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Workshop Literasi TIK & Pengembangan Media Pembelajaran Berbasis TIK Untuk Meningkatkan Profesionalisme Guru SD Di Kota Parepare Krismanto, Wawan
International Journal of Community Service Learning Vol. 2 No. 2 (2018): May 2018
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (658.357 KB) | DOI: 10.23887/ijcsl.v2i2.13877

Abstract

The purpose of community service is to provide knowledge and skills to elementary school teachers about: 1) ICT Literation, 2) the use of ICT for learning, and 3) techniques to develop ICT-based learning media. To equip the ability, the method applied is a 2-day workshop equivalent to 16 hours lesson (JP). This dedication program has been implemented and followed by 22 teachers from 7 public elementary schools in Parepare Town of South Sulawesi. Based on the process evaluation data, 64% of the participants rated very well against the workshop. The usefulness of this workshop was also felt very well by 36% of the participants. In the material element 82% of participants stated good, on the element of facilitator 64% of participants rated very well and on time allocation element 50% of participants assume less. The results of the workshops appear to be observed ie the participants have been able to: 1) explore the use of the internet to support the implementation of learning, such as youtube, learning sites, virtual laboratories, 2) to create effective presentations and interactive learning media using powerpoint; 3) develop video-based learning media animation simple utilizing animaker application and 4) developing learning evaluation tool with wondershare quiz creator.Keywords: ICT Literacy, media development
Wordwall Integration in Learning: Is it Effective in Encouraging Student Activity? Uzdah Fikri Annisa; Wawan Krismanto; Ritha Tuken; Yonathan S. Pasinggi
International Journal of Research in Education Vol. 5 No. 1 (2025): Issued in January 2025
Publisher : LPPM Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/ijre.v5i1.1210

Abstract

Technology has become part of a strategy to improve the quality of learning, including in elementary schools. However, the specific influence on student learning activity still needs to be proven empirically. This study aims to measure the effectiveness of Wordwall integration in learning to encourage increased student learning activity by comparing student learning activities that integrate Wordwall with conventional learning. This study uses a quasi-experimental design in the form of a posttest-only control design. The population in this study were all students of 4th grade SDN 3 Parepare, as many as 108 people, while the sample used was class 4.1 as an experimental class with 37 students and 4.2 as a control class with 36 students. The treatment given to the experimental class was to integrate Wordwall during the learning process from the beginning to the end of learning. The research data were obtained from the posttest of the observation results of learning activity by observers in the experimental and control classes. The data analysis technique was the Independent Sample T-test. The result is that students in classes that integrate Wordwall into their learning have better learning activities. The inferential statistical analysis results showed Sig (2-tailed) = 0.00 <0.05, so H0 was rejected and H1 was accepted. Thus, this study concludes that there is a difference in learning activity between students taught with the integration of Wordwall game media and students taught with conventional media. Wordwall integration into learning can effectively encourage learning activity. Future researchers can examine more in-depth aspects related to the use of Wordwalls in elementary school learning, such as cognitive aspects, challenges and barriers.
Improving student activities and learning outcomes through implementation of pop-up book media in discovery learning Yulia Yulia; Kurniati Kurniati; Wawan Krismanto
Electronic Journal of Education, Social Economics and Technology Vol 3, No 2 (2022)
Publisher : SAINTIS Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (381.862 KB) | DOI: 10.33122/ejeset.v3i2.71

Abstract

One of the crucial things in achieving maximum learning outcomes is using learning media that can facilitate active student learning. Therefore this study aims to examine the use of Pop-up book media in discovery learning to improve student learning processes and outcomes. The approach is qualitative, with a classroom action research type. The research subjects were 12 grade IV students at SDN 105 Pinrang. This research was conducted in 2 cycles. Observation techniques, tests, and documentation obtained data. This study focuses on the learning process (student activities) and student learning outcomes. The results showed that the learning process (student activities) using Pop-up book media in discovery learning in cycles I and II improved. In line with the improvement in the learning process, student learning outcomes also increased from having sufficient qualifications in cycle I to be well qualified in cycle II. This study concludes that using pop-up book media in discovery learning can improve the process (student activities). The learning process becomes more lively because two-way communication is established, students active participation makes learning more meaningful and powerful. The learning syntax in discovery learning can facilitate students using pop-up book media because it can stimulate students to be active in learning. Students are encouraged to identify material in the media, and the use of pop-up book media in learning discovery learning changes teacher-oriented learning to student-oriented. This positively impacts student learning outcomes, which increase as the learning process increases.
The Effect of the Puzzle-Media-Assisted Problem-Based Learning Model on the Science Learning Activity of Class V Students Muslimin, Muslimin; Krismanto, Wawan; Khaeriyah, Ummul
Journal of Education and Computer Applications Vol. 2 No. 1 (2025)
Publisher : Institute Of Advanced Knowledge and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69693/jeca.v2i1.22

Abstract

This study aims to analyze the influence of the problem-based learning model (PBL) supported by puzzle media on the learning activity of students in science subjects in class V UPT SD Negeri 3 Otting, Sidrap Regency. The research method used was a quantitative experiment with a one-group pretest-posttest design. Data collection was carried out through observation sheets assessed by observers, then analyzed using descriptive and inferential statistics with a paired sample t-test. The results of the study show that the application of the Problem-Based Learning (PBL) model assisted by puzzle media can significantly increase students' learning activity. Learners become more active in asking questions, participating in group discussions, as well as showing improvements in problem-solving skills. With interesting and interactive problem-based learning, students are more motivated to understand the material and more courageous in expressing opinions. Therefore, the use of the Problem-Based Learning (PBL) model assisted by puzzle media is recommended as an effective learning strategy in increasing the learning activity of students in elementary school.
Android-Based Role-Playing Educational Games to Support Strengthening Children’s Character Education in Elementary School Muhammad Asrul Sultan; Maryam, Muqinah; Wawan Krismanto
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 9 No. 1 (2025): April
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v9i1.82185

Abstract

Strengthening character education in elementary school-age children is still largely carried out through conventional learning media, while the rapid development of technology requires teachers to innovate in developing more interesting and relevant media. This research aims to develop and evaluate the feasibility of role-playing educational games designed to support the strengthening of children's character education in elementary schools. This type of research is research and development that refers to the Borg and Gall models, and follows the development stages of role-playing-based games. The subjects in this study were seven grade IV students who were selected based on their experience playing Android-based games. Data was collected through questionnaires designed to assess three aspects, namely aspects of software engineering, visual communication, and learning design. The instruments were validated by media experts, material experts, and classroom teachers. The data analysis technique uses the Likert scale and the calculation of the percentage of media feasibility based on Arikunto's criteria. The results of the study show that the educational game developed has the main characteristics of being compatible with various versions of Android (Marshmallow to Upside Down Cake), file size of 419 MB, running offline, lasting about 1 hour and 30 minutes, and raising the theme of character education and bullying issues through a light and easy-to-understand storyline. The implication is that teachers can use this educational game as an innovative learning medium to instill character values in a more interesting and contextual way for students.
Students' Perceptions of Teacher Professional Competence: How Does It Correlate with Elementary School Student Learning Achievement? Israwaty, Ila; Ramadhani, Nurqalbi; Krismanto, Wawan
Pedagogik Journal of Islamic Elementary School VOL 8 NO 1 APRIL 2025
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/pijies.v8i1.6182

Abstract

This research aims to determine the correlation between students' perceptions of Teacher Professional Competence (TPC) and science learning achievement. This research is a quantitative approach with correlation research. The population is 107 students, and there is a sample of 85 students in 5th grade at SD Negeri 3 Parepare, South Sulawesi. Data collection used student perception questionnaires about TPC and student learning achievement tests. The data analysis techniques are correlation analysis and significance testing. The results show that students' perceptions of TPC are relatively high. Apart from that, students' science learning achievements are classified as good. From the results of the correlation analysis, the sig value is obtained. 0.002 ˂ 0.05 or H0 is rejected, and H1 is accepted, with a correlation coefficient value of 0.328. The conclusion is that a significant positive correlation exists between students' perceptions of TPC and science learning achievement.
Children Learning in Science Model Integrated with Project-Based Worksheets on Students' Science Process Skills Alam, Rahim; Israwaty, Ila; Krismanto, Wawan
APPLICATION: Applied science in Learning Research Vol. 5 No. 1 (2025): June 2025
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/application.v5i1.5667

Abstract

The research aims to determine the effect of the Children Learning In Science (CLIS) model integrated with project-based worksheets on students' Science Process Skills (SPS). The approach in this study is a quantitative with a quasi-experimental research type using the Post-test Only Control Group Design. The population is fifth-grade students of SDN 3 Parepare, and the sample used in this study were all students in class V.1 as an experimental class and class V.3 as a control class. Data were obtained by an essay SPS test. The data analysis used was the Independent Sample T-test. The results showed that in the experimental class, in addition to being guided by project-based worksheets, each learning syntax has directed students to carry out project completion procedures using their SPS, such as observing, concluding, classifying, making predictions, and communicating the results. Based on the inferential statistical analysis with the T-Test, it produces a Sig value (2tailed) = 0.000 <0.05. Therefore, H0 is rejected, and H1 is accepted. Thus, there is a difference in SPS in the control and experimental classes. The conclusion is that there is an influence of the CLIS learning model of project-based worksheets on students' SPS.
HIGH INTERACTION OF ELEMENTARY SCHOOL STUDENTS WITH GADGETS: HOW DOES THEIR SOCIAL GROWTH? Faradibah, Faradibah; Krismanto, Wawan; Musfirah, Musfirah; Halik, Abdul; Pasinggi, Yonathan S.; Tuken, Ritha
JURNAL EDUSCIENCE Vol 12, No 4 (2025): Jurnal Eduscience (JES), (Authors from Malaysia, Thailand, and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v12i4.7032

Abstract

Purpose – The students who frequently use gadgets tend to be more individualistic and less concerned about the needs of friends or others. This interferes with the formation of social attitudes that are essential for a student's character development. Therefore, this study will describe the phenomenon, focusing on answering research questions: How is the intensity of gadget use among 6th-grade students? Moreover, what is the impact of gadget use on the social attitudes of 6th-grade students?Methodology – Qualitative descriptive methods were used in this study. The participants were 6th-grade students. They were then observed and interviewed in depth, including their parents, teachers, and principal. Data were collected using surveys, interviews, observation, and documentation techniques. The research data were analyzed in three stages: data condensation, data display, and conclusions.Findings – The results showed that the level of gadget use among 6th-grade students at Mentari Public Elementary School, Kota Parepare, South Sulawesi, was relatively high. The high interaction of two students with these gadgets has a significant negative impact on students' social attitudes. The impacts are making them less physically and more focused on gadgets. They experience decreased communication skills, especially in face-to-face situations. They tend to be less confident, less fluent in speaking, and often not focused when invited to communicate. It also distracts students from their responsibilities and makes students more aggressive and less polite when interacting with others.Contribution – Based on research data and a review of various literature, it is evident that high-intensity gadget use poses potential problems for the social growth of elementary school children. This study shows a variety of these problems. This contributes to scientific studies on children's social growth and the use of gadgets among children.
Students' Perceptions of Teacher Professional Competence: How Does It Correlate with Elementary School Student Learning Achievement? Israwaty, Ila; Ramadhani, Nurqalbi; Krismanto, Wawan
Pedagogik Journal of Islamic Elementary School Vol. 8 No. 1 (2025): January - April
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/pijies.v8i1.6182

Abstract

This research aims to determine the correlation between students' perceptions of Teacher Professional Competence (TPC) and science learning achievement. This research is a quantitative approach with correlation research. The population is 107 students, and there is a sample of 85 students in 5th grade at SD Negeri 3 Parepare, South Sulawesi. Data collection used student perception questionnaires about TPC and student learning achievement tests. The data analysis techniques are correlation analysis and significance testing. The results show that students' perceptions of TPC are relatively high. Apart from that, students' science learning achievements are classified as good. From the results of the correlation analysis, the sig value is obtained. 0.002 ˂ 0.05 or H0 is rejected, and H1 is accepted, with a correlation coefficient value of 0.328. The conclusion is that a significant positive correlation exists between students' perceptions of TPC and science learning achievement.
Meningkatkan Motivasi Belajar IPAS Melalui Media Pop-Up Book Pada Siswa Sekolah Dasar Ila Israwaty; Depitriana; Wawan Krismanto
Juara SD : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Vol. 4 No. 2 (2025): JULI
Publisher : Juara SD : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Motivasi belajar menjadi faktor krusial dalam menunjang keberhasilan belajar siswa. Namun demikian hal ini belum sepenuhnya terjadi di kelas V SD Negeri 92 Bembeng Kabupaten Enrekang, Sulawesi Selatan, sehingga diperlukan sebuah solusi mengatasinya melalui tindakan kelas. Salah satu solusi yang dianggap efektif adalah penggunaan media Pop-Up Book. Dengan demikian tujuan penelitian ini untuk mengetahui penggunaan media pembelajaran Pop-Up Book untuk meningkatkan motivasi belajar IPAS. Penelitian ini merupakan Penelitian Tindakan Kelas dengan siklus yang terdiri atas empat tahap, yaitu perencanaan, pelaksanaan, observasi, dan refleksi. Subyek yang diteliti berjumlah 22 siswa dan 1 guru. Pengumpulan data dilakukan dengan teknik observasi, dokumentasi, dan angket. Hasil penelitian ini menunjukkan bahwa terjadi peningkatan pada proses dan motivasi belajar siswa. Hal ini dapat ditunjukkan pada siklus I peserta didik mulai nampak lebih antusias dan terlibat dalam proses pembelajaran, mulai secara aktif membuka dan mengeksplorasi halaman Pop-Up Book dan memainkan fitur dan elemen Pop-Up Book. Melalui aktivitas tersebut peserta didik dapat memahami materi dengan cara yang lebih interaktif dan menyenangkan. Pada siklus II aktivitas belajar peserta didik semakin baik dalam mengeksplorasi Pop-Up Book dan nampak semakin termotivasi pula dalam mempelajari materi melalui Pop-Up Book. Hasil observasi menunjukkan proses dan motivasi belajar siklus I berkualifikasi Cukup dan siklus II berkualifikasi Baik. Kesimpulannya adalah penggunaan media Pop-Up Book mampu mendorong terjadinya peningkatan proses pembelajaran dan motivasi belajar peserta didik pada kelas V SD Negeri 92 Bembeng, Kabupaten Enrekang.