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All Journal Jurnal Buana Informatika Jurnal Informatika JUITA : Jurnal Informatika ELINVO (Electronics, Informatics, and Vocational Education) Register: Jurnal Ilmiah Teknologi Sistem Informasi Binus Business Review JOIN (Jurnal Online Informatika) Jurnal Pendidikan Informatika dan Sains Medical Laboratory Technology Journal JURIKOM (Jurnal Riset Komputer) JURTEKSI JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) EDUMATIC: Jurnal Pendidikan Informatika JAD: Jurnal Riset Akuntansi & Keuangan Dewantara METIK JURNAL Jurnal Tekinkom (Teknik Informasi dan Komputer) Infotek : Jurnal Informatika dan Teknologi Indonesian Journal of Cultural and Community Development Jurasik (Jurnal Riset Sistem Informasi dan Teknik Informatika) Jurnal Teknik Informatika (JUTIF) Jurnal Informatika Terpadu Decode: Jurnal Pendidikan Teknologi Informasi Indonesian Journal of Education Methods Development Prosiding Seminar Nasional Teknik Elektro, Sistem Informasi, dan Teknik Informatika (SNESTIK) PELS (Procedia of Engineering and Life Science) Proceedings of The ICECRS Procedia of Social Sciences and Humanities MATRIX : JURNAL MANAJEMEN TEKNOLOGI DAN INFORMATIKA SAGA: Journal of Technology and Information Systems Prosiding SEMNAS INOTEK (Seminar Nasional Inovasi Teknologi) Indonesian Journal of Applied Technology Journal of Technology and System Information Kesatria : Jurnal Penerapan Sistem Informasi (Komputer dan Manajemen) IJHCS Smatika Jurnal : STIKI Informatika Jurnal
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Buku Saku Digital Untuk Rumah Adat Berbasis Augmented Reality Ningsih, Maudina Fatika; Dijaya, Rohman
Prosiding SEMNAS INOTEK (Seminar Nasional Inovasi Teknologi) Vol. 6 No. 1 (2022): PROSIDING SEMINAR NASIONAL INOVASI TEKNOLOGI TAHUN 2022
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/inotek.v6i1.2455

Abstract

Indonesia memiliki banyak pulau - pulau yang memiliki ciri khas masing -masing, mualai dari budaya, adat istiadat, rumah adat, dan lain sebagainya. Rumah adat itu sendiri memiliki keunikan dan perbedaan bentuk di setiap daerah. Dalam menggunakan Augmented reality bisa menghasilkan objek yang lebih nyata dan informasi yang didapat juga efisien. Banyak sesuatu hal yang bisa dugunakan mengguanakan Augmented Reality. Salah satunya menampilkan objek nyata dalam model 3D, augmented reality juga bisa dikembangkan lagi menjadi augmented reality multiple model yang bisa menambahkan objek tanpa generate. Oleh karena itu, dibutuhkan solusi untuk media pembelajran rumah adat menggunakan “Buku Saku Digital Untuk Rumah Adat Berbasis Augmented Reality”. Hal ini diharapkan dapat membantu meningkatkan minat anak-anak untuk belajar tentang rumah adat.
Perancangan Aplikasi Kinerja Karyawan Berbasis Android Di Umkm Handmade Tas Fashion Fiolitta , Anggi; Dijaya, Rohman
Prosiding SEMNAS INOTEK (Seminar Nasional Inovasi Teknologi) Vol. 6 No. 3 (2022): PROSIDING SEMINAR NASIONAL INOVASI TEKNOLOGI TAHUN 2022
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/inotek.v6i3.2646

Abstract

faaz collection is a company. handmade bag A company that still collecting data company. manually Resulting in less than accurate. dataIn this research writer provide solutions to design an application based on android by means of taking data manual is a collection to faaz diinputkan employee performance based on the application. androidThis study using. quantitative research methodology Design application employee performance based on android this in a waterfall. System development life cycle is a system that was developed to include all data needed to form, create. information systemIn making the android application was supported by emulator or device smartphone asus zenfone zoom s as testing an application. emulatorOn the research and test results have been made which is to simplify the application of the company in the monitoring, employee performance helped with rekapan, absentee manage easily, absentee have the charts order so that the owners can monitor the development of the company through charts.
Perancangan dan Implementasi Sistem WIFI Berbasis Koin Untuk Usaha Warung Kopi Atau Kafe Eriec Priyono; Azmuri Wahyu Azinar; Hindarto; Rohman Dijaya
SMATIKA JURNAL : STIKI Informatika Jurnal Vol 15 No 02 (2025): SMATIKA Jurnal : STIKI Informatika Jurnal
Publisher : LPPM UBHINUS MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/smatika.v15i02.2035

Abstract

The need for fast, stable, and affordable internet access is increasing along with the increasing dependence of society on information technology, especially in small business environments such as coffee shops and cafes. However, the operational costs of internet services are still a major challenge for micro-business owners. This study aims to design and implement a coin-based WiFi system that is independent, cost-effective, and easy to operate. This system integrates a coin sensor, microcontroller, and Raspberry Pi to detect coin denominations (Rp500 and Rp1000), automatically converts them into WiFi access duration, and records transactions in a local SQLite-based database. The web-based interface is built using Flask for ease of system administration and management. The research methods include literature studies, field observations, user interviews, and technical testing of sensor accuracy and network performance. Evaluations are carried out on download/upload speeds, latency, jitter, and packet loss to assess connection quality. The test results show that the system is able to detect coins with high accuracy and provide stable internet services according to the payment duration. The advantages of this system lie in its independence that does not depend on third-party applications, as well as its ability to be implemented in environments with technological and budget constraints. This system has the potential to be a viable alternative solution to expand internet access in the informal sector and drive digital transformation at the grassroots level.
Web-based Population Information System (Case Study of Ketapang Village Hall Office) Dewanti, Irene Elvariani; Dijaya, Rohman; Azizah, Nuril Lutvi; Eviyanti, Ade
SAGA: Journal of Technology and Information System Vol. 3 No. 1 (2025): February 2025
Publisher : CV. Media Digital Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58905/saga.v3i1.477

Abstract

The development of information technology has brought significant changes in various aspects of life, including in the management of population data at the village level. Conventional population information systems that still use manual methods often have various problems such as data inconsistency, difficulty in finding information, and slow administrative service processes. Therefore, this research aims to develop a web-based village population information system that can overcome these problems. This web-based population information system is designed using a waterfall system development approach. Data collection methods were conducted through interviews, observations, and documentation studies. The system was built using PHP programming language and MySQL database. The results showed that this web-based population information system is able to present population data accurately, quickly, and easily accessible by the community and village officials. With this web-based population information system, it is expected to improve the efficiency and effectiveness of population data management at the village level, as well as provide convenience for the community in accessing information and obtaining population administration services.
ANALISIS KINERJA KEUANGAN PERUSAHAAN DITINJAU DARI RENTABILITAS, LIKUIDITAS, SOLVABILITAS (STUDI PADA PT. MISWAK UTAMA) Indriani Rafika Sari; Ufi Rumefi; Rohman Dijaya; Ersa Zabrina; Akhmad Tajuddin
JAD : Jurnal Riset Akuntansi & Keuangan Dewantara Vol. 7 No. 2 (2024): Juli (2024) - Desember (2024)
Publisher : STIE PGRI Dewantara Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26533/jad.v7i2.1527

Abstract

The purpose of this study is to analyse the financial performance of the company in terms of profitability, liquidity, and solvency in 2015-2019 at PT Miswak Utama. The data analysis method in this study is quantitative descriptive. PT Miswak Utama's financial statements were analysed in terms of profitability, liquidity, and solvency, which were then compared with industry standard ratios. The results showed that the profitability ratio, calculated from the gross profit margin and net profit margin, indicated that PT Miswak Utama was in poor condition, except in 2015, when it had a fairly high net profit. Furthermore, the liquidity ratio calculated from the current ratio and quick ratio also showed that PT Miswak Utama was in a poor condition because it was unable to pay its current liabilities. The solvency ratio calculated from the debt to asset ratio and debt to equity ratio also showed that PT Miswak Utama was in a poor condition because it was unable to guarantee the company's debts, which would result in a lack of trust from creditors.
Web-Based Information System for Recording TPQ Student Learning Outcomes: Sistem Informasi Berbasis Web untuk Pencatatan Hasil Belajar Siswa TPQ Sari, Fila Juwita; Dijaya , Rohman
Indonesian Journal of Education Methods Development Vol. 20 No. 4 (2025): November
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijemd.v20i4.1015

Abstract

General Background: The digitization era requires educational institutions, including non-formal Islamic centers, to manage learning data systematically. Specific Background: TPQ Al-Amin still recorded student data, assessments, and reports manually on paper, creating risks of data loss and inefficiency. Knowledge Gap: Many TPQ institutions lack structured information systems to document student learning outcomes securely and accessibly. Aim: This study designed and implemented a web-based information system to manage student, teacher, and assessment data in TPQ using the waterfall development method and Laravel framework. Results: The system produced functional modules including login access, student data management, grade input, report generation, and recap features for administrators and teachers, supported by flowcharts, DFD, and use case diagrams. Novelty: The study provides a structured application of software engineering methods specifically tailored to a Qur’anic education center context. Implications: The system supports more organized documentation, faster data processing, and safer storage of student learning records for TPQ managers and parents. Highlights: Application of waterfall method for TPQ learning record management. Web system integrating student data, grades, and report generation. Software engineering approach applied in a Qur’anic education setting. Keywords: Information System, TPQ, Website, Waterfall Method, Learning Records
Mountain Climbing Safety Induction for Beginners Using Augmented Reality setiawan, aldi; Aldi Setiawan, M; Dijaya, Rohman; Taurusta, Cindy; Senja Fitrani, Arif
SMATIKA JURNAL : STIKI Informatika Jurnal Vol 16 No 01 (2026): SMATIKA Jurnal : STIKI Informatika Jurnal
Publisher : LPPM Universitas Bhinneka Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/smatika.v16i01.2215

Abstract

The growing popularity of mountain climbing among novice participants has been accompanied by an increased risk of accidents, largely attributable to inadequate understanding of safety procedures. Conventional safety induction methods—primarily verbal briefings and printed materials—lack interactivity and fail to adequately simulate real climbing conditions. While prior research has examined general safety education and conventional multimedia learning approaches, the application of markerless augmented reality (AR) as an interactive, mobile-based safety induction tool specifically designed for beginner mountain climbers remains underexplored . Accordingly, this study aims to develop and evaluate an Android-based markerless AR application to enhance pre-climbing safety induction for novice climbers.  The application was developed following the Multimedia Development Life Cycle (MDLC), encompassing the stages of concept development, design, material collection, assembly, testing, and distribution. Functional performance was assessed using black-box testing, while feasibility was evaluated through a Likert-scale questionnaire administered to 20 beginner climbers.  Black-box testing confirmed that all system functionalities operated as intended. The feasibility evaluation yielded a score of 87%, indicating a good to very good level of acceptance among users. By integrating markerless AR technology into mobile-based safety induction, this study addresses a critical gap in outdoor safety training research. The findings demonstrate the feasibility and practical potential of immersive AR applications to enhance safety awareness and improve the effectiveness of preparatory training for beginner mountain climbers.
Aplikasi WebAR Berbasis Marker untuk Visualisasi Tengkorak Manusia Tiga Dimensi pada Pembelajaran IPA Wicaksono, Muhammad Azrul; Dijaya, Rohman
Jurnal Informatika Terpadu Vol 12 No 1 (2026): Maret, 2026 (On Going)
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/jit.v12i1.2761

Abstract

Science learning requires visual media capable of explaining abstract concepts clearly, particularly in the topic of the human skeletal system. One subject that students often find difficult to understand is the structure of the human skull due to its level of complexity. This study aims to develop an Augmented Reality (AR)-based science learning medium using marker-based AR integrated into an interactive Flipbook utilizing WebAR technology. The research method employed is Research and Development (R&D) with the ADDIE development model, which encompasses the stages of analysis, design, development, implementation, and evaluation. The results indicate that the developed learning medium is capable of displaying interactive three-dimensional visualizations of the human skull through a web browser without requiring the installation of any additional applications. Functional testing and feasibility evaluation demonstrate that this learning medium is suitable for use, with a feasibility percentage of 75.94%, indicating that the medium received a positive response from users. Therefore, this WebAR-based learning medium can serve as an innovative alternative to support conceptual understanding and enhance students' learning interest in science education.
Co-Authors Abdillah, David Fahmi Achmad Alfi Fakhresi Achmad Ariq Rivaldhi Ade Eviyanti Agung Novianto, Putra Agung Wijaya Aini, Della Swastika Nur Akhmad Tajuddin Aldi Setiawan, Aldi Aldi Setiawan, M Ali Akbar Ambarwati , Rita Andika Aliviameita Ardhian Ramadhan Arif Senja Fitrani Azmuri Wahyu Azinar Bagus Dwi Yulianto Bakta , Nabila Ayu Budi, Bagus Setyo Busono, Suhendro Cholifah Darlis Herumurti Deni Sutaji Dewanti, Irene Elvariani Dian Delta Dimas Ayu Putri Risky Nofa Dina Trikumalasari Diva Putri Anasya Eka Fatra Arif Hidayatullah Eko Agus Suprayitno Erfina, Idha Maharani Eriec Priyono Ersa Zabrina Evi Rinata Fatona Kholifatun Nisa' Febrian Endi Pranyoto Fiolitta , Anggi Firdaus Margo Utomo Firman Milani Gracia, Aisyah Silvia Hamzah Setiawan Harunur Rosyid Hatuwe, Razif Zulvikar Hibatullah Putra, Dimas Radito Hindarto Idha Maharani Erfina Ika Ratna Indra Astutik Ilham Basri K Indriani Rafika Sari Irwan Alnarus Kautsar Julianata, Akhsan Maula Khotiah, Titiek Kusuma, Selvia Ferdiana lambang , Yanuangga Galahart Livia Nur Azzah M. Ryas Hakim Mauliana, Metatia Intan Miftahul Mushlih Mochamad Alfan Rosid Mudji Astuti Muhammad Fachruddin, Muhammad Muhammad Iqbal Al Mulki Nanik Suciati Nanik Suciati Ningsih, Maudina Fatika Novia Ariyanti Nurfirmansyah, Agustin Nuril Lutvi Azizah Nurwijayanti Octavia, Elga Prastiyanti, Erika Priyo Wahyu Setiyo Aji Puspitasari Puspitasari Putra, Riski Firmansyah Wilis Putri, Adelia Kharisma Qilmia Fanani Rahmawati, Indah Agustinah Ratri Enggar Pawening Retna Fetty Idamayanti Rhomadiniyah, Dewi Rina Safitri Rita Ambarwati Rivaldhi, Achmad Ariq Rizky Bagas Prasetyo, Achmad Rizky Bayu Wardana S Suprianto Sahera, Charisa Nur Sandi Wahyu Maulana Sari, Fila Juwita Senja Fitrani, Arif Setiawan, Hamzah Shovi Firdaus Siska Aprilia ST, M. Atho'illah Suhendro Busono Sumarno . Sumarno Sumarno Suprianto Suprianto Suprianto Suprianto Suprianto Suprianto Suroiyah, Lailatul Surur, Moch Shobachus Syahgita, Mico Hari Tasya Gusti Amalia Taurusta, Cindy Uce Indahyanti Ufi Rumefi Umami, Nur Reza Umi Khoirun Nisak Wahyu Nur Islamudin Wahyu Setia Bintara Wardana, Rizky Bayu Wardani, Dwi Sukma Wicaksono, Muhammad Azrul Yansah, Muhammad Kahfi Yulian Findawati Yunianita Rahmawati, Yunianita Yunita Setiyaningsih Yusuf Raharja Yusuf, Farid Maulana Yuwanto, Mahmud Adi