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Pembangunan Sistem Aplikasi Kolaborasi Peneliti berbasis Website menggunakan Metode Rapid Application Development Aprida Puji Lestari; Nurudin Santoso; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 8 (2020): Agustus 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The development of information and communication technology in the current era of globalization has a big influence on the world of research. Where research is an activity carried out by researchers of the object of discussion using methods that are appropriate to the scientific field, which obtains results with specific goals and intentions. It is proven by the number of universities in Indonesia competing to publish their research results, one of which is the Faculty of Computer Science which manages several scientific journal publication portals, namely the Journal of Information Technology and Computer Science (JTIIK) and the Journal of Information Technology and Computer Science Development (JPTIIK) . This portal serves as a place to publish research results from students or lecturers. In conducting research, researchers sometimes exchange information, debate or collaborate with other researchers. Although there are many platforms that provide a place to exchange information and knowledge in conducting research, the Faculty of Computer Science is deemed necessary to have a place to collaborate with fellow researchers which is certainly supported by the existing portal system for publishing scientific journals. In this study the authors designed a collaborative application research system that aims to establish communication between teachers, students or researchers at the Faculty of Computer Science. The author uses the Rapid Application Development (RAD) method which is implemented with the Codeigniter framework in the system development process. Then the white box and black box methods are tested to ensure the system runs properly as needed. Browser Compatibility Test which aims to ensure the system can run on multiple web browsers.
Pengembangan Aplikasi Informasi dan Pencarian Pura berdasarkan Lokasi Terdekat di Kota Malang berbasis Android I Putu Panji Krisnayasa; Lutfi Fanani; Adam Hendra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 9 (2020): September 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Malang City besides being famous as a student city is also famous as a tourism city because of its beautiful nature. So do not be surprised if many immigrants settled in the city of Malang. Hinduism as one of the religions in Malang has a population of 0.16% of the population of Malang City. Hinduism has a place of worship which is usually called a temple. In the city of Malang there are five temples which are places of worship for Hindus. The small spread of temples in the city of Malang causes people to find difficulties in finding the closest temple location, especially for migrants. To overcome these problems, the solution offered is to develop an information and temple search application based on the nearest location in Malang based on Android. This application is expected to be able to inform the location of the closest temple, provide the closest route to the temple, and provide information related to the name and telephone number of the temple's organizer, the piodalan day, and the temple worship schedule. In its development, this application was designed using the Object Oriented Design (OOD) approach and implemented with the Object Oriented Programming (OOP) method. Unit testing of three main application methods yields a valid status. The results of validation testing conducted on five test cases produce valid status. The usability test results on five respondents resulted in an SUS 84 score that was included in an excellent scale.
Evaluasi dan Perbaikan User Experience Menggunakan User Experience Questionnaire (UEQ) dan Heuristic Evaluation (HE) Pada Produk Gift Card Tiket.com Faisal Risq Efendy; Herman Tolle; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 10 (2020): Oktober 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Gift Card products was one of product developed by Tiket.com that works for helping user to buy Gift Card from Tiket.com. This product has not been evaluated for user experience to the user, so the level of difficulity has not been known yet. In this research an evaluation was conducted with User Experience Questionnaire (UEQ) to know the level of Attractiveness, Perspicuity, Efficiency, Dependability, Stimulation, also Novelty from the users and evaluation was conducted with Heuristic Evaluation (HE) to dig deeper the main problem from the evaluator. The result of evaluation for the overall old design got a Good score, with a benchmark score for every point of assessment got a Good score for Atrractiveness, Efficiency, Dependability, Stimulation and Novelty point, while Perspicuity point got an Above Average score. From the old design has found 23 problems with detail 9 problems was found by respondent, and 21 problems was found by evaluator, 7 problems which found by respondent also found by the evaluator. From the evaluation process for design repair solutions overall got Excellent result with detail for every point got Excellent score for Attractiveness, Efficiency, Dependability, Stimulation, and Novelty point while Perspicuity got Good score.
Pengembangan Sistem Penjualan Koperasi POM AU Lanud Iswahjudi Magetan Kasfia Jihan Dzahabiyyah Hasna'; Denny Sagita Rusdianto; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 10 (2020): Oktober 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

PRIMKOPAU "WIRA WASKITA" SATPOM or the POM AU cooperative Iswahjudi Air Force is a primary cooperative that has a waserda shop or unit. In sales activities, members can make payments in two ways, namely cash and debt. Every time there is a sales transaction, the seller will make records. In recording this, sellers often forget or enter incorrect notes because it is still done manually. In addition, the cooperative also provides credit for goods in collaboration with other stores. Each month, the shop department sends an invoice to the payer, which will be deducted from the member's salary. In searching and calculating these bills, it took the store department a long time to produce a list of these bills. With a system in the form of a website that can record sales, be able to calculate installments automatically, generate a list of bills, good stock management of goods, can help and prevent cooperatives from losing. In carrying out its development, it resulted in 17 functional requirements and 1 non-functional requirement. System testing is carried out using white-box testing for unit testing, black-box testing for functional testing and compatibility testing to find out whether the system can run on various hardware and various software.
Pengembangan Sistem Informasi Manajemen Penjualan Belimbing dan Olahannya (Studi Kasus : Kelompok Tani Blimbing Artha Mandiri) Nur Anisa; Denny Sagita Rusdianto; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 10 (2020): Oktober 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Blimbing Artha Mandiri Farmer Group is a community group having the same agriculture and having purposes to increase productivity, welfare for farmer members in one agricultural area. Blimbing Artha Mandiri Farmer Group is located in Tulungagung Regency with starfruit farming. In its development, farmer group has a problem in carrying out management of farmer group activity that still uses conventional methods, such as recording the selling of agricultural products to farmer group, then also registering farmer group members that is done by making people come bringing registration applications, then continued with checking applications and recorded in the members' recap book. While the difficulties are obtaining a list of benefits and financial recap of farmer group by recording the selling activity, incoming goods, and different orders and often create different financial data and recapitulation problems which later will be reported to the person in charge of the village head. Selling management information system can be a solution to the problem above. Selling data processing and group activities of farmer group become better, also get structured financial information and clear to minimize of having mistakes. This management information system is built using a prototyping softwafe development model and uses a codeigniter framework. The results of requirements manipulation get 59 functional requirements and 1 non-functional compatibility requirement. Designing has been done with 5 designs including, architectural design, sequence diagram, class diagram, component design, database design, and interface design. Then in the implementation step results component implementation, database implementation, and interface implementation. Testing has been done by using the whitebox testing method as a unit test, while the validation testing used blackbox testing by testing to 59 functional. Then non-functional testing was done by using compatibility testing. Results of 59 Functional tests using blackbox testing is obtained 100% valid results. Compatibility Test results, the system can run on Google Chrome browser and Mozilla Firefox.
Pengembangan Sistem Manajemen Data Siswa Sekolah Dasar berbasis Web (Studi Kasus : SDN Wadungasri Sidoarjo) Widya Ayu Suryaningtyas; Adam Hendra Brata; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 10 (2020): Oktober 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Data management activities are important activities for every agency. SDN Wadungasri Sidoarjo is one of the primary level formal school institutions in Sidoarjo district. Data collection for students at this school is still done manually by using books or by manual data collection applications on a computer. Manual data management requires a lot of time. For teachers, searching for learning device documents can take 20 to 30 minutes. In this study, a web-based application system will be proposed using the Waterfall model software development method to support student data management activities. The Waterfall model is suitable for use because the application requirements are predetermined prior to system design and implementation. Whereas for designing the system architecture using the Model View Controller (MVC) architecture so that the grouping of system functions is more orderly. In this study, an analysis of unit testing and system validation will be carried out, as well as an analysis of usability and system compatibility. The results of unit testing and validation show that the application meets functional requirements and produces valid test results. The results of usability testing using the task scenario found 98.2% success in the users of Educators and Education Personnel. Whereas usability using the USE questionnaire method has an average result of the feasibility of the usefulness criteria of 98.14%, the ease of use criteria of 96.59%, the ease of learning criteria of 97.13%, and the satisfaction criteria of 95.02%. Application compatibility test results have produced valid test results.
Pengembangan Media Pembelajaran Berbasis Gamification Bagi Siswa SMK Keminatan RPL (Studi Kasus : SMKN 5 Malang) Achmeddieo Maulana; Denny Sagita Rusdianto; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 10 (2020): Oktober 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Current technological developments have reached all fields including education. With the support of technology, teaching and learning activities can be better. State Vocational School 5 Malang has sufficient facilities in terms of technology, but these facilities have not been fully utilized for teaching and learning activities. In this research, an e-learning application that has a discussion forum feature is developed to carry out the discussion process outside of teaching and learning activities. The development of this e-learning application uses the gamification approach so that it can attract the attention of students to continue to use the e-learning. The system development process is done using the waterfall method. The developed system has 52 functional needs and 1 non functional requirement. Functional requirements testing is done that is testing black box and white box with 100% valid results. Non-functional requirements testing is done that is compatibility testing with the results of 5 critical issues on the browser. Based on the results obtained in this study, it can be concluded that the e-learning discussion forum for programmers in RPL subjects using the gamification approach can be used as a learning medium that will help during the teaching and learning process and also makes it easier for teachers to provide material outside of these class hours.
Pengembangan Sistem Konsultasi dan Pencarian Pengacara berbasis Website Entin Endah Cahyati; Nurudin Santoso; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 10 (2020): Oktober 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Law is rules in written or unwritten form, which are arraned into a system that determines what can and cannot be done by humans in social life. To protect an prevent misuses of the law, we need someone who understands the problem that exist whithin the scope of the law, namely lawyers. Before determining the suitability of our cases with a lawyer, a consultation is needed about the case we are facing. Today many people need lawyers but to get it is difficult, which one is the mismatch between lawyer and client. To find out whether a lawyer is suitable or not with a client, first the client must consult with the lawyer. To facilitate the search and consultation of lawyers, a system is provided that can be used to consult and search for lawyers. The process for developing this research is using the Rapid Application Development (RAD) method with an Object-Oriented (OO) approach and website-based. To find out whether a lawyer is suitable or not with a client, first the client must consult with the lawyer. To facilitate the search and consultation of lawyers, a system is provided that can be used to consult and search for lawyers. The process for developing this research is using the Rapid Application Development (RAD) method with an Object-Oriented (OO) approach and website-based.italic.
Pengembangan Aplikasi Perangkat Bergerak Penjemputan Sedekah Barang Bekas di Kota Malang Berbasis Geolokasi dan Algoritme Nearest Neighbor (Studi Kasus: Yayasan Rumah Singgah Mualaf Malang) Cahyono Hadi Kurniawan; Lutfi Fanani; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 11 (2020): November 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Zakat, infaq and alms is one of the important instruments in the life of the Muslim community. Because with those, the poor can be empowered and have easy access to capital to do business. The hope of the amil zakat institution to improve the procedures for collecting zakat, infaq, and alms is getting bigger so that it can provide better accommodation for muzakki to give alms, invest, and give alms to be distributed to the less fortunate. But in an era of technological advancement like now, the collection of zakat, infaq and alms in Malang is not as expected. A common example that still does not use technology is the Malang Mualaf Home Shelter Foundation. Every week there are 5 - 7 muzakki that take advantage of the alms collection feature. However, the collection of used goods alms at the Mualaf Malang Home Selter Foundation still only uses contact persons from the committee so that the collectors are less efficient. Along with technological developments and times, many closest route search algorithms have developed, one of which is the nearest neighbor algorithm. By utilizing geolocation data that is converted into distance units and the nearest neighbor algorithm, the alms collection committee gets a more efficient alms pickup route compared to manual technology which is currently still in use.
Pengembangan Aplikasi Mobile Lelenesia Modul Rumah Produksi Menggunakan Metode Pengembangan Extreme Programming (Studi Kasus PT Maksiplus Utama Indonesia) Renaldy Sabdo Jati Purboningrat; Herman Tolle; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 12 (2020): Desember 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Rumah produksi merupakan pihak yang berperan untuk mengolah hasil budidaya ikan lele menjadi produk olahan yang nantinya didistribusikan ke pihak konsumen. Berdasarkan data dari Kementrian Kelautan dan Perikanan, dalam rentan tahun 2015 sampai tahun 2018 hasil budidaya ikan air tawar meningkat cukup signifikan khususnya ikan lele dengan persentase sebesar 56,32%, akan tetapi dengan potensi yang ada pihak pembudidaya dan rumah produksi belum bisa mendapatkan hasil yang maksimal hal ini dikarenakan masih minimnya pengetahuan, pengolahan, dan teknologi yang membantu para pelaku usaha. Hal ini selaras dengan pernyataan dari pihak Direktorat Jendral Perikanan Budidaya bahwa potensi yang cukup besar dari sektor budidaya ikan tawar harus didukung dengan adanya ketersediaan teknologi yang efisien, rantai sistem produksi yang efisien dari hulu hingga hilir dan sumberdaya manusia maupun mesin yang efisien. Maka dari itu dikembangkan aplikasi penghubung antara pihak rumah produksi dengan pembudidaya dan konsumen. Aplikasi dikembangkan menggunakan metode extreme programming metode ini diterapkan agar dapat mempercepat dalam proses pengembangan sesuai dengan kebutuhan yang berubah-ubah dan untuk hasil dari pengujian yang dilakukan didapatkan hasil berhasil pada semua kebutuhan fungsional atau dengan kata lain semua kebutuhan fungsional yang sudah didefinisikan telah terimplementasi dan hasil uji usability rata-rata di atas 70% yang berarti aplikasi yang dikembangkan dapat diterima oleh pengguna, serta dapat berjalan di berbagai sistem operasi Android dengan versi minimum SDK 21
Co-Authors Ach Fauzan Ach Iqro Dakwahaningrat Achmad Affan Suprayogi Nugraha Achmad Arwan Achmad Ichsan Fauzi Achmad Rizki Aditama Achmad Syarifudin Achmeddieo Maulana Adam Hendra Brata Adena Nioga Aditya Orba Ramadhan Aditya Reza Firdaus Afifur Rozaq Agi Putra Kharisma Agung Dwi Saputra Agung Pramono Ahmad Afif Supianto Ahmad Aulia Fahmi Ahmad Fahrurrozi Ahmad Fuyudi Wijaya Ahmad Shofiudin firdani Wafa Ahmad Wahid Rifa'i Albilaga Linggra Pradana Alfian Chairi Alif Wildan Chrisandy Alin Kinanti Anandhi Tristiaratri Andi Moh. Raga Punggawa Andreas Kurnia Ferdiantoro Apriani Ingin Marito Tampubolon ari kusyanti Arif Eka Brilian Arlian Gutama Arsana Yudistira Aryo Pinandito Ath Thaariq Bhuwana Adifatha Aulia Akbar Setyogomo Bobby Rizkyanto Burhanuddin Ali Ahmadi Cahyono Hadi Kurniawan Dara Adhelia Rusanty Denny Sagita Rusdianto Dewanti, Lintang Purwara Dhaneswara Mursito Rukmi Diah Priharsari Diah Shinta Dewi Dian Puspita Sari Djohansyah Putra Djoko Pramono Doni Putra Purbawa Dwi Susanti Edi Hamdi Entin Endah Cahyati Eriq Muhammad Adams Jonemaro Fadhel Suryana Putra Fais Al Huda Faisal Risq Efendy Faizatul Amalia Fajar Pradana Farid Adi Wijaya S Faris Tri Utomo Fariz Reynaldo Pratama Fasya Yahya Fauziyah Nur Rahmania Feri Setyo Efendi Ferry Akbar Trijayanto Filza Dikaputra Galang Putratama Gede Bayu Eka Bhuana Gema Isya Luthfi Prathama Ghozi Akbar Wicaksono Gibran Haq Gilang Nur A'idi Giovanka Bisano Putra Gita Asmara Putri Gusna Ikhsan Gusti Agung Suastika Adinata Hanifah Muslimah Az-Zahra Herman Tolle I Gede Tika Permana I Ketut Sidharta Yogatama I Putu Panji Krisnayasa Igar Ramaddhan Ihsa Almasyah Pahlevi Ingke Ryastratika Milenia Efendi Ismiarta Aknuranda Issa Arwani Ivan Lianto Jati Nugroho Jerry Kurnia Sandy Joang Pratama Achmad Kasfia Jihan Dzahabiyyah Hasna' Kevin Romero Kevin Ryan Hadi Komang Candra Brata Komang Yoga Arimbawa Laksono Trisnantoro Lia Rosalina Lia Rosalina Lutfi Putra Gusrinda Luthfi Pratama Nugraha M. Isrofil Dwi Khusnanta Mahardeka Tri Ananta Malik Abdul Azis Martantio Wicaksono Martin Anugrah Siahaan Medeline Agustine Meita Purnayasari Mochamad Dwi Fadly Mochammad Syaifullah Ferryansyah Muchammad Rizal Muhamad Nabil Rabani Muhamad Wido Rahman Muhammad Afif Fauzi Muhammad Aminul Akbar Muhammad Farhan Abdur Rosyid Muhammad Habib Firdaus Chatib Muhammad Hardian Ghaffari Nasution Muhammad Harisuddin Thohir Muhammad Naufaldy Fairus Akbar Muhammad Reyhan Muhammad Ridho Muhammad Rizqi Rakha Aulia Muhammad Rizqian Noor Muhammad Syukran Ni’matullah Mujiburrahman Haekal Fajry Nabila Khaerunisa Thazila Nabila Rahmah Nawfal Alim Fardana Nehru Priyambodo Niken Hendrakusma Wardani Nur Aenun Marjan Nur Anisa Nurlailani Sabrina Desie Nurudin Santoso Nurul Hidayat Oktaviani Dwi Nur Aini Putra Firman Ardiansyah Putri Azahra Sumitra Putri Maulidah Hasanah Rahma Kurniasari Raja Anggara Putra Rakha Ramadhia Putra Rakhmadhany Primananda Ratih Kartika Dewi Rekyan Regarsari Mardhi Putri Renaldy Sabdo Jati Purboningrat Retno Indah Rokhmawati Revina Laksmi Permata Hati Riefqi Ardhya Bisma Rio Donaroe Munthe Riski Puspa Dewi Diangga Putri Risky Danamonika Pratiwi Riswan Septriayadi Sianturi Saarah Dina Wahyuningtyas Salsabila Ikramul Maram Satrio Hadi Wijoyo Sitoayu, Laras Tiar Adhi Bagaskara Tri Afirianto Tri Berlian Novi Widhy Hayuhardhika Nugraha Putra Widya Ayu Suryaningtyas Yehezkiel Windriono Yoyok Suharyadi Yusi Tyroni Mursityo Yusuf Hendrawan Zulfikar Faras Fadila