This Author published in this journals
All Journal Jurnal Penelitian dan Pengembangan Pendidikan Publikasi Pendidikan Primary: Jurnal Pendidikan Guru Sekolah Dasar QUANTUM: Jurnal Inovasi Pendidikan Sains Al-Jabar : Jurnal Pendidikan Matematika Scholaria: Jurnal Pendidikan dan Kebudayaan Phinisi Integration Review Pendas : Jurnah Ilmiah Pendidikan Dasar Pedagogik Journal of Islamic Elementary School Lectura : Jurnal Pendidikan International Journal of Community Service Learning Journal of Education Action Research Kwangsan: Jurnal Teknologi Pendidikan Education and Human Development Journal Jurnal Eduscience (JES) Aksara: Jurnal Ilmu Pendidikan Nonformal Journal of Classroom Action Research Jurnal Dedikasi Epistema APPLICATION: Applied science in Learning Research Seminar Nasional Pengabdian Kepada Masyarakat Prisma Sains: Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram Journal of Health, Education, Economics, Science, and Technology (J-HEST) International Journal of Learning Reformation in Elementary Education Electronic Journal of Education, Social Economics and Technology Action Research Journal Indonesia (ARJI) Seminar Nasional Hasil Penelitian LP2M UNM Jurnal Akselerasi Merdeka Belajar dalam Pengabdian Orientasi Masyarakat (Jurnal AMPOEN) Walada: Journal of Primary Education Juara SD : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Journal of Education and Computer Applications International Journal of Research in Education (IJRE) JAMP International Journal of Educational Practice and Policy
Claim Missing Document
Check
Articles

Wordwall Integration in Learning: Is it Effective in Encouraging Student Activity? Annisa, Uzdah Fikri; Krismanto, Wawan; Tuken, Ritha; Pasinggi, Yonathan S.
International Journal of Research in Education Vol. 5 No. 1 (2025): Issued in January 2025
Publisher : LPPM Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/ijre.v5i1.1210

Abstract

Technology has become part of a strategy to improve the quality of learning, including in elementary schools. However, the specific influence on student learning activity still needs to be proven empirically. This study aims to measure the effectiveness of Wordwall integration in learning to encourage increased student learning activity by comparing student learning activities that integrate Wordwall with conventional learning. This study uses a quasi-experimental design in the form of a posttest-only control design. The population in this study were all students of 4th grade SDN 3 Parepare, as many as 108 people, while the sample used was class 4.1 as an experimental class with 37 students and 4.2 as a control class with 36 students. The treatment given to the experimental class was to integrate Wordwall during the learning process from the beginning to the end of learning. The research data were obtained from the posttest of the observation results of learning activity by observers in the experimental and control classes. The data analysis technique was the Independent Sample T-test. The result is that students in classes that integrate Wordwall into their learning have better learning activities. The inferential statistical analysis results showed Sig (2-tailed) = 0.00 <0.05, so H0 was rejected and H1 was accepted. Thus, this study concludes that there is a difference in learning activity between students taught with the integration of Wordwall game media and students taught with conventional media. Wordwall integration into learning can effectively encourage learning activity. Future researchers can examine more in-depth aspects related to the use of Wordwalls in elementary school learning, such as cognitive aspects, challenges and barriers.
Pelatihan Pengembangan Media Bamboozle di UPTD SD Negeri 128 Barru Iyan, Iyan; Krismanto, Wawan; Halik, Abdul; Usman, Usman; Ilmi, Nur
Seminar Nasional Pengabdian Kepada Masyarakat SEMINAR NASIONAL 2025:PROSIDING EDISI 3
Publisher : Seminar Nasional Pengabdian Kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstrak – Pengabdian ini bertujuan untuk melatih guru dalam membuat aplikasi Bamboozle dalam pembelajaran di Sekolah Dasar (SD) untuk meningkatkan keterlibatan dan motivasi Bamboozle adalah aplikasi berbasis permainan yang memfasilitasi proses belajar mengajar dengan cara yang menyenangkan dan interaktif. Dalam penelitian ini, dilakukan penerapan aplikasi Bamboozle pada bagi guru Sekolah dasar sebanyak 16 orang guru dam staf, di UPTD SD Negeri 128 Barru. Data dikumpulkan melalui observasi langsung, wawancara dengan guru, serta analisis dokumen. Hasil penelitian menunjukkan bahwa penggunaan Bamboozle dapat meningkatkan antusiasme guru dalam mengikuti pelatihan memperbaiki interaksi antara siswa dan guru, serta mendorong pembelajaran kolaboratif antar siswa. Selain itu, aplikasi ini juga membantu siswa untuk memahami konsep-konsep yang lebih sulit dengan cara yang lebih menyenangkan dan mudah dipahami. Meskipun demikian, ditemukan beberapa tantangan dalam penerapan aplikasi ini, seperti keterbatasan infrastruktur teknologi di sekolah dan kebutuhan pelatihan lebih lanjut bagi guru. Berdasarkan temuan ini, disarankan agar sekolah-sekolah mempertimbangkan integrasi teknologi pendidikan yang lebih optimal untuk mendukung proses pembelajaran yang lebih efektif dan menarik.Kata kunci: Media, Bamboozle, Guru
Transforming School Culture in Strengthening Teacher Capacity: Lessons from the Implementation of PSP Hasan, Kamaruddin; Krismanto, Wawan; Zainal, Zaid
Seminar Nasional LP2M UNM SEMINAR NASIONAL 2025 : PROSIDING EDISI 2
Publisher : Seminar Nasional LP2M UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract. This study aims to explore the forms of school culture transformation in strengthening teacher capacity in schools participating in the Program Sekolah Penggerak (PSP). The focus of the research is directed at understanding how principals and teachers interpret their involvement in the PSP and how changes in their beliefs, attitudes, and behavior reflect shifts in the school's organizational culture. A qualitative approach, employing descriptive methods, was used in this study. Data were collected through observation, in-depth interviews, and focus group discussions (FGDs) with three principals and twelve teachers from six schools in Barru Regency, South Sulawesi. The results show that the PSP has encouraged the birth of four main cultural transformations in schools, namely: (1) the growth of a renewed enthusiasm for learning among principals and teachers, (2) the reorientation of teacher learning goals from an administrative orientation to an orientation towards change, (3) a new focus on improving the quality of student learning, and (4) the development of a sense of community through teacher learning communities. These four transformations form a new school culture pattern characterized by being reflective, collaborative, and oriented towards sustainable change. The PSP has been proven not only to increase the individual capacity of teachers and principals, but also to foster a collective learning culture that serves as a foundation for sustainable educational transformation in schools. Keywords: PSP; school culture; teacher capacity 
Penerapan Metode Fun Learning untuk Meningkatkan Motivasi Belajar Matematika Siswa Kelas V UPTD SDN 12 Parepare Tazqya Firanti; Wawan Krismanto; Kamaruddin Hasan
Juara SD : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Vol. 4 No. 3 (2025): NOVEMBER
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk meningkatkan motivasi belajar matematika siswa kelas V di UPTD SD Negeri 12 Parepare melalui penerapan metode Fun Learning. Jenis penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK) model Kemmis dan McTaggart yang dilaksanakan dalam tiga siklus dengan tahapan perencanaan, pelaksanaan, observasi, dan refleksi. Subjek penelitian terdiri atas satu guru dan dua puluh siswa kelas V. Data dikumpulkan melalui observasi dan dokumentasi menggunakan lembar observasi aktivitas guru, aktivitas siswa, dan motivasi belajar siswa. Hasil penelitian menunjukkan bahwa penerapan metode Fun Learning dapat meningkatkan motivasi belajar siswa secara signifikan. Siswa menjadi lebih aktif, antusias, dan berani menyampaikan pendapat selama proses pembelajaran. Suasana kelas juga menjadi lebih menyenangkan dan interaktif. Berdasarkan hasil tersebut dapat disimpulkan bahwa metode Fun Learning efektif digunakan untuk meningkatkan motivasi belajar matematika siswa sekolah dasar. Disarankan agar guru menerapkan metode ini secara berkelanjutan dengan variasi kegiatan yang menarik agar semangat belajar siswa tetap terjaga.
USING VIDEO ANIMATION IN CONTEXTUAL TEACHING AND LEARNING TO ENHANCE STUDENT ENGAGEMENT IN SCIENCE LEARNING Eka Puspitasari; Wawan Krismanto; Ritha Tuken; Yonathan S. Pasinggi
QUANTUM: Jurnal Inovasi Pendidikan Sains Vol 15, No 1 (2024): April 2024
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/quantum.v15i1.17134

Abstract

Science learning that only prioritizes conceptual learning and ignores relevance to the environmental context and society in which students live needs to be immediately abandoned and changed to contextual learning oriented towards student activity and engagement. The research aims to implement the contextual teaching and learning (CTL) model assisted by video animation to improve student learning processes and engagement in science learning about the Water Cycle. For this reason, a qualitative approach to this type of classroom action research is a research method that is considered relevant. Class actions were carried out in cycles (planning, implementation, observation and reflection) in class 5 of SDN 3 Watang Sidenreng, Sidrap Regency, South Sulawesi. Three instruments were used as data collection tools: teacher and student observation sheets and student learning engagement observation. Descriptive analysis was used for the analysis of data. The result is significant changes after implementing three class actions, especially in the student-centred orientation of learning science. With worksheets supported by animated video media, everything strengthens the contextualization of the Water Cycle material to be closer to students' daily phenomena. Various activities and learning experiences are realized when implementing the CTL model's seven learning steps (syntax). At the end of the cycle, student engagement could increase significantly. Thus, implementing CTL assisted by video animation could improve the learning process and engagement.
Ethnomathematics-Based Missouri Mathematics Project Learning Model to Improve Learning Process and Achievements Zaid Zainal; Irmayani Irmayani; Wawan Krismanto
Action Research Journal Indonesia (ARJI) Vol. 7 No. 3 (2025): Action Research Journal Indonesia (ARJI)
Publisher : PT. Pusmedia Group Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61227/arji.v7i3.471

Abstract

This study aims to determine the improvement of the learning process and achievement of students by implementing the ethnomathematics-based Missouri Mathematics Project (MMP) learning model. This research is a class action research with two cycles. The subjects in this study were teachers and students of grade 5 of SDN 35 Barru, South Sulawesi, Indonesia, consisting of a teacher, six male students, and six female students. The data collection techniques used are observation, tests, and documentation. The data analysis techniques used are data condensation, data presentation and conclusion drawing, which are processed qualitatively. The results of this study show that in cycle I, the learning process in the activities of teachers and students is at a sufficient qualification, which can be seen from the enthusiasm of students when participating in learning because what is learned is close to their lives. Besides that, it also appears that when students observe Bugis cultural objects, students look enthusiastic about learning. In contrast, student learning achievement are just at sufficient qualifications. In cycle II, there was an increase; the results of the study showed that the learning process in the activities of teachers and students was at good qualifications; it can be seen that the learning activities became more fun so that students could more easily understand the material, and the group discussion process became more active, while the student learning achievements were also at good qualifications. Thus, the mathematics learning process and achievement can be improved by implementing the ethnomathematics-based MMP learning model.
Kahoot in Teams Games Tournament to Improve Elementary School Students' Learning Engagement Yulia Yulia; Winda Andriani; Wawan Krismanto
Action Research Journal Indonesia (ARJI) Vol. 7 No. 3 (2025): Action Research Journal Indonesia (ARJI)
Publisher : PT. Pusmedia Group Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61227/arji.v7i3.509

Abstract

Learning motivation is a crucial factor in determining students' learning success, and this has not been seen optimally in SDN 3 Barru, South Sulawesi. Therefore, carryinga class action to overcome this problem. This study's essential purpose was to determine whether integrating Kahoot in the team's games tournament (TGT) model can improve students' learning process and engagement. The type of research is classroom action with a qualitative approach. The research subjects were 20 people, consisting of 1 teacher and 19 students. Data collection through observation and documentation. Analysis techniques through the stages of condensation, presentation, and conclusion. It was carried out in 2 cycles, with two meetings in each cycle. In cycle I, student engagement showed development and interest in participating in learning. However, it is not yet optimal. In cycle II, students who achieve a good level of learning engagement increased significantly, from 61% to 89%. As seen from the characteristics of students who are ready to receive learning, concentrate on following learning, the ability to remember material, actively fight in games, work together well in completing teacher/group assignments and in contributing value to the group. Integrating interactive digital media like Kahoot with a collaborative approach like TGT can create structured, meaningful, and enjoyable learning. The conclusion is that integrating Kahoot into the TGT learning model can improve the learning process and students engagement.
Instructional Worksheet Development Based on Contextual Learning as Assessment for Learning to Support Numeracy Skills in Elementary Schools Nurul Mukhlisa; Nurul Hidayah Sapri; Wawan Krismanto
International Journal of Educational Practice and Policy Vol. 4 No. 2 (2026): June-July 2026
Publisher : PT. Global Research Collaboration

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.66314/ijepp.v4i2.434

Abstract

This study was motivated by the low level of mathematical proficiency among students in Indonesia. In addition, teaching materials are dominated by textbooks that consist mainly of text and lack meaningful learning activities. As a result, students struggle to solve real-life problems. Therefore, improvements in numeracy skills are needed, including the development of relevant, contextually appropriate student worksheets as assessment for learning. This study aims to develop worksheets based on contextual learning principles as assessment for learning to facilitate the development of numeracy skills among fifth-grade elementary school students. This study uses the ADDIE development model, but only up to the development stage. The research subjects consisted of all fifth-grade students and teachers at three schools in the city of Parepare, South Sulawesi, located in three different parts of the city. Data were collected through observation, interviews, and questionnaires. The data were analyzed descriptively, qualitatively, and quantitatively. This worksheet is based on the principles of contextual learning, with characteristics of constructivism, inquiry, questioning, learning community, modeling, reflection, and authentic assessment. It presents fractions material with examples and problems from students' daily lives, supported by attractive visual designs and clear instructions for use. It is feasible and practical for elementary school mathematics learning. It can support numeracy skills of elementary school students through contextual learning principal and as assessment for learning with real-time feedback. Thus, students are actively engaged in the learning process, and the learning is meaningful to them because it relates to their daily lives.
Penguatan Kompetensi Guru Pembina Olimpiade MIPA melalui Program Pengabdian kepada Masyarakat di Kabupaten Barru Nurul Mukhlisa; Kamaruddin Hasan; Mansyur; Zaid Zainal; Wawan Krismanto
Jurnal Abdi Masyarakat Pendidikan Vol. 3 No. 01 (2026): Jurnal Abdi Masyarakat Pendidikan
Publisher : Jurusan Pendidikan Guru Sekolah Dasar Kampus VI Bone

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This community service activity aims to improve the competencies of science and mathematics Olympiad coaches in Barru Regency through training and mentoring programs. The activity was held at the Barru Regency Education Office and involved elementary and junior high school teachers from various subdistricts. Participants were grouped by educational level and subject area—specifically mathematics and science—to ensure the training content was tailored to the specific needs of Olympiad coaching. The five-day training utilized a combination of lectures, discussions, problem-solving practice, and mentoring. The training materials were aligned with the MIPA Olympiad guidelines, covering concept reinforcement, problem-solving strategies based on Higher-Order Thinking Skills (HOTS), and systematic student coaching techniques. Activity evaluation was conducted through pre-tests, post-tests, observation of participant activities, and participant response questionnaires. The results of the activity showed an improvement in teachers’ understanding and skills in solving and designing HOTS-based problems. Additionally, participants demonstrated enthusiasm and active participation throughout the program. Conducting the training separately by subject area and school level was a key strength of the program, as it allowed for more focused and participant-centered instruction. Consequently, this community service initiative successfully contributed to strengthening the competencies of MIPA Olympiad coaches in Barru Regency.
Integrating Quizizz In Learning: Can It Strengthen Elementary School Students' Learning Motivation? Astrifa Nadia Haris; Wawan Krismanto; Shasliani Shasliani
Pedagogik Journal of Islamic Elementary School Vol. 7 No. 2 (2024): Pedagogik Journal of Islamic Elementary School
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/pijies.v7i2.5332

Abstract

Previous research has studied using Quiziz, but only for learning assessment. To make the literature more diverse, this research examines the integration of Quizizz into complete learning, starting from opening learning activities, delivering material, discussion activities, and learning assessments. In addition, the research aims to compare the motivation of students whose learning integrates Quizizz with conventional learning. The method used is quantitative, with a type of quasi-experimental research in the form of a post-test-only control design. The population in this study was 268 students. In comparison, the sample was class 5A as an experimental class with 21 students and class 5B as a control class with 23 students. The treatment given in the experimental class is to integrate Quizizz into the learning process. A learning motivation questionnaire obtained research data. The results of the Independent Sample T-Test test show Sig. (2-tailed) 0.000 < 0.05 means that there is a difference between the learning motivation of students whose learning integrates Quizizz and those whose learning uses conventional learning. Students in classes whose learning integrated Quizizz showed better learning motivation than those with conventional learning in class 5 UPT SD Negeri 5 Amparia Sidrap, South Sulawesi.