Neneng Tasu’ah, Neneng
Pendidikan Guru Pendidikan Anak Usia Dini, Fakultas Ilmu Pendidikan, Universitas Negeri Semarang

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Pengembangan Motorik Halus Melalui Finger Painting pada Anak Usia 4-5 Tahun di TK Athfal Amanah Desa Jebengsari Rohmah, Faza Sayly; Tasuah, Neneng
Indonesian Journal of Early Childhood: Jurnal Dunia Anak Usia Dini Vol. 6 No. 2 (2024)
Publisher : Universitas Ngudi Waluyo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35473/ijec.v6i2.3163

Abstract

This research aims to explore how the implementation of finger painting activities contributes to improving fine motor skills in children, as well as its impact on overall development aspects in 4-5-year-old children at TK Athfal Amanah Desa Jebengsari. This research was inspired by the difficulties in fine motor development experienced by most students at the kindergarten. Using a qualitative approach, the study involved 6 children aged 4-5 years from the kindergarten as research subjects. Data were collected through participatory observation, interviews with teachers, and documentation, then analyzed through data reduction, data presentation, and conclusion drawing. The research findings indicate that finger painting activities not only help children develop hand-eye coordination, fine motor control, and other developmental aspects, but also provide enjoyable experiences for them, enhancing their creativity. Children expressed pride and satisfaction when seeing their artwork. The implications of this research underscore the importance of considering children's experiences and perspectives in designing fine motor development programs in early childhood education institutions. Additionally, this research provides insights for educators on effective ways to integrate finger painting activities into learning. Future research could delve deeper into exploring children's experiences from various backgrounds and contexts to broaden understanding of the effectiveness of finger painting in fine motor development. ABSTRAK Penelitian ini bertujuan untuk mengeksplorasi bagaimana implementasi kegiatan finger painting berkontribusi pada peningkatan keterampilan motorik halus anak, serta dampaknya terhadap seluruh aspek perkembangan pada anak usia 4-5 tahun di TK Athfal Amanah Desa Jebengsari. Penelitian ini diilhami oleh kesulitan dalam perkembangan motorik halus yang dialami oleh sebagian besar peserta didik di TK tersebut. Menggunakan pendekatan kualitatif, penelitian melibatkan 6 anak usia 4-5 tahun dari TK tersebut sebagai subjek penelitian. Data dikumpulkan melalui observasi partisipatif, wawancara dengan guru, dan dokumentasi, kemudian dianalisis melalui reduksi data, penyajian data, dan penarikan kesimpulan. Temuan penelitian menunjukkan bahwa kegiatan finger painting tidak hanya membantu anak-anak dalam mengembangkan koordinasi tangan-mata, kontrol gerakan halus, dan aspek perkembangan lainnya, tetapi juga memberikan pengalaman yang menyenangkan bagi mereka, serta meningkatkan kreativitas. Anak-anak menyatakan rasa bangga dan kepuasan saat melihat hasil karya mereka. Implikasi dari penelitian ini adalah pentingnya mempertimbangkan pengalaman dan perspektif anak dalam merancang program pengembangan motorik halus di lembaga pendidikan anak usia dini. Selain itu, penelitian ini memberikan wawasan bagi pendidik tentang cara yang efektif dalam mengintegrasikan kegiatan finger painting dalam pembelajaran. Penelitian mendatang dapat lebih mendalam dalam mengeksplorasi pengalaman anak-anak dari berbagai latar belakang dan konteks untuk memperluas pemahaman tentang efektivitas finger painting dalam pengembangan motorik halus.
Application of Learning Media Digital Pop-Up Books In Increase Ability Read Beginning of Children Aged 5-6 Years Astutik, Rustiana Yuli; Tasuah, Neneng
BELIA: Early Childhood Education Papers Vol 13 No 1 (2024): Juni 2024
Publisher : Jurusan PGPAUD FIP UNNES

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Abstract

Study this aim for know enhancement read start in children 5-6 years old based on application of learning media digital pop-up book at TK Mekar Sari 03 Soneyan, Margoyoso, Pati. Approach in study this use approach quantitative experiment with design Pre-experimental Design and with type One-Group Pretest-Posttest Design. subject in study this is child 5-6 years old. Retrieval technique sample using saturated sampling technique with use whole population of 30 children aged 5-6 years in Kindergarten Mekar Sari 03 Soneyan, District Margoyoso, Regency starch. Data collection techniques using observation, interview, questionnaire, and documentation. Data analysis techniques using statistics inferential with testing hypothesis use Paired Sample T-Test. Research results from t test calculation obtained value | t count | > t table , ie 21.60 > 2.04523, with score significance of 0.000, so Ho is rejected and Ha is accepted, meaning there is enhancement significant on ability read start child in a manner significant as big 33.46%. There is average difference in ability read start child 5-6 years old before and after given treatment. N-gain test results obtained value 0.60, so show that application of learning media inner digital pop-up book increase ability read start child is on the criteria medium. this show that learning media digital pop-up book can used in increase ability read start child.
ANALISIS VALIDASI BOOKLET PLAYFUL PARENTING BERBAHASA INDONESIA BAGI KELUARGA URBAN MUDA: VALIDATION ANALYSIS OF INDONESIAN LANGUAGE PLAYFUL PARENTING BOOKLET FOR YOUNG URBAN FAMILIES Naili Rohmah; Ali Formen; Neneng Tasuah; Renistiara Medilianasari; Kinanthi Wahyu Prastuti; Ni’ma Qarina Nur Santi
Jurnal Riset Golden Age PAUD UHO Vol. 8 No. 1 (2025): Maret 2025
Publisher : Jurnal Riset Golden Age PAUD UHO

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Abstract

Pengasuhan terhadap anak merupakan kajian yang patut diteliti dari berbagai sisi, terlebih dari sudut pandang orang tua. Penelitian ini bertujuan untuk mengembangkan booklet playful parenting berbahasa Indonesia bagi keluarga urban muda. Metode penelitian yang digunakan dalam penelitian ini adalah research dan development (RnD). Jenis penelitian R&D yang digunakan pada penelitian merupakan jenis 4D. Tahap penelitian 4D yaitu Define, Design, Develop, dan Disseminate.  Penelitian yang menggunakan jenis 4D cocok digunakan untuk mengembangkan berbagai media pembelajaran. Berdasarkan rekapitulasi uji kelayakan ahli media dan materi didapatkan bahwa aspek media memiliki kriteria sangat layak sebesar 92,5% yang berasal dari indikator ukuran booklet, desain kulit, dan desain isi. Sementara aspek materi memiliki nilai kelayakan 95,25% yang berarti sangat layak. Sehingga disimpulkan bahwa booklet playful parenting yang dikembangkan sangat layak untuk digunakan sebagai pegangan kegiatan parenting.
Institutional Readiness in Implementing Semarang Mayor Regulation No. 79 of 2020 Concerning the Implementation of Early Children's Education 1 (One) Year of Pre-Primary School Shinta Okti Puspitasari; Neneng Tasu’ah
BELIA Early Childhood Education Papers Vol. 13 No. 2 (2024)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/belia.v13i2.2982

Abstract

This research aims to determine the readiness of institutions to implement Semarang Mayor Regulation no. 79 of 2020 and to find out supporting and inhibiting factors in implementing these regulations. The approach in this research uses a qualitative method with a qualitative descriptive research type. Data collection techniques in this research are observation, interviews and documentation. Research analysis techniques include data reduction, data presentation and drawing conclusions. Based on the results of interviews based on 8 scopes of Semarang Mayor Regulation no. 79 of 2020 that the institution has prepared and implemented the Regulations well. First, the Pedurungan State Kindergarten is ready in all aspects. Secondly, the strongest aspect of ABA 42 Kindergarten that has been prepared by the institution is in terms of the curriculum aspect using an independent curriculum based on loose part learning, while the weakest aspect is in the teaching staff aspect, where out of 5 teaching staff, 3 teaching staff do not have a Bachelor's degree in PAUD or a Bachelor's degree in Psychology. . Third, in Sultan Agung 02 Kindergarten, the strongest aspect that the institution has prepared is financing, while the weakest aspect is the teaching staff and educational staff. The four Kebon Dalem 02 Kindergartens, the strongest aspect that has been prepared, is community participation, and the weakest aspect is the teaching staff and education staff, whereas if seen as a whole, looking at the 8 scopes, the most prepared aspect is financing and the least prepared aspect are educators and educational staff. Supporting factors for institutional readiness in implementing Semarang Mayor Regulation no. 79 of 2020, namely that all parties, namely teachers, parents and the community around the institution support the existence of policies and the implementation of these regulations. The inhibiting factor is that there are still many parents who do not understand and understand the importance of early childhood education and whether children with special needs in institutions can implement the 1 (one) year PAUD program or not. 
The Effect of Flashcard-Assisted Congklak Game Innovation on Reading Literacy of 5-6 Years Old Children: An Experimental Study Maharani, Aprilia Devita; Tasuah, Neneng
Journal of Languages and Language Teaching Vol 13, No 2 (2025)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jollt.v13i2.14064

Abstract

Development in reading literacy is the most important thing in the process of child development at an early age.  For this reason, there is a need for innovation in learning to improve students' reading literacy learning process. One of them is by using the traditional game media congklak. This study aims to increase the level of reading literacy learning of students at the age of 5-6 years. The approach used in this study is a quantitative approach with a Pre-Experimental Designs design where this method uses one class to be given treatment. The subjects used were all children aged 5-6 years with a total of 36 children. Data collection was carried out by researchers by means of observation, interviews, as well as documentation. Then the test carried out is by using validity test, reliability test, normality test, and N-Gain. The results showed that, with the learning media, the game of congklak can increase students' interest in learning. Not only that, but it also makes learning so varied and fun. This can provide an opportunity to develop children's literacy at an early age.
Implementasi Program Kader Posyandu dalam Pencegahan Stunting Ni'matul Fitri, Faticha; Tasuah, Neneng
Murhum : Jurnal Pendidikan Anak Usia Dini Vol. 6 No. 1 (2025): Juli
Publisher : Perkumpulan Pengelola Jurnal (PPJ) PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/murhum.v6i1.1357

Abstract

Stunting merupakan isu kesehatan yang dapat berdampak pada kapasitas sumber daya manusia. Beberapa aspek yang memiliki peranan utama dalam menangani stunting yaitu kader posyandu. Peran kader posyandu sebagai penggerak masyarakat sangat diperlukan untuk meningkatkan kesejahteraan melalui aspek kesehatan. Penelitian ini bertujuan untuk mengkaji program kader posyandu dalam menurunkan dan mencegah prevalensi stunting di Desa Jenarsari, Kecamatan Gemuh, Kabupaten Kendal. Metode yang dipakai dalam penelitian ini adalah pendekatan deskriptif kualitatif. Teknik pengumpulan data yang digunakan meliputi observasi, wawancar dan pengumpulan dokumen. Dari hasil observasi dan wawancara dengan ketua kader posyandu, anggota kader posyandu dan orang tua balita penulis mendapatkan hasil penelitian bahwa kader posyandu telah menjalankan perannya dalam usaha menurunkan angka stunting. Hal ini terlihat dari program pemberian makanan tambahan yang dilakukan oleh kader posyandu kepada anak yang terkena stunting. Dari pelaksanaan program tersebut, membuktikan bahwa kasus anak stunting di Desa Jenarsari turun yang semula tahun 2024 tercatat 26 kasus anak stunting dan turun menjadi 21 kasus stunting pada awal tahun 2025. Dari data tersebut menunjukan program pemberian makanan tambahan efektif dalam pencegahan stunting di Desa Jenarsari.
Strategi Orangtua Bekerja dalam Mendukung Anak dengan Speech Delay Pada Usia 5 Tahun Sarah Salsabilla; Neneng Tasu’ah
EduInovasi:  Journal of Basic Educational Studies Vol. 5 No. 2 (2025): EduInovasi:  Journal of Basic Educational Studies
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/edu.v5i2.8686

Abstract

This study aims to describe the strategies used by working parents in supporting children with speech delay. Using a qualitative approach and in-depth interviews with three families, data were collected on the dynamics and challenges parents face in providing language stimulation. The findings reveal that limited time due to work is a major obstacle; however, parents remain proactive in supporting their children through simple communication, educational media, and involvement of extended family members. Parents also realize the importance of creating a positive environment to make children feel comfortable while communicating. Consistency, patience, and rewarding children's efforts are key to supporting their language development. This research reinforces previous findings that emphasize the crucial role of parents in early childhood language development, especially in cases of speech delay.
The Effect of Flashcard-Assisted Congklak Game Innovation on Reading Literacy of 5-6 Years Old Children: An Experimental Study Maharani, Aprilia Devita; Tasuah, Neneng
Journal of Languages and Language Teaching Vol. 13 No. 2 (2025): April
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jollt.v13i2.14064

Abstract

Development in reading literacy is the most important thing in the process of child development at an early age.  For this reason, there is a need for innovation in learning to improve students' reading literacy learning process. One of them is by using the traditional game media congklak. This study aims to increase the level of reading literacy learning of students at the age of 5-6 years. The approach used in this study is a quantitative approach with a Pre-Experimental Designs design where this method uses one class to be given treatment. The subjects used were all children aged 5-6 years with a total of 36 children. Data collection was carried out by researchers by means of observation, interviews, as well as documentation. Then the test carried out is by using validity test, reliability test, normality test, and N-Gain. The results showed that, with the learning media, the game of congklak can increase students' interest in learning. Not only that, but it also makes learning so varied and fun. This can provide an opportunity to develop children's literacy at an early age.
Penggunaan Media Roda Putar sebagai Alat Pemilihan Peran pada Sentra Peran di Paud Islam Hidayatullah Semarangx Ramadhanty, Dahniar; Tasuah, Neneng
PAKAR Pendidikan Vol 22 No 1 (2024): Published in January 2024
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/pakar.v22i1.452

Abstract

This study was conducted with the aim of selecting roles using the rotating wheel media game. There are children who do not want to play roles in the role center and tend to choose to play alone. The rotary wheel is a game media that can be used to support learning activities in the classroom. The rotary wheel game is used before the center play activities begin. This research method uses qualitative research with class action techniques. Researchers conducted learning using the rotary wheel media as a role selection tool at the role center of Play Group 1. The media is made manually with a variety of diverse tools and materials. The use of the rotary wheel media is by rotating the rotary wheel, then after the wheel stops the students will get a role from the media to play in the role center. Rotary wheel media has various advantages and disadvantages of its use. Based on the conclusions, there are positive changes from students after the use of the rotary wheel media takes place. After the existence of the rotary wheel media game as a role selection tool, students are very enthusiastic and willing to play roles in the role center.
The Effect Of Youtube Content Development Traditional Games In The Motor Development Of Early Children In The New Normal Era Ghossania, Nabila Ayu; Tasu'ah, Neneng
BELIA: Early Childhood Education Papers Vol 12 No 2 (2023): November 2023
Publisher : Jurusan PGPAUD FIP UNNES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/belia.v12i2.65931

Abstract

Motor development is a continuous proces sof development and occurs significantly for bone formation, growth and development, movement of muscles and nerves according to their age range which will affect children's skills in moving. This motoric development canbe developed through play activities. The purpose of this research is to find out the development of You Tube content for traditional games in the motor development of early childhood in the new normal era at TPQ Baiturrahman Jatisari. The method used is an experimental research method. The experimental design uses aquasi-experimental design.The instruments used include observation sheets, pre-test and post-test. Data analysis by grouping data based on variables and types of respondents, tabulating data based on variables from all respondents,then presenting data one achvariable studied, performing calculations to answer the problem formulation,then performing calculations to test the hypotheses that have been proposed.The results showed an average score of 81.60% before and after the traditional game treatment. So, it can be said that the activity of children while playing affects the motor skills of early childhood. The development of You Tube content through traditional games has an effect on the motor skills of children aged 5-6 years. This means that traditional games can be applied in schools witha level of effectiveness through consideration as an effort to improve early childhood motor skills. The N-Gain test has reached the expected indicator of 81.60%. This shows that the use of YouTube content development methods through traditional games can improve motor development in early childhood. Besides that, it can be used as an alternative teacher in an effort to introduce traditional games to early childhood.