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Exploring Indonesia’s Cultural Diversity through A Quick Response Code Quartet Card Game Lukman, Lukman; Yuniarti, Yuniarti; Krismanto, Wawan
APPLICATION: Applied science in Learning Research Vol. 5 No. 2 (2025): October 2025
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/application.v5i2.5804

Abstract

Teaching cultural diversity to students in the modern era requires integration with technology to make it engaging and challenging. For this reason, the study aims to develop learning media in the form of Quartet Cards with QR Code to explore Indonesian cultural diversity for grade 4 elementary school (SD) students. This research and development study uses the ADDIE model. The research background is social science learning for grade 4 in three schools (SD 12, 28, and 51) in Parepare, South Sulawesi, Indonesia. Data were collected through interviews, observations, needs analysis, validation, and practicality test questionnaires. Data analysis was carried out descriptive qualitatively, and quantitatively. The needs analysis showed that teachers and students needed game-based learning media that integrated technology to explore Indonesian cultural diversity. After design and development process, this study has produced a one set of Quartet Cards with QR Code. Based on the product validation test by material and media experts, the product was declared valid. The results of the practicality test by users (teachers and students) also showed that the product was very practical to use for learning. In conclusion, the product is valid & practical for elementary school students who want to explore Indonesian cultural diversity.
Integrating Quizizz In Learning: Can It Strengthen Elementary School Students' Learning Motivation? Haris, Astrifa Nadia; Krismanto, Wawan; Shasliani, Shasliani
Pedagogik Journal of Islamic Elementary School VOL 7 NO 2 OCTOBER 2024
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/pijies.v7i2.5332

Abstract

Previous research has studied using Quiziz, but only for learning assessment. To make the literature more diverse, this research examines the integration of Quizizz into complete learning, starting from opening learning activities, delivering material, discussion activities, and learning assessments. In addition, the research aims to compare the motivation of students whose learning integrates Quizizz with conventional learning. The method used is quantitative, with a type of quasi-experimental research in the form of a post-test-only control design. The population in this study was 268 students. In comparison, the sample was class 5A as an experimental class with 21 students and class 5B as a control class with 23 students. The treatment given in the experimental class is to integrate Quizizz into the learning process. A learning motivation questionnaire obtained research data. The results of the Independent Sample T-Test test show Sig. (2-tailed) 0.000 < 0.05 means that there is a difference between the learning motivation of students whose learning integrates Quizizz and those whose learning uses conventional learning. Students in classes whose learning integrated Quizizz showed better learning motivation than those with conventional learning in class 5 UPT SD Negeri 5 Amparia Sidrap, South Sulawesi.
Utilizing the Platform Merdeka Mengajar in Elementary Schools: A Fundamental Effort for Learning Reform in Indonesia Hasman, Nurul Muhlishah; Krismanto, Wawan; Hasan, Kamaruddin; Zainal, Zaid
International Journal of Learning Reformation in Elementary Education Vol. 4 No. 03 (2025): Forthcoming Issue - International Journal of Learning Reformation in Elementar
Publisher : The Indonesian Institute of Science and Technology Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56741/ijlree.v4i03.1316

Abstract

Technology for teachers has a strategic role in supporting the learning reform, and in Indonesia, this process is currently taking place through the PMM. Therefore, this research aims to describe aspects of PMM implementation in elementary schools and the learning reform after teachers utilize PMM? Qualitative descriptive methods were used in this study. The participants were 6 principals and 11 teachers from 6 elementary schools in Cluster XVI Region 3 Parepare City, South Sulawesi, Indonesia. Data were collected using interviews, observation, and documentation techniques. The research data were analyzed in three stages: data condensation, data display, and conclusions. The results showed that aspects of PMM implementation are school support, external support, teachers' learning collaboration, benefits, and barriers. The characteristics of learning after PMM implementation are the diversity of learning methods, utilization of technology in learning, application of differentiated learning strategies, application of project-based learning, diversity of learning media, and increased student engagement. Various changes in learning characteristics after using PMM indicate significant reforms in the quality of the learning process.
PENGARUH MODEL PEMBELAJARAN INKUIRI TERBIMBING DIPADUKAN DENGAN CAROUSEL FEEDBACK TERHADAP KETERAMPILAN PROSES SAINS PESERTA DIDIK KELAS IV UPT SD NEGERI 13 PINRANG Nur Meilani; Muslimin; Wawan Krismanto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.31613

Abstract

The low level of students' science process skills in Natural and Social Sciences (IPAS) learning in elementary schools remains an obstacle in achieving learning objectives. This condition is often caused by the use of conventional learning models that are one-way and minimal active participation of students in scientific activities such as observation, measurement, grouping, and drawing conclusions. As a result, students have not been able to develop science process skills optimally. This study aims to determine the differences in science process skills between students taught using a guided inquiry learning model combined with carousel feedback and students taught using a conventional learning model. This study used a quantitative approach with a quasi-experimental type and a posttest-only control group design. The population in this study were all fourth-grade students at UPT SD Negeri 13 Pinrang. The sample consisted of class IV.B as the experimental class and IV.C as the control class, each totaling 20 students. Data were collected through essay tests that measured six indicators of science process skills: observing, classifying, measuring, communicating, concluding, and predicting. The data analysis technique used an independent sample t-test. The statistical test results showed a significance value (2-tailed) of 0.000 < 0.05, indicating a significant difference between the two classes. Thus, the guided inquiry learning model combined with carousel feedback proved effective in improving students' science process skills.
Improving student activities and learning outcomes through implementation of pop-up book media in discovery learning Yulia, Yulia; Kurniati, Kurniati; Krismanto, Wawan
Electronic Journal of Education, Social Economics and Technology Vol 3, No 2 (2022)
Publisher : SAINTIS Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (381.862 KB) | DOI: 10.33122/ejeset.v3i2.71

Abstract

One of the crucial things in achieving maximum learning outcomes is using learning media that can facilitate active student learning. Therefore this study aims to examine the use of Pop-up book media in discovery learning to improve student learning processes and outcomes. The approach is qualitative, with a classroom action research type. The research subjects were 12 grade IV students at SDN 105 Pinrang. This research was conducted in 2 cycles. Observation techniques, tests, and documentation obtained data. This study focuses on the learning process (student activities) and student learning outcomes. The results showed that the learning process (student activities) using Pop-up book media in discovery learning in cycles I and II improved. In line with the improvement in the learning process, student learning outcomes also increased from having sufficient qualifications in cycle I to be well qualified in cycle II. This study concludes that using pop-up book media in discovery learning can improve the process (student activities). The learning process becomes more lively because two-way communication is established, students active participation makes learning more meaningful and powerful. The learning syntax in discovery learning can facilitate students using pop-up book media because it can stimulate students to be active in learning. Students are encouraged to identify material in the media, and the use of pop-up book media in learning discovery learning changes teacher-oriented learning to student-oriented. This positively impacts student learning outcomes, which increase as the learning process increases.
Wordwall Integration in Learning: Is it Effective in Encouraging Student Activity? Annisa, Uzdah Fikri; Krismanto, Wawan; Tuken, Ritha; Pasinggi, Yonathan S.
International Journal of Research in Education Vol. 5 No. 1 (2025): Issued in January 2025
Publisher : LPPM Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/ijre.v5i1.1210

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Technology has become part of a strategy to improve the quality of learning, including in elementary schools. However, the specific influence on student learning activity still needs to be proven empirically. This study aims to measure the effectiveness of Wordwall integration in learning to encourage increased student learning activity by comparing student learning activities that integrate Wordwall with conventional learning. This study uses a quasi-experimental design in the form of a posttest-only control design. The population in this study were all students of 4th grade SDN 3 Parepare, as many as 108 people, while the sample used was class 4.1 as an experimental class with 37 students and 4.2 as a control class with 36 students. The treatment given to the experimental class was to integrate Wordwall during the learning process from the beginning to the end of learning. The research data were obtained from the posttest of the observation results of learning activity by observers in the experimental and control classes. The data analysis technique was the Independent Sample T-test. The result is that students in classes that integrate Wordwall into their learning have better learning activities. The inferential statistical analysis results showed Sig (2-tailed) = 0.00 <0.05, so H0 was rejected and H1 was accepted. Thus, this study concludes that there is a difference in learning activity between students taught with the integration of Wordwall game media and students taught with conventional media. Wordwall integration into learning can effectively encourage learning activity. Future researchers can examine more in-depth aspects related to the use of Wordwalls in elementary school learning, such as cognitive aspects, challenges and barriers.
Children Learning in Science Model Integrated with Project-Based Worksheets on Students' Science Process Skills Alam, Rahim; Israwaty, Ila; Krismanto, Wawan
APPLICATION: Applied science in Learning Research Vol. 5 No. 1 (2025): June 2025
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/application.v5i1.5667

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The research aims to determine the effect of the Children Learning In Science (CLIS) model integrated with project-based worksheets on students' Science Process Skills (SPS). The approach in this study is a quantitative with a quasi-experimental research type using the Post-test Only Control Group Design. The population is fifth-grade students of SDN 3 Parepare, and the sample used in this study were all students in class V.1 as an experimental class and class V.3 as a control class. Data were obtained by an essay SPS test. The data analysis used was the Independent Sample T-test. The results showed that in the experimental class, in addition to being guided by project-based worksheets, each learning syntax has directed students to carry out project completion procedures using their SPS, such as observing, concluding, classifying, making predictions, and communicating the results. Based on the inferential statistical analysis with the T-Test, it produces a Sig value (2tailed) = 0.000 <0.05. Therefore, H0 is rejected, and H1 is accepted. Thus, there is a difference in SPS in the control and experimental classes. The conclusion is that there is an influence of the CLIS learning model of project-based worksheets on students' SPS.
Pelatihan Pengembangan Media Bamboozle di UPTD SD Negeri 128 Barru Iyan, Iyan; Krismanto, Wawan; Halik, Abdul; Usman, Usman; Ilmi, Nur
Seminar Nasional Pengabdian Kepada Masyarakat SEMINAR NASIONAL 2025:PROSIDING EDISI 3
Publisher : Seminar Nasional Pengabdian Kepada Masyarakat

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Abstract

Abstrak – Pengabdian ini bertujuan untuk melatih guru dalam membuat aplikasi Bamboozle dalam pembelajaran di Sekolah Dasar (SD) untuk meningkatkan keterlibatan dan motivasi Bamboozle adalah aplikasi berbasis permainan yang memfasilitasi proses belajar mengajar dengan cara yang menyenangkan dan interaktif. Dalam penelitian ini, dilakukan penerapan aplikasi Bamboozle pada bagi guru Sekolah dasar sebanyak 16 orang guru dam staf, di UPTD SD Negeri 128 Barru. Data dikumpulkan melalui observasi langsung, wawancara dengan guru, serta analisis dokumen. Hasil penelitian menunjukkan bahwa penggunaan Bamboozle dapat meningkatkan antusiasme guru dalam mengikuti pelatihan memperbaiki interaksi antara siswa dan guru, serta mendorong pembelajaran kolaboratif antar siswa. Selain itu, aplikasi ini juga membantu siswa untuk memahami konsep-konsep yang lebih sulit dengan cara yang lebih menyenangkan dan mudah dipahami. Meskipun demikian, ditemukan beberapa tantangan dalam penerapan aplikasi ini, seperti keterbatasan infrastruktur teknologi di sekolah dan kebutuhan pelatihan lebih lanjut bagi guru. Berdasarkan temuan ini, disarankan agar sekolah-sekolah mempertimbangkan integrasi teknologi pendidikan yang lebih optimal untuk mendukung proses pembelajaran yang lebih efektif dan menarik.Kata kunci: Media, Bamboozle, Guru
Transforming School Culture in Strengthening Teacher Capacity: Lessons from the Implementation of PSP Hasan, Kamaruddin; Krismanto, Wawan; Zainal, Zaid
Seminar Nasional LP2M UNM SEMINAR NASIONAL 2025 : PROSIDING EDISI 2
Publisher : Seminar Nasional LP2M UNM

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Abstract

Abstract. This study aims to explore the forms of school culture transformation in strengthening teacher capacity in schools participating in the Program Sekolah Penggerak (PSP). The focus of the research is directed at understanding how principals and teachers interpret their involvement in the PSP and how changes in their beliefs, attitudes, and behavior reflect shifts in the school's organizational culture. A qualitative approach, employing descriptive methods, was used in this study. Data were collected through observation, in-depth interviews, and focus group discussions (FGDs) with three principals and twelve teachers from six schools in Barru Regency, South Sulawesi. The results show that the PSP has encouraged the birth of four main cultural transformations in schools, namely: (1) the growth of a renewed enthusiasm for learning among principals and teachers, (2) the reorientation of teacher learning goals from an administrative orientation to an orientation towards change, (3) a new focus on improving the quality of student learning, and (4) the development of a sense of community through teacher learning communities. These four transformations form a new school culture pattern characterized by being reflective, collaborative, and oriented towards sustainable change. The PSP has been proven not only to increase the individual capacity of teachers and principals, but also to foster a collective learning culture that serves as a foundation for sustainable educational transformation in schools. Keywords: PSP; school culture; teacher capacity 
Penerapan Metode Fun Learning untuk Meningkatkan Motivasi Belajar Matematika Siswa Kelas V UPTD SDN 12 Parepare Tazqya Firanti; Wawan Krismanto; Kamaruddin Hasan
Juara SD : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Vol. 4 No. 3 (2025): NOVEMBER
Publisher : Universitas Negeri Makassar

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Abstract

Penelitian ini bertujuan untuk meningkatkan motivasi belajar matematika siswa kelas V di UPTD SD Negeri 12 Parepare melalui penerapan metode Fun Learning. Jenis penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK) model Kemmis dan McTaggart yang dilaksanakan dalam tiga siklus dengan tahapan perencanaan, pelaksanaan, observasi, dan refleksi. Subjek penelitian terdiri atas satu guru dan dua puluh siswa kelas V. Data dikumpulkan melalui observasi dan dokumentasi menggunakan lembar observasi aktivitas guru, aktivitas siswa, dan motivasi belajar siswa. Hasil penelitian menunjukkan bahwa penerapan metode Fun Learning dapat meningkatkan motivasi belajar siswa secara signifikan. Siswa menjadi lebih aktif, antusias, dan berani menyampaikan pendapat selama proses pembelajaran. Suasana kelas juga menjadi lebih menyenangkan dan interaktif. Berdasarkan hasil tersebut dapat disimpulkan bahwa metode Fun Learning efektif digunakan untuk meningkatkan motivasi belajar matematika siswa sekolah dasar. Disarankan agar guru menerapkan metode ini secara berkelanjutan dengan variasi kegiatan yang menarik agar semangat belajar siswa tetap terjaga.