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Perancangan Pengalaman Pengguna Aplikasi Asistensi Gaya Hidup Sehat Berbasis Mobile dengan Pendekatan Lean UX Ferry Akbar Trijayanto; Lutfi Fanani; Adam Hendra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 5 (2021): Mei 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Healthy lifestyle is the efforts made by the community to maintain their health. There are several ways to maintain health, namely taking care of fluid needs daily and taking care of nutritional intake and a good diet. But a busy schedule can make someone forgetting his health. If this continues, someone will suffer from disease. Diseases that are often found due to not having a healthy lifestyle are degenerative diseases. Some examples of degenerative diseases are diabetes mellitus, obesity, hypertension, and so on. Therefore, this study will arrange user assistance in a healthy lifestyle using the UX lean method. Lean UX is a user experience design method that has 4 stages in the process. These processes are Declaration of Assumptions, Making MVP, Running Experiments and Feedback & Research. After going through 2 iterations there is a score of 84.5 for smartphone design and a score of 80 for wearable devices. These results prove that the user experience design for smartphones and wearables is good.
Perancangan User Experience Aplikasi Web Self Service Kedai Om Kopi Menggunakan Pendekatan Human-Centered Design (HCD) Dhaneswara Mursito Rukmi; Satrio Hadi Wijoyo; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 6 (2021): Juni 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The era of technological development is growing rapidly so that it has a big role in the business world, one of which is the coffee shop business. Therefore, Om Kopi wants to participate in existing developments, namely providing new services in the form of self-service. So, to realize these services, it is necessary to design a user experience for web applications for users. The design uses a human centered design (HCD) approach, in which the approach focuses on humans. The human focus in this study is users and stakeholders. Therefore, there are several stages in the solution development process. The stage of analyzing the context of use and user needs where the results are based on interviews with Om Kopi's stakeholders, employees and customers. So that these stages get information on web application users, namely employees and customers with their respective characteristics and duties. The design stage of the solution design produces a wireframe, screenflow, and high fidelity prototype. The evaluation stage uses a user experience questionnaire (UEQ). The evaluation of the web application obtained a mean value with a mean of 1.917 for attractiveness, 1,934 for perspicuity, 1,824 for efficiency, 1,912 for dependability, 1,728 for stimulation, and 0,978 for novelty. To increase the mean scale, improvements were made and recommended the features most desired by the user. From the results of the improvement experienced a significant increase.
Perancangan User Experience Learning Management System (LMS) Menggunakan Metode Goal-Directed Design (Studi Kasus: Rakryan Digital Academy) Putri Maulidah Hasanah; Lutfi Fanani; Retno Indah Rokhmawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 7 (2021): Juli 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Rakryan Digitalent Hub has a digital competency strengthening program for Vocational High School (SMK) students who are competent in information technology expertise. This program is called Rakryan Digital Academy. This program is carried out in the form of blended learning, namely online and offline learning. To facilitate Rakryan Digital Academy program, Rakryan Digitalent Hub wants a Learning Management System (LMS) platform as a learning media that can be used easily by students. Previously, students used a global platform that did not yet meet stakeholder needs and some of the features that were uncomfortable for students. This research was conducted with the aim of designing a Learning Management System (LMS) using the Goal-Directed Design (GDD) method. In the GDD method, there are 6 steps that must be done. The first stage is the research stage which aims to determine the scope, interviews with stakeholders and potential users, and identifies organizational goals. The next stage is the modeling stage, modeling the characteristics and interactions of potential users in the form of personas and user journey maps. The modeling stage is followed by the requirements stage, which analyzes the needs of potential users and builds the context of the scenario as well as the design of the information structure using card sorting and hierarchical task analysis (HTA). After the needs are collected, the framework stage will be carried out with the aim of building a design framework based on design guidelines. The results of the framework stage will be refined with a refinement stage which results in a high fidelity prototype. After building a solution design, a support stage is carried out to test the level of usability in the learning management system design. The test was carried out using the USE questionnaire by 20 respondents and resulted in a final value of 84.75%. This value is an average of 4 parameters, namely, usefulness, ease of use, ease of learn, and satisfaction which are included in the very good category.
Evaluasi Usability Dan Perbaikan Antarmuka Pengguna Pada Aplikasi E-Suket Kota Kediri Menggunakan Metode Usability Testing Ihsa Almasyah Pahlevi; Retno Indah Rokhmawati; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 6 (2021): Juni 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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E-Suket of Kediri City is an android-based application for independent official letter services for resident of Kediri City. Based on the result of a study of user reviews on the Google Play Store, there are several problems that users found while using the application, including failing to submit letter request and errors. Therefore, important to evaluate and improving the E-Suket application so it can increase it usability value. The evaluation method used is usability testing, which in the testing process involves the users to assess the extent to which the application has met the criteria being tested. Evaluation is done by testing assignments, filling out questionnaires, and interviews. In the evaluation process, the aspects being measured is based on ISO 9421-11 which are effectiveness, efficiency, and user satisfaction. Testing was done twice, namely testing on the initial design of application and testing on the recommendations for design improvement made based on the results of the initial design evaluation analysis. Based on the results of interviews with test respondents, there were 27 problems found in the application. There are 28 guidelines for developing recommendations for application design improvements. The test results on effectiveness aspect shows 55,5% for the initial design and 100% for the design recommendation, the test results on the effectiveness aspect shows 54,42% for the initial design and 100% for the design recommendation, and the test results on users satisfaction aspect using the SUS questionnaires shows 43,75 for initial design and 66,5 for design recommendation.
Evaluasi Dan Perbaikan Rancangan Antarmuka Pengguna Aplikasi MboisApp Menggunakan Metode Goal-Directed Design Revina Laksmi Permata Hati; Retno Indah Rokhmawati; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 6 (2021): Juni 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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MboisApp is an Android-based mobile application that aims to provide tourism information and make it easier for users to plan tourist destinations in Malang. Usability evaluation aims to identify problems faced by users when interacting with applications and find opportunities to improve the user experience. Usability evaluation was directed to 10 respondents by dividing 2 groups of of tourists based on geographical aspects, by measuring 3 metrics of usability as effectiveness using completion rate, efficiency using overall relative efficiency, and satisfaction using System Usability Scale (SUS) questionnaire. The results of the initial evaluation show 13 usability problems that need to be fixed in order to make it easier for users to achieve their goals in using the application, so in this study using the Goal Directed Design (GDD) method. After improving the interface using the GDD method, a final usability evaluation is carried out on the MboisApp application improvement design. The results of the final evaluation of the usability get an increase in the value of each metric. The initial effectiveness value was 64.2% to 94.2%, the initial efficiency value was 57.4% to 91.3% and the satisfaction score of all was 40.25 to 80.5. The results of improving the interface design in the MboisApp application using the GDD method prove that it can increase the usability value of the previous MboisApp application design. Keywords: usability, usability evaluation, goal-directed design
Evaluasi dan Perbaikan Pengalaman Pengguna Aplikasi "cQuran" Menggunakan Metode Usability Testing dan Design Thinking Gilang Nur A'idi; Lutfi Fanani; Herman Tolle
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 7 (2021): Juli 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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cQuran was a platform for Al-Quran recitation session, together using voice channel feature that developed in mobile apps. Users could create a voice channels with selected surah. Through this channel, user can start recitation session with other users, as well as interact to provide input from the recitation of the Al-Quran that is spoken. In the process of developing the application, the development team has never been evaluated the app related to the user experience. In this study, evaluation was carried out and improvement were designed to enhance the user experience related to the user interaction with the application. In the process, the Usability Testing method is used with 3 aspects, namely effectiveness, efficiency, and satisfaction, as well ass design thinking the process of designing the solution. Based on the results of the first stage evaluation, for the effectiveness aspect it was obtained a value of 67,85%, 33,72% for efficiency aspect, and a SUS score for the satisfaction aspect for 69. Based on the results of the first stage evaluation, there were 17 recommendation points based on observations and interviews. Using that recommendations, an improvement was designed for cQuran apps. After carrying out the second phase of testing the effectiveness value was 92%, the efficiency aspect was 76%, and SUS score for the satisfaction aspect was 75. Based on the student t-test that conduct to test the truth of the increase in the third usability aspect, it shows that the increased value was really happen. For the efficiency aspect that get a higher increased percentage namely 42,3%, could occur after the addition of a onboarding screen and tutorial tooltips flow. It makes user to be able to learn all of the features and new layout design that implemented in the solution.
Pengembangan Aplikasi Rekomendasi Kolam Renang menggunakan Metode Topsis Borda Yehezkiel Windriono; Ratih Kartika Dewi; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 8 (2021): Agustus 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Swimming is a sport which done in water, either in fresh water or sea water. There is somewhat problem in choosing a swimming pool based in people's interest due to many available swimming pools in Malang city. Each swimmer in a group who had different preference on swimming pool also complicates the process of choosing pool among groups.There are three factors which affects people's interest in choosing swimming pool such as distance, ticket price, and pool's rating. Therefore, the solution to choosing swimming pool is by developing an Android based group decision support system. The system generates swimming pool group recommendation using Topsis Borda method. The system also uses criterias such as distance, ticket price, and pool's rating as reference for Topsis method. Distance criteria provided by measuring distance between user's location and swimming pool's location using GPS, thus the developed application is a location based service. The generated recommendations displays informations such as pool's name, a photo, distance between user and pools, ticket price, and pool's rating. Blacbox testing on implemented system reached 100% of functional validity. Algorithm validation testing is considered to be valid because the manual count and implemented Topsis Borda method count in the system shows the same results. Lastly, the usability testing on the implemented system obtained 84.5 score from five respondents. That score shows that system is on B grade, with user acceptance category as acceptable, and adjective rating as excellent on SUS Score.
Pengembangan Aplikasi Klinik Kecantikan sebagai Pengelola Transaksi berbasis Android menggunakan Metode Prototype (Studi Kasus :Klinik Kecantikan CV Nana Beautyskin) Agung Dwi Saputra; Agi Putra Kharisma; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 8 (2021): Agustus 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Proper marketing and information management can help business owners manage their business, such as planning activities and business financial analysis in order to maximize the use of business capital properly. The problems that occur at CV.Nana Beautyskin are problems in managing transaction data due to the large number of transactions that occur so that carelessness often occurs in the form of transactions that are not recorded or missed, because until now the recording is only based on manual book records that are carried out every day, so that feels less efficient when the transaction is busy. Based on these problems, the authors provide a solution in the form of developing a beauty clinic application as an Android-based transaction manager, in order to be able to record transactions directly every time there is a transaction activity. Application development uses the prototype development method. The application development process has several stages, namely requirements analysis, system design, prototype development, evaluation, implementation and system testing. Based on the iteration that is carried out 2 times, a total of 32 needs with 4 types of actors are obtained. Implementation using the Java programming language on android applications. Tests carried out in the form of unit testing based on 3 test samples, integration produced valid results, validation testing obtained 100% valid from 68 test cases, non-functional in the form of usability testing using the SUS method (System Usability Scale) got a value of 78 obtained from 17 respondents and compatibility get the results that the application can run well on the Android operating system starting from Lollipop, Marshmallow, Nougat, Oreo, Pie and Q.
Pengembangan Sistem Informasi Distribusi Budidaya Ikan Lele (Studi Kasus di Kecamatan Karangploso Kabupaten Malang) Muhammad Rizqian Noor; Adam Hendra Brata; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 9 (2021): September 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Karangploso District has a lot of culinary potentials, catfish food is one of them which often available in many restaurants within the district. Due to the long distribution chain, the price of catfish can be relatively high. The first chain comes from catfish farmers, next is the first supplier, move along to the second supplier, the fourth is the market traders, and the fifth goes to the restaurant. Based on this problem, a system is developed to ease the catfish distribution chain. The system development will be used by distributors, restaurants, and catfish farmers. There are also drivers as well to pick up the catfish harvests and eventually deliver it. Within this system, catfish farmers can make a fine schedule towards the harvest times, restaurants can manage the market demands, and distributors can monitor the daily distribution deals. This study uses the waterfall method. This system is developed into two platforms, the first is a website used by distributors and the second is the android which will be used by catfish farmers, restaurants and drivers. The test result with the whitebox method produced a 100% valid score. For the validation testing, the writer used the blackbox method and the result is 100% valid. Meanwhile, the writer used two types of browsers for websites and two types of android versions for compatibility testing. The result is also 100% valid.
Perancangan User Experience Aplikasi Recording Pegawai menggunakan Metode Human-Centered Design (Studi Kasus: PT. XYZ) Raja Anggara Putra; Retno Indah Rokhmawati; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 13 (2021): Publikasi Khusus Tahun 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Untuk dipublikasikan di Jurnal Sistem Informasi, Teknologi Informasi, dan Edukasi Sistem Informasi (JUST-SI)
Co-Authors Ach Fauzan Ach Iqro Dakwahaningrat Achmad Affan Suprayogi Nugraha Achmad Arwan Achmad Ichsan Fauzi Achmad Rizki Aditama Achmad Syarifudin Achmeddieo Maulana Adam Hendra Brata Adena Nioga Aditya Orba Ramadhan Aditya Reza Firdaus Afifur Rozaq Agi Putra Kharisma Agung Dwi Saputra Agung Pramono Ahmad Afif Supianto Ahmad Aulia Fahmi Ahmad Fahrurrozi Ahmad Fuyudi Wijaya Ahmad Shofiudin firdani Wafa Ahmad Wahid Rifa'i Akbar, Muhammad Aminul Albilaga Linggra Pradana Alfian Chairi Alif Wildan Chrisandy Alin Kinanti Anandhi Tristiaratri Andi Moh. Raga Punggawa Andreas Kurnia Ferdiantoro Apriani Ingin Marito Tampubolon ari kusyanti Arif Eka Brilian Arlian Gutama Arsana Yudistira Aryo Pinandito Ath Thaariq Bhuwana Adifatha Aulia Akbar Setyogomo Bobby Rizkyanto Burhanuddin Ali Ahmadi Cahyono Hadi Kurniawan Dara Adhelia Rusanty Denny Sagita Rusdianto Dewanti, Lintang Purwara Dhaneswara Mursito Rukmi Diah Priharsari Diah Shinta Dewi Dian Puspita Sari Djohansyah Putra Djoko Pramono Doni Putra Purbawa Dwi Susanti Edi Hamdi Entin Endah Cahyati Eriq Muhammad Adams Jonemaro Fadhel Suryana Putra Fais Al Huda Faisal Risq Efendy Faizatul Amalia Fajar Pradana Farid Adi Wijaya S Faris Tri Utomo Fariz Reynaldo Pratama Fasya Yahya Fauziyah Nur Rahmania Feri Setyo Efendi Ferry Akbar Trijayanto Filza Dikaputra Galang Putratama Gede Bayu Eka Bhuana Gema Isya Luthfi Prathama Ghozi Akbar Wicaksono Gibran Haq Gilang Nur A'idi Giovanka Bisano Putra Gita Asmara Putri Gusna Ikhsan Gusti Agung Suastika Adinata Hanifah Muslimah Az-Zahra Herman Tolle I Gede Tika Permana I Ketut Sidharta Yogatama I Putu Panji Krisnayasa Igar Ramaddhan Ihsa Almasyah Pahlevi Ingke Ryastratika Milenia Efendi Ismiarta Aknuranda Issa Arwani Ivan Lianto Jati Nugroho Jerry Kurnia Sandy Joang Pratama Achmad Kasfia Jihan Dzahabiyyah Hasna' Kevin Romero Kevin Ryan Hadi Komang Candra Brata Komang Yoga Arimbawa Laksono Trisnantoro Laras Sitoayu Lia Rosalina Lia Rosalina Lutfi Putra Gusrinda Luthfi Pratama Nugraha M. Isrofil Dwi Khusnanta Mahardeka Tri Ananta Malik Abdul Azis Martantio Wicaksono Martin Anugrah Siahaan Medeline Agustine Meita Purnayasari Mochamad Dwi Fadly Mochammad Syaifullah Ferryansyah Muchammad Rizal Muhamad Nabil Rabani Muhamad Wido Rahman Muhammad Afif Fauzi Muhammad Farhan Abdur Rosyid Muhammad Habib Firdaus Chatib Muhammad Hardian Ghaffari Nasution Muhammad Harisuddin Thohir Muhammad Naufaldy Fairus Akbar Muhammad Reyhan Muhammad Ridho Muhammad Rizqi Rakha Aulia Muhammad Rizqian Noor Muhammad Syukran Ni’matullah Mujiburrahman Haekal Fajry Nabila Khaerunisa Thazila Nabila Rahmah Nawfal Alim Fardana Nehru Priyambodo Niken Hendrakusma Wardani Nur Aenun Marjan Nur Anisa Nurlailani Sabrina Desie Nurudin Santoso Nurul Hidayat Oktaviani Dwi Nur Aini Putra Firman Ardiansyah Putri Azahra Sumitra Putri Maulidah Hasanah Rahma Kurniasari Raja Anggara Putra Rakha Ramadhia Putra Rakhmadhany Primananda Ratih Kartika Dewi Rekyan Regarsari Mardhi Putri Renaldy Sabdo Jati Purboningrat Retno Indah Rokhmawati Revina Laksmi Permata Hati Riefqi Ardhya Bisma Rio Donaroe Munthe Riski Puspa Dewi Diangga Putri Risky Danamonika Pratiwi Riswan Septriayadi Sianturi Saarah Dina Wahyuningtyas Salsabila Ikramul Maram Satrio Hadi Wijoyo Tiar Adhi Bagaskara Tri Afirianto Tri Berlian Novi Widhy Hayuhardhika Nugraha Putra Widya Ayu Suryaningtyas Yehezkiel Windriono Yoyok Suharyadi Yusi Tyroni Mursityo Yusuf Hendrawan Zulfikar Faras Fadila