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Journal : PeTeKa

PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID PADA MATA PELAJARAN INFORMATIKA DI SMK NEGERI 3 TEBO S, Rimba Darmanda; Rini, Faiza; Kurniawan, Haris
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 7, No 4 (2024): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Publish
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v7i4.444-449

Abstract

The problem that exist in the informatics subject in computer network and internet material at SMK Negeri 3 Tebo is that there is not Android-based learning media that is used as a supporting medium in the learning process.  This The ADDIE development model and Research and Development (R&D) method were used in dhis study. A total of 26 students were sampled in this study. The data collection technique used a questionnaire with a likert scale. The result of this study indicate that the average value of the media expert’s validity test is 85.24% with the valid category and the material expert is 85.55% with the valid category. For the practicality test on the teacher’s response it reached 93.33% in the very practical category and for student responses it reached 85.33% in the very practical category.
PERANCANGAN SISTEM INFORMASI PENGELOLAAN DATA ALUMNI DI SMK NEGERI 1 BUKIT SUNDI Candra, Ade; Rini, Faiza; Kurniawan, Haris
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 1 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Publish
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i1.320-329

Abstract

Data collection and storage of alumni data at SMK Negeri 1 Bukit Sundi are still not centralized. Alumni data of SMK Negeri 1 Bukit Sundi are spread across various storage media, such as in paper documents, ledgers and storage on computer devices. Data storage that is still in paper form causes the data search process to take a long time. This study aims to build an alumni data management information system that can carry out the process of recording alumni data and the process of disseminating information related to alumni. The system design uses the Software Development Life Cycle (SDLC) method with the Aqile model. The system flow design uses the Unified Modeling Language (UML). The results of the study are in the form of a website-based alumni data management information system. The alumni data management information system can function properly so that it can be used by SMK Negeri 1 Bukit Sundi in assisting the process of recording and informing alumni data of SMK Negeri 1 Bukit Sundi
PENGEMBANGAN MEDIA INTERAKTIF BERBASIS AR PADA MATA PELAJARAN DASAR PROGRAM KEAHLIAN KELAS X JURUSAN TEKNIK KOMPUTER JARINGAN DAN TELEKOMUNIKASI DI SMK N 1 LEMBAH MELINTANG Fadli, Zul; Samudra, Ami Anggraini; Kurniawan, Haris
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 1 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Publish
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i1.222-230

Abstract

PENGEMBANGAN MEDIA INTERAKTIF BERBASIS AR PADA MATA PELAJARAN DASAR PROGRAM KEAHLIAN KELAS X JURUSAN TEKNIK KOMPUTER JARINGAN DAN TELEKOMUNIKASI DI SMK N 1 LEMBAH MELINTANG
PERANCANGAN SISTEM INFORMASI PENGELOLAAN DATA ALUMNI DI SMK NEGERI 1 BUKIT SUNDI Candra, Ade; Rini, Faiza; Kurniawan, Haris
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 1 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i1.320-329

Abstract

Data collection and storage of alumni data at SMK Negeri 1 Bukit Sundi are still not centralized. Alumni data of SMK Negeri 1 Bukit Sundi are spread across various storage media, such as in paper documents, ledgers and storage on computer devices. Data storage that is still in paper form causes the data search process to take a long time. This study aims to build an alumni data management information system that can carry out the process of recording alumni data and the process of disseminating information related to alumni. The system design uses the Software Development Life Cycle (SDLC) method with the Aqile model. The system flow design uses the Unified Modeling Language (UML). The results of the study are in the form of a website-based alumni data management information system. The alumni data management information system can function properly so that it can be used by SMK Negeri 1 Bukit Sundi in assisting the process of recording and informing alumni data of SMK Negeri 1 Bukit Sundi.
PERANCANGAN SISTEM INFORMASI PEMBAYARAN KEUANGAN BERBASIS WEB DI SMK NEGERI 4 PADANG Nisa, Ardina Khairun; Mary, Thomson; Kurniawan, Haris
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 2 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i2.619-629

Abstract

The financial payment information system at SMKN 4 Padang still uses manual methods, which causes various obstacles such as recording errors, reporting delays, and a lack of transparency in the transaction process. To overcome this problem, a digital-based financial payment information system was designed using the Software Development Life Cycle (SDLC) Waterfall model method. This model was chosen because it provides a systematic and structured approach to software development, starting from the requirements analysis stage, system design, implementation, testing, to maintenance. The aim of this research is to design and build a computerized, web-based financial payment information system to increase efficiency and accuracy in school financial management. The result of this research is an information system that is able to manage student payments more accurately and efficiently. This system provides features for automatically recording transactions, creating real-time financial reports, as well as better accessibility for school administration and students.
PENGEMBANGAN MEDIA PEMBELAJARAN SISWA BERBASIS GAME ANDROID PADA MATERI SISTEM KOMPUTER DI SMK MUHAMMADIYAH 1 PADANG Dhika, Zulyasep Azdkiya; Mary, Thomson; Kurniawan, Haris
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 2 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i2.630-638

Abstract

Based on the results of observations conducted by researchers, especially at SMK Muhammadiyah 1 Padang, it is known that the teaching methods used in science subjects at SMK Muhammadiyah 1 Padang still use lecture and discussion methods with teaching aids and conventional methods that have not been oriented towards the implementation of educational activities. The purpose of this study was to develop an educational Android game for 10th grade computer science students at SMK Muhammadiyah 1 Padang. To determine the level of validity of educational android games in the field of computer science at SMK Muhammadiyah 1 Padang. This type of research is research and development (RD). The results of educational games for learning through media training achieved an average media validation value of 84.58 which can be classified as "Very valid". The material validation test obtained an average score of 84.58 in the "Very Practical" category. The practical test of the developed educational game received a teacher assessment of 86.11 with the "Very Practical" category. Student practicality obtained an average score of 90.68 in the "Very Practical" category.
PENGARUH MEDIA PEMBELAJARAN INTERAKTIF MENGGUNAKAN MODEL TUTORIAL PADA MATA PELAJARAN TJKT TERHADAP HASIL BELAJAR SISWA DI SMK NEGERI 6 PADANG Novryanli, Abdul Hanif; Pratama, Ade; Kurniawan, Haris
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 3 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i3.909-915

Abstract

This study was motivated by the low learning achievement of students and the minimal use of interactive learning media with tutorial models, as well as the lack of variation in the. The purpose of  study was  evaluate the effect of the use of interactive learning media with tutorial models achievement . The method used in this study was quantitative with an experimental type that applied .The samples in this study was determined through random sampling. Learnings outcomesi in the experimentail clasas showeid thatt moere studentis achieved hihg scorse compared to the contrle classe. The average pretest score for the experimental class was 41.14, while for the control class it was 36.57. The posttest score in the experimental class reached 85.77, while in the  only 52.68. Based on these results, the Ha hypothesis is accepted and the Ho rejected. From the analysis carried out, it can be concluded that there is an effect of the use of interactive learning media achievement of class X students in TJKT lessons at SMK Negeri 6 Padang.
PENGEMBANGAN MEDIA INTERAKTIF BERBASIS AR PADA MATA PELAJARAN DASAR PROGRAM KEAHLIAN KELAS X JURUSAN TEKNIK KOMPUTER JARINGAN DAN TELEKOMUNIKASI DI SMK N 1 LEMBAH MELINTANG Fadli, Zul; Samudra, Ami Anggraini; Kurniawan, Haris
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 1 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i1.222-230

Abstract

PENGEMBANGAN MEDIA INTERAKTIF BERBASIS AR PADA MATA PELAJARAN DASAR PROGRAM KEAHLIAN KELAS X JURUSAN TEKNIK KOMPUTER JARINGAN DAN TELEKOMUNIKASI DI SMK N 1 LEMBAH MELINTANG
PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK BERBASIS PROJECT BASED LEARNING PADA MATERI TIPOGRAFI DI SMK N 4 PADANG Loviana, Descy; Alfiriani, Adlia; Kurniawan, Haris
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 7, No 3 (2024): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Publish
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v7i3.299-305

Abstract

Penelitian ini bertujuan mengembangkan Lembar Kerja Peserta Didik (LKPD) berbasis Project-Based Learning (PjBL) untuk materi Tipografi kelas X Desain Komunikasi Visual di SMK Negeri 4 Padang. Observasi menunjukkan bahwa penggunaan modul softcopy dan metode ceramah belum optimal, mengakibatkan kurangnya pemahaman dan minat siswa. LKPD dikembangkan menggunakan model ADDIE  Analyze (Analisis), Design (Desain/Perancangan), Development (Pengembangan), Implementation (Implementasi), Evaluation (Evaluasi). Adapun subjeck dari penelitian ini adalah 2 ahli validator, 2 ahli praktikalitas guru, 73 ahli praktikalitas peserta didik. Hasil penelitian menunjukkan hasil tingkat validitas LKPD yang tinggi (83,5%), sedangkan uji praktikalitas mendapat respon positif dari guru (90,5%) dan siswa (81,4%). Evaluasi hasil belajar menunjukkan bahwa LKPD “Cukup Efektif” (74,3%) untuk meningkatkan hasil kinerja siswa dalam merancang desain tipografi.Manfaat dari penelitian ini adalah untuk meningkatkan aktivitas dan kreativitas belajar peserta didik. Di desain tipografi  Keterbatasan dalam penelitian ini adalah hanya membahas satu elemen saja, Sehingga diharapkan penelitian selanjutnya untuk mengembangkan lembar kerja peserta didik dengan elemen yang lebih luas.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF PADA MATA PELAJARAN DASAR-DASAR DESAIN KOMUNIKASI VISUAL DI SMK N 1 BUNGO Agustin, Wike; Irsyadunas, Irsyadunas; Kurniawan, Haris
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 6, No 4 (2023): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v6i4.731-736

Abstract

Media pembelajaran sangat diperlukan dalam kelas karena sangat membantu siswa dalam belajar. Media pembelajaran yang mudah dipahami adalah media pembelajaran yang mengandung kombinasi unsur teks, gambar, grafik, suara, video, animasi. Dengan Media pembelajaran yang bersifat interaktif sangat diperlukan saat proses pembelajaran karena tidak semua  materi pelajaran    ini    dapat dipahami dengan hanya  membaca  namun  memerlukan  media  dalam  menampilkan sesuatu yang bersifat abstrak yang sulit dipahami siswa. Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif di SMK N 1 Bungo yang valid dan praktis dalam implementasinya. Penelitian ini menggunakan jenis penelitian Research and development (R D) dengan model pengembangan ADDIE yang terdiri dari 5 tahapan yaitu, Analisis,  Desain, Pengembangan dan Evaluasi. Hasil validasi media oleh ahli media memperoleh nilai rata-rata 0,93 dengan kategori “valid”, sedangkan hasil validasi materi oleh ahli materi memperoleh nilai rata-rata 0,89 dengan kategori “valid”. Hasil praktikalitas oleh guru didapatkan nilai rata-rata 87,92% dengan kategori “sangat valid”, untuk hasil praktikalitas siswa memperoleh nilai rata-rata 81% dengan kategori “sangat praktis”. Berdasarkan hasil penelitian maka media pembelajaran interaktif yang dikembangkan di SMK N 1 Bungo dinyatakan valid dan praktisLearning media is very necessary in the classroom because it really helps students in learning. Learning media that are easy to understand are learning media that contain a combination of elements of text, images, graphics, sound, video, animation. With interactive learning media it is very necessary during the learning process because not all of this subject matter can be understood by just reading but requires media to display something abstract that is difficult for students to understand. This study aims to develop interactive learning media at SMK N 1 Bungo that are valid and practical in their implementatio n. This research uses Research and development (R D) research with the ADDIE development model which consists of 5 stages, namely, Analysis, Design, Development and Evaluation.The results of media validation by media experts obtained an average value of 0.93 in the "valid" category, while the results of material validation by material experts obtained an average value of 0.89 in the "valid" category. The results of practicality by the teacher obtained an average value of 87.92% in the "very valid" category, for practical results students obtained an average value of 81% in the "very practical" category. Based on the results of the research, the interactive learning media developed at SMK N 1 Bungo are declared valid and practical.