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Development of Crimping Trainer Learning Media in Basic Computer and Networking Subjects at Senior High School: Pengembangan Media Pembelajaran Trainer Crimping pada Mata Pelajaran Komputer dan Jaringan Dasar di Sekolah Menengah Atas Muhammad Irfan Jazuli; Rahmania Sri Untari
Academia Open Vol. 7 (2022): December
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.7.2022.5055

Abstract

This study develops a novel trainer learning media for computer subjects and basic networking, targeting class XI Computer and Network Engineering students. Employing the Research and Development (R&D) approach with the ADDIE model, the study demonstrates the suitability of the developed media through expert assessments. Validation scores of 90% and 93% from media and material experts respectively affirm its effectiveness. The trainer learning media enhances computer and network learning at SMK Yapenas Gempol, class XI, contributing to educational technology advancement in the field. Highlights: Development of innovative learning support: This study focuses on developing a trainer learning media with new innovations, aiming to enhance the learning experience for computer subjects and basic networking. Feasibility assessment: The research employs the ADDIE model and involves experts' evaluation to determine the suitability of the developed learning media for classroom implementation, with high validation scores obtained from both media and material experts. Implications for Computer and Network Engineering education: The findings of this study have significant implications for the field of Computer and Network Engineering, contributing to the advancement of educational technology and providing a valuable tool to support teaching and learning processes. Keywords: Trainer learning media, computer subjects, basic networking, Research and Development (R&D), feasibility.
Flipbook Learning Boosts Multimedia Students' Learning Outcomes: Quasi-Experimental Study: Pengaruh Media Pembelajaran Flipbook pada Hasil Belajar: Studi Quasi-Eksperimental pada Siswa Kelas XII Multimedia Muhammad Fuad Bayhaki; Rahmania Sri Untari
Academia Open Vol. 8 No. 1 (2023): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.8.2023.5108

Abstract

This quantitative quasi-experimental study aimed to investigate the effect of implementing flipbook learning media on the learning outcomes of Class XII students at SMKN 1 Bangil. Two groups of students were assigned to either the experimental group, which utilized flipbook learning media, or the control group, which followed conventional teaching methods. Pretests and posttests were administered to both groups, and the data were analyzed using descriptive statistics, normality tests, paired sample t-tests, homogeneity tests, and independent sample t-tests with the SPSS version 26 software. The results revealed a significant difference between the control and experimental groups, with the experimental group achieving higher learning outcomes in multimedia subjects. The implications of this study suggest that incorporating flipbook learning media can enhance student learning outcomes in multimedia education. Highlights: Implementation of flipbook learning media significantly improves learning outcomes in multimedia education. Quasi-experimental design allows for comparison between control and experimental groups. Flipbook learning media positively impacts student performance and engagement in Class XII multimedia students. Keywords: Flipbook learning media, learning outcomes, quasi-experimental study, multimedia education, student performance.
Optimization of Friction Stir Welding Parameters for AA6061-T651 Aluminum Alloy: Defect Analysis and Process Improvement: Optimalisasi Parameter Pengelasan Gesekan Aduk untuk Paduan Aluminium AA6061-T651: Analisis Cacat dan Peningkatan Proses Mulyadi; Rachmat Firdaus; Rahmania Sri Untari
Academia Open Vol. 8 No. 1 (2023): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.8.2023.6665

Abstract

Friction Stir Welding (FSW) is an eco-friendly process known for high-quality joints without filler metal. This study investigated the physical properties of FSW-welded joints in AA6061-T651 aluminum alloy by varying the concave shoulder angle. Optimal process parameters were determined through Taguchi optimization using an Orthogonal Array design. Macro and micro testing revealed overlap defects, kissing bond defects, and wormholes in some samples. Systematic experimentation identified key parameters to avoid defects, including tool rotation speed, welding speed, tool tilt angle, tool indentation angle, and shoulder depth. Visual inspection and microstructural analysis played a crucial role in assessing weld quality. Optimizing welding parameters, such as rotational speed, welding speed, temperature, and tool geometry, was highlighted as crucial for defect-free joints. The study offers valuable insights for researchers and professionals in the field, promoting the advancement and application of FSW in aluminum alloy welding. Highlight: FSW: An environmentally friendly welding process with good joint quality. Defect Analysis: Identification of overlap defects, kissing bond defects, and wormholes in welded joints. Process Optimization: Determination of optimal parameters to avoid defects, including tool rotation speed, welding speed, tool tilt angle, tool indentation angle, and shoulder depth. Keyword: Friction Stir Welding, AA6061-T651 Aluminum Alloy, Welded Joint Analysis, Process Optimization, Defect Prevention
Students’ Vocabulary Learning through Augmented Reality (AR): EFL Student Teachers’ Perceptions: Persepsi Calon Guru Bahasa Inggris terhadap Pembelajaran Kosa Kata melalui Augmented Reality (AR) Fika Megawati; Shanina Sharatol Ahmad Shah; Rahmania Sri Untari; Sheila Agustina; Chandrika Rahmania Cahyani
Academia Open Vol. 8 No. 2 (2023): December
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.8.2023.7006

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This study explores the integration of Augmented Reality (AR) into English language education, focusing on the topic of professions. Student teachers in a Micro Teaching class were invited to assess the AR-based learning activities designed to aid vocabulary comprehension. Questionnaires were distributed to gather perceptions on the potential usefulness and suitability of the AR product for classroom use. The results affirm that AR holds great promise in enlivening and enriching English language lessons, as student teachers provided numerous creative ideas for its implementation. Valuable recommendations for product improvement were also obtained. As English teachers strive to develop effective teaching media, they should consider how such technology facilitates meaningful learning objectives. This research offers insights into the positive impact of AR in language education and highlights its implications for improving students' language proficiency in specific domains. Highlights: AR integration in English learning: Augmented Reality (AR) offers an innovative approach to enhance English vocabulary learning in the context of professions, fostering greater engagement and interactive classroom experiences. Perceptions of student teachers: The study gathers valuable insights from student teachers' perceptions, highlighting their ideas and suggestions for effectively implementing AR-based learning activities in language classrooms. Implications for language education: The research underscores the potential of AR as a teaching tool, emphasizing its positive impact on language proficiency and the importance of meaningful content to facilitate effective learning outcomes. Keywords: Augmented Reality (AR), English Vocabulary, Profession, Student Teachers, Learning Activities
THE IMPORTANCE OF DOING AN ICE-BREAKING BEFORE CORE LEARNING ACTIVITIES Farah Amaliyah Yuwono; Rahmania Sri Untari; Lintang Suminar; Ristananda Izzul Muslimin Syifa
Proceeding International Symposium on Global Educatiorg Psychology, and Cultural Synergy Vol 1 No 1 (2024): PROCEEDING INSPIRE 2024: INTERNATIONAL SYMPOSIUM ON GLOBAL EDUCATION, PSYCHOLOGY,
Publisher : P3I UMSurabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/psychoseries.v1i1.25270

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This study discussed the importance of doing an Ice-Breaking before Core Learning Activities to enhance students’ learning motivation level for Tenth grade students at SMKN 2 BUDURAN SIDOARJO. This research objectives to avoid of students’ problem that exhibiting low enthusiasm and motivation in their learning endeavors. The researchers employed a qualitative descriptive methodology. The techniques for data collection encompassed observation, doing three categories of ice-breaking, and documentation only. The findings showed the data of participants consisted around +30 students from various classes, specifically X DKV, RPL, and BD classes and showed the attachment of three categories of ice-breaking techniques were applied across several classes, specifically "Hold Friends' Shoulder", "Who Faster, They Got it!", and "Guessing Words Through Gestures". Thus, this research can concluded that ice-breaking activities were exceptionally appropriated at the beginning of learning, this section could see based on proof of documentation attachments into findings section because all of the researchers could foster students' enthusiasm for have done an ice- breaking before carried out the core learning activities.
Learning Barriers in Web Programming Subjects Among Vocational Software Engineering Students: A Qualitative Case Study Akbar Wiguna; Rahmania Sri Untari; Fitria Nur Hasanah; Cindy Cahyaning Astuti; Arsyah Agas Awwaby
Journal of Informatics and Vocational Education Vol. 9 No. 1 (2026): Journal of Informatics and Vocational Education - March
Publisher : Informatics Education Department, Faculty of Teacher Training and Education, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v9i1.3369

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This study examines the learning difficulties experienced by vocational high school (SMK) students in the Computer and Network Engineering (TKJ) program in learning web programming. A qualitative case study approach was employed, involving semi-structured interviews, observations, and documentation with 21 students from SMK Negeri 2 Buduran. Data were analyzed using thematic analysis supported by descriptive questionnaire results. The findings show that all students perceived web programming as challenging, with 71% rating it as very difficult and 29% as moderately difficult, while none considered it easy. In terms of learning enjoyment, 76% of students reported a neutral level of enjoyment, indicating limited intrinsic motivation. The analysis revealed several dominant learning barriers, including difficulties with programming syntax and logic, challenges in using development tools such as VSCode and terminal environments, limited access to clear learning resources, and insufficient instructional guidance. Emotional factors, such as frustration and stress caused by repeated errors, further hindered the learning process. Students also identified programming, networking (e.g., TCP/IP and server administration), and microcontroller-related subjects as the most difficult areas within the curriculum. These findings indicate that students’ learning difficulties in web programming are not only technical but also instructional and affective in nature. Therefore, this study emphasizes the need for more interactive, supportive, and student-centered learning strategies. The adoption of project-based learning, enhanced digital learning resources, and guided mentorship is recommended to improve students’ competencies, motivation, and confidence in web programming. The results provide valuable insights for educators, curriculum developers, and policymakers in strengthening vocational education to better meet industry demands.
Virtual Reality (VR) Innovation in Project Based Learning (PjBL) for Teaching English Vocabulary to Elementary Students Rahmania Sri Untari; Yuli Astutik; Akbar Wiguna; Bobur Sabirov; Rahmania Sri Untari; Yuli Astutik; Akbar Wiguna; Bobur Sabirov
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 6 No. 7 (2026)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um065.v6.i7.2026.11

Abstract

The urgency of this research is that the learning process is considered to require exploration and manipulation of objects in visual form to understand concepts. Students have difficulty mastering English due to its abstract and decontextual nature. The purpose of this study is to implement immersive VR with the PjBL model effectively to improve English vocabulary acquisition to understand the relationship between shape and space. The method used is User Experience (UX) Integration of Action Design Research (ADR) with the CII Framework. The number of respondents in this study was 32 students. The results showed a significant effect (Cohen's d = 3.43), paired sample t-test results (t = 14.762; p < 0.001), and an N-Gain score of 0.63. These findings prove that combining immersive VR with the PjBL model effectively improves English vocabulary acquisition, engagement, and student learning experience, and validates the CII framework as a viable approach to technology-enhanced language learning.
Virtual Reality (VR) Innovation in Project Based Learning (PjBL) for Teaching English Vocabulary to Elementary Students Rahmania Sri Untari; Yuli Astutik; Akbar Wiguna; Bobur Sabirov; Rahmania Sri Untari; Yuli Astutik; Akbar Wiguna; Bobur Sabirov
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 6 No. 7 (2026)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um065.v6.i7.2026.11

Abstract

The urgency of this research is that the learning process is considered to require exploration and manipulation of objects in visual form to understand concepts. Students have difficulty mastering English due to its abstract and decontextual nature. The purpose of this study is to implement immersive VR with the PjBL model effectively to improve English vocabulary acquisition to understand the relationship between shape and space. The method used is User Experience (UX) Integration of Action Design Research (ADR) with the CII Framework. The number of respondents in this study was 32 students. The results showed a significant effect (Cohen's d = 3.43), paired sample t-test results (t = 14.762; p < 0.001), and an N-Gain score of 0.63. These findings prove that combining immersive VR with the PjBL model effectively improves English vocabulary acquisition, engagement, and student learning experience, and validates the CII framework as a viable approach to technology-enhanced language learning.
Peningkatan Literasi Digital Masyarakat Melalui Pelatihan Koding Dasar dan Penerapan Kecerdasan Artifisial untuk Pembelajaran Fitria Nur Hasanah; Rahmania Sri Untari; Kemil Wachidah; Clarisa Seliya Tamara; Muhammad Aziz Rohmatulloh; Adam Nurul Haq
Abditeknika Jurnal Pengabdian Masyarakat Vol. 6 No. 1 (2026): April 2026
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/abditeknika.v6i1.12052

Abstract

Perkembangan teknologi digital menuntut guru sekolah dasar untuk memiliki literasi digital yang baik, khususnya dalam pemanfaatan koding dasar dan kecerdasan artifisial (KA) sebagai bagian dari pembelajaran abad ke-21. Program pengabdian kepada masyarakat ini bertujuan untuk meningkatkan literasi digital guru melalui pelatihan koding dasar dan penerapan KA dalam pembelajaran di SD Muhammadiyah 1 Candi Labschool UMSIDA. Kegiatan pengabdian dilaksanakan pada tanggal 27 Januari 2026 dengan peserta semua guru di sekolah dasar. Pengabdian  ini dilaksanakan dengan metode pelatihan berbasis workshop dengan tahapan pemaparan materi, diskusi, praktik langsung, dan presentasi produk. Teknik pengumpulan data melalui pretest-postest, observasi aktivitas peserta, serta analisis hasil karya yang diunggah melalui Google Form. Hasil pelatihan menunjukkan adanya peningkatan pemahaman peserta terhadap konsep dasar koding dan pemanfaatan KA dalam pembelajaran, yang ditunjukkan dari kenaikan skor rata-rata peserta dari pretest sebesar 73.43 menjadi posttest sebesar 88.91, sehingga peningkatan pretest-posttest sebesar 15.48%. Selain itu, dapat dilihat melalui antusiasme tinggi peserta dalam mengembangkan media pembelajaran digital berbasis game dengan bantuan KA. Program ini dinilai berhasil dalam meningkatkan kompetensi pedagogik berbasis teknologi dan mendorong inovasi pembelajaran yang lebih kreatif dan interaktif di sekolah dasar.   The development of digital technology requires elementary school teachers to have good digital literacy, especially in the use of basic coding and artificial intelligence (AI) as part of 21st-century learning. This community service program aims to improve teachers' digital literacy through basic coding training and the application of AI in learning at Muhammadiyah 1 Candi Labschool Elementary School, UMSIDA. The community service activity was carried out on January 27, 2026, with all elementary school teachers participating. This service was carried out using a workshop based training method with stages of material presentation, discussion, direct practice, and product presentation. Data collection techniques were through pretest-posttest, observation of participant activities, and analysis of work uploaded via Google Form. The results of the training showed an increase in participants' understanding of the basic concepts of coding and the use of AI in learning, as indicated by an increase in the average score of participants from a pretest of 73.43 to a posttest of 88.91, resulting in a pretest-posttest increase of 15.48%. In addition, it can be seen through the high enthusiasm of participants in developing game based digital learning media with the help of AI. This program is considered successful in improving technology based pedagogical competencies and encouraging more creative and interactive learning innovations in elementary schools.
From everyday objects to Islamic adab: Teacher-guided semiotic mapping in a young-learner EFL classroom Yuli Astutik; Rahmania Sri Untari; Fitria Wulandari; Abdurrosyid Abdurrosyid
Journal of Research on English and Language Learning (J-REaLL) Vol. 7 No. 2 (2026): Journal of Research on English and Language Learning (J-REaLL)
Publisher : Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/j-reall.v7i2.25703

Abstract

Ordinary classroom objects are often used to make English words concrete, but less is known about how teachers connect those objects with locally meaningful moral practices. This qualitative single case study investigated teacher-guided semiotic mapping in a third-grade EFL classroom at an Islamic elementary school in Sidoarjo, Indonesia. The case involved one teacher and twenty-five students observed across six lessons; five focal students and the teacher also participated in short interviews. Thematic analysis traced how objects, English labels, familiar actions, and Islamic adab were linked and classified students’ responses according to who introduced or extended the meaning. The findings show a recurring three-move process: establishing an object-word relation, grounding the word in an everyday action, and framing that action through adab-related teacher discourse. Students named objects and described familiar functions, but the moral interpretations were usually teacher-initiated or teacher-prompted. Some students produced short bilingual extensions within the teacher’s frame, whereas no clear episode demonstrated a fully independent learner-generated object-adab connection. The study contributes a process-based explanation of how ordinary realia becomes culturally and religiously situated through classroom interaction. Pedagogically, it suggests that values integration should begin with plausible object functions and gradually move from teacher explanation toward open prompts that give young learners greater interpretive space. The findings concern meaning-making processes rather than measured vocabulary gain or independent moral development.
Co-Authors Abdurrosyid Abdurrosyid Adam Nurul Haq Akbar Wiguna Al Qur’ani, Adisti Andhiarini, Rugaya Meis Andhita, Krisna Angga Dwi Mulyanto Anita Puji Astutik Arnita Fentrin Pratama Arnita Fentrin Pratama Arsyah Agas Awwaby Asy’Ari, Mochammad Hasyim Aulina, Choirun Nisa Bobur Sabirov Bobur Sabirov Bobur Sabirov Chandrika Rahmania Cahyani Chendi Pirwanto Putra Cholifah, Cholifah Cindy Cahyaning Cindy Cahyaning Astuti Cindy Taurusta Clarisa Seliya Tamara Dicka Y Kardono Dilara, Aliya Farah Dini Nurul Hidayah Ellyana Hawa Elma Yunita Ermawati Zulikhatin Nuroh Evie Destiana Farah Amaliyah Yuwono Fika Megawati Firdaus Su’udiah Fithrotuzzahra, Kamila Fitria Eka Wulandari Fitria Nur Hasanah Fitria Nur Hasanah Fitria Wulandari Hajidorloh, Aneefah Isnaini, Elsah Izzathy Aisyah Efendi Kemil Wachidah Leily Salsabillah A Agustina Lintang Suminar Mahardika Darmawan Kusuma Wardana Masfufah, Ayu Nikmatul Meilinda, Isna Meis Andhiarini, Rugaya Mochamad Rizal Yulianto Mochammad Hasyim Asy’Ari Mohommad Suryawinata Muhammad Afifuddin Al Islami Muhammad Arief Rohman Muhammad Aziz Rohmatulloh Muhammad Fuad Bayhaki Muhammad Irfan Jazuli Muhammad Irfan Jazuli Muhammad Surya Abadi Abd Hakam Mukhson, Muh. Anis Mulyadi Mulyadi Nida’, Khoirotun Noly Shofiyah Nuansa Bayu Segara Nugroho, Oktavianto Ashror Nuril Lutvi Pangesti, Atira Diyah Pangestu, Bagus Aji Agung Permadani, Nahdia Putri Pratama, Arnita Fentrin Putri, Angelica Maylani Rachmat Firdaus Rahma, Aulia Rakhmat Auliya Hidayat Resita Adelia Firmandasari Rifkah Umami Indah Lestari Rindiani Rindiani Ristananda Izzul Muslimin Syifa Saputra, Yofanka Eko Ardian Shanina Sharatol Ahmad Shah Sheila Agustina Siti Mutoharoh Siti Uswatun Khasanah Su’udiah, Firdaus Su’udiah, Firdaus Syahrul R, Syahrul Vevy Liansari Wafi, Akhmad Hasbul Yian Agustin Prihantini Yuli Astutik Yuli Astutik Yusrinda, Rahma