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Contribution of E-Book Implementation to Learning Achievement in Informatics Courses in Antartika Muhammad Afifuddin Al Islami; Rahmania Sri Untari; Fitria Nur Hasanah; Dicka Y Kardono
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol 8, No 2: FEBRUARY 2023
Publisher : Graduate School of Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/jptpp.v8i2.21391

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This study aimed to determine (1) the contribution of E-Books to Informatics class X RPL subject to student achievement at SMK Antarctica 1 Sidoarjo (2) How significant is the contribution to student achievement in Informatics class X RPL at SMK Antarctica 1 Sidoarjo after using the E-Book. This research uses a quantitative method with the type of pre-experimental design one research group pretest-posttest design to compare the results obtained from the pretest and posttest. The population used was 36 students, and the sample was taken using a saturated sampling technique, meaning that all population members were taken to be tested. The data analysis used was descriptive statistical analysis. Based on the results obtained from the implementation of the E-Book in class X RPL 1 SMK Antartika 1 Sidoarjo, it can be concluded that there is a significant contribution to students by increasing student achievement.
Optimization of Friction Stir Welding Parameters for AA6061-T651 Aluminum Alloy: Defect Analysis and Process Improvement Mulyadi; Rachmat Firdaus; Rahmania Sri Untari
Academia Open Vol 8 No 1 (2023): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.8.2023.6665

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Friction Stir Welding (FSW) is an eco-friendly process known for high-quality joints without filler metal. This study investigated the physical properties of FSW-welded joints in AA6061-T651 aluminum alloy by varying the concave shoulder angle. Optimal process parameters were determined through Taguchi optimization using an Orthogonal Array design. Macro and micro testing revealed overlap defects, kissing bond defects, and wormholes in some samples. Systematic experimentation identified key parameters to avoid defects, including tool rotation speed, welding speed, tool tilt angle, tool indentation angle, and shoulder depth. Visual inspection and microstructural analysis played a crucial role in assessing weld quality. Optimizing welding parameters, such as rotational speed, welding speed, temperature, and tool geometry, was highlighted as crucial for defect-free joints. The study offers valuable insights for researchers and professionals in the field, promoting the advancement and application of FSW in aluminum alloy welding. Highlight: FSW: An environmentally friendly welding process with good joint quality. Defect Analysis: Identification of overlap defects, kissing bond defects, and wormholes in welded joints. Process Optimization: Determination of optimal parameters to avoid defects, including tool rotation speed, welding speed, tool tilt angle, tool indentation angle, and shoulder depth. Keyword: Friction Stir Welding, AA6061-T651 Aluminum Alloy, Welded Joint Analysis, Process Optimization, Defect Prevention
Students’ Vocabulary Learning through Augmented Reality (AR): EFL Student Teachers’ Perceptions Fika Megawati; Shanina Sharatol Ahmad Shah; Rahmania Sri Untari; Sheila Agustina; Chandrika Rahmania Cahyani
Academia Open Vol 8 No 2 (2023): December
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.8.2023.7006

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This study explores the integration of Augmented Reality (AR) into English language education, focusing on the topic of professions. Student teachers in a Micro Teaching class were invited to assess the AR-based learning activities designed to aid vocabulary comprehension. Questionnaires were distributed to gather perceptions on the potential usefulness and suitability of the AR product for classroom use. The results affirm that AR holds great promise in enlivening and enriching English language lessons, as student teachers provided numerous creative ideas for its implementation. Valuable recommendations for product improvement were also obtained. As English teachers strive to develop effective teaching media, they should consider how such technology facilitates meaningful learning objectives. This research offers insights into the positive impact of AR in language education and highlights its implications for improving students' language proficiency in specific domains. Highlights: AR integration in English learning: Augmented Reality (AR) offers an innovative approach to enhance English vocabulary learning in the context of professions, fostering greater engagement and interactive classroom experiences. Perceptions of student teachers: The study gathers valuable insights from student teachers' perceptions, highlighting their ideas and suggestions for effectively implementing AR-based learning activities in language classrooms. Implications for language education: The research underscores the potential of AR as a teaching tool, emphasizing its positive impact on language proficiency and the importance of meaningful content to facilitate effective learning outcomes. Keywords: Augmented Reality (AR), English Vocabulary, Profession, Student Teachers, Learning Activities
GAME EDUKASI BERBASIS ANDROID SEBAGAI MEDIA MENGHAFAL KOSAKATA 3 BAHASA Rahmania Sri Untari; Akbar Wiguna; Rugaya Meis Andhiarini; Arnita Fentrin Pratama; Ellyana Hawa
METRIK SERIAL HUMANIORA DAN SAINS (E) ISSN: 2774-2377 Vol. 2 No. 1 (2021)
Publisher : Bekasi: Konsorsium Cendekiawan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Peningkatan kualitas menghafal tidak lepas dari pengembangan sumber belajar melalui inovasi teknologi. Game edukasi merupakan salah satu sumber belajar yang mampu meningkatkan kemampuan mengafal siswa KB/TK. Tujuan dari penelitian ini adalah untuk mengembangkan media pembelajaran game edukasi berbasis android dan menilai keefektifan aplikasi dalam menghafal. Peneliti menggunakan model pengembangan 4D. Penelitian ini dilakukan di KB/TK Aisyiyah 34 Malang. Berdasarkan hasil validasi oleh ahli materi dan media menunjukkan bahwa game edukasi berbasis android sangat bagus dan layak untuk digunakan. Keefektifan penerapan game edukasi berbasis android berpengaruh siginifikan terhadap kemampuan siswa dalam menghafal kosakata 3 bahasa.
2013 Curriculum Report Application Development at SMK DIAN Indonesia: Pengembangan Aplikasi Raport Kurikulum 2013 Di SMK DIAN Indonesia Asy’Ari, Mochammad Hasyim; Untari, Rahmania Sri; Hasanah, Fitria Nur
Indonesian Journal of Education Methods Development Vol. 3 (2018): August
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (16.327 KB) | DOI: 10.21070/ijemd.v2i0.583

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In SMA Dian Indonesia the report card data entry process is still constrained by the complexity of the application flow that is used. Each subject teacher gives a grade to the homeroom teacher to be processed into a report card. This made it difficult for the homeroom teacher to process the data provided by the subject teacher so that the process of processing report cards was hampered."This study aims to determine the process of developing the 2013 Curriculum Report Card Processing Application at Dian Indonesia High School. Based on the results of the analysis, it was obtained 90% in the very feasible category by media experts, and from the teacher the average validity was obtained 80.7% with the feasible category. So it can be concluded that the development of the 2013 Curriculum Report Card Processing Application is very suitable for use at Dian Indonesia High School.
OPBL Learning Model on Problem Solving Ability in Basic Programming Subjects in Vocational High Schools: Model Pembelajaran OPBL Terhadap Kemampuan Pemecahan Masalah Pada Mata Pelajaran Pemrograman Dasar di Sekolah Menengah Kejuruan Andhita, Krisna; Untari, Rahmania Sri
Indonesian Journal of Education Methods Development Vol. 18 No. 1 (2023): February
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijemd.v21i.726

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Basic Programming subjects are compulsory subjects at SMK 1 Walisongo, especially for the Multimedia major. The purpose of this study is to improve students' problem solving abilities. The research model used is experimental quantitative. The results showed that there was an effect between the pre-test using the problem based learning model with average 76,95 and the post-test using the open problem based learning with average 87,80 that occurred in class X MM as many as 20 students. Teachers pose problems and students solve problems based on their understanding of analysis, with students being given the freedom to present their own arguments through questions about basic programming topics. With the increasing value of learning, open problem-based learning model learning is the right learning model for teachers.
Open Problem-Based Learning (OPBL) Scenario on 2D Text Animation Using Polya Approach Untari, Rahmania Sri; Liansari, Vevy; Su’udiah, Firdaus
Jurnal Ilmu Pendidikan Vol 26, No 1 (2020): June
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um048v26i1p22-28

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Animation, with its various roles, has become a crucial technology of science. The roles of OPBL is to provide students with opportunities to exercise creative thinking, express critical ideas, build collaboration skill and use technology which will add their value at workplace as well as in real life. The research is conducted to compare students’ problem-solving skill before they received OPBL treatment and after they did. The research was conducted using the quasi-experiment method. Paired sample t-test examination was used to analyze the data. The research suggested that there is a significant difference in the students' problem-solving skill before they received OPBL treatment and after they did, and that the difference is highly influenced by the syntax or learning model scenario. Cooperative learning made student group learning more structured in alignment with the learning topic assigned.
Android-Based Educational Games for Online Learning at PG/Kindergarten Untari, Rahmania Sri; Wiguna, Akbar; Andhiarini, Rugaya Meis; Pratama, Arnita Fentrin
Jurnal Ilmu Pendidikan Vol 27, No 2 (2021): December
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um048v27i2p81-85

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Technology becomes a part of today’s lifestyles. Improving the quality of memorizing is significantly related to the development of learning resources through technological innovation. Educational games are one of the learning resources that can improve the memorization skills of PG/Kindergarten students. The purpose of this study was to develop an Android-based educational game as learning media and assess their effectiveness. The development model used was the ADDIE model. This research was conducted at Daar Al Husna PG/Kindergarten in Malang. Validation by material and media experts showed that the Android-based educational developed was very good and worthy of use. The effectiveness of the application of this Android-based educational game was assessed through pretest and posttest score
Designing Android based Mobile Application for Earth Layer Learning at Junior High School Shofiyah, Noly; Untari, Rahmania Sri; Saputra, Yofanka Eko Ardian
Jurnal Ilmu Pendidikan Vol 28, No 1 (2022): June
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um048v28i1p37-43

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The complexity of science topics makes it difficult for students to understand all science concepts correctly. Mobile devices can help students to be more focused and efficient in learning. The study aimed to develop the android - based mobile application about the earth layer and include its natural disaster concept. The development model used was the 4D Model. This research produces a product in the form of Earth Panel Cellular Application. The expert validation average score of 3.38, which is in the excellent category, shows that the earth layer application is suitable for usage. The application's effectiveness can be quite effective in enhancing students’ cognitive learning outcomes based on the gained sig. The significance of application is said to be quite effective in improving cognitive learning outcomes with a value of 0.000 less than 0.05
Effect of Augmented Reality (AR) on Problem Solving Ability in 3D Spatial Modeling in Elementary Schools: Pengaruh Augmented Reality (AR) terhadap Kemampuan Pemecahan Masalah Pada Pemodelan Bangun Ruang 3D di Sekolah Dasar Untari, Rahmania Sri; Hasanah, Fitria Nur; Wardana, Mahardika Darmawan Kusuma; Andhita, Krisna
Procedia of Social Sciences and Humanities Vol. 3 (2022): Proceedings of the 1st SENARA 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pssh.v3i.369

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The ability and expertise in solving problems is needed by every student. Augmented Reality (AR) is a learning application that can improve students' skills. This study aims to analyze the effect of problem solving ability in 3D spatial modeling between students before being given AR treatment and before being given AR. This study used a quasi-experimental design. The subjects of the research were 43 students of class V SDN Lakarsantri 2 Surabaya. This study uses test and non-test instruments. The research data were analyzed using paired T-test. The results showed that: 1) there was a significant effect on problem solving between students before being given treatment and before being given AR.
Co-Authors Agustina, Sheila Akbar Wiguna Al Qur’ani, Adisti Andhiarini, Rugaya Meis Andhita, Krisna Angga Dwi Mulyanto Anita Puji Astutik Arnita Fentrin Pratama Asy’Ari, Mochammad Hasyim Aulina, Choirun Nisa Chandrika Rahmania Cahyani Chendi Pirwanto Putra Cholifah Ifah Cindy Cahyaning Cindy Cahyaning Astuti Dicka Y Kardono Dilara, Aliya Farah Dini Nurul Hidayah Ellyana Hawa Elma Yunita Ermawati Zulikhatin Nuroh Evie Destiana Fika Megawati Firdaus Su’udiah Fithrotuzzahra, Kamila Fitria Nur Hasanah Fitria Nur Hasanah Fitria Nur Hasanah Hajidorloh, Aneefah Isnaini, Elsah Izzathy Aisyah Efendi Leily Salsabillah A Agustina Mahardika Darmawan Kusuma Wardana Masfufah, Ayu Nikmatul Meilinda, Isna Meis Andhiarini, Rugaya Mochamad Rizal Yulianto Mochammad Hasyim Asy’Ari Mohommad Suryawinata Muhammad Afifuddin Al Islami Muhammad Arief Rohman Muhammad Fuad Bayhaki Muhammad Irfan Jazuli Muhammad Irfan Jazuli Muhammad Surya Abadi Abd Hakam Mukhson, Muh. Anis Mulyadi Mulyadi Nida’, Khoirotun Noly Shofiyah Nuansa Bayu Segara Nugroho, Oktavianto Ashror Nuril Lutvi Pangesti, Atira Diyah Pangestu, Bagus Aji Agung Permadani, Nahdia Putri Pratama, Arnita Fentrin Putri, Angelica Maylani Rachmat Firdaus Rahma, Aulia Rakhmat Auliya Hidayat Resita Adelia Firmandasari Rifkah Umami Indah Lestari Rindiani Rindiani Saputra, Yofanka Eko Ardian Shanina Sharatol Ahmad Shah Siti Mutoharoh Siti Uswatun Khasanah Su’udiah, Firdaus Su’udiah, Firdaus Syahrul R, Syahrul Taurusta, Cindy Vevy Liansari Wafi, Akhmad Hasbul Yian Agustin Prihantini Yusrinda, Rahma