Articles
The Impact of K-POP Culture in Student in Teacher View
Bahagia, Bahagia;
Muniroh, Leny;
Halim, Abdul Karim;
Wibowo, Rimun;
Wahid, Azhar Al;
Noor, Muhammad Shiddiq Ilham;
Siswanti, Tiwi;
Rizkal, Rizkal
Jurnal Basicedu Vol. 6 No. 3 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v6i3.2444
K-POP culture is not native to Indonesia but comes from Korea. This study aims to determine the impact of K-Pop culture on the behavior of school children from the teacher's point of view. This research uses the descriptive qualitative method. Meanwhile, respondents were selected by using a purposive technique, namely setting a sample with various considerations. This study chose teachers as respondents. The results showed the spread of K-pop culture through social media such as Facebook and Instagram and the world of digitalization such as Tik-Tok. Friends also influence the spread of K-pop because other friends will follow the behavior of their friends. Then, K-pop culture has the potential to erode local culture such as angklung and jaipongan in Sundanese society because generations of school children can prefer K-pop culture. This condition is influenced by the role of parents. When parents are literate in Sundanese local culture and make that culture into life behavior, the children at home will follow the example. Likewise in schools, when schools instill local culture, school children will participate in that culture. Simultaneously, the community environment supports local culture, so there will be filtration of culture from abroad. But it is not wrong to learn about other cultures. K-pop also generates economic value because salons as a place to change hairstyles will sell well, and Korean-style fashion will also sell and grow Korean food and beverage cuisine
The Impact 0f Playing Games and the Role Of Parents to Control Student Behaviour in Online Learning From a Teacher's Perspective Amid Pandemic Covid-19
Bahagia, Bahagia;
Wibowo, Rimun;
Muniroh, Leny;
Wahid, Azhar Al;
Rizkal, Rizkal;
Noor, Zakky Muhammad;
Halim, Abdul Karim
Jurnal Basicedu Vol. 6 No. 3 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v6i3.2445
The purpose of this study was to find the positive and negative impacts of online learning on students' behavior in playing games. At the same time to find the best method for students not to spend time playing games and the role of parents to control student behavior. The research method used is descriptive qualitative and sampling method with purposive technique. While the sampling method used observation, interviews, and documentation. The results show that when learning online, students will participate in playing games, causing students to be lazy to study, undisciplined, enter online classes, and students' behavior becomes aggressive towards negative because they lose playing games. Games also have a positive impact as entertainment for students and learn strategies in problem-solving and educate the brain. Another finding is that online learning causes obesity and eye disease in students due to radiation exposure. Parents play an active role in controlling behavior by diverting children to find positive things such as children being told to look for language lessons online so that time is spent studying compared than playing games and social media. Parents should be friends with children and listen to children so that children are close to their parents.Keywords: Electronic device, game advantage, game detrimental, parent, covid-19
The Drawbacks and Advantages of Tiktok in Student Amid Pandemic Covid-19
Bahagia, Bahagia;
Wibowo, Rimun;
Muniroh, Leny;
Wahid, Azhar Al;
Rizkal, Rizkal;
Noor, Zakky Muhammad;
Karim, Abdul
Jurnal Basicedu Vol. 6 No. 3 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v6i3.2459
Tiktok has become a part of life in today's digital era. This study aims to find out the negative and positive effects of TikTok on school children. This study uses a qualitative method. The sampling technique was carried out purposively, namely school teachers. Data were collected through in-depth interviews. The sample was selected through a purposive technique. The results were carefully examined through triangulation and source triangulation techniques. The results show that Tiktok is a digital literacy method for students so they can keep up with the times. Tiktok is also a fairly good learning medium for students when the content of TikTok includes religious lectures, religious values, and moral values that exist in religion. Even TikTok is useful as an interesting learning medium for students during a pandemic when teachers use TikTok as material for distributing material. The features of TikTok make the material interesting for children because of the many color combinations, music, and not boring. Plus there are economic values because TikTok is also a trading medium for many people. This is a trigger for entrepreneurship education for students. However, TikTok also has a bad impact on children because school children can spend time playing TikTok, spending cellphone credit, being lazy, and following the TikTok style that is not following religious teachings. The attitude of children who are still imitating can imitate what is seen on TikTok. For this reason, parents play a role in supervising children by looking at the history of what children open on their cellphones and giving understanding to which children are worthy to be seen and which are not
The Role of Taklim Assembly for Creating Education Character in Early Childhood
Bahagia, Bahagia;
Muniroh, Leni;
Halim, Abdul Karim;
Ritzkal, Ritzkal;
Wibowo, Rimun;
Al-Wahid, M. Azhar;
Noor, Zakky Muhammad
Jurnal Basicedu Vol. 6 No. 5 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v6i5.2464
The Majlis Ta’lim is classified as non-formal education that is close to the community and discusses issues related to the community. The purpose of this study is to find the transfer of moral education values to children through parents who participate in The Majlis Ta’lim. This research is descriptive qualitative research. While the sampling method includes using a purposive technique. Meanwhile, data collection was carried out in various ways including observation, documentation, and in-dept-interview. The results showed that the Majlis Ta’lim plays an important role in shaping children's morals by providing material to parents in the mosque and the prayer room. The material transfer is carried out to parents and parents will later transfer material to children at home in the form of behavior. The material provided includes material on maintaining oral behavior with parents. The material that has been obtained will be practiced at home so that children will see and observe this behavior. Another way is material about social life, including the urgency of friendship with neighbors so that parents practice it by bringing their children directly to their neighbor’s house. Habituation like this will make children behave socially toward neighbors. Finally, the habit of praying to children, here The Majlis Ta’lim will provide material about prayers in everyday life to parents so that parents will implement them at home.
ANALISIS KEAMANAN JARINGAN SERVER TERHADAP SERANGAN DICTIONARY MENGGUNAKAN TOOLS FAIL2BAN DENGAN NOTIFIKASI TELEGRAM
Batistuta, Arthur Dida;
Hendrawan, Ade Hendri;
Ritzkal
INFOTECH journal Vol. 10 No. 1 (2024)
Publisher : Universitas Majalengka
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DOI: 10.31949/infotech.v10i1.8730
Serangan DOS (Denial of Service) bertujuan untuk menguras sumber daya server hingga server tidak mampu menjalankan fungsinya sebagai penyedia akses layanannya, seperti membanjiri server dengan berbagai kombinasi password untuk mengetahui password sebenarnya untuk server perusahaan yang ditargetkan. Berdasarkan informasi tersebut, peneliti merekomendasikan agar program fail2ban dievaluasi. Program ini akan beroperasi pada server yang akan memantau aktivitas luar yang tidak biasa sebelum memblokir alamat IP asal. Penelitian ini mencoba melindungi server dari penyusup jahat dengan menerapkan program fail2ban dan pendekatan dasar memindai dan memblokir alamat IP penyerang.
Kondisi Pengetahuan Kearifan Lokal Pemuda pada Sekolah Menengah Kejuruan Madani Desa Urug Kabupaten Bogor
Bahagia;
Leny Muniroh;
Rimun Wibowo;
Ritzkal
Risâlah Jurnal Pendidikan dan Studi Islam Vol. 9 No. 1 (2023)
Publisher : Fakultas Agama Islam Universitas Wiralodra Indramayu
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DOI: 10.31943/jurnal_risalah.v9i1.419
Kearifan lokal hampir punah karena tidak diwariskan dengan baik kepada generasi muda pribumi. Tujuan dari penelitian ini adalah untuk mengetahui kondisi pengetahuan siswa tentang kearifan lokal sebagai pemuda di sebuah sekolah menengah kejuruan (SMK) madani Desa Urug Bogor. Kegiatan ini dilakukan dengan menggunakan pendekatan PRA (participation rural appraisal). Pendekatan ini dipilih berdasarkan pertimbangan bahwa masyarakat adat dan pemuda serta ilmuwan harus dilibatkan dalam penyelesaian masalah tersebut. Beberapa langkah yang dilakukan antara lain melakukan FGD dan wawancara mendalam dengan tokoh adat dan tokoh adat untuk mengetahui permasalahan sosial dan budaya pertanian yang ada pada masyarakat adat. Hal ini dilakukan untuk mencari responden yang cocok untuk dijadikan objek pemberdayaan. Berdasarkan hasil penelitian ditemukan bahwa responden yang berada di dalam kelas, baik responden perempuan maupun laki-laki, tidak memahami dan tidak mengetahui istilah-istilah yang berkaitan dengan kearifan lokal. Pertanyaan yang diberikan secara langsung adalah menanyakan apa yang dimaksud dengan bintang kidang. Hal ini dilakukan untuk mengetahui kondisi awal pengetahuan pemuda terhadap kearifan lokal yang dimilikinya. Alasan yang diberikan mengapa mereka tidak mengerti adalah karena mereka belum pernah mendengar istilah tersebut. Selanjutnya diberikan pertanyaan kedua yaitu seluruh peserta yang hadir ditanya tentang “makna mipit amit ngala kudu menta”. Pertanyaan ini juga tidak memberikan jawaban, kondisi tersebut menunjukkan bahwa pemuda tersebut tidak mengetahui arti dari meminta izin sebelum melakukan kegiatan pertanian.
ALAT BANTU AKTIVITAS DISABILITAS PADA PENGISIAN AIR MINUM
Putra Pratama, Saga Eka;
Ritzkal, Ritzkal;
Afrianto, Yuggo
JATI (Jurnal Mahasiswa Teknik Informatika) Vol. 8 No. 3 (2024): JATI Vol. 8 No. 3
Publisher : Institut Teknologi Nasional Malang
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DOI: 10.36040/jati.v8i3.9746
Penyandang disabilitas menghadapi keterbatasan dalam aktivitas fisik, mental, atau sensorik, mempengaruhi mobilitas dalam kehidupan sehari-hari, Khususnya dalam aktivitas harian yang melibatkan pergerakan, seperti pengisian air minum untuk memenuhi kebutuhan manusia sehari-hari, mobilitas memiliki peran krusial. Penelitian ini berfokus pada mengembangkan prototype alat pendukung aktivitas untuk penyandang disabilitas fisik menggunakan teknologi Arduino Uno. Alat ini menggunakan sensor ultrasonik untuk mendeteksi gelas khusus dan mengatur aliran air secara otomatis, memulai pengisian saat air mencapai 0 cm dan menghentikan saat mencapai 5 cm. Notifikasi pengisian dikirim melalui Ethernet Shield ke aplikasi Telegram. Modul Bluetooth HC-05 digunakan untuk menghubungkan alat dengan aplikasi Bluetooth RC Controller, memungkinkan pengendalian perangkat via smartphone. Penelitian ini mengintegrasikan teknologi untuk meningkatkan partisipasi penyandang disabilitas fisik dalam aktivitas sehari-hari, khususnya dalam mengambil air minum. Prototype berhasil beroperasi efektif, mengisi air secara otomatis dan mengantar gelas khusus, berkat penggunaan Arduino sebagai pengendali yang mengolah data dari sensor
The Impact of K-POP Culture in Student in Teacher View
Bahagia, Bahagia;
Muniroh, Leny;
Halim, Abdul Karim;
Wibowo, Rimun;
Wahid, Azhar Al;
Noor, Muhammad Shiddiq Ilham;
Siswanti, Tiwi;
Rizkal, Rizkal
Jurnal Basicedu Vol. 6 No. 3 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v6i3.2444
K-POP culture is not native to Indonesia but comes from Korea. This study aims to determine the impact of K-Pop culture on the behavior of school children from the teacher's point of view. This research uses the descriptive qualitative method. Meanwhile, respondents were selected by using a purposive technique, namely setting a sample with various considerations. This study chose teachers as respondents. The results showed the spread of K-pop culture through social media such as Facebook and Instagram and the world of digitalization such as Tik-Tok. Friends also influence the spread of K-pop because other friends will follow the behavior of their friends. Then, K-pop culture has the potential to erode local culture such as angklung and jaipongan in Sundanese society because generations of school children can prefer K-pop culture. This condition is influenced by the role of parents. When parents are literate in Sundanese local culture and make that culture into life behavior, the children at home will follow the example. Likewise in schools, when schools instill local culture, school children will participate in that culture. Simultaneously, the community environment supports local culture, so there will be filtration of culture from abroad. But it is not wrong to learn about other cultures. K-pop also generates economic value because salons as a place to change hairstyles will sell well, and Korean-style fashion will also sell and grow Korean food and beverage cuisine
The Impact 0f Playing Games and the Role Of Parents to Control Student Behaviour in Online Learning From a Teacher's Perspective Amid Pandemic Covid-19
Bahagia, Bahagia;
Wibowo, Rimun;
Muniroh, Leny;
Wahid, Azhar Al;
Rizkal, Rizkal;
Noor, Zakky Muhammad;
Halim, Abdul Karim
Jurnal Basicedu Vol. 6 No. 3 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v6i3.2445
The purpose of this study was to find the positive and negative impacts of online learning on students' behavior in playing games. At the same time to find the best method for students not to spend time playing games and the role of parents to control student behavior. The research method used is descriptive qualitative and sampling method with purposive technique. While the sampling method used observation, interviews, and documentation. The results show that when learning online, students will participate in playing games, causing students to be lazy to study, undisciplined, enter online classes, and students' behavior becomes aggressive towards negative because they lose playing games. Games also have a positive impact as entertainment for students and learn strategies in problem-solving and educate the brain. Another finding is that online learning causes obesity and eye disease in students due to radiation exposure. Parents play an active role in controlling behavior by diverting children to find positive things such as children being told to look for language lessons online so that time is spent studying compared than playing games and social media. Parents should be friends with children and listen to children so that children are close to their parents.Keywords: Electronic device, game advantage, game detrimental, parent, covid-19
The Drawbacks and Advantages of Tiktok in Student Amid Pandemic Covid-19
Bahagia, Bahagia;
Wibowo, Rimun;
Muniroh, Leny;
Wahid, Azhar Al;
Rizkal, Rizkal;
Noor, Zakky Muhammad;
Karim, Abdul
Jurnal Basicedu Vol. 6 No. 3 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v6i3.2459
Tiktok has become a part of life in today's digital era. This study aims to find out the negative and positive effects of TikTok on school children. This study uses a qualitative method. The sampling technique was carried out purposively, namely school teachers. Data were collected through in-depth interviews. The sample was selected through a purposive technique. The results were carefully examined through triangulation and source triangulation techniques. The results show that Tiktok is a digital literacy method for students so they can keep up with the times. Tiktok is also a fairly good learning medium for students when the content of TikTok includes religious lectures, religious values, and moral values that exist in religion. Even TikTok is useful as an interesting learning medium for students during a pandemic when teachers use TikTok as material for distributing material. The features of TikTok make the material interesting for children because of the many color combinations, music, and not boring. Plus there are economic values because TikTok is also a trading medium for many people. This is a trigger for entrepreneurship education for students. However, TikTok also has a bad impact on children because school children can spend time playing TikTok, spending cellphone credit, being lazy, and following the TikTok style that is not following religious teachings. The attitude of children who are still imitating can imitate what is seen on TikTok. For this reason, parents play a role in supervising children by looking at the history of what children open on their cellphones and giving understanding to which children are worthy to be seen and which are not