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The Effect of Technology Perception and Learning Engagement on Student Satisfaction in Online Learning Muh. Alwi; Risnashari Risnashari; Juhardi Juhardi; Kusmaladewi Kusmaladewi; Arifin Tahir; Sitti Wahidah Masnani
International Journal of Educational Development Vol. 2 No. 4 (2025): International Journal of Educational Development
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/ijed.v2i3.394

Abstract

This study aims to analyze the effect of online learning engagement on student satisfaction, with time management as a mediating variable. Using a quantitative approach with a cross-sectional survey design, this study involved 150 students from the UPPBJ UT Makassar Program who were selected using cluster sampling techniques. The variables used in this study included online learning engagement, technology perception, and student satisfaction, which were measured using a 5-point Likert scale. The data were analyzed using Smart PLS version 4.0 software, which included measurement and structural model evaluation to examine convergent, discriminant, and reliability validity. The results showed that online learning engagement did not have a significant effect on student satisfaction, although there was a positive relationship. However, online learning engagement had a significant effect on technology perception, which in turn had a significant effect on student satisfaction. Technology perception played an important role as a mediator in the relationship between online learning engagement and student satisfaction, reinforcing the direct effect. This mediating effect shows that even though online learning engagement does not directly increase satisfaction, perceptions of online learning technology play a crucial role in increasing student satisfaction. This study provides insight into the importance of technology perceptions in online learning.
Analysis of Student Perceptions on Blended Learning Using Learning Management System (LMS) for Physical Education, Sports, and Health Courses Rustam, R.; Lince, Ranak; Kusmaladewi, K.; Halim, Patmawati; Ahmar, Ansari Saleh; Rahman, Abdul; Rusli, R.
JOIV : International Journal on Informatics Visualization Vol 9, No 2 (2025)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.9.2.3235

Abstract

This study investigates student perceptions of LMS-based Blended Learning in Physical Education, Sports, and Health subjects at Public Junior High School 25 in Barru Regency, South Sulawesi, Indonesia. A descriptive quantitative design was utilized for this research. Probability sampling was employed to ensure representativeness. Data was collected through a structured questionnaire consisting of twenty- five items designed to measure four key aspects of LMS- based blended learning: e- learning knowledge, e- learning accessibility, e- learning usefulness, and e- learning usage satisfaction. The reliability of the questionnaire was confirmed via Cronbach's α, which produced a value of 0 830, and McDonald's ω, yielding a value of 0 0.850, indicating strong internal consistency and reliability of the instrument. Results showed that 82. 55% of respondents agreed or strongly agreed that e- learning knowledge is vital for supporting blended learning, suggesting awareness and confidence among students regarding the role of digital learning tools in enhancing their educational experiences. Additionally, 61. 61.41% agreed or strongly agreed that e- learning accessibility significantly aids the implementation of blended learning, emphasizing that easy access to LMS platforms is crucial for student engagement. Furthermore, 60. 16% acknowledged the importance of e- learning usefulness in the current educational landscape, highlighting a widespread recognition of digital tools' significance in education. Lastly, 53. 83% stated satisfaction with e- learning usage is a key factor influencing successful blended learning experiences. These findings indicate a favorable perception among students toward LMS-based blended learning in physical education, sports, and health subjects. The study emphasizes the importance of e- learning knowledge, accessibility, usefulness, and satisfaction for creating effective blended learning environments. Further research is suggested to examine the long-term effects of LMS-based blended learning on student outcomes across diverse educational settings.
Pengaruh Kesiapan Belajar, Kemampuan Teknologi, dan Motivasi Berprestasi terhadap Keaktifan Belajar Mahasiswa Fhisip UT Makassar dengan Self-Efikasi sebagai Variabel Moderasi Alwi, Muh.; Kusmaladewi Kusmaladewi; Risnashari Risnashari; Juhardi Juhardi; Sitti Wahidah Masnani
Jurnal Kajian dan Penelitian Umum Vol. 4 No. 3 (2026): Juni: Jurnal Kajian dan Penelitian Umum
Publisher : Institut Nalanda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47861/jkpu-nalanda.v4i3.2425

Abstract

Online learning has become one of the innovations in modern education, enabling students to access learning materials and participate in instructional interactions flexibly without being limited by space and time, as reflected in the learning characteristics of Universitas Terbuka (UT). Tutorial Tatap Maya (TUWEB) is designed as a communication medium between students and tutors to support the learning process, broaden knowledge, deepen subject matter, and clarify students’ understanding of the courses they study. Based on this background, this study aims to analyze the effect of learning readiness, technological ability, and achievement motivation on UT students’ learning activity by involving self-efficacy as a moderating variable. This study employed a quantitative approach. The sample size was determined using probability sampling with Harry King’s Nomogram formula at a 5% error level and a 95% multiple factor of 1.195, resulting in a total sample of 200 respondents. Data were collected using a questionnaire with a 1–4 Likert scale and analyzed with the assistance of SmartPLS software. The results showed that technological ability influenced learning activity, with an f-square value of 0.124, categorized as a small to moderate effect. Learning readiness also had a significant effect on learning activity, with an f-square value of 0.058, indicating a small effect. Achievement motivation did not significantly affect learning activity, as shown by an f-square value of 0.000. Self-efficacy had a significant effect on learning activity, with an f-square value of 0.154, categorized as a moderate effect. However, self-efficacy did not moderate the relationship between technological ability, learning readiness, or achievement motivation and students’ learning activity.
Pelatihan Pemasaran Digital untuk Peningkatan Omzet di Unit Pembenihan Sipakatuo Kabupaten Pinrang jalil jalil; Sitti Fakhriyyah; Irmawati Irmawati; Romisetiawan Romisetiawan; Ade Ikhlas Amal; Syafruddin Syafruddin; Muh Alwi; Husnaeni Husnaeni; Kusmaladewi Kusmaladewi; Alam Alam; M. Irham Ilyas; Syakira Permadani Mahdi; Dian Purnamasari Anwar
Abdimas Toddopuli: Jurnal Pengabdian Pada Masyarakat Vol. 7 No. 2 (2026): Volume 7, No 2, Juni 2026
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/zdc8fv15

Abstract

Unit Pembenihan Rakyat (UPR) Sipakatuo Kabupaten Pinrang merupakan salah satu pelaku usaha pembenihan ikan nila yang menghadapi tantangan dalam memperluas pasar. Selama ini, pemasaran masih terbatas pada metode manual dan pemanfaatan media sosial tanpa iklan berbayar. Hal ini berdampak pada stagnasi omzet meskipun permintaan pasar meningkat. Program pengabdian ini bertujuan meningkatkan omzet usaha melalui pelatihan dan pendampingan pemasaran digital. Metode kegiatan meliputi pelatihan pembuatan konten promosi, penggunaan google bisnis dan WhatsApp Bisnis, serta pendampingan implementasi strategi pemasaran digital. Hasil kegiatan menunjukkan peningkatan kompetensi pengelola dalam membuat konten digital yang menarik, memperluas jangkauan konsumen, serta meningkatkan omzet penjualan benih. Kegiatan ini juga melibatkan mahasiswa sebagai pendamping lapangan yang memperoleh pengalaman praktis di luar kampus. Dengan demikian, pelatihan pemasaran digital terbukti efektif sebagai upaya pemberdayaan pengelola dan peningkatan daya saing UPR Sipakatuo di era digital.
Pendampingan Pemanfaatan Teknologi Informasi dalam Pembuatan Modul Elektronik di SMAN 17 Lamuru Kabupaten Bone Muh. Alwi; Risnashari Risnashari; Juhardi Juhardi; Kusmaladewi Kusmaladewi; Jamil Jamil; Sitti Wahidah Masnani; Andi Agussalim
Jurnal Informasi Pengabdian Masyarakat Vol. 4 No. 2 (2026): Mei :Jurnal Informasi Pengabdian Masyarakat
Publisher : Institut Nalanda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47861/jipm-nalanda.v4i2.2413

Abstract

The enhancement of teachers' digital competence is a strategic issue directly impacting the success of digital transformation in schools. The partner of this community service, SMAN 17 Lamuru in Bone Regency, faced constraints regarding limited digital literacy and technostress in producing independent interactive teaching materials. This program aimed to improve teachers' digital competence in developing electronic modules (e-modules) through a structured mentoring program. The execution method utilized a Blended Workshop and Coaching model based on a participatory learning approach involving 30 subject teachers. The offline intervention was conducted over two days through a combination of lecturing, live demonstration, guided practice, and Focus Group Discussions (FGD), followed by three weeks of independent mentoring. Evaluation instruments included performance observation sheets, satisfaction questionnaires, and capability tests using a 1–100 assessment scale. Data were analyzed using the parametric paired samples t-test. The statistical results indicated a highly significant improvement, where the teachers' mean score surged from 55.50 during the pretest to 83.50 in the posttest session, yielding a t-value of 34.293 with a coefficient of Sig. (2-tailed) = 0.000 < 0.05. The guided participatory approach proved effective in reducing the digital divide classically and fostering teachers' self-efficacy. The program concludes that this mentoring successfully produced valid subject e-modules ready to be implemented to support a student-centered learning ecosystem.
Student Perceptıons of Open Unıversıty Servıces ın the Islands Regıon: A Study ın Selayar Islands Regency, Indonesıa Jalil Jalil; Kusmaladewi Kusmaladewi; Makkatenni Makkatenni; Muhammad Alwi; Muh Ali Alimuddin
Jurnal Studi Guru dan Pembelajaran Vol. 7 No. 3 (2024): September - Desember 2024
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.7.3.2024.4810

Abstract

The main issue of this research is to explore students' perceptions of the key strengths of Universitas Terbuka in implementing distance education, specifically related to flexibility, affordability, interaction, accessibility, and distance learning skills in the Selayar Islands Regency. The present study aims to delve into student perception of the key strengths of Universitas Terbuka that become the standards by which its endeavors of distance education are carried out. Adopting a descriptive quantitative method, the study gathered data using a questionnaire in which five variables were measured, i.e., flexibility, affordability, interaction, accessibility, and distance-learning skills. The 5-point scale questionnaire was created in Google Forms and was distributed to the whole student population of Universitas Terbuka in Selayar Islands Regency through Study Groups. The data from the student questionnaire was assessed using a descriptive statistical method in SPSS 20. Based on the descriptive statistic findings from a total of 48 questionnaires, the mean that stands for the student perception of the five variables is 4.37 for flexibility, 4.34 for affordability, 4.35 for interaction, 4.45 for accessibility, and 4.31 for distance-learning skills. These findings lead to a noticeable conclusion; Universitas Terbuka has mobilized education and reached out to remote learners in small islands in an effective manner. In turn, this potentially informs policy discussions as to improve the roles of Universitas Terbuka in extending educational opportunities and services for underprivileged rural communities that particularly suffer from low educational attainment.
Efektivitas Peningkatan Pembelajaran Berbasis Kecerdasan Buatan Muin Muin; Kusmaladewi Kusmaladewi
Jurnal Studi Guru dan Pembelajaran Vol. 8 No. 2 (2025): Mei - Agustus 2025
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.8.2.2025.5865

Abstract

Urgensi dari penelitian ini terletak pada kebutuhan mendesak untuk memahami dan mengoptimalkan penerapan kecerdasan buatan dalam pembelajaran guna menjawab tantangan transformasi pendidikan di era digital yang menuntut personalisasi, efisiensi, dan inklusivitas dalam proses belajar-mengajar. Tujuan dari penelitian ini adalah untuk mendekripsikan efektivitas peningkatan pembelajaran berbasis kecerdasan buatan. Metode penelitian studi literatur. Teknik pengumpulan data melalui buku, artikel, dan hasil penelitian yang relevan dan up-to-date dengan permasalahan penelitian. Penelitian ini menggunakan analisis data reduksi, pengelolaan, pengelompokan, interpretasi, dan penarikan kesimpulan atau penataan hasil data yang diperoleh dalam penelitian. Penelitian studi literatur ini menunjukkan bahwa penggunaan teknologi kecerdasan buatan dalam pendidikan memiliki potensi besar untuk meningkatkan efektivitas pembelajaran. Integrasi kecerdasan buatan dalam pembelajaran kolaboratif sangat efektif dalam meningkatkan motivasi siswa dalam memahami materi yang sedang dipelajari. Dapat merekomendasikan sumber belajar yang sesuai, menyesuaikan tingkat kesulitan tugas, memberikan umpan balik yang dipersonalisasi. Mampu meningkatkan motivasi belajar dengan memberikan pengalaman belajar yang lebih interaktif dan personalisasi. Integrasi kecerdasan buatan dalam kurikulum dapat mendukung proses belajar dan mengajar. Penggunaan kecerdasan buatan telah terbukti meningkatkan aksesibilitas pendidikan, memungkinkan siswa dari berbagai latar belakang untuk belajar sesuai dengan kebutuhannya. Penerapan pembelajaran berbasis kecerdasan buatan berdampak positif pada perkembangan kognitif siswa. Implikasinya termasuk perlunya dukungan berkelanjutan bagi guru, pengembangan kerangka etika untuk penggunaan kecerdasan buatan dalam pendidikan, dan kolaborasi multi-pemangku kepentingan untuk implementasi kecerdasan buatan dalam pembelajaran erbasis proyek yang efektif dan bertanggung jawab
Pemberdayaan Masyarakat Melalui Pelatihan Pakan Mandiri Ikan Nila Berbahan Baku Lokal Sitti Fakhriyyah; Jalil Jalil; Irmawati Irmawati; Romi Setiawan; Ade Ikhlas Amal Alam; M. Irham Ilyas; Asmi Citra Malina; Andi Haerul; Husnaeni Husnaeni; Muh. Alwi; Syafruddin Syafruddin; Kusmaladewi Kusmaladewi; Syakira Permadani Machdi; Dian Purnamasari Anwar; Kamaruddin Kamaruddin
Jurnal Pengabdian Masyarakat Nusantara (JPMN) Vol. 5 No. 2 (2025): Agustus 2025 - Januari 2026
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA), Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jpmn.v5i2.5463

Abstract

This community service activity aimed to enhance the capacity of tilapia farmers at the UPR Kampung Tengah, Gowa Regency, in producing locally based, self-formulated feed. The main problem faced by farmers was the high cost of commercial feed, which accounted for 60–70% of total production expenses. To address this issue, a training program was conducted consisting of socialization on tilapia nutritional requirements, selection of local feed ingredients (such as rice bran, fish meal, snail meal, and vitamin mix), and direct demonstrations of the pellet feed production process. The implementation methods included a pre-test, material presentation, post-test, and hands-on feed-making practice assisted by internship students. The results showed a significant improvement in participants’ understanding, with the average score increasing from 3.6 (pre-test) to 9.1 (post-test), indicating a gain of 5.5 points. Participants were also able to practice the feed processing stages, including grinding, mixing, molding, and drying. This training not only provided theoretical knowledge but also equipped farmers with practical skills in independent feed production, thereby reducing dependence on factory-made feed, lowering production costs, and promoting greater self-reliance and sustainability in tilapia aquaculture enterprises.
The Influence of Augmented Reality-Based Play Activities on Children's Social and Emotional Skill Moderated by Parental Involvement Kusmaladewi; Jamil
Jurnal Penelitian Pendidikan IPA Vol 12 No 6 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i6.15266

Abstract

The study aims to analyze the influence of augmented reality (AR)-based play activities on children's social and emotional skills moderated by their parents' involvement. We employed a quantitative approach with a quasi-experimental design involving 30 children in Group B of Angkasa 3 Mandai Kindergarten, Maros Regency, in the 2024–2025 academic year. Data were collected through structured observation and questionnaires, then analyzed using descriptive statistics and moderated regression. The results showed that AR-based play activities positively and significantly influenced children's social and emotional development (β = 0.612; p < 0.05), and parental involvement significantly strengthened this influence (β = 0.289; p = 0.012). These findings confirm that the impact of AR learning in early childhood education will be more effective if supported by active parental involvement through continuous collaboration with teachers.