module is supported by media and material expert validation, as well as positive student responses. Keywords: dependence on technology, e-module, learning module, ADDIE model, feasibility.
Development of Crimping Trainer Learning Media in Basic Computer and Networking Subjects at Senior High School Muhammad Irfan Jazuli; Rahmania Sri Untari
Academia Open Vol 7 (2022): December
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (269.175 KB) | DOI: 10.21070/acopen.7.2022.5055

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This study develops a novel trainer learning media for computer subjects and basic networking, targeting class XI Computer and Network Engineering students. Employing the Research and Development (R&D) approach with the ADDIE model, the study demonstrates the suitability of the developed media through expert assessments. Validation scores of 90% and 93% from media and material experts respectively affirm its effectiveness. The trainer learning media enhances computer and network learning at SMK Yapenas Gempol, class XI, contributing to educational technology advancement in the field. Highlights: Development of innovative learning support: This study focuses on developing a trainer learning media with new innovations, aiming to enhance the learning experience for computer subjects and basic networking. Feasibility assessment: The research employs the ADDIE model and involves experts' evaluation to determine the suitability of the developed learning media for classroom implementation, with high validation scores obtained from both media and material experts. Implications for Computer and Network Engineering education: The findings of this study have significant implications for the field of Computer and Network Engineering, contributing to the advancement of educational technology and providing a valuable tool to support teaching and learning processes. Keywords: Trainer learning media, computer subjects, basic networking, Research and Development (R&D), feasibility.
Flipbook Learning Boosts Multimedia Students' Learning Outcomes: Quasi-Experimental Study Muhammad Fuad Bayhaki; Rahmania Sri Untari
Academia Open Vol 8 No 1 (2023): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1601.235 KB) | DOI: 10.21070/acopen.8.2023.5108

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This quantitative quasi-experimental study aimed to investigate the effect of implementing flipbook learning media on the learning outcomes of Class XII students at SMKN 1 Bangil. Two groups of students were assigned to either the experimental group, which utilized flipbook learning media, or the control group, which followed conventional teaching methods. Pretests and posttests were administered to both groups, and the data were analyzed using descriptive statistics, normality tests, paired sample t-tests, homogeneity tests, and independent sample t-tests with the SPSS version 26 software. The results revealed a significant difference between the control and experimental groups, with the experimental group achieving higher learning outcomes in multimedia subjects. The implications of this study suggest that incorporating flipbook learning media can enhance student learning outcomes in multimedia education. Highlights: Implementation of flipbook learning media significantly improves learning outcomes in multimedia education. Quasi-experimental design allows for comparison between control and experimental groups. Flipbook learning media positively impacts student performance and engagement in Class XII multimedia students. Keywords: Flipbook learning media, learning outcomes, quasi-experimental study, multimedia education, student performance.
Scenario Problem Based Learning on the Critical Thinking Ability of Vocational High School Students using the Piagetian Approach Chendi Pirwanto Putra; Rahmania Sri Untari; Fitria Nur Hasanah; Elma Yunita
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol 8, No 1: JANUARI 2023
Publisher : Graduate School of Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/jptpp.v8i1.21303

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Abstract: Students' low critical thinking skills in the learning process can affect the quality and results of student learning. This study aims to determine the influence of students' critical thinking skills by applying problem-based learning scenarios in primary computer and network subjects. This study used the Pre Experimental Design research with the One Group Pretest-Posttest Design. The subjects of this study were students of class X TKJ as the experimental group. The data collection technique used in this research is a critical thinking instrument. The data analysis used is a descriptive quantitative analysis using the Paired-Samples T-Test. The results showed that the problem-based learning scenario had no significant effect on the thinking skills of class X TKJ students.
Co-Authors Agustina, Sheila Akbar Wiguna Al Qur’ani, Adisti Andhiarini, Rugaya Meis Andhita, Krisna Angga Dwi Mulyanto Anita Puji Astutik Arnita Fentrin Pratama Asy’Ari, Mochammad Hasyim Aulina, Choirun Nisa Bagus Aji Agung Pangestu Chandrika Rahmania Cahyani Chendi Pirwanto Putra Cholifah Ifah Cindy Cahyaning Cindy Cahyaning Astuti Dicka Y Kardono Dilara, Aliya Farah Dini Nurul Hidayah Ellyana Hawa Elma Yunita Ermawati Zulikhatin Nuroh Evie Destiana Fika Megawati Firdaus Su’udiah Fithrotuzzahra, Kamila Fitria Nur Hasanah Fitria Nur Hasanah Fitria Nur Hasanah Hajidorloh, Aneefah Isnaini, Elsah Izzathy Aisyah Efendi Leily Salsabillah A Agustina Mahardika Darmawan Kusuma Wardana Masfufah, Ayu Nikmatul Meilinda, Isna Meis Andhiarini, Rugaya Mochamad Rizal Yulianto Mochammad Hasyim Asy’Ari Mohommad Suryawinata Muhammad Afifuddin Al Islami Muhammad Arief Rohman Muhammad Fuad Bayhaki Muhammad Irfan Jazuli Muhammad Irfan Jazuli Muhammad Surya Abadi Abd Hakam Mukhson, Muh. Anis Mulyadi Mulyadi Nahdia Putri Permadani Nida’, Khoirotun Noly Shofiyah Nuansa Bayu Segara Nugroho, Oktavianto Ashror Nuril Lutvi Pangesti, Atira Diyah Pratama, Arnita Fentrin Putri, Angelica Maylani Rachmat Firdaus Rahma, Aulia Rakhmat Auliya Hidayat Resita Adelia Firmandasari Rifkah Umami Indah Lestari Rindiani Rindiani Saputra, Yofanka Eko Ardian Shanina Sharatol Ahmad Shah Siti Mutoharoh Siti Uswatun Khasanah Su’udiah, Firdaus Su’udiah, Firdaus Syahrul R, Syahrul Taurusta, Cindy Vevy Liansari Wafi, Akhmad Hasbul Yian Agustin Prihantini Yusrinda, Rahma