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Match Card Game For Education About Traditional Kingdom in Indonesia: Match Card Game untuk edukasi mengenai kerajaan Tradisional di Indonesia Abdillah, David Fahmi; K, Ilham Basri; lambang , Yanuangga Galahart; Khotiah, Titiek; Dijaya, Rohman
Procedia of Engineering and Life Science Vol. 4 (2023): Proceedings of the 6th Seminar Nasional Sains 2023
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v4i0.1391

Abstract

Indonesia is one of the country that has an old history that can be tracked until 1000 years, even before Indonesia got invaded by Netherlands. Many kingdoms that rise and fall or replaced by another kingdom, and many rulers that have bloodline with another rulers in different kingdom. Each kingdom has different culture background that based on different religion, where we can see about their culture development from kingdoms from the past. Game education is one of the tools for learning that can be used for modern entertainment game that give education point or knowledge so the player can learn while playing the game. Match card game is a game where player match the image with the same image and finish it by matching all the cards with the same image. In this game, by borrowing match game mechanic, we modified it with player need to choose a Question Card and match it with the correct Answer Card. There is 3 stages in the game that separate it with Hindu’s kingdoms, buddha kingdoms and Muslim kingdoms in Indonesia. Player then will got a questioner about the topic in the game. The result we got that the players has improvement about the old kingdoms in Indonesia. And we got positive reaction about the game and they interested to play it again and gain a higher score than before.
Digital Book of Indonesian Rare Flora Using Augmented Reality: Buku Digital Flora Langka Indonesia Menggunakan Augmented Reality Umami, Nur Reza; Dijaya, Rohman; Rahmawati, Yunianita
Procedia of Engineering and Life Science Vol. 4 (2023): Proceedings of the 6th Seminar Nasional Sains 2023
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v4i0.1418

Abstract

The uniformity of the flora is still not widely known. Therefore, natural knowledge has an important role in education considering the limitations of print media as a learning medium. Innovation by utilizing Augmented Realityp technology is very helpful as a learning medium that can support the learning process more effectively and efficiently, on the other hand Augmented Reality that displays 3D models of objects in real time can also increase interest in learning in knowing Indonesia's rare flora attractively and interactively.So, researchers designed and developed the application "Digital Flora Langka Indonesia Using Augmented Reality" with SDLC (Software Development Life Cycle) methods which are expected to help as an interesting learning medium.
Replication of the Climbing Post on Mount Arjuno Using Augmented Reality (AR) with the Open Asset Import Library Method: Replikasi Pos Pendakian Di Gunung Arjuno Menggunakan Augmented Reality (AR) Dengan Metode Open Asset Import Library Fachruddin, Muhammad; Dijaya, Rohman; Rosid, Mochamad Alfan
Procedia of Engineering and Life Science Vol. 4 (2023): Proceedings of the 6th Seminar Nasional Sains 2023
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v4i0.1428

Abstract

Mount Arjuno is a 3,339meter high cone-shaped volcano located in East Java, Indonesia. At this time, information about climbers that is spread in online media makes it easy, there are many features that can be used to find climbing information on Mount Arjuno. Making this Arjuno augmented reality application uses the Rapid Application Development model with the main goal of producing high quality and quantity. Where this method places more emphasis on working on application software and user feedback in the planner. And testing for the tracking distance of the camera to the marker, to ensure the distance that can be traveled by the camera when scanning objects to targets. By creating an android application that uses the Marker Based Tracking method which can assist climbers in choosing hiking trails on Mount Arjuno so that climbers know the distance of the path traveled when climbing.
Designing a Digital Mini Stage Augmented Reality Catalog Application Using the Loading Package Model Feature: Perancangan Aplikasi Catalog Digital Mini Stage Augmented Reality Menggunakan Fitur Model Loading Package Syahgita, Mico Hari; Dijaya, Rohman
Procedia of Engineering and Life Science Vol. 4 (2023): Proceedings of the 6th Seminar Nasional Sains 2023
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v4i0.1429

Abstract

The street vendor business is one that is growing rapidly in this day and age. Some of these businesses are personal in nature, while others are not. The interest in this research stems from observations made with street vendors, where the service for ordering booths so far only uses photo media without the ability to explore in greater detail, where the service is not optimal if the manual method is still used, and thus it is necessary to develop new services to be able to display products in 3D and explore thoroughly. The author's goal in conducting this research is to develop applications so that partners can increase consumer traffic through digital catalogs using augmented reality (AR) technology and make it easier for buyers to interactively visualize booth models. The results of this study are augmented reality applications for interactive visualization of booth models. The booth is displayed in three dimensions using a 3D developer application. Users can explore booth models i teractively from all sides. This application is a portable digital catalog that provides a more intuitive user experience.
Virtual Aquascape for Users Utilizing Augmented Reality: Aquascape Virtual Untuk Pengguna Menggunakan Augmented Reality Aini, Della Swastika Nur; Dijaya, Rohman; Rahmawati, Yunianita
Procedia of Engineering and Life Science Vol. 4 (2023): Proceedings of the 6th Seminar Nasional Sains 2023
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v4i0.1430

Abstract

Aquascape is the art of arranging plants in water. The large number of complaints from aquascape buyers were not up to expectations, causing sellers to have difficulty in setting an example of an orderable aquascape, so researches created an aquascape application system to increase their promotional activities with augmented reality technology accessible through smartphone. One uses the methode MDLC (Multimedia Development Life Cycle). As a result, the application can implement a markless augmented reality to display 3D objects in real time with the help of a camera on a smartphone or a trilib feature by importing 3D object files found on file managers on a smartphone. User can easily provide the desired aquascape example of the aquascape application.
The Digital City Tour Guide Using Augmented Reality on the Pasupati Bridge: City Tour Guide Digital Menggunakan Augmented Reality Pada Jembatan Pasupati Rhomadiniyah, Dewi; Dijaya, Rohman; Rahmawati, Yunianita
Procedia of Engineering and Life Science Vol. 4 (2023): Proceedings of the 6th Seminar Nasional Sains 2023
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v4i0.1431

Abstract

Bandung is a must-visit tourist destination, including those around the Paupati Bridge. The Pasupati Flyover or Pasupati Bridge is an icon of Bandung City. Because of its cool and original location, there is also an ancient building making Bandung interesting to visit and be introduced to its tourism field. One method for propelling the travel industry is with special media. By using Increased Reality (AR)- based data innovation, it can show 3D virtual articles into a genuine climate and construct 3D picture representations. AR can be utilized as an option limited time medium that assists clients with getting more clear data about the fascination they need to visit. This research aims to promote tourism with Augmented Reality using the Multimedia Development Life Cycle (MDLC) Method. The results of this study are Information and 3D images of tourism in which there is a 3D import feature to include images. It can contribute to helping tourists search for information about tourism in an area.
Unlocking Coban Binangun's Tourism Potential: Enhancing Village Hospitality with Plintahan Destination Branding Profile: Membuka Potensi Pariwisata Coban Binangun: Meningkatkan Keramahtamahan Desa dengan Profil Branding Destinasi Plintahan Hatuwe, Razif Zulvikar; Bakta , Nabila Ayu; Rahmawati, Indah Agustinah; Putri, Adelia Kharisma; Wardani, Dwi Sukma; Dijaya, Rohman
Proceedings of The ICECRS Vol. 12 No. 2 (2023): Seminar Nasional, Peran Nyata Civitas Akademika Bagi Masyarakat : Solusi Pembe
Publisher : International Consortium of Education and Culture Research Studies

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The aim of this service is to increase Coban Binangun's tourism potential through an attractive destination branding profile that focuses on natural attractions, culture and village hospitality. Apart from that, this service also encourages local communities to contribute to tourism development by emphasizing their hospitality and active involvement in tourist services. This service method includes tourism potential studies, which include conducting comprehensive research on the natural and cultural potential of Coban Binangun as well as assessing attractions that can be included in the destination branding profile. The hospitality training provides training to local communities about tourism services, hospitality, and how to help tourists have a good experience. The result of this service is increased public awareness and understanding of the benefits of "Plintahan" destination branding, which forms a consistent and well-known identity by tourists. This dedication has the implication that with increased tourism, local communities become more aware of the preservation of nature and local culture. Highlight: Destination Branding: Developing a compelling brand profile for Coban Binangun focusing on natural beauty and cultural richness to attract tourists. Community Engagement: Encouraging local participation by training them in hospitality and tourist services, fostering their involvement in tourism development. Awareness and Conservation: Increased awareness among tourists and locals about the "Plintahan" brand, leading to a more profound understanding of the need for preserving nature and local culture. Keyword: Binangun Waterfall, Natural Tourism, Promotion
Multiple Cutter Crispy untuk UMKM Samiler Bangkok Akbar, Ali; Ambarwati , Rita; Dijaya , Rohman
Procedia of Social Sciences and Humanities Vol. 3 (2022): Proceedings of the 1st SENARA 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pssh.v3i.242

Abstract

Rancangan sebuah produk teknologi yang didiseminasikan dalam pengabdian kepada masyarakat kali ini merupakan sebuah inovasi yang dimiliki oleh pengabdi dan menampung kritik dan saran pemerhati dari sebuah produksi olahan mocav (Modification Cassava) di wilayah Bangkok Gurah Kediri yang mempunyai kendala pada salah satu prosesnya, rancangan yang dibuat kali ini untuk menggunakan metode proses manufaktur yang didasarkan pada proses pemotongan dan mempunyai sudut pandang yang berbeda dari hal yang terdahulu. Dimana tim pengabdi melakukan analisa kekurangan dan kelebihan dari produk yang akan dibuat memiliki gambaran mengenai produk yang akan dibuat dengan pengambilan sampel sumber bahan dan data dari analisa yang telah dilakukan secara langsung kepada para narasumber maupun secara analisa proses yang telah dilakukan, adapun teknik pengumpulan data yang dilakukan secara observasi di lapangan dan membuat sebuah alat Multiple Cutter Crispy atau pisau bermata banyak. Alat ini mampu mengurangi waktu pemotongan adonan kripik samiler menjadi 20% dari waktu sebelumnya.
Factors influencing the Implementation of Electronic Medical Records (Remics) based on Unified Theory of Acceptance and Use of Technology (UTAUT) in Sidoarjo Hospital: Faktor yang mempengaruhi Implementasi Rekam Medis Elektronik (Remics) berdasarkan Teori Unified Theory of Acceptance and Use of Technology (UTAUT) di RSUD Sidoarjo Cholifah; Dijaya, Rohman; Gracia, Aisyah Silvia; Nisak, Umi Khoirun
Procedia of Social Sciences and Humanities Vol. 3 (2022): Proceedings of the 1st SENARA 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pssh.v3i.264

Abstract

Information and Communication Technology has played an important role in improving the efficiency, quality and access to health services. Despite the unintended consequences of information technology in health care and treatment, current studies consistently prove that care and treatment in health care makes technology a necessity for improving the quality of health services. There are few studies related to the adaptation of information technology in health services. In addition to the need for an adaptation process towards electronic medical records, hospitals and other health facilities need to anticipate problems that may arise from the use of electronic medical records. If the use of electronic medical records can be utilized properly, it is expected to facilitate more efficient health services and increase patient satisfaction in health services. This research is a quantitative research conducted analytically to describe the factors that influence the Implementation of Electronic Medical Records (Remics) based on the Unified Theory of Acceptance and Use of Technology (UTAUT) at Sidoarjo Hospital. Data obtained from survey results through questionnaires. The research population is all Health Workers in Sidoarjo Hospital. The sample of this study was Health Workers of RSUD Sidoarjo which were taken randomly with a total of 20 people. The study was conducted on March 1-25, 2022. The results showed that the direct effect of EE on BI was 0.061, which means that if EE increased by one unit, BI could increase by 6%. This effect is positive. The effect of FC on BI is -0.310, which means that if FC increases by one unit, BI can decrease by 31%. This effect is negative. The effect of SI on BI is -0.549, which means that if SI increases by one unit, BI can decrease by 54%, this effect is negative. From the results and discussion above, it can be concluded that the variables that influence the intention to use Electronic Medical Records (remics) in Sidoarjo Hospital are Effort Expectancy (EE), Facilitating Condition (FC) and Social Influence (SI).
Rancang Bangun Brosur Mobil Listrik Berbasis Multimedia Menggunakan Augmented Reality Putra, Riski Firmansyah Wilis; Busono, Suhendro; Dijaya, Rohman
Indonesian Journal of Applied Technology Vol. 1 No. 2 (2024): April
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/ijat.v1i2.3043

Abstract

Lonjakan penjualan kendaraan listrik menuntut strategi pemasaran yang inovatif untuk melibatkan calon pembeli secara efektif. Alat pemasaran tradisional seperti katalog ditingkatkan oleh kemajuan teknologi informasi dan komunikasi, terutama melalui Realitas Tertambah (AR). Studi ini menggunakan metodologi Siklus Hidup Pengembangan Multimedia (MDLC), yang meliputi tahapan seperti Konsep, Desain, Pengumpulan Materi, Pembuatan, Pengujian, dan Distribusi, untuk mengintegrasikan AR ke dalam pemasaran mobil listrik. Aplikasi AR dikembangkan menggunakan perangkat lunak Unity 3D dan SDK Vuforia, bertujuan mengubah brosur mobil listrik menjadi materi promosi yang interaktif dan menarik. Aplikasi tersebut menjalani pengujian alfa menggunakan metode Pengujian Kotak Hitam, mengonfirmasi fungsionalitas semua sistemnya. Hasil penelitian menunjukkan bahwa aplikasi AR berhasil menampilkan model 3D dari kendaraan listrik, sehingga meningkatkan keterlibatan pelanggan dan berpotensi meningkatkan penjualan. Penelitian ini menekankan potensi transformatif AR dalam komunikasi pemasaran dan menyarankan pendekatan yang berorientasi ke depan untuk promosi otomotif.
Co-Authors Abdillah, David Fahmi Achmad Alfi Fakhresi Achmad Ariq Rivaldhi Ade Eviyanti Agung Novianto, Putra Agung Wijaya Aini, Della Swastika Nur Ali Akbar Ambarwati , Rita Andika Aliviameita Ardhian Ramadhan Arif Senja Fitrani Bagus Dwi Yulianto Bakta , Nabila Ayu Budi, Bagus Setyo Busono, Suhendro Cholifah Darlis Herumurti Deni Sutaji Dian Delta Dimas Ayu Putri Risky Nofa Dina Trikumalasari Diva Putri Anasya Eka Fatra Arif Hidayatullah Eko Agus Suprayitno Erfina, Idha Maharani Evi Rinata Fatona Kholifatun Nisa' Febrian Endi Pranyoto Fiolitta , Anggi Firdaus Margo Utomo Firman Milani Gracia, Aisyah Silvia Hamzah Setiawan Harunur Rosyid Hatuwe, Razif Zulvikar Hibatullah Putra, Dimas Radito Idha Maharani Erfina Ika Ratna Indra Astutik Ilham Basri K Irwan Alnarus Kautsar Julianata, Akhsan Maula Khotiah, Titiek Kusuma, Selvia Ferdiana lambang , Yanuangga Galahart Livia Nur Azzah M. Ryas Hakim Mauliana, Metatia Intan Miftahul Mushlih Mochamad Alfan Rosid Mudji Astuti Muhammad Fachruddin, Muhammad Muhammad Iqbal Al Mulki Nanik Suciati Nanik Suciati Ningsih, Maudina Fatika Novia Ariyanti Nurfirmansyah, Agustin Nuril Lutvi Azizah Nurwijayanti Octavia, Elga Prastiyanti, Erika Priyo Wahyu Setiyo Aji Puspitasari Puspitasari Putra, Riski Firmansyah Wilis Putri, Adelia Kharisma Qilmia Fanani Rahmawati, Indah Agustinah Ratri Enggar Pawening Retna Fetty Idamayanti Rhomadiniyah, Dewi Rina Safitri Rita Ambarwati Rivaldhi, Achmad Ariq Rizky Bagas Prasetyo, Achmad Rizky Bayu Wardana S Suprianto Sahera, Charisa Nur Sandi Wahyu Maulana Setiawan, Hamzah Shovi Firdaus Siska Aprilia ST, M. Atho'illah Suhendro Busono Sumarno . Sumarno Sumarno Suprianto Suprianto Suprianto Suprianto Suprianto Suprianto Suroiyah, Lailatul Surur, Moch Shobachus Syahgita, Mico Hari Tasya Gusti Amalia Taurusta, Cindy Uce Indahyanti Umami, Nur Reza Umi Khoirun Nisak Wahyu Nur Islamudin Wahyu Setia Bintara Wardana, Rizky Bayu Wardani, Dwi Sukma Yansah, Muhammad Kahfi Yulian Findawati Yunianita Rahmawati, Yunianita Yunita Setiyaningsih Yusuf Raharja Yusuf, Farid Maulana Yuwanto, Mahmud Adi