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Pengembangan Sistem Informasi Manajemen Operasional Pabrik dan Toko Mebel (Studi Kasus: CV. Saxophone Mebel Malang) Raihan Muhammad Suwanto; Adam hendra brata; Agi Putra Kharisma
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 5 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

CV. Saxophone Furniture Malang is a furniture retail production and sales business and has its own store in Malang City and three factories spread across Bali, Puntir, and Malang. With three different locations, the operational management system was recapitulated using excel, causing many problems. One of the perceived problems is the inappropriate recording of product raw materials by his subordinates. This discrepancy is caused by the management of recording raw material stocks that are not properly recorded so that many raw material stocks are lost without a trace. In this study, a system was developed that aims to help CV. Saxophone Furniture Malang in managing operational management with a system that can record production, distribution, and sales which so far there have always been discrepancies. The system development carried out in this study uses the waterfall development method. The system created this time is tested with unit testing, validation testing and compatibility testing. Unit testing using the white-box testing method resulted in a 100% valid percentage in three test cases, then validation testing using the black-box testing method resulted in a 100% valid percentage in 48 test cases. Then the compatibility test states that this system can run on various web browsers but there are a few major and minor problems in some of these web browsers.
Perancangan Prototype Aplikasi Pembelajaran Pembuatan Website dengan Metode Human-Centered Design Gerald Marihot Hasiholan; Ratih Kartika Dewi; Agi Putra Kharisma
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 5 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Micro, Small, Medium Enterprises (MSMEs) are businesses run by individuals, households, or small business entities. There was a 56% drop in sales due to the COVID-19 pandemic. This has resulted in MSME actors turning into digital businesses, one of which is the creation of websites with the goal of advertising their products. Previously there have been several learning applications for website creation that can be downloaded, but there are no applications that are easy, free, attractive, and provide freedom for users to choose the final result of the website. Website Development Learning Applications is a solution to be achieved in order to answer the problems that exist. The method that will be used in designing this application is Human-Centered Design (HCD) so that the resulting solution can focus on the user's needs. The final result of this user experience design is a high-fidelity prototype which will then be evaluated using the Usability testing and Heuristic Evaluation method. The results obtained from the Usability Testing evaluation are the user's level of success in using the application and the Heuristic Evaluation method involving three experts who have conducted an evaluation and then found fifteen findings of usability problems. Improvements made will be adjusted according to suggestions from the evaluator.
Pengembangan Aplikasi Perangkat Bergerak Pelayanan dan Pusat Informasi Penduduk Desa (Studi Kasus: Desa Sumberrejo) Dina Noviana; Agi Putra Kharisma; Mahardeka Tri Ananta
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 6 (2022): Juni 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The progress of the village and its inhabitants is one of the goals of village empowerment where managing and serving the interests of the population is the obligation of the village government. Based on the type of village services provided in Sumberrejo village, several problems were found, including the process of recap and integration of daily resident data that had to be done twice, the lack of knowledge of the population regarding the submission of letter administration, and the process of disseminating social assistance information which was not coordinated so that it was less accurate and detailed. The service application and village information center were built for the Android platform with mail submission services, daily population data collection, and access to social assistance information in order to achieve equitable population welfare. In this study, the Prototyping method is used to produce an application that can accommodate changes in the development process based on feedback provided by stakeholders and users at the evaluation stage. Based on the results of the implementation carried out using the Kotlin programming language and Firebase database, black box testing has been carried out with 100% valid results, compatibility testing with 100% compatible results for Android SDK levels 21 to 32, and usability testing with an average SUS value ( The final System Usability Scale for residents is 91.5, for RT heads it is 85.5 and for village administrative staff it is 83, where each is included in grade A+, Best Imaginable status, and Acceptable category.
Pengembangan Aplikasi Perangkat Bergerak Rekomendasi Co-Working Space di Kota Malang berbasis Android Stefanus Dany Supryatna Sinaga; Riswan Septriayadi Sianturi; Agi Putra Kharisma
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 6 (2022): Juni 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

One of the problems experienced by entrepreneurs is the difficulty of making decisions in finding a co-working space that is in accordance with the wishes of the entrepreneur. This problem was obtained based on the results of a survey conducted on five entrepreneurs in the city of Malang. These problems include high rental rates, long distances to locations, less comfort levels, and other problems. Therefore, this research was carried out with the aim of developing a mobile application for recommended co-working space in Malang City based on Android called CoSpace. The CoSpace application was developed using the SDLC waterfall method, Android OS, and Firebase. This research is divided into four steps, namely needs analysis, design, implementation, and testing. Requirements analysis resulted in twelve functional requirements of users and admins and two non-functional requirements. The design stage produces activity diagrams, sequence diagrams, class diagrams, algorithm designs, and interface designs. The implementation phase results in the implementation of program code and interfaces. Validation testing gets 100% valid results. Testing the usability effectiveness of users and admins gets 100% successful results. User and admin usability efficiency tests get 0.001501 and 0.001741 tasks/second. The results of the usability satisfaction (SUS) test are 90.625 (best imaginable). The results of this study can make it easier for entrepreneurs in Malang City to choose a co-working space that suits user needs.
Perancangan User Experience Aplikasi Manajemen Keuangan Rukun Tetangga menggunakan Metode Human-Centered Design. Studi Kasus: Perumahan River Village Blok E2 Kota Malang Zalfa Rossana; Riswan Septriayadi Sianturi; Agi Putra Kharisma
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 6 (2022): Juni 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Neighborhood pillars are institutions formed by the community which are under the community pillars. One of the activities carried out is managing finances including payment of monthly fees, bookkeeping, and financial audits. In its management, the treasurer still uses the manual method. So that the treasurer needs more time in recording and making monthly reports. Residents also often forget to pay dues so that they have dues dependents. So this study aims to design a neighborhood financial management application that is expected to help residents, treasurers, and chairmen at the River Village Housing Block E2 Malang City in managing financial activities. Human-centered design is used as a method in designing this user experience which begins with an analysis of the context and user needs which is then implemented in the form of a solution design. Then, a design evaluation was carried out using usability testing and a user experience questionnaire to 5 respondents which resulted in an effectiveness value of 82.8%, an efficiency value of 0.072 goals/second, with 85th score, grade A, adjective excellent, acceptable, promoter, and UEQ aspects with attractiveness 2.77, perspicuity 2.35, efficiency 2.85, dependability 2.9, stimulation 2.85, and novelty 2.5. In addition, design improvements and additional features were made according to the respondents' suggestions which resulted in an effectiveness value of 96.7% with an efficiency value of 0.088 goals/second. Thus, this research produces a prototype for further development.
Perancangan User Experience Aplikasi Mobile Learning menggunakan Metode Pendekatan Human-Centered Design (Studi Kasus: SD Negeri Pagerwojo Kabupaten Sidoarjo) Yulia Salsah Sholihat; Agi Putra Kharisma; Mahardeka Tri Ananta
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 6 (2022): Juni 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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The Covid-19 pandemic has crippled all face-to-face activities that have an impact on all aspects of life, including aspects of education. Pagerwojo Primary School is one of several educational institutions that are affected by replacing its learning process with online school. However, the facilities provided by the school are not adequate. This can be seen from the media used for online learning processes which are through the WhatsApp messaging application which has several obstacles in the process of delivering learning.. From that problem, information technology is viewed as a solution that can accommodate various online schools. The study aims to design the user experience of a good mobile learning application using the Human-Centered Design approach (HCD), involving stakeholders and users in every step. The steps are determining the context of use, analyzing user needs, making design solutions, and evaluating design solutions. Evaluation of design solutions using usability testing and user experience. The results of the evaluation on the aspect of effectiveness produce a success rate of 100%, the efficiency aspect produces 0.03 goals/sec and the satisfaction aspect has an average value of 6.2. User experience testing the rating scale of attractiveness, efficiency, accuracy, stimulation, and novelty is in the excellent category and the clarity scale is in a good category. From the evaluation results, improvements were made to produce a better design solution.
Nusantarian: Pengembangan Aplikasi Wisata Edukasi Candi Badut berbasis Gamifikasi pada Platform Android Yusuf Gladiensyah Bihanda; Agi Putra Kharisma; Mahardeka Tri Ananta
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 13 (2022): Publikasi Khusus Tahun 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Dipublikasikan di SIET 2022
Perancangan User Experience Aplikasi Forum Dan Jual Beli Bibit Tanaman Dengan Menggunakan Human-Centered Design Galistyawan Caesanova; Riswan Septriayadi Sianturi; Agi Putra Kharisma
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 6 (2022): Juni 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The COVID-19 pandemic has given birth to the trend of caring for plants. The demand for plant seeds for plant sellers increased. However, several obstacles arise such as low ability to bargain for products, lack of available market information, and lack of clarity on the product marketing network. This happens because of the limited reach of marketing and no place to wider their market. The design of the application user experience on the android system can be an answer to this problems by creating forum for product marketing from seed traders to buyers and by a forum for mutual questions and answer discussion. This research using the Human-Centered Design (HCD) approach. The results of usability testing evaluations by traders get 100% effectiveness, time base efficiency 0.10054 goals/sec, with the predicate SUS excellent and for attractiveness aspects 2.23, praise 2.15, efficiency 2.10, accuracy 2.10 , stimulation 2.20, novelty 1.90. testing on buyers, 100% effectiveness, 0.201 efficiency, system usability scale 8.3 with very good category, and user experience questionnaire on aspects of attractiveness 2.23, game 2.75, efficiency 2.20, accuracy 2.25, stimulation 2.30, and novelty 0.90. The Buyer User Experience Questionnaire was in the very good category except for novelty getting above average.
Perancangan User Experience Aplikasi Sistem Informasi Akademik berbasis Mobile menggunakan Metode Human-Centered Design (Studi Kasus: SDN Latsari I) Sinta Karidina; Agi Putra Kharisma; Fais Al Huda
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 6 (2022): Juni 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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SDN Latsari I at this time manages academic data utilize Microsoft Excel, there are several complaints from teachers regarding confusion using Microsoft Excel because of so many features provided and it takes special space and time to open desktop device use the application properly. In addition, the management of its data is limited to school storage. The distribution of student grade uses a physical report that must be returned immediately, making it difficult to monitor progress of student scores. Therefore, it requires an application that is simple and easy to manage anywhere and anytime and is connected between stakeholders and users at SDN Latsari I. This research uses human-centered design method to develop solution that focus on human perspectives into all parts of problem-solving process. The output from this study is a prototype which is a high-fidelity design. The results of evaluation using usability aspects, effectiveness of school operators gets 94.73%, teachers 96%, and students / guardians 96.66%. The efficiency aspect gets 0.209 goals/sec. Aspects of user satisfaction using single-ease questions get quantitative data on an average scale of 6.71, and qualitative data are the suggestions from users. The test results using UEQ get all excellent results.
Perancangan User Experience Aplikasi Toko Air Minum menggunakan Metode Pendekatan Human Centered Design (Studi Kasus: Toko Berkat di Cibubur) Reynard Euginio Tjokro; Agi Putra Kharisma; Riswan Septriayadi Sianturi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 7 (2022): Juli 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Water Drinking Store application designed to help store owners in providing good service and help customers make transactions easier. This research conducted to design a good user experience for its users. In making this design using the HCD (Human-Centered Design) method that has 3 main stages, namely inspiration, ideation, and implementation. Application testing is carried out using usability testing and filling out User Experience Questionnaire (UEQ) for 2 types of users. The test results for the owner's application show an effectiveness value of 92.5%, an efficiency value of 0.12 goals/second, and a user satisfaction value of 82.5. Meanwhile, the customer application shows an effectiveness value of 90.18%, an efficiency value of 0.216 goals/second, and a user satisfaction value of 81.43. Then the UEQ results on owner's application, showed excellent value in the attractiveness, efficiency, dependability, stimulation, and novelty aspects and had good value in the perspicuity aspect. Meanwhile, the customer application had good value in the attractiveness, efficiency, and dependability values and had above average value in the perspicuity, stimulation, and novelty aspect. These results shows that the design solution is acceptable with good usability values ​​and has user experience values ​​that each aspect is above average.
Co-Authors Abidin Adi Prasetyo Abu Hasan Baskara Achmad Arif Kusamiaji Achmad Arwan Achmad Fauzi Harismawan Adam Hendra Barata Adam Hendra Brata Adhitya Bhawiyuga Adi Cahya Hermawan Adi Kurniawan Adiama Septiara Aditya Negara Aditya Putra Pratama Adji Pangestu Wicaksono Adya Farasadi Afrizal Fath Rahman Agung Dwi Saputra Ahmad Hayyi Muhyiddin Ahmad Wildan Jauhari Alfeda Ivan Widiaputra Alfian Eko Susilo Putro Alfin Zaenal Kamala Alfredo Juan Pratama Alif Andarta Al Falah Alva Yonara Puramandya Alvin Ariesta Wiyanto Anang Triwiratno Anarya Indika Putra Anggi Mahadika Purnomo Annisa Fitriani Nur Ari Setiawan Arief Andy Soebroto Arief Purba Sakti Arif Luthfiansyah Arifandis Winata Ary Budi Laksono Aryo Pinandito Aulia Muhammad Hariz Aulia Rizki Ananda Axel Iskandar Ayuri Alfarianti Bahrur Rizki Putra Surya Bella Dwi Rahmatulia Bella Rhobiatul Adhawiyah Billy Kaleb Hananto Brilian Ade Putra Brilliant Richky Setya Putra Buce Trias Hanggara Budi Setiawan Candra Dewi Dahnial Syauqy Deni Kusuma Fajri Denny Sagita Rusdianto Dhani Muhammad Zidan Dhoni Indras Setyawan Diah Priharsari Dina Noviana Dozi Imam Nursyahbani Dwija Wisnu Brata Eka Iqbal Virgiawan Eko Nur Adi Prasetyo Eriq Muhammad Adams Jonemaro Eriq Muhammad Adams Jonemaro Fachri Rachmanda Fadhil Arif Muhammad Fais Al Huda Faisal Fajar Nursaid Faisal Roufa Rohman Faizal Bachtiar Faizatul Amalia Fajar Pradana Farid Widyatama Faris Nauval Abdurrahman Farras Almay Renando Farrel Arvino Ilhamsyah Fatih Kamala Nurika Febby Anggara Putra Febiyana Nur Yahya Febryana Roma Uli Marpaung Fikri Alfi Hidayatulloh Filan Maula Andini Firmanda Mulyawan Nugroho Fitriyah, Hurriyatul Galang Putratama Galistyawan Caesanova Gede Bayu Eka Bhuana Gerald Marihot Hasiholan Gifary Dhimas Fadhillah Gilbert Osvaldo Christian Gusti Agung Suastika Adinata Hafiz Azhari Aritonang Hafizh Daffa Septianto Hafizh Fadhila Rizky Hanida Aisha Hanifah Muslimah Az-Zahra Hario Budiharjo Harun Ulum Fajar Herman Tolle Hilmy Saeful Fatah I Kadek Yoga Darma Putra I Ketut Sidharta Yogatama I Made Setia Baruna I Putu Sancaya Saraswaha Ian Setyo Aji Ibnu Rakha Ibrahim Yunus Muhammad Fiqhan Ilham Dwi Muchlison Ilham Harazki Imam Farouqi Faisal Iqra Ilhamsyah Ismiarta Aknuranda Issa Arwani Issa Arwani Jati Nugroho Jerry Kurnia Sandy Jonathan Frelispradana Musila Josua Fernando Kevin Haidar Khadija Rahmanisa Putri Pohan Komang Candra Brata Kresna Rizka Carisfian Labib Alfaruqi Ibrahim Lalu Muhamad Arfian Arya Gandhi Lutfi Fanani M Faizal Putra Pradana M. Brilian Misbah Al Hakim Mahardeka Tri Ananta Mahatva Zenggi Maggenta Marji Marji Martantio Wicaksono Masgata Nafi'ul Kalam Mayshal Aldo Krisnanda Michael Adrian Halomoan Mochammad Imam Sya' Roni Moh. Faiz Fanani Mohamad Ilham Mohammad Chaliffilardhy Syaifuddin Mohammad Lukman Wibowo Muh. Fadhil Fathi Rizal Muhamad Habib Muhamad Ilham Dian Putra Muhammad Agusalim Hariadi Muhammad Algier Mahesa Muhammad Aminul Akbar Muhammad Ananta Pratama Muhammad Azmi Muhammad Fachri Pratama Muhammad Faris Auzan Muhammad Hafiizul Kirom Muhammad Hardian Ghaffari Nasution Muhammad Misbachul Asrori Muhammad Murtadho Muhammad Najmi Faisal Muhammad Prabu Sutomo Muhammad Riyyan Royhan Muhammad Safreza Muhammad Wildan Aldiansyah Muhammad Zaki Nabil Muhammad Ziyad Al Maududi Nadir Basalamah Nafilah Fauzi Nata Nirwasita Rasendriya Naufal Hilmy Nofath Zukhrufi Haideal Nooriza Fariha Rumagutawan Novanto Yudistira Nurudin Santoso Nurul Qomariah Phillip Tothalove Chrisyuono Pramuditya Ananta Nur Prayoga Febriandika Priyambadha, Bayu Putri Sabrina Nurhidayah Rachmalia Dewi Raesulli Kautsar Riando Rahma Nur Anggraeni Rahmatsyah Rahmatsyah Raihan Muhammad Suwanto Raka Bagas Perdana Ramadhani Imam Khoiri Randy Cahya Wihandika Ranu Goldan Yeara Elzatar Ratih Kartika Dewi Retno Indah Rokhmawati Revino Datya Baventa Reynard Euginio Tjokro Rishani Putri Aprilli Riswan Septriayadi Sianturi Rizky Ashar Murdiono Robi Hidayat Rofy Firmansyah Rachmandany Septy Kusumaning Pratiwi Sinta Karidina Sisco Jupiyandi Stefanus Dany Supryatna Sinaga Sutrisno Sutrisno Syifa Shabrina Siregar TATI NURHAYATI Tifo Audi Alif Putra Tom Ian Buana Tony Andhika Mahendra Tri Afirianto Tri Astoto Kurniawan Tsany Rijalu Ahimsa Tubagus Saifulloh Uzlah Mawali Kubro Vito Kurniawan Sampurno Wahyu Rafi' Adi Wicaksono Wahyudin Satrio Hapsoro Wibisono Sukmo Wardhono Widya Saptiani Wijaya Kurniawan Wisnhu Surya Wardhana Wisnu Wijaya Yahya Sahaja Yanuardi Firmansyah Yohannes Sebastian Sibarani Yolanda Saputri Yudhistira Serdiansyah Alrio Yufita Berliana Putridewati Yulia Salsah Sholihat Yusuf Gladiensyah Bihanda Zalfa Rossana Zam Zam Nuruzzaman Zeta Zidanne Bihesa