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PENGEMBANGAN MEDIA PEMBELAJARAN DIGITAL INTERAKTIF BERBASIS CANVA UNTUK MATERI POLA BILANGAN DI KELAS IV Patra Aghtiar Rakhman; Reksa Adya Pribadi; Puspita Sulistya Maharani; Andhita Mujiyati; Rusbia Inayah
Jurnal Ilmiah Matematika Realistik Vol. 7 No. 1 (2026): JURNAL ILMIAH MATEMATIKA REALISTIK
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/ji-mr.v7i1.1135

Abstract

This study aims to develop and evaluate the feasibility of an interactive digital learning medium based on Canva for number patterns for fourth-grade elementary school students. This study was conducted using the Research and Development method with the ADDIE development model, which includes the analysis, design, development, implementation, and evaluation stages. The analysis stage was conducted to identify the needs of teachers and students through observation and interviews, which revealed a lack of engaging and relevant teaching materials. In the design and development stages, the media was created by integrating text, illustrations, audio, and interactive features via the Canva platform to facilitate understanding of number pattern concepts. The product was then validated by subject matter experts and media experts, resulting in an average score of 80.25%, indicating a “highly suitable” category for use. Implementation was carried out through a limited pilot test with students, yielding a positive response rate of 85%, indicating that this interactive media is capable of enhancing student learning. This final evaluation demonstrates that the Canva-based interactive media is easily accessible, visually appealing, and facilitates understanding of number pattern material; its user-friendly navigation makes it suitable for use in learning settings anywhere. This differs from previous research, which focused solely on using it as a presentation or visualization tool. Based on these overall findings, the Canva-based digital learning media is deemed suitable and effective for implementation as an alternative for learning in mathematics education.
Menumbuhkan Sikap Disiplin dan Sportif Melalui Permainan Tradisional Khas Banten Qory Jumrotul Aqobah; Patra Aghtiar Rakhman; Anindya Puspaningtyas; Erlin Putri Anggraeni; Zuleha Wardianingsih
VENUE : Jurnal Olahraga Vol. 1 No. 3 (2025): VENUE: Jurnal Olahraga
Publisher : Java Mutiara Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71264/venue.v1i3.49

Abstract

Permainan tradisional merupakan sebuah permainan yang berkembang di daerah tertentu dan memiliki ciri khas dari budaya daerah tersebut, yang dapat di lestarikan secara turun temurun dari satu generasi ke generasi berikutnya. Permainan tradisional juga merupakan warisan budaya yang dapat dikembangankan melalui publikasi ilmiah./1Permainan tradisional memiliki manfaat dalam pengembangan karakter peserta didik karena dalam permainan tradisional mengandung nilai-nilai kearifan lokal, seperti disiplin dan sportif. Seperti permainan tradisional yang berasal dari Provinsi Banten, yang juga dapat menjadi alternatif untuk menumbuhkan dan pembentukan karakter pada peserta didik. Permainan tradisional yang berasal dari Banten yang dapat menumbuhkan karakter berupa permainan diantaranya yaitu gobag sodor yang diikuti dalam dua kelompok dan harus menaati peraturan dalam permainan, permainan egrang yang dimana peserta saat lomba egrang tidak curang pada laban bermain, dan permainan boi-boian atau aaroan balang yang di lalukan dalam dua regu dan tiap regunya harus bekerja sama satu sama lain.
Pengembangan Instrumen Diagnostik Kesiapan Belajar Siswa Sekolah Dasar Patra Aghtiar Rakhman; Siti Rokhmanah; Anggi Rahmani; Encep Andriana; Laksmi Evasufi Widi Fajari; Firdaus Firdaus; Tasya Fadilatun Nariyah; Denti Danaryati; Raisa Rafa Sajidah; Sifa Sifa
Kalam Cendekia: Jurnal Ilmiah Kependidikan Vol 14, No 1 (2026): Kalam Cendekia: Jurnal Ilmiah Kependidikan
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jkc.v14i1.110667

Abstract

Kesiapan belajar merupakan prasyarat penting agar proses pembelajaran di sekolah dasar berlangsung efektif, namun identifikasi terhadap kondisi kesiapan siswa masih sering dilakukan secara subjektif tanpa instrumen yang terukur. Penelitian ini bertujuan mengembangkan instrumen diagnostik kesiapan belajar siswa sekolah dasar yang mampu mengukur aspek fisik, sosial-emosional, intelektual, dan bahasa secara objektif. Penelitian menggunakan metode Research and Development (R&D) berdasarkan model Plomp & Nienke yang meliputi tahap preliminary research, perancangan prototipe, dan penilaian instrumen. Subjek penelitian sebanyak 35 siswa kelas V dan 5 guru sekolah dasar yang dipilih melalui teknik purposive sampling. Data dikumpulkan melalui observasi, wawancara, dan angket yang divalidasi oleh ahli materi, ahli bahasa, dan ahli instrumen. Hasil penelitian menunjukkan instrumen yang terdiri atas 24 butir pernyataan dalam bentuk teacher-report dan child self-report dinyatakan valid berdasarkan analisis korelasi item-total serta memiliki reliabilitas sangat tinggi (Cronbach’s Alpha 0,89). Simpulan penelitian ini menyatakan bahwa instrumen diagnostik kesiapan belajar yang dikembangkan layak digunakan untuk membantu guru mengidentifikasi kesiapan belajar siswa secara akurat dan terdokumentasi.
Pengembangan karakter peduli lingkungan pada peserta didik melalui outdoor learning di SD Peradaban Cilegon Maulia Rahmawati; Reksa Adya Pribadi Reksa; Patra Aghtiar Rakhman
Trihayu: Jurnal Pendidikan Ke-SD-an Vol 12 No 2 (2026): Trihayu: Jurnal Pendidikan Ke-SD-an
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/trihayu.v12i2.20836

Abstract

This study aims to describe the development of environmentally conscious character through outdoor learning at SD Peradaban Cilegon using a descriptive qualitative approach. Data were collected through observation, interviews, and documentation, then analyzed using the Miles and Huberman model. The results of the study indicate that: (1) planning is designed through the school's vision and mission in accordance with the objectives in various types of activities whose technical implementation is mutually supportive in the form of teaching modules and activity proposals; (2) outdoor learning activities were carried out through preliminary, core, and closing stages, including observation, environmental projects, agricultural practices, field trips, and nature exploration; (3) students' environmental awareness has shown awareness and concern for the environment through various simple actions, with students caring for the environment, reducing plastic use, and managing waste according to type. However, students still need habituation and guidance from teachers so that their environmental awareness becomes more consistent and develops into a part of their daily habits.
Pengembangan Media Pembelajaran Berbasis Teknologi Melalui Web Wordwall Pada Membaca Pemahaman Siswa Sekolah Dasar Siti Dahniar Salsabila; Ridha Maulida; Patra Aghtiar Rakhman
Journal of Economic, Management, Accounting and Technology (JEMATech) Vol 9 No 1 (2026): Februari
Publisher : Fakultas Teknik dan Ilmu Komputer, Universitas Sains Al-Qur'an (UNSIQ) Wonosobo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32500/jematech.v9i1.8235

Abstract

Keterampilan pemahaman bacaan sangat penting bagi siswa sekolah dasar, yang berfungsi sebagai dasar fundamental bagi semua mata pelajaran. Kekurangan keterampilan ini dapat menghambat pertumbuhan akademis siswa dan memengaruhi kapasitas mereka di masa depan untuk berpikir kritis dan memecahkan masalah. Studi ini bertujuan untuk mengidentifikasi dan meneliti faktor-faktor yang menyebabkan masalah ini, yang berpotensi menawarkan wawasan berharga bagi para pendidik, orang tua, dan pembuat kebijakan dalam menciptakan intervensi yang lebih efektif lebih jauh lagi, menyelidiki penerapan media pembelajaran Wordwall sebagai pendekatan baru untuk meningkatkan kemampuan pemahaman bacaan siswa sangat relevan di era digital saat ini. Seiring dengan kemajuan teknologi, menjadi penting untuk menilai dan memanfaatkan perangkat pendidikan yang dapat melibatkan siswa dan meningkatkan partisipasi mereka dalam pengalaman belajar. Penelitian ini tidak hanya menambah evolusi teori pendidikan tetapi juga menyajikan strategi efektif yang dapat diterapkan di dalam kelas, dengan tujuan meningkatkan prestasi siswa secara keseluruhan. Penelitian ini juga bertujuan untuk mengidentifikasi dan menganalisis faktor-faktor yang berkontribusi terhadap kurangnya kemampuan membaca pemahaman pada siswa SD. Penelitian ini menggunakan pendekatan studi literatur untuk memahami fenomena kurangnya keterampilan membaca pemahaman pada siswa Sekolah Dasar, serta untuk mengeksplorasi efektivitas penggunaan media pembelajaran Wordwall sebagai solusi untuk masalah tersebut. Pendekatan ini memungkinkan peneliti untuk menggali data secara mendalam melalui wawancara, observasi studi literatur. Jenis dari penelitian ini bersifat deskriptif eksploratif, yang bertujuan untuk menggambarkan kondisi yang ada dan mengeksplorasi solusi potensial yang dapat diterapkan di dalam konteks pendidikan. Hasil analisis data menunjukan bahwa multimedia Word Wall berbasis digital layak digunakan dalam pembelajaran.
PENERAPAN MEDIA PEMBELAJARAN INTERAKTIF UNTUK MENINGKATKAN KETERAMPILAN MENULIS KELAS V DI SDN PAGADUNGAN 2 Al Fitri Chahyani; Neng Hanifiah Radhia Robbi; Rifa’a Noveyanti; Patra Aghtiar Rakhman
Jurnal Genta Mulia Vol. 16 No. 1 (2025): Jurnal GENTA MULIA
Publisher : LPPM Universitas Cipta Mandiri

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Abstract

This study aims to find errors made by fifth grade students of SDN Pagadungan 2 Pandeglang Regency in writing. These errors include the use of capital letters and punctuation. The methodology of this study is a descriptive qualitative approach, namely analyzing and assessing data objectively based on the results of observations in the field. In addition, the information collected is described through verbal descriptions. The findings of this study indicate that as many as 35 student writings have been analyzed. In terms of the use of capital letters, students made 353 errors in their narrative texts, and there were 84 errors in the placement of punctuation in the writing they made. To improve writing skills, researchers applied interactive learning media, which resulted in an increase in which 85.7% or 30 out of 35 participants became proficient in the use of punctuation and capital letters.
PEMANFAATAN MEDIA PEMBELAJARAN WAYANG CERITA UNTUK MENINGKATKAN KETERAMPILAN MENYIMAK PESERTA DIDIK DI SEKOLAH DASAR Adam Bahari; Ipan Maulana; Balkis Bilbina; Patra Aghtiar Rakhman
Jurnal Genta Mulia Vol. 16 No. 1 (2025): Jurnal GENTA MULIA
Publisher : LPPM Universitas Cipta Mandiri

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Abstract

This study aims to determine the effect of the use of puppet media on the improvement of listening skills in students at SDN Karundang 1 Serang City. Using a qualitative approach with a descriptive method, this study collects data through interviews, observations, and documentation. The results of the study show that the use of story puppet media can significantly improve students' listening skills. This media has succeeded in attracting students' attention and motivation, as well as making learning more fun and interactive. Students showed improvement in story comprehension, participation in discussions, and mastery of new vocabulary. In addition, puppet media also plays a role in introducing local cultural values. Although there are several challenges, such as the limited number of physical puppets, the use of digital media can be an effective solution. Overall, the use of wayang cerita media has proven to make a great contribution to the improvement of listening skills and the development of students' communication skills in elementary school.
PEMANFAATAN VIDEO ANIMASI SEBAGAI MEDIA PEMBELAJARAN DI SDN KARUNDANG 1 Patra Aghtiar Rakhman; Reksa Adya Pribadi; Muhamad Fahrul; Mohamad Rizky Al Hakim
Jurnal Genta Mulia Vol. 16 No. 1 (2025): Jurnal GENTA MULIA
Publisher : LPPM Universitas Cipta Mandiri

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Abstract

This research aims to analyze the use of animated videos as a learning medium in improving students' listening skills at SDN Karundang 1. Listening skills are an important aspect in language learning, but many students have difficulty understanding information conveyed orally. One of the main causes of low listening skills is learning methods that tend to be monotonous and less interesting for students. Therefore, this research proposes the use of animated videos as an alternative that is more interactive, interesting, and can increase students' attention and understanding. The approach used in this research is qualitative with descriptive methods to explore the experiences and perceptions of students and teachers regarding the application of animated videos in learning. The research results show that animated videos can significantly improve students' listening skills, because this media combines visual and audio elements which make it easier for students to understand the material in a more interesting and enjoyable way. Apart from that, animated videos can also create an active learning atmosphere and encourage student learning motivation. However, this research also notes several challenges, such as limited technological facilities and technical obstacles in implementing animated videos. Overall, the use of animated videos has proven to be effective in improving students' listening skills and has a positive impact on the learning process at SDN Karundang 1, and can be used as an innovation to create a more meaningful and effective learning experience.