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Perancangan User Experience Aplikasi Sistem Informasi Gereja menggunakan Metode Human-Centered Design (Studi Kasus: GPdI Hope Jombang)rmasi Gereja Menggunakan Metode Human-Centered Design (Studi Kasus: GPdI Hope Jombang) Phillip Tothalove Chrisyuono; Riswan Septriayadi Sianturi; Agi Putra Kharisma
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 11 (2022): November 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Many essential sectors of life are affected by Covid-19, one of them is religious sector. The Ministry of Religious Affairs issued a Circular Letter of the Minister of Religious Affairs 2022 concerning the Implementation of Worship/Religious Activities. In that circular letter, there are restrictions on the distance and number of congregations present. GPdI Hope Jombang is one of the churches that implements the congregational data collection process. GPdI Hope Jombang requires its congregation to register their self before coming to worship. The registration and attendance process that is carried out manually makes the registration data and attendance of the congregation often lost. In order to help the manager and congregation of GPdI Hope Jombang in carrying out all of the spiritual activities, the author designed the user experience application for church information system using the human-centered design method. For the effectiveness aspect, tested using usability testing and the result is 93% for the manager's display and 91% for the congregation's display. For efficiency aspect, tested using usability testing and the result is 0.163 goals/second for the manager and 0.104 goals/second for the congregation. For user satisfaction aspect, tested using the system usability scale (SUS) and the result is 96 for the manager's display which it's in the Excellent category, and 92 for the congregation's display which it's in the Excellent category. Then for the user experience questionnaire (UEQ), results for the manager's display and the congregation for the aspects of attractiveness, efficiency, dependability, stimulation, and novelty in the excellent category, while perspicuity gets the above average category.
Pengembangan Sistem Informasi Barang Hilang Markas Komando Keamanan Universitas Brawijaya berbasis Progressive Web App Nofath Zukhrufi Haideal; Agi Putra Kharisma; Fais Al Huda
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 12 (2022): Desember 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Losing goods such as being negligent in guarding goods can result in the emergence of a criminal act, namely embezzlement of goods. Embezzlement of goods is a case that the goods from the owner are already in the hands of the perpetrator without the perpetrator committing a crime. Based on criminal statistics for 2021, there were 37,097 crimes related to fraud, embezzlement, and corruption in 2020. The researcher also got direct information from UB Security who said that cases of lost goods are not uncommon in UB's campus environment. In addition, information dissemination of missing items has not been implemented in UB. Therefore, we need a solution in the form of a system that can provide information about the incident of lost goods. The development of the PWA Lost and Found UB website uses the Prototyping development method using several tests, namely validation testing using Black-box Testing, usability testing (effectiveness) using Scenario Testing, and usability testing (satisfaction) using the System Usability Scale (SUS). The test results show that the functional requirements run well and users can perform all testing scenarios properly and have an effectiveness level of 100% for each user. The SUS score obtained was 83 which illustrates several points in SUS, namely the Grade Scale with a value of B, an Adjective Rating with an Excellent value, and the Acceptability Range with an Acceptable value.
Pengembangan Aplikasi berbasis Android Sistem Presensi dengan menggunakan Validasi Koordinat Lokasi dan Foto Selfie di PT. Bintang Mas Glassolutions Tom Ian Buana; Agi Putra Kharisma; Fais Al Huda
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 12 (2022): Desember 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

There are still many manual attendance systems found in companies that exist today, including PT.Bintang Mas Glassolutions which still uses a presence system that is quite behind in terms of technology that has developed, namely by using initial presence on a paper. The obstacles that still occur in the use of attendance above are the impractical process of employee attendance that has to walk to another room and less practical in terms of searching data when the company will see the performance of employees with the attendance system. Based on these problems, an android-based online presence system was created using location coordinate validation and selfie photos at PT. Bintang Mas Glassolutions. In the needs analysis stage in this study produced 12 functional requirements, and 2 non-functional requirements, and 2 actors who will use the system, namely admin and employees. After getting the results of the needs analysis, then make a design for the system with reference to the results of the needs analysis obtained. In the architectural design of the system is described by making system architecture drawings, algorithm design with flowcharts and pseudocode, system design with activity diagrams, sequence diagrams, and class diagrams, database design with tables of the system database structure to be built, and interface design is described in mockup form. This study uses the waterfall development method, uses the Flutter framework, and the dart programming language at the implementation stage. System testing using Blackbox Testing with 100% valid results, usability testing using SUS with a final score of 84.25 grade A, and compatibility testing by installing the application to several devices with different Android versions with 100% valid results.
Perancangan Pengalaman Pengguna Aplikasi Jasa Digital Printing di Kabupaten Banyuwangi berbasis Mobile menggunakan Human-Centered Design Ahmad Wildan Jauhari; Riswan Septriayadi Sianturi; Agi Putra Kharisma
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 12 (2022): Desember 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The digital printing business that continues to grow makes entrepreneurs want to open a business in the digital printing world. Banyuwangi Regency is one of the districts that has several printers. Of the 50 promotion respondents in Banyuwangi Regency, they found that respondents experienced problems with printing services such as the ordering process, product search, product payment, and printing revenue withdrawals. a platform that connects printer owners and customers to solve these problems. Researchers designed the user experience for digital printing applications in Banyuwangi Regency using the human-centered design method. The Human-Centered Design (HCD) used includes analysis of user context, analysis of user needs, design of solution designs, and evaluation of solution designs. The result of the design solution is a high-fidelity prototype that is tested on the user. Testing was conducted using usability testing and a user experience questionnaire (UEQ). The results of usability testing have 3 aspects, namely the effectiveness aspect getting a score of 84.44%, the efficiency aspect getting a score of 0.059 tasks/second, and the user satisfaction aspect getting a score of 90, which is included in the grade A category with an adjective rate rating, namely "best imaginable," and includes accepted with NPS promoter value. While the results of the user experience questionnaire fall into the excellent category on the scale of attractiveness, efficiency, accuracy, stimulation, and novelty The clarity scale receives a high rating.
Perancangan User Experience Aplikasi Adopsi Kucing dengan Metode Design Thinking (Studi Kasus: Pecinta Kucing di Malang) Yolanda Saputri; Agi Putra Kharisma; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 12 (2022): Desember 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The community's interest in keeping cats has increased, but there are still cases of abandoned cats. Many cat lovers find abandoned cats but can't adopt them, so they want to find adopters. However, they find it difficult to find adopters who want to adopt the cat due to the lack of media as a bridge to disseminate this information. Based on these problems, this research was carried out to design a user experience application for cat adoption using a design thinking method that focuses on user experience and is effective in solving complex problems, and the best solution has not yet been found. The results of a comparison of the current cat adoption business process simulation and recommendations decreased by 51.45% or 23.5 minutes, which means it is more effective and efficient. The final result of this research is a high-fidelity prototype solution design. The solution design was evaluated using usability testing and the User Experience Questionnaire for ten respondents. The results of the usability test obtained the value of the effectiveness aspect is 91.667%, the efficiency aspect is 0.1377 goals/second, and the satisfaction aspect is 88.75 or grade A(excellent) using the system usability scale. In UEQ, the results showed that the average value of the attractiveness scale is 2.77(excellent), the perspicuity scale is 2.50(excellent), the efficiency scale is 2.70(excellent), the dependability scale is 2.53(excellent), the stimulation scale is 2.75( excellent), and novelty scale is 2.40(excellent).
Perancangan Pengalaman Pengguna pada Aplikasi Pemesanan Jadwal Potong Rambut Barbershop di Kota Gresik dengan menggunakan Metode Human-Centered Design Muhammad Misbachul Asrori; Agi Putra Kharisma; Candra Dewi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 1 (2023): Januari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Barbershop conditions in the city of Gresik are crowded with customers and cause queues to pile up. The services offered by the barbershop are not optimal, because when you want to cut, you have to convey it to the barber to do the queue. Therefore, the captain is prone to incorrectly calling the queue. The research produced a user experience application design for ordering haircut tables in Gresik City to reduce the number of queues. The research method uses Human Centered Design (HCD) with the stages of user context analysis, user needs analysis, solution design and solution design evaluation. In the solution design evaluation stage, usability tests and user experience questionnaire (UEQ) tests were conducted on 10 clients and 3 supervisors. Customer test results Effectiveness side 88% Efficiency side 0.162 Goals/second Satisfaction side 77 Good category on rating scale B. Administrator test results Effectiveness side 80% Efficiency side 0.136 goals/second Satisfaction side 80 Good category on rating scale B. Customer UEQ score for the attractiveness aspect received a very good category, the aspects of sharpness, efficiency, reliability and motivation received a good category, and the novelty side received an above average category. UEQ management scores for aspects of Attractiveness, Insight, Competence, Motivation, and Novelty get the Good category. The reliability aspect gets a class above average. These results indicate that the solution design is acceptable with a good usability score and a positive user experience with scores in each aspect above average.
Perancangan User Experience Aplikasi Merakit Komputer Pribadi Dhani Muhammad Zidan; Agi Putra Kharisma; Mahardeka Tri Ananta
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 1 (2023): Januari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The government issued a regulation on Pembatasan Pemberlakuan Kegiatan Masyarakat (PPKM). This regulation causes people to carry out their activities from home. In that case, a device such as a personal desktop is required. Computers that have been so usually have a higher price and do not necessarily suit the needs of consumers. Computer assembly is a great choice to get a computer that suits your needs and budget. In this case, not everyone understands the components needed and can assemble their own computer. With this problem in mind, the researcher designed a user experience application for assembling personal computers, later it was hoped that they could easily assemble their own computers. The method used by researcher is user centered design (UCD). Based on previous research using this method, the UCD method can produce innovative solutions that can solve a problem. The end result of this research is a high-fidelity prototype that has a good usability value and user experience value. Scores were obtained for three usability aspects, namely for the effectiveness aspect getting a score of 95%, for the efficiency aspect getting a score of 0.1387 goals/sec, for the satisfaction aspect using the system usability scale method and getting a score of 80% which is included in the perfect category. For better results, a user experience questionnaire test was carried out which gave above average results in the aspects of attractiveness and accuracy, then for the aspects of clarity, efficiency, stimulation, and novelty get a good results.
Pengembangan Aplikasi Transaksi dan Pendataan Barang berbasis Android (Studi Kasus : Toko Gokasi) Gilbert Osvaldo Christian; Agi Putra Kharisma; Fais Al Huda
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 1 (2023): Januari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

One of the main elements of technological development in the trading business is inventory, which requires special attention. The inventory of goods is an element of the trade sector that needs to be fulfilled. The progress and success of a business venture are influenced by the supply of goods that can meet customer needs. The problem of inventory is one of the problems that occurs in an electronic component store called the Gokasi store. The purpose of this research is to make a transaction application and collect goods data to solve problems at a shop called Gokasi. This study uses the waterfall method. In the needs analysis, there are 14 functional and 2 non-functional requirements. The design stage includes the design of activity diagrams, sequence diagrams, pseudocode, class diagrams, databases, and interfaces. The database implementation and 10 interface views are then produced during the implementation stage. The testing process produces 100% valid black-box and compatibility results. Usability testing using SUS resulted in a score of 89.16, which is included in grade B with excellent adjective ratings.
Pengembangan Aplikasi Perangkat Bergerak Sistem Informasi dan Manajemen Bank Sampah Kota Batu berbasis Android (Studi Kasus: Bank Sampah Teratai Putih) Ian Setyo Aji; Agi Putra Kharisma; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 2 (2023): Februari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Garbage is a waste product that is produced from the rest of human activities every day. The volume of waste generated by local residents and tourists in Batu City every day can reach 99 tons. In achieving the waste reduction target, the Environment Service invites the public to apply the 3R principles. Teratai Putih Waste Bank is a place for the people of Batu City to deposit waste that is still of value. However, data recording at the Teratai Putih waste bank in Batu City has several obstacles, for example difficulties in searching data, and it takes a lot of time to record customer data. The data recording was done manually using a book. The current business process is considered to be lacking in time efficiency, so a new business process is needed. This research develops Android-based software that can help perform data recapitulation related to waste bank management at the Teratai Putih Waste Bank. The SDLC used in developing software is SDLC Prototyping. In terms of effectiveness, managers get a success rate of 90% in carrying out their duties while customers get a success rate of 94%. Furthermore, on the aspect of efficiency, the results of obtaining efficiency time for managers can complete their tasks by 0.030 every second. Meanwhile, customers can complete their tasks by 0.055 per second. In addition, the proposed business process is 35.8% faster than the current business process.
Pengembangan Customer Relationship Management (CRM) Sistem Umpan Balik Pelanggan (Customer Feedback System) pada Perusahaan XYZ Ahmad Hayyi Muhyiddin; Agi Putra Kharisma; Mahardeka Tri Ananta
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 2 (2023): Februari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The process of handling customer feedback at XYZ company is currently carried out by customer service via social media, feedback data is stored and managed in spreadsheets. Currently experiencing several problems, there is repeated delivery of feedback, there is no delivery of problem resolution to all customers, it is difficult to communicate further with customers because customer data is not detailed, so the feedback data is not up to date. In addition, it is necessary to prioritize customer feedback. As well as the process of handling feedback involving other divisions must go through customer service thereby slowing down performance. In solving these problems this research proposes to create a customer feedback system. In solving this problem, needs analysis, design, implementation, and testing are carried out by applying an object-oriented approach. The process of needs analysis is carried out by conducting requirements elicitation of business processes, to produce requirements specifications. The design process produces class, data, and interface designs that are used for the implementation process. The implementation process produces database implementation, program code implementation, and interface implementation. Then it was tested using the whitebox and blackbox methods to get it in line with the needs and designs that were made, and compatibility testing was also carried out to ensure the system could be accessed in all browsers.
Co-Authors Abidin Adi Prasetyo Abu Hasan Baskara Achmad Arif Kusamiaji Achmad Arwan Achmad Fauzi Harismawan Adam Hendra Barata Adam Hendra Brata Adhitya Bhawiyuga Adi Cahya Hermawan Adi Kurniawan Adiama Septiara Aditya Negara Aditya Putra Pratama Adji Pangestu Wicaksono Adya Farasadi Afrizal Fath Rahman Agung Dwi Saputra Ahmad Hayyi Muhyiddin Ahmad Wildan Jauhari Alfeda Ivan Widiaputra Alfian Eko Susilo Putro Alfin Zaenal Kamala Alfredo Juan Pratama Alif Andarta Al Falah Alva Yonara Puramandya Alvin Ariesta Wiyanto Anang Triwiratno Anarya Indika Putra Anggi Mahadika Purnomo Annisa Fitriani Nur Ari Setiawan Arief Andy Soebroto Arief Purba Sakti Arif Luthfiansyah Arifandis Winata Ary Budi Laksono Aryo Pinandito Aulia Muhammad Hariz Aulia Rizki Ananda Axel Iskandar Ayuri Alfarianti Bahrur Rizki Putra Surya Bella Dwi Rahmatulia Bella Rhobiatul Adhawiyah Billy Kaleb Hananto Brilian Ade Putra Brilliant Richky Setya Putra Buce Trias Hanggara Budi Setiawan Candra Dewi Dahnial Syauqy Deni Kusuma Fajri Denny Sagita Rusdianto Dhani Muhammad Zidan Dhoni Indras Setyawan Diah Priharsari Dina Noviana Dozi Imam Nursyahbani Dwija Wisnu Brata Eka Iqbal Virgiawan Eko Nur Adi Prasetyo Eriq Muhammad Adams Jonemaro Eriq Muhammad Adams Jonemaro Fachri Rachmanda Fadhil Arif Muhammad Fais Al Huda Faisal Fajar Nursaid Faisal Roufa Rohman Faizal Bachtiar Faizatul Amalia Fajar Pradana Farid Widyatama Faris Nauval Abdurrahman Farras Almay Renando Farrel Arvino Ilhamsyah Fatih Kamala Nurika Febby Anggara Putra Febiyana Nur Yahya Febryana Roma Uli Marpaung Fikri Alfi Hidayatulloh Filan Maula Andini Firmanda Mulyawan Nugroho Fitriyah, Hurriyatul Galang Putratama Galistyawan Caesanova Gede Bayu Eka Bhuana Gerald Marihot Hasiholan Gifary Dhimas Fadhillah Gilbert Osvaldo Christian Gusti Agung Suastika Adinata Hafiz Azhari Aritonang Hafizh Daffa Septianto Hafizh Fadhila Rizky Hanida Aisha Hanifah Muslimah Az-Zahra Hario Budiharjo Harun Ulum Fajar Herman Tolle Hilmy Saeful Fatah I Kadek Yoga Darma Putra I Ketut Sidharta Yogatama I Made Setia Baruna I Putu Sancaya Saraswaha Ian Setyo Aji Ibnu Rakha Ibrahim Yunus Muhammad Fiqhan Ilham Dwi Muchlison Ilham Harazki Imam Farouqi Faisal Iqra Ilhamsyah Ismiarta Aknuranda Issa Arwani Issa Arwani Jati Nugroho Jerry Kurnia Sandy Jonathan Frelispradana Musila Josua Fernando Kevin Haidar Khadija Rahmanisa Putri Pohan Komang Candra Brata Kresna Rizka Carisfian Labib Alfaruqi Ibrahim Lalu Muhamad Arfian Arya Gandhi Lutfi Fanani M Faizal Putra Pradana M. Brilian Misbah Al Hakim Mahardeka Tri Ananta Mahatva Zenggi Maggenta Marji Marji Martantio Wicaksono Masgata Nafi'ul Kalam Mayshal Aldo Krisnanda Michael Adrian Halomoan Mochammad Imam Sya' Roni Moh. Faiz Fanani Mohamad Ilham Mohammad Chaliffilardhy Syaifuddin Mohammad Lukman Wibowo Muh. Fadhil Fathi Rizal Muhamad Habib Muhamad Ilham Dian Putra Muhammad Agusalim Hariadi Muhammad Algier Mahesa Muhammad Aminul Akbar Muhammad Ananta Pratama Muhammad Azmi Muhammad Fachri Pratama Muhammad Faris Auzan Muhammad Hafiizul Kirom Muhammad Hardian Ghaffari Nasution Muhammad Misbachul Asrori Muhammad Murtadho Muhammad Najmi Faisal Muhammad Prabu Sutomo Muhammad Riyyan Royhan Muhammad Safreza Muhammad Wildan Aldiansyah Muhammad Zaki Nabil Muhammad Ziyad Al Maududi Nadir Basalamah Nafilah Fauzi Nata Nirwasita Rasendriya Naufal Hilmy Nofath Zukhrufi Haideal Nooriza Fariha Rumagutawan Novanto Yudistira Nurudin Santoso Nurul Qomariah Phillip Tothalove Chrisyuono Pramuditya Ananta Nur Prayoga Febriandika Priyambadha, Bayu Putri Sabrina Nurhidayah Rachmalia Dewi Raesulli Kautsar Riando Rahma Nur Anggraeni Rahmatsyah Rahmatsyah Raihan Muhammad Suwanto Raka Bagas Perdana Ramadhani Imam Khoiri Randy Cahya Wihandika Ranu Goldan Yeara Elzatar Ratih Kartika Dewi Retno Indah Rokhmawati Revino Datya Baventa Reynard Euginio Tjokro Rishani Putri Aprilli Riswan Septriayadi Sianturi Rizky Ashar Murdiono Robi Hidayat Rofy Firmansyah Rachmandany Septy Kusumaning Pratiwi Sinta Karidina Sisco Jupiyandi Stefanus Dany Supryatna Sinaga Sutrisno Sutrisno Syifa Shabrina Siregar TATI NURHAYATI Tifo Audi Alif Putra Tom Ian Buana Tony Andhika Mahendra Tri Afirianto Tri Astoto Kurniawan Tsany Rijalu Ahimsa Tubagus Saifulloh Uzlah Mawali Kubro Vito Kurniawan Sampurno Wahyu Rafi' Adi Wicaksono Wahyudin Satrio Hapsoro Wibisono Sukmo Wardhono Widya Saptiani Wijaya Kurniawan Wisnhu Surya Wardhana Wisnu Wijaya Yahya Sahaja Yanuardi Firmansyah Yohannes Sebastian Sibarani Yolanda Saputri Yudhistira Serdiansyah Alrio Yufita Berliana Putridewati Yulia Salsah Sholihat Yusuf Gladiensyah Bihanda Zalfa Rossana Zam Zam Nuruzzaman Zeta Zidanne Bihesa