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Perancangan User Experience Aplikasi Pembelajaran & Pengembangan Minat pada Esport menggunakan Metode Human Centered Design (Studi Kasus: Gamers Casual-Competitive FILKOM UB) Wahyu Rafi' Adi Wicaksono; Riswan Septriayadi Sianturi; Agi Putra Kharisma
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 9 (2022): September 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Esports is one of the growing industries in the digital era. In Indonesia, esports is one of the most popular by gamers. The structure of the esports ecosystem is a potential and opportunity to create professional players in their fields, therefore it is necessary to have a learning media that equips gamers who want to become professional players or esport athletes. This research resulted in designing a user experience application for learning & developing interest in esports in the Faculty of Computer Science, Universitas Brawijaya with the typology of Gamers Casual-Competitive. The design method used is Human Centered Design and carried out usability testing using a task scenario and a System Usability Scale. The test results from the application design obtained an effectiveness value of 95% on mentor display and 89% on gamer display. The efficiency value is 0.151 goals/second for mentor display and 0.205 goals/second for gamers. Mentor satisfaction value on the display is 88 which is included in the "Excellent" category on the Adjective Rating, for gamer satisfaction value is 78 and included in the "Good" category on the Adjective Rating.
Evaluasi dan Perbaikan User Experience Aplikasi Perangkat Bergerak Sistem Informasi Karyawan menggunakan Metode Usability Testing dan User Centered Design (Studi Kasus: Teladan Prima Group) Farras Almay Renando; Agi Putra Kharisma; Mahardeka Tri Ananta
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 10 (2022): Oktober 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Mobile Apps “Teladan Apps” is an application that has been developed to give employee access more easily and comfortably for work activity to employees in Teladan Prima Group companies engaged in plantations and Palm Oil factories in this pandemic situation without leaving the house. As a new product, the development team from the application Teladan App hasn't evaluated the User Experience. This research uses the Usability Testing method to identify usability problems. This method can help to find the chance and understand the activity and preferences in using a product (Moran, 2019). The evaluation process and upgrading application “Teladan Apps” will use User-Centered Design (UCD) which is an approach way in the making designs that puts the user at the center of the design. The result of this evaluation and examination using the Usability Testing method in the prototype of Teladan Application, the application obtained a value of 91%. The result accomplished from the dissemination UEQ questionnaire in the second step examination represent 6 aspects which is the attractiveness with an average of 2.29, the perspicuity with an average of 2.21, the efficiency with an average of 2.19, the dependability with an average of 1.99, the stimulation with an average of 2.14, and the novelty with an average of 1.90. From the evaluation result for all aspects have a positive grade.
Penelitian Akurasi Diagnosa Penyakit Tanaman Padi menggunakan Kamera dengan Metode Klasifikasi Gambar pada Perangkat Bergerak Android Brilian Ade Putra; Agi Putra Kharisma; Fais Al Huda
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 10 (2022): Oktober 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

One of the problems faced by rice farmers is crop failure due to diseases that spread without the knowledge of farmers. This situation can cause losses to farmers and reduce the supply of rice in Indonesia. This study aims to develop rice disease detection application using an Android smartphone. This study also aims to compare the quality of Android camera affects image detection. Detection is done by taking pictures, and the application will automatically detect the name of the disease and how to handle it. This app is developed using SDLC Waterfall, the Android operating system, and Tensorflow Lite. This research was conducted in 4 stages, namely data collection, model training, system implementation, and testing and analysis. Data collection is done by taking public data from Kaggle. The model training phase is carried out by training the models using Teachable Machine. System implementation is done by making applications. Finally, the testing and analysis phase are to test the application based on specified scenario and analyze the results of the test. The results of this study are expected to be able to help rice farmers quickly detect rice diseases that are starting to spread, so that diseases can be overcome early.
Perancangan User Experience Aplikasi Mobile Fitur Send Your Waste menggunakan Pendekatan Design Thinking (Studi Kasus: Waste4Change) Ramadhani Imam Khoiri; Agi Putra Kharisma; Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 10 (2022): Oktober 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Waste4Change is a company that focuses on solving waste problems, starting from the education process to managing it so that waste does not go into landfills. Waste4Change has a feature, namely SYW (Send Your Waste) which functions to manage several types of waste so that they are not disposed of directly into landfills. Waste4Change wants to make an application from the Send Your Waste feature that can make it easier for users to use the system with a good flow. From these problems, an application was designed from the Send Your Waste feature to make it easier for users to send their waste to Waste4Change. This study uses a Design Thinking approach. The evaluation stage is carried out by testing the design results using usability testing with 5 respondents who produce a score of 85% on effectiveness testing, 0.094 goals/second on efficiency testing, and 85.5 on user satisfaction testing. The next test was the User Experience Question (UEQ) which was tested twice. The first test is with 5 respondents who get excellent results on all scales and the second test is with 15 respondents who get excellent results in almost all aspects, except on the perspicuity scale.
Pengembangan Sistem Toko Online Alat Kesehatan berbasis Mobile dengan menggunakan Framework Angular (Studi Kasus: Yes Medika) Aulia Muhammad Hariz; Riswan Septriayadi Sianturi; Agi Putra Kharisma
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 10 (2022): Oktober 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

E-comerce is a new paradiggm in the bussiness world that change the traditional trade paradiggm, from conventional trading to electronic comerce commerce by utilizing Information and Communication Technology (ICT) or better known as internet technology (Karimi, 2020). Humans are starting to feel comfortable using e-commerce systems, because by shopping online humans no longer have to go to shopping centers (Prajok, 2021). Through the e-commerce system, users only need to visit the e-commerce site, shop for what they need, the payment is completed, and the product arrives at the doorstep according to the delivery time. The use of e-commerce can be accessed via a computer, laptop, tablet, or smartphone. Considering nowadays it can be said that almost everyone uses gadgets, from computers, laptops, tablets, or smartphones, this certainly make it easy for customer for transactions online.
Implementasi Sistem Pengelolaan Donasi, Kegiatan, dan Relawan Komunitas Sosial Turun Tangan Malang berbasis Web dengan Framework Codeigniter Axel Iskandar; Agi Putra Kharisma; Sutrisno Sutrisno
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 10 (2022): Oktober 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Turun Tangan Malang Community has various social activities, such as health socialization, teaching and learning activities to schools in need, fundraising for areas affected by disasters, skills training for rural communities, and so on. In a previous study by Muhammad Rifqi Ramadhani, research and information gathering on the Turun Tangan Malang community was carried out, and several problems were found, the first being the need for funds to carry out community activities. Furthermore, the limitations of human resources from each activity held. Data collection from volunteers is also not well coordinated and maximal. With these problems, the author wants to carry out the implementation process of system analysis and design that has been done by previous researchers, because the author wants to prove that the designs that have been carried out by the previous thesis can be implemented on a website-based application, and help the problems that exist in the Turun Tangan Malang community. In this thesis, the analysis and design process uses previous research as a reference and an interview process is carried out for data validation. For the implementation, the author uses the PHP programming language and the Codeigniter framework on the grounds that it can facilitate the author in implementing the system from the previous thesis design. The testing process is carried out using unit testing, integration, with the white-box testing method and validation using the black-box testing method, as well as compatibility testing which shows the system can run on various browsers.
Perancangan User Experience Aplikasi Pemesanan Bengkel berbasis Mobile menggunakan Metode Design Thinking. (Studi Kasus Bengkel Harto Motors) Mayshal Aldo Krisnanda; Riswan Septriayadi Sianturi; Agi Putra Kharisma
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 11 (2022): November 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The increase in private vehicles is directly proportional to the increase in the number of maintenance and repairs of private vehicles. Harto Motors, one of the maintenance and repair workshops in Malang City, has a high enough demand for workshop services. However, reservations at Harto Motors are still manual. This manual system is often difficult for both the workshop and the customer. This study designed a mobile application user experience to assist and provide convenience in making reservations. The method used in this research is Design thinking because this method focuses on potential users and their nature of interacting with users in finding solutions. For validation, this study uses usability testing on 10 respondents who get an effectiveness aspect value of 91.5%, an efficiency aspect of 0.10 goals/sec, and a satisfaction aspect of 83.5 which includes grade B in the excellent category and also in the acceptable category. Furthermore, the test was also carried out using a user experience questionnaire (UEQ) which was tested on 20 respondents and got the results of the attractiveness aspect of 2.30, the results of the perspicuity aspect of 2.39, the results of the efficiency aspect of 2.44, the results of the dependability aspect of 2.08, the result from the stimulation aspect is 2.09, and the result from the novelty aspect is 1.99. The results of usability testing and UEQ are used as the basis for researchers to make interface improvements according to the feedback given by the respondents.
Pengembangan Aplikasi Perangkat Bergerak Panduan dan Resep Masakan untuk Mahasiswa berbasis Android Muhammad Ziyad Al Maududi; Agi Putra Kharisma; Fais Al Huda
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 11 (2022): November 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Cooking is a process of creating a food by following the steps in sequence. Based on a survey conducted on 82 students of the Faculty of Computer Science, Universitas Brawijaya, it was found that 86.6 percent of respondents had faced problems when cooking related to ingredients and seasonings, recipes, level of maturity, cooking methods, cooking time, dosage, determining the menu, and the results obtained not as expected. 96.3 percent of respondents feel they will be helped in overcoming problems related to cooking with an application that provides recipes. Several recipe applications have been developed, but none are specifically for students, where the recipes are practical and simple with easily available ingredients. Therefore, an application for guides and recipes was developed for students. The application was developed using SDLC Prototyping, Kotlin programming language, Firebase as data storage, with MVVM architecture. Applications are tested using black box testing, and usability testing. In black box testing, the success rate is 100%. In usability testing, the effectiveness level is 100%, and in SUS, the value is 85.5, which means the application can be accepted by the user.
Pengembangan Sistem berbasis Android Sebagai Pengganti Buku Penghubung untuk Memantau Kecerdasan Anak pada RA Al-Baroroh Menggunakan Metode Prototyping Fatih Kamala Nurika; Agi Putra Kharisma; Marji Marji
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 11 (2022): November 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The liaison book as a communication tool between parents and teachers, in the book the teacher provides information on child development to parents, and parents can also provide feedback in the form of child development when at home. However, the lack of resources as a classroom teacher does not allow them to be able to write down the development of a number of children in a class every day, which must be completed before the children return from school. From the results of the notes made on the connecting book, the teacher is required to provide a final semester evaluation in the form of a conclusion that each child is superior in two areas of intelligence. With the problems that arise, research is carried out by developing a system as a substitute for an Android-based link book that can be used as an assistant for writing a connecting book. In this study, several stages were carried out in its development. First, analysis and specification of requirements, planning, implementation, and testing are carried out. At the stage of analysis and specification of requirements produced 35 functional requirements. in the design in this study using use case diagrams, use case scenarios, sequence diagrams, class diagrams, and there is an algorithm design and database design. The development is implemented in Android studio using the Java language. The system testing process begins with unit testing, integration testing, and validation testing which produces a value of 93.02%. And testing the System Usability Scale with a score of 72.09 which can be categorized as good.
PERANCANGAN PENGALAMAN PENGGUNA APLIKASI PENDATAAN TOOLS PERANGKAT LUNAK YANG DIGUNAKAN DALAM PERKULIAHAN DI FAKULTAS ILMU KOMPUTER UNIVERSITAS BRAWIJAYA DENGAN METODE DESIGN THINKING Zeta Zidanne Bihesa; Agi Putra Kharisma; Dwija Wisnu Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 11 (2022): November 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Application to lectures is a major aspect that is undertaken while studying. Currently, there are still many lectures that do not provide clear details on what applications are used and where to download them in these courses, especially at FILKOM Universitas Brawijaya. Approximately 90% of students still get information regarding applications used through friends and lecturers manually as well as time goes by. Based on that, the author plans to design a mobile-based application that will carry out an internal software data collection system for FILKOM courses using the Design thinking method. This Design Thinking method was carried out so that research focuses on user experience so that it is suitable for understanding the needs of FILKOM students. For validation, usability testing on 20 respondents obtained an effectiveness aspect value of 91.75%, then for the results of the efficiency aspect of 0.076 goals/second, and the results of the satisfaction aspect of 81,875 which entered grade b, excellent rating, and acceptable category. For testing the UEQ questionnaire with attractiveness results of 1.70 in the good category, results from the perspicuity aspect of 1.41 in the above average category, results from the efficiency aspect of 1.80 in the good category, results from the dependability aspect of 1.69 in the category good, the results from the stimulation aspect are 1.55 in the good category, and the results from the novelty aspect are 0.95 in the above average category. Researchers also collect criticism and suggestions to improve the results of the solution design for the better.
Co-Authors Abidin Adi Prasetyo Abu Hasan Baskara Achmad Arif Kusamiaji Achmad Arwan Achmad Fauzi Harismawan Adam Hendra Barata Adam Hendra Brata Adhitya Bhawiyuga Adi Cahya Hermawan Adi Kurniawan Adiama Septiara Aditya Negara Aditya Putra Pratama Adji Pangestu Wicaksono Adya Farasadi Afrizal Fath Rahman Agung Dwi Saputra Ahmad Hayyi Muhyiddin Ahmad Wildan Jauhari Alfeda Ivan Widiaputra Alfian Eko Susilo Putro Alfin Zaenal Kamala Alfredo Juan Pratama Alif Andarta Al Falah Alva Yonara Puramandya Alvin Ariesta Wiyanto Anang Triwiratno Anarya Indika Putra Anggi Mahadika Purnomo Annisa Fitriani Nur Ari Setiawan Arief Andy Soebroto Arief Purba Sakti Arif Luthfiansyah Arifandis Winata Ary Budi Laksono Aryo Pinandito Aulia Muhammad Hariz Aulia Rizki Ananda Axel Iskandar Ayuri Alfarianti Bahrur Rizki Putra Surya Bella Dwi Rahmatulia Bella Rhobiatul Adhawiyah Billy Kaleb Hananto Brilian Ade Putra Brilliant Richky Setya Putra Buce Trias Hanggara Budi Setiawan Candra Dewi Dahnial Syauqy Deni Kusuma Fajri Denny Sagita Rusdianto Dhani Muhammad Zidan Dhoni Indras Setyawan Diah Priharsari Dina Noviana Dozi Imam Nursyahbani Dwija Wisnu Brata Eka Iqbal Virgiawan Eko Nur Adi Prasetyo Eriq Muhammad Adams Jonemaro Eriq Muhammad Adams Jonemaro Fachri Rachmanda Fadhil Arif Muhammad Fais Al Huda Faisal Fajar Nursaid Faisal Roufa Rohman Faizal Bachtiar Faizatul Amalia Fajar Pradana Farid Widyatama Faris Nauval Abdurrahman Farras Almay Renando Farrel Arvino Ilhamsyah Fatih Kamala Nurika Febby Anggara Putra Febiyana Nur Yahya Febryana Roma Uli Marpaung Fikri Alfi Hidayatulloh Filan Maula Andini Firmanda Mulyawan Nugroho Fitriyah, Hurriyatul Galang Putratama Galistyawan Caesanova Gede Bayu Eka Bhuana Gerald Marihot Hasiholan Gifary Dhimas Fadhillah Gilbert Osvaldo Christian Gusti Agung Suastika Adinata Hafiz Azhari Aritonang Hafizh Daffa Septianto Hafizh Fadhila Rizky Hanida Aisha Hanifah Muslimah Az-Zahra Hario Budiharjo Harun Ulum Fajar Herman Tolle Hilmy Saeful Fatah I Kadek Yoga Darma Putra I Ketut Sidharta Yogatama I Made Setia Baruna I Putu Sancaya Saraswaha Ian Setyo Aji Ibnu Rakha Ibrahim Yunus Muhammad Fiqhan Ilham Dwi Muchlison Ilham Harazki Imam Farouqi Faisal Iqra Ilhamsyah Ismiarta Aknuranda Issa Arwani Issa Arwani Jati Nugroho Jerry Kurnia Sandy Jonathan Frelispradana Musila Josua Fernando Kevin Haidar Khadija Rahmanisa Putri Pohan Komang Candra Brata Kresna Rizka Carisfian Labib Alfaruqi Ibrahim Lalu Muhamad Arfian Arya Gandhi Lutfi Fanani M Faizal Putra Pradana M. Brilian Misbah Al Hakim Mahardeka Tri Ananta Mahatva Zenggi Maggenta Marji Marji Martantio Wicaksono Masgata Nafi'ul Kalam Mayshal Aldo Krisnanda Michael Adrian Halomoan Mochammad Imam Sya' Roni Moh. Faiz Fanani Mohamad Ilham Mohammad Chaliffilardhy Syaifuddin Mohammad Lukman Wibowo Muh. Fadhil Fathi Rizal Muhamad Habib Muhamad Ilham Dian Putra Muhammad Agusalim Hariadi Muhammad Algier Mahesa Muhammad Aminul Akbar Muhammad Ananta Pratama Muhammad Azmi Muhammad Fachri Pratama Muhammad Faris Auzan Muhammad Hafiizul Kirom Muhammad Hardian Ghaffari Nasution Muhammad Misbachul Asrori Muhammad Murtadho Muhammad Najmi Faisal Muhammad Prabu Sutomo Muhammad Riyyan Royhan Muhammad Safreza Muhammad Wildan Aldiansyah Muhammad Zaki Nabil Muhammad Ziyad Al Maududi Nadir Basalamah Nafilah Fauzi Nata Nirwasita Rasendriya Naufal Hilmy Nofath Zukhrufi Haideal Nooriza Fariha Rumagutawan Novanto Yudistira Nurudin Santoso Nurul Qomariah Phillip Tothalove Chrisyuono Pramuditya Ananta Nur Prayoga Febriandika Priyambadha, Bayu Putri Sabrina Nurhidayah Rachmalia Dewi Raesulli Kautsar Riando Rahma Nur Anggraeni Rahmatsyah Rahmatsyah Raihan Muhammad Suwanto Raka Bagas Perdana Ramadhani Imam Khoiri Randy Cahya Wihandika Ranu Goldan Yeara Elzatar Ratih Kartika Dewi Retno Indah Rokhmawati Revino Datya Baventa Reynard Euginio Tjokro Rishani Putri Aprilli Riswan Septriayadi Sianturi Rizky Ashar Murdiono Robi Hidayat Rofy Firmansyah Rachmandany Septy Kusumaning Pratiwi Sinta Karidina Sisco Jupiyandi Stefanus Dany Supryatna Sinaga Sutrisno Sutrisno Syifa Shabrina Siregar TATI NURHAYATI Tifo Audi Alif Putra Tom Ian Buana Tony Andhika Mahendra Tri Afirianto Tri Astoto Kurniawan Tsany Rijalu Ahimsa Tubagus Saifulloh Uzlah Mawali Kubro Vito Kurniawan Sampurno Wahyu Rafi' Adi Wicaksono Wahyudin Satrio Hapsoro Wibisono Sukmo Wardhono Widya Saptiani Wijaya Kurniawan Wisnhu Surya Wardhana Wisnu Wijaya Yahya Sahaja Yanuardi Firmansyah Yohannes Sebastian Sibarani Yolanda Saputri Yudhistira Serdiansyah Alrio Yufita Berliana Putridewati Yulia Salsah Sholihat Yusuf Gladiensyah Bihanda Zalfa Rossana Zam Zam Nuruzzaman Zeta Zidanne Bihesa