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Cooperative Learning For The Alpha Generation: An Assisting Action For Teachers of Madrasah Ibtidaiyah S.Pasinggi, Yonathan; Tuken, Ritha; Krismanto, Wawan
Seminar Nasional Pengabdian Kepada Masyarakat SEMINAR NASIONAL 2024:PROSIDING EDISI 4
Publisher : Seminar Nasional Pengabdian Kepada Masyarakat

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Abstract

Program pengabdian ini bertujuan untuk mendampingi guru-guru Madrasah Ibtidaiyah (MI) DDI Rea Barat, Kabupaten Poliwali Mandar, Sulawesi Barat dalam memahami dan mengimplementasikan model pembelajaran kooperatif guna mengoptimalkan proses belajar mengajar bagi peserta didik mereka yang termasuk generasi Alpha. Generasi ini cenderung lebih responsif terhadap metode pembelajaran interaktif dan berbasis kolaborasi yang menekankan kerja sama kelompok serta keterlibatan aktif siswa. Untuk itu melalui program pengabdian ini diharapkan dapat membantu para guru dalam menghadapi tantangan mengajar generasi Alpha. Metode yang digunakan dalam program ini meliputi ceramah, diskusi, kolaborasi, dan pendampingan langsung dalam pengembangan perangkat pembelajaran. Hasil program menunjukkan bahwa guru-guru MI DDI Rea Barat berhasil meningkatkan pemahaman tentang konsep pembelajaran kooperatif serta keterampilan dalam merancang perangkat pembelajaran. Mereka juga berkomitmen untuk menerapkan metode ini di kelas masing- masing. Namun, terdapat beberapa tantangan dalam penerapan praktis di kelas seperti manajemen waktu dan penyesuaian dengan kurikulum baru yang akan diberlakukan yaitu Kurikulum Merdeka. Kesimpulannya, program pengabdian ini efektif dalam membekali guru dengan pengetahuan dan keterampilan yang diperlukan guru-guru untuk menghadapi tantangan pembelajaran abad ke-21, khususnya dalam mengajar generasi Alpha melalui model pembelajaran kolaboratif.
Penggunaan Media Pembelajaran Diorama Untuk MeningkatkanHasil Belajar IPA Siswa di Kelas V SDN 182 Pinrang Muslimin, Muslimin; Afifah, Nurul; Krismanto, Wawan
Journal of Health, Education, Economics, Science, and Technology (J-HEST) Vol. 7 No. 1 (2024): Journal of Health, Education, Economics, Science, and Technology
Publisher : Journal of Health, Education, Economics, Science, and Technology (J-HEST)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36339/

Abstract

Tujuan penelitian ini yaitu menilai peningkatan proses dan hasil belajar siswa tentang siklus air melalui pemanfaatan media pembelajaran diorama. Metodologi penelitian ini menggunakan pendekatan kualitatif, khususnya menggunakan metode penelitian tindakan kelas (PTK). Pengumpulan informasi dilakukan melalui pemanfaatan teknik observasi, penilaian hasil belajar, dan dokumentasi. Setelah pelaksanaan tindakan, proses pembelajaran menunjukkan peningkatan, yaitu dari kualifikasi memuaskan (C) pada siklus I, menjadi kualifikasi memuaskan (C) pada siklus II, dan akhirnya mencapai kualifikasi baik (B) pada siklus III. Dengan dilakukannya tindakan tersebut, terjadi perubahan nyata dalam proses pembelajaran, khususnya pada aktivitas belajar siswa dan interaksi yang terjadi selama pembelajaran. Modifikasi prosedur pendidikan mengakibatkan peningkatan prestasi belajar siswa. Pada siklus I terjadi peningkatan sebesar 55% dengan kualifikasi memuaskan (C), pada siklus II terjadi peningkatan sebesar 75% dengan kualifikasi memuaskan (C), dan pada siklus III terjadi peningkatan sebesar 85% dengan kualifikasi baik (B). Dengan demikian, dapat disimpulkan bahwa penggunaan media pembelajaran diorama mempunyai potensi untuk meningkatkan proses dan hasil belajar siswa kelas V di UPT SD Negeri 182 Pinrang, khususnya dalam konteks pembelajaran kurikulum IPA yang berkaitan dengan siklus air.
Integrated Card Learning Media with Augmented Reality Based on Android for Elementary School Learning Nurhikmah, A. Fatimah; Krismanto, Wawan; Mukhlisa, Nurul; Halik, Abdul; Faisal, Muh.
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 8 No. 3 (2024): October
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v8i3.77156

Abstract

Science learning in elementary schools should encourage students to explore, investigate and understand their environment, but this is hampered by the lack of media support that facilitates this. Departing from the need for innovation in learning methods in the current digital era. In elementary school, many students experience difficulty in understanding abstract concepts conveyed through conventional learning methods, which are generally textual and static visuals. Traditional approaches are often less attractive to students who have grown up in environments familiar with advanced technology. This research aims to create learning media products for elementary schools using Augmented Reality (AR) to facilitate ideal science learning. This research and development uses the Borg and Gall model. Research participants were fourth grade students in three elementary schools and their teachers. Data collection through observation, interviews and tests. Data was analyzed descriptively to describe quantitative and qualitative data. The research succeeded in developing a learning media product for elementary schools based on Augmented Reality (AR) called Media Karotena. The main results of the research show that the media is included in the appropriate category and is suitable for students and teachers. This development product has implications for the transformation of technology-based science learning. The implications of this research are  The use of AR technology in learning can increase student engagement. By combining interactive visual media, students are more interested and motivated to learn, so that learning becomes more fun and effective.
Integrating Quizizz In Learning: Can It Strengthen Elementary School Students' Learning Motivation? Haris, Astrifa Nadia; Krismanto, Wawan; Shasliani, Shasliani
Pedagogik Journal of Islamic Elementary School VOL 7 NO 2 OCTOBER 2024
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/pijies.v7i2.5332

Abstract

Previous research has studied using Quiziz, but only for learning assessment. To make the literature more diverse, this research examines the integration of Quizizz into complete learning, starting from opening learning activities, delivering material, discussion activities, and learning assessments. In addition, the research aims to compare the motivation of students whose learning integrates Quizizz with conventional learning. The method used is quantitative, with a type of quasi-experimental research in the form of a post-test-only control design. The population in this study was 268 students. In comparison, the sample was class 5A as an experimental class with 21 students and class 5B as a control class with 23 students. The treatment given in the experimental class is to integrate Quizizz into the learning process. A learning motivation questionnaire obtained research data. The results of the Independent Sample T-Test test show Sig. (2-tailed) 0.000 < 0.05 means that there is a difference between the learning motivation of students whose learning integrates Quizizz and those whose learning uses conventional learning. Students in classes whose learning integrated Quizizz showed better learning motivation than those with conventional learning in class 5 UPT SD Negeri 5 Amparia Sidrap, South Sulawesi.
Scale Development To Measure Self-Regulated Learning Of Student Teacher Candidates In Building Professional Teacher Competence Krismanto, Wawan; Pasinggi, Yonathan S.; Tuken, Ritha
Seminar Nasional LP2M UNM SEMINAR NASIONAL 2024 : PROSIDING EDISI 4
Publisher : Seminar Nasional LP2M UNM

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Abstract

Abstract. This study aims to develop a self-regulated learning (SRL) scale to measure student teachers' SRL strategies in learning and building professional teacher competence. The study uses a development approach by referring to the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. This SRL scale was developed based on the Zimmerman and Martinez-Pons SRL theory and teacher competency standards in Indonesia. Data were analyzed using the Rasch model with the help of WINSTEPS software. The study results have succeeded in developing an SRL scale and have gone through the expert validation stage. In addition, it has also gone through a trial stage on 139 student teacher candidates. The results of the analysis show that the SRL scale that has been developed has good validity and reliability. Respondent reliability reached 0.99, and item reliability of 0.86. The analysis results also show that the scale has a Raw variance explained by measures of 45.8% and an Unexplained variance in first contrast of 14.2%, meaning it is considered good at measuring what should be measured. Thus, this scale can significantly distinguish the student's SRL strategies level and has good unidimensionality. This study concludes that the developed SRL scale is suitable for measuring the SRL strategies of student teacher candidates in preparing themselves to become professional teachers.Keywords: Rasch Model, SRL Scale, self-regulated, teacher competencies
The Spirit of Moving Forward: An Overview of the Change Process in Sekolah Penggerak Hasan, Kamaruddin; Krismanto, Wawan; Zainal, Zaid
Seminar Nasional LP2M UNM SEMINAR NASIONAL 2024 : PROSIDING EDISI 5
Publisher : Seminar Nasional LP2M UNM

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Abstract

Abstract. This study aims to describe the change process in schools participating in the Program Sekolah Penggerak (PSP). The study adopts Michael Fullan's educational change theory framework, covering the stages of initiation, implementation, and continuity of change. Qualitative descriptive research methods are considered relevant to explore the perceptions of principals and teachers at Program Sekolah Penggerak regarding the stages of educational change in schools through PSP. Data were obtained through surveys, interviews, observations, and focus group discussions from six schools at Barru Regency, South Sulawesi, Indonesia. The results showed that most participants considered PSP a relevant innovation and was supported by various parties, such as internal schools, local governments, and local communities. This support facilitated the successful implementation of the program despite challenges, such as increased teacher workloads and inadequate infrastructure. At the continuity stage, the program was considered to have a significant positive impact on school management, teacher mindsets, and the quality of student learning. Participants also showed enthusiasm for continuing the program. In conclusion, PSP has brought significant changes to schools in Barru Regency. However, long-term success requires ongoing support from various parties and strict monitoring to ensure that the program has a significant and sustainable impact on the quality of the process and student learning outcomes. These findings provide several important implications for the program's sustainability, particularly in ensuring the sustainability of education transformation in Indonesia. Keywords: Education Change, Sekolah Penggerak, Education Transformation
Video Support in Problem-Based Learning to Facilitate of Elementary Students' Numeracy Abilities Improvement Qadri, Mila; Krismanto, Wawan; Zainal, Zaid
Journal of Education Action Reseach Vol 7 No 4 (2023): November 2023
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jear.v7i4.65589

Abstract

The problem of this research is the low numeracy skills of the fifth grade students of elementary school. Because of that, this study aims to examine the implementation of Problem-Based Learning (PBL) with video media to improve the numeracy skills of elementary school students. The approach is qualitative with the type of classroom action research (CAR). The research subjects were 18 students and one teacher of the fifth grade of elementary school. This research was conducted in two cycles on the material for solving math word problems. Each cycle is completed in two learning meetings. Research data was obtained through observation techniques, tests, and documentation. The data analysis procedures used are condensation, data presentation, and conclusion. The results showed that the learning process using video-assisted PBL showed changes in learning focus, learning activities, engagement, interaction, and collaboration in solving problems. The students' numerical abilities category has increased from 61% of students in the high and medium categories in Cycle I to 89%.Thus, implementing the PBL learning model assisted by video media can improve the learning process and students' numeracy abilities in solving math word problems in the fifth grade of elementary school. The implication is that relevant learning media should support the PBL learning model. Implementing PBL assisted by video media needs to be used as an alternative to overcoming the problem of low students' numeracy skills in elementary schools.
Discovery Learning Reinforced with 3D Visual Aids: An Action to Foster Learning Engagement Hasmirah, Hasmirah; Krismanto, Wawan; Djabba, Rasmi
Journal of Education Action Reseach Vol 8 No 1 (2024): February 2024
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jear.v8i1.75354

Abstract

Pembelajaran IPA hendaknya mendorong siswa untuk terlibat dalam membangun makna melalui eksplorasi atau investigasi fenomena alam. Memahami fenomena alam melalui pembelajaran IPA akan menjadi tantangan bagi siswa. Penelitian ini bertujuan untuk mengkaji penerapan pembelajaran penemuan yang diperkuat dengan alat peraga 3D untuk meningkatkan keterlibatan siswa dalam pembelajaran IPA di kelas V SD. Pendekatan yang digunakan adalah kualitatif dengan jenis penelitian tindakan kelas (PTK). Subjek penelitian berjumlah 20 siswa dan 1 orang guru. Penelitian ini dilaksanakan dalam 2 siklus yang masing-masing siklusnya 2 kali pertemuan pembelajaran. Data diperoleh dengan teknik observasi dan dokumentasi. Teknik analisis data yang digunakan adalah kondensasi, penyajian, dan kesimpulan. Penelitian fokus pada proses pembelajaran dan keterlibatan belajar siswa. Hasil penelitian menunjukkan bahwa proses d Discovery l Earning berbantuan alat peraga 3D mampu meningkatkan aktivitas belajar, semangat belajar siswa, dan proses mengajar guru dalam pembelajaran IPA. Perubahan dan perbaikan dalam proses pembelajaran yang terjadi mendorong peningkatan keterlibatan belajar siswa. Pada siklus I, 75% siswa masih berada pada kategori rendah dan sedang dalam learning engagement ; pada siklus II tidak ada siswa yang berada pada kategori tersebut. Disimpulkan penerapan penemuan pembelajaran yang diperkuat dengan alat peraga 3D dapat meningkatkan pembelajaran dan menumbuhkan keterlibatan siswa dalam pembelajaran IPA. Implikasi penelitian ini adalah memfasilitasi pemahaman konsep yang lebih baik, mendorong kolaborasi dan diskusi dan meningkatkan keterlibatan pembelajaran.
Big Book Integration in ARIAS Learning Model to Improve Elementary School Students' Storytelling Ability Lestari Jumadi, Putri; Krismanto, Wawan; Ilmi, Nur
Journal of Classroom Action Research Vol. 7 No. 1 (2025): Februari 2025
Publisher : Program Studi Magister Pendidikan IPA, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jcar.v7i1.8647

Abstract

Low storytelling ability is still one of the problems in language learning. Therefore, this study describes the process and results of implementing actions in the form of Big Book media integration in the ARIAS learning model to improve students' storytelling ability. The research approach is qualitative, with the type of classroom action research. The study subjects were teachers and 22 UPTD SD Negeri 81 Parepare, South Sulawesi third-grade students. Data collection techniques were in the form of observation, storytelling skills tests, and documentation. The research instruments were observation sheets and storytelling skills assessment sheets. Data was analyzed through condensation, presentation, and conclusion or verification. The study results showed that integrating Bigbook in the ARIAS learning model helped students be involved in the learning process because they actively practiced reading and storytelling individually and in groups with the help of visualizations in the Bigbook. Changes in the process led to increased storytelling ability; in the first cycle, only 31% of students were in the Good category, and in the second cycle, the remaining 14% were still in the Sufficient and Fewer categories. This study concludes that integrating the Bigbook into the ARIAS (Assurance, Relevance, Interest, Assessment, Satisfaction) learning model can improve students' storytelling ability.
Index Card Match With QR Code Card To Strengthen Students' Learning Motivation Yulia, Yulia; Astria, Nani; Krismanto, Wawan
Journal of Classroom Action Research Vol. 7 No. 1 (2025): Februari 2025
Publisher : Program Studi Magister Pendidikan IPA, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jcar.v7i1.8675

Abstract

This study aims to determine the improvement of the learning process and student learning motivation through the index card match (ICM) learning model with QR code cards. The approach to this research is qualitative with the type of classroom action research. The focus of the study is the learning process and student learning motivation. One teacher and 15 students at fifth-grade UPTD SD Negeri 57 Parepare were the study subjects. Data collection techniques were in the form of observation, questionnaires, and documentation. The research instruments were observation sheets, reflection sheets, and student learning motivation questionnaires. Data were analyzed through condensation, presentation, and drawing conclusions or verification. The study's results showed that various changes in the learning process occurred through ICM with QR code card games. Students' enthusiasm was seen during learning; they became more actively involved, showed good collaboration with their group friends, and showed self-confidence. In the first and second cycles, there was no significant increase in learning motivation, and in the third cycle, 75% of students were in the Good or Very Good category. The conclusion is that using the ICM learning model with QR Code Cards can improve learning and student motivation.